Master
Master
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@PinkEricka said:
Master said:@PinkEricka said:
Master said:
@PinkEricka said: Master said:
@SpottedDog said: It's been here since patch 1.5 and more and more killers are ruining games with it. You literally just spamm the drop button on killer and because you're host, you always get the drop before the blind. It's such an annoying exploit that literally breaks the game I'm surprised more people aren't spamming the forums about it. Gentapping is fine though? also what is about the exploit of the animation lock?
@Master Gentapping isn’t an exploit lol. It take so hella long to complete it just gen tapping alone. But dropping the survivor is? ok dude
@Master Yup. Only to avoid a blind.
Sounds like you need to adjust your timing.
@Master Okay, let’s see if one of us has a misunderstanding here.
So, in order to time a blind right and get a flashlight save, you have to shine the light in the killers face as soon as the animation is done right? Basically, when they’re almost out of the animation.
So as soon as the animation lock gets finished, all they have to do is spam the drop button.
As soon as they do that, you get a blind but not a flashlive save.
Sounds like an exploit in my book, but not a highly used one.
Explain that I can get flashlight stuned AND drop my victim even though im hammering R like a madman?
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@Boss said:
@Master said:
@Peanits said:
@SadonicShadow said:
I am still waiting for them to give us advanced graphics settings so we can tweak the visuals to our liking and hardware. Not this low, medium, high, ultra preset crap.Probably not going to happen. This was asked waaaay back on a bunch of dev streams and the answer was always that they're going to stick to presets because allowing people to tweak individual options could allow you to gain an advantage (e.g. Turning down foliage to make it easier to spot survivors at a distance).
A graphics update isn't out of the question. There was already one way back.
Other games managed to add additional graphic settings into their game post launch too.
But I understand that BVHR is just a small indie studio, so that might not be part of their competence.Just a pitty....
Incompetence isn't the reason at all.
Whats the reason then?
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Yeah I just noticed that now too lol
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@MuttonChops said:
This is absurd. They are death traps!Drop pallet and still am on the same side.
Drop pallet killer comes to me for a free second hit.
Fix the basics this game is going to shite 😭
Edit: shite
Yeah pallet hitboxes are completely off.
I always see the pallet coming down in front of me, but it still stuns me for some reason
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Its not bannable, but you are intentionally doing your job badly, so the entitiy might fire you...

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@Entità said:
Those looking for the hatch in stealth, that is, walking crouched and looking around constantly, can take a lot more than three minutes to find it. If they had been stationary, idle, for three minutes, three ravens would have appeared over their head and you would have caught them immediately, so they were obviously wandering around the map.Some survivors crouch over the whole map if there doesnt even exist a hatch too. Some do it solely to annoy the killer and force a DC
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@Theronguard1 said:
So I'm having a survivor that's not doing anything at all and is not even trying to do anything but hide and it's been over half n hour. Can there be something that can reveal the Last Survivor when it's been over 3 minutes if they haven't done anything? BEcause this is just a waste of time that they're doing. It's literally a hostile take over of the lobby that I made.No you cant do anything.
You can either hope that he goes afk and you find him with the afk crows or you simply DC and save your time
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@redsopine1 said:
Peasant said:Honestly, given that there are infinite realms within the Entity's Dominion I don't see why they wouldn't let players use the same killer. Also, think of the awesomeness of two Doctors that both use Restraint. You would have a real hard time telling who is an illusion and who isn't.
Because the second 2 bullys with ruin ebony Mori NOED make your choice and nurses show up every is gonna dc
So just like in the normal 1vs4 you mean?
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I had no problems farming the vials and once I was done after a few days, I quit DBD almost completely until the event is over

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@ChesterTheMolester said:
strikerfreak12x said:What's hilarious is how everybody thought I was dead serious.
Not that it'd be bad to add something like that cause as I said, slasher flicks usually do include boobies and stuff. But I was only joking around lmao. Aesthetic wise the only thing I'm fr complaining about is Kate Denson's hair that decides to go on short vacations all the way across the map lol.To late, seen it plenty of times.
Some never learn to ignore baits.Haha, I will bookmark this one.

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@mercilessone said:
Cheating is bad no matter how you slice itYou dont need any third party programs to derank.
Oh and btw, the devs even endorse the idea of deranking -
@Peasant said:
Steam is having a Halloween sale right now actually.Yes, but DBD and its DLCs are not part of it.
Will they be on sale later or are they simply not part of the halloween sale this year?edit: never mind it is on sale now

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@TrapperOrCampper said:
@Master said:
How can a killer hit you while stabing the wood?
Never happened in my gamesKeeps happening on mine man, they somehow lunge forward, miss me with the knife, but still land the hit
If they stab wood, then there is another animation and if that registered as a hit on you, then it was a bug.
Any chance you got footage of that? -
@bambusratte_xD said:
You dont understand her RBT... it's not for killing, the traps are there for wasting time from the survivors, so you use it to have more time find another surv. Maybe you can compare it with a more rng hex: ruin. Let me guess you are one of that pro players tunnelling the most dangerous person, the one with RBT?
The few times I played, the survivors always got rid of the trap in a few seconds (I assume first box next to hook)
When I play vs pig, the key is always in the last box or in the 2nd last one.I hate RNG in games btw
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Or make them reusable for the next halloween event
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The fogstreamer jendenise deranks by DCing regularly and she hasnt been banned so far.
I suggest you derank your first games by DCing and then when the queue time somehow gets acceptable, you continue to derank by afking. Just watch a movie or play sth else while you derank and time will fly by very fast. Just make sure that next time, you dont even get into the "red zone"

I am not sure how that DC rate is calculated, but I would assume that it is based upon the number of games per week/month.
Oh and another advice, if you have freddy, he is the most efficient way to derank because survivors dont tbagg in front of you to farm chase points.
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@Attackfrog said:
Not sure if it has been proposed/vetoed/shot down or what have you, but I would love the chance to kill with friends!KWF:
2 killers (who are friends, obviously) play cooperatively against SWF groups and are queued only with SWF groups.SWF groups of 2-3 could have the option to open up to solo survivors and solo survivors could have the option to Q with SWF groups.
Anyway, it would let killers murder survivors with their buddy's and solo survivors wouldn't be forced to go against swf groups. Problem solved!
Thoughts?
And/or bring forth the "Two killers too OP..." comments!
Survivors know how much of an advantage you can gain via voice comms, so of course they would like such a thing on the killer side

anyway, its probably never gonna happen due to how the devs set up their netcode =(
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As far as I know, the only windows you cant fast vault anymore are those at the infinites.WhateverIGuess said:@Master said:
WhateverIGuess said:@ad19970 said:
@WhateverIGuess said:
Are you out of your mind? Adressing actual problems of the game? NICE MEME, I think I'd rather nerf vaulting even more because you know, that was a huge problem apparently.
Was that really a nerf though? I mean just personally I barely notice a difference. I feel like they just made that to make slow and fast vaulting more conistent, since there were certain windows survivors could normally just slow vault through, yet occasionally they were able to fast vault through them which wasn't supposed to happen I guess. Not sure about that though.
Some vaults are impossible to fast vault now. You had to position yourself very well to actually get a fast vault but now it is just straight up impossible.
Of course, it's not a game-breaking nerf but it's 100% unnecessary and just makes survivor gameplay more unfun for literally no reason.
Yes at certain infinites (I have noticed two so far) you can't fast vault anymore
Yes I know that for somesurvivors not being able to easily loop an infinite is unfunI'm not talking about infinites, so before you get all killer main white knight on me, maybe you should chill out.
If you noticed any other windows that were made to medium-windows with the latest change, feel free to elaborate. As a killer it is quite important to know whether a survivor can fast or only medium vault a window, so I would be thankful if you show me other windows where you can only medium vault such that I can improve
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Would be funny if it wasnt real
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@PinkEricka said:
Master said:@PinkEricka said:
Master said:
@SpottedDog said: It's been here since patch 1.5 and more and more killers are ruining games with it. You literally just spamm the drop button on killer and because you're host, you always get the drop before the blind. It's such an annoying exploit that literally breaks the game I'm surprised more people aren't spamming the forums about it. Gentapping is fine though? also what is about the exploit of the animation lock?
@Master Gentapping isn’t an exploit lol. It take so hella long to complete it just gen tapping alone.
But dropping the survivor is? ok dude
@Master Yup. Only to avoid a blind.
Sounds like you need to adjust your timing.
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@AChaoticKiller said:
Seems survivors are not satisfied with anything enless it puts them into the power role. Post 2.0 patch survivors were the ones who controlled the game and now that killers can do that without billy or nurse there's been a uproar of posts for survivor buffs. That's just the way im seeing it at least.The only killer that is able to properly project power is nurse. Any other is weak in comparison because they can get looped while others genrush.
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se05239 said:
Well, all survivors are playing killer since they can still gain event points there.
I think they are desperately trying to get the 30 phials full
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Sounds more like a pretty good job from bhvr than a hack
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It's not spam, they are just selling college degrees?
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I would be willing to wait for a good game, but waiting 10 minutes (40 seems rather extreme) just to be genrushed in a few mins?
Nah thanks, I will stay away from the red ranks for now -
If you wanna look goofy, then do it during the real game. At the exit gate it's always considered bmSovererignKing said:Do you consider it bad for me?
I switched to Dwight after his new cosmetic hit, now when I’m at an exit gate I just do goofy #########. Crouch at the exit gate and stare up at the sky, or run around in circles at the exit looking up. All cause it’s looks goofy and dumb. I just want to give the Killer a laugh maybe and some points for smacking me.
I don’t tea bag ever or anything. Just want to known opinions from other Killers. As a Killer, as long as they are flashlight click spamming me or tea bagging, thanks for the free points. I’ll gladly smack you out of the gate. -
Really? Well if the game is amazing I think I will get over that....Tsulan said:I was hyped for this game until I learned that it uses the same matchmaking as f13: you don't get to choose your role.
That's a no go for me. I want to decide if I'm killer or survivor.
Probaböy a good idea to force everyone to play each side when I look at dbd...... -
There are no region locks anymore.
The matchmaking is supposed to search worldwide after waiting for a minute, but lobbies might be bugged -
Yes that's the vault master build on myers, I'm not sure whether he is faster than a fast vault thoughKhalednazari said:A killer's vault is 1.7 seconds.
A survivor's fast vault is 0.5 seconds
A survivor's medium vault is 1 second.
Bamboozle and Fire Up reduce the time takes to vault.
A Wraith, when cloaked, has addons to boost the vault speed. (Not sure by how much)
Michael Myers at EW3, has the fastest vault of all killers. (Not specified)
I haven't personally tried this build, but I think Myers EW3 with Bamboozle and Fire Up (4 gens done) will have the fastest vault, atleast exactly equivalent to a survivor's fast vault, if not faster. -
Yes at certain infinites (I have noticed two so far) you can't fast vault anymoreWhateverIGuess said:@ad19970 said:
@WhateverIGuess said:
Are you out of your mind? Adressing actual problems of the game? NICE MEME, I think I'd rather nerf vaulting even more because you know, that was a huge problem apparently.Was that really a nerf though? I mean just personally I barely notice a difference. I feel like they just made that to make slow and fast vaulting more conistent, since there were certain windows survivors could normally just slow vault through, yet occasionally they were able to fast vault through them which wasn't supposed to happen I guess. Not sure about that though.
Some vaults are impossible to fast vault now. You had to position yourself very well to actually get a fast vault but now it is just straight up impossible.
Of course, it's not a game-breaking nerf but it's 100% unnecessary and just makes survivor gameplay more unfun for literally no reason.
Yes I know that for somesurvivors not being able to easily loop an infinite is unfun -
If the killer is able to drop you before you blind him, then that's a mistake from you, not a killer exploiting sthPinkEricka said:
@Master Yup. Only to avoid a blind.Master said:@PinkEricka said:
Master said:@SpottedDog said:
It's been here since patch 1.5 and more and more killers are ruining games with it. You literally just spamm the drop button on killer and because you're host, you always get the drop before the blind. It's such an annoying exploit that literally breaks the game I'm surprised more people aren't spamming the forums about it.
Gentapping is fine though?
also what is about the exploit of the animation lock?
@Master Gentapping isn’t an exploit lol. It take so hella long to complete it just gen tapping alone.
But dropping the survivor is? ok dude
Otherwise explain that I sometimes get blinded no matter how hard I spam r -
Maybe because it isn't the first time that survivors suggest to nerf the only competent (your words btw) killers into trash tier.Judgement said:I find it hilarious that everyone is assuming I want Hillbilly nerfed just because and ignored the 'when the game is properly balanced' part.
Looking at you, @Master.
"The game being properly balanced" obviously equals "all other Killers on the same level as Hillbilly, or as close as can be."
But okay, go for your personal attacks and calling me a toxic [BAD WORD] who only wants ez games ez life, yeah? You do you.
I mean you already admitted that they are the only competent ones, what kind of reaction do you expect? -
Rank 1 is just too easy to get to
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@BigBubs said:
Any plans to adress kill rush (tunnel,camp etc)?Got implemented in the last 2 patches
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@Radiant said:
@Master said:
Actually I have a master degree in maths, funny that you mention this
You claimed that the survivor hitbox is 3 times bigger than the actual survivor, clearly your image disproves that.
I am sorry dude, really.
Maybe you should give back the master you invented... ever heard of 3 dimensions?If looking at the Meg standing on the XY plan already takes 1 additional Meg to fill the capsule, how do you think that Meg looks from the side (Z axis)?
3x Megs to fill up that capsule... sorry.
I will simply stop here because there is clearly no point in arguing with.
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@PinkEricka said:
Master said:@SpottedDog said:
It's been here since patch 1.5 and more and more killers are ruining games with it. You literally just spamm the drop button on killer and because you're host, you always get the drop before the blind. It's such an annoying exploit that literally breaks the game I'm surprised more people aren't spamming the forums about it.
Gentapping is fine though?
also what is about the exploit of the animation lock?
@Master Gentapping isn’t an exploit lol. It take so hella long to complete it just gen tapping alone.
But dropping the survivor is? ok dude
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@SIX said:
This isn't a competitive game, people play this from time to time, with their friends/or solo for fun, not actually caring if it's balanced for higher ranks since they won't even bother with it, casual playersCasual players 90%
Pro/Vets or whatever 10%I also wouldn't give 2 flying ######### about the 10% since they're not the majority, they're not the one's who keep the game alive and bringing income
That's how it is
Then dont cry if "vets" derank in order to have fun games and "bully" you

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@Nos37 said:
What if the secondary objective was to seal a fog vent?- The trial starts foggy.
- The fog slows how fast generators can be done, but better obscures Survivor movement.
- The Survivors can find and close Fog Vents to lessen the fog and speed up the generator repair.
Now, the secondary objective is tied to the main objective, yet the Survivors still have a choice: slowly grind out gens with lots of cover from the fog, or close vents to speed up gen repairs with less cover.
That would be a perfect example
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I like this one
Sometimes I derank afk while doing other stuff, but I equip rancor and sometimes make the survivor ######### their pants when I am suddenly not afk anymore after they opened the gates

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@MyNamePete said:
@Master said:
About 7 months ago we got this reaction from the devs regarding the depip squad experiment:
https://clips.twitch.tv/PluckyEagerAlfalfa4HeadNothing has happened regarding generator time so far. Is there something coming, do you have any plans or do you guys from BHVR intend to leave the situation as it is?
iTs cALleD hEx:rUiN
Ruin was already a thing during the depip squad experiment. You can just power through it (assuming you didnt spawn on it lul)
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@Sinner said:
@Blueberry said:
There seems to be a big misunderstanding here with "gen rushing". No one is saying survivors shouldn't be rushing gens, that is literally them just doing their objective. Stop arguing semantics and let's focus on what we actually mean by gen rushing which is that the gens simply shouldn't be able to be done as fast as they currently are, not that survivors shouldn't be trying to.Those of us who have been playing for longer know that gen rushing wasn't a thing before. Survivors would take their time, search a chest, cleanse a totem, help a fellow survivor in a chase. Now, as soon as they spawn they're going straight to gens, delaying saves, delaying healing to prioritize gens. This started happening after they added the most op perk in the game: BBQ and Chilli.
Yes, the community has changed. They actually started to learn and improve (that has nothing to do with BBQ btw).
The only thing that remained is the 80 sec gen mechanic which is the problem here -
@Radiant said:
I am sorry for you. I hug you dearly.

Here, come poor fellow player, I teach you something now.HITBOXES
SURVIVORS: they are all capsule shaped and are the same size for every character.
Amazingly they don't change in shape when you do a gen or a totem (!!!!) so you can basically be hitten 1 meter above your head.
They reduce slightly when you crouch, but that is all.
CURRENT HATCHET: the big sphere is the hitbox of the hatchet, if any part of the sphere hits any part of the capsule, you go down.
See that small sphere inside, near the hatchet handle? Well THAT is the hatchet collision to the other objects of the world.
If THAT small sphere hits a tree then the hatchet hits a tree, otherwise you go down.
This answers to "I got hit behind a tree" or "around the corner!". This is why.
REWORKED HATCHET this is the rework they tried to apply to the hatchet, with hitbox and collision of the same squared shape and size, more similar to the actualt shape of the hatchet.
Complaints from the killers where so loud they had to rollback to the above.
So, dear @Master, maybe study the above math and STFU?
Hugs

Actually I have a master degree in maths, funny that you mention this

You claimed that the survivor hitbox is 3 times bigger than the actual survivor, clearly your image disproves that.
Killer hitboxes are completely irrelevant when it comes to hit detection.
Btw, we are talking about melee hits here, but apparently you didnt even bother reading the threadAs I said, always great to have a laugh

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@twistedmonkey said:
Master said:@twistedmonkey said:
@Master said:
Well if they introduced the flowers with the intent to gather any data regarding how secondary objectives could work out, then they failed miserably by not tieing them into the main objective.
The healing times are completely irrelevant in a genrush game. Aura and one hit perks have been part of the game already during the depip squad experiment.
Well regarding camping, they already started punishing it with the latest patch
Not really as to start with the games were a lot easier for killer with every survivor trying to get vials, think about why they stopped allowing them to keep harvesting them? it comes down to seeing what happens when not all but 1,2,3 or 4 people doing a second objective affects the game also. The depip squad was a while ago, think about what they have introduced or changed since then to make chases shorter and killer more powerful, bamboozle, bitter murmur, tinkerer, spirit fury, haunting grounds to name a few, the only real ones used prior to these were NOED, Nurses, BBQ and MYC. The depip squad also was a group of people each with thousands of hour with an agenda, the cream of the crop you could say, the devs cannot take the most extreme case and work the game soley around it so small changes must be made, yes survivors who play like this can depip every killer but if this was a true reflection of how everyone played there would be no killers below rank 12, there are so many variables in how people play the game.
Yes killers an also depip anyone they wish too, its a vicious cycle, what they seem to be trying to do it have the game in such a state where the chases and interactive for both sides and games last a longer.
The depip squad consisted of three killer mains and only one survivor main. I am pretty sure that if 4 survivor mains with the same experience would gruop up and do sth similar, the results would even be more devastating.
Considering that the depip squad powered the gates in 3 minutes in their fastest game, I dont see how the changes that happened so far would affect this number effectively. Sure loops have been reduced and been made less safe, but I believe that the result would be the same.
Regarding your perks: Bamboozle, well once they notice it, tell yuor mates and switch the loop ( drop godpallet). Sure, it will reduce the effective time of a pallet but gens pop fast enough to drop god pallets earlier etc
bitter murmur has no effect in such games, same as tinkerer
Spirit fury, just drop pallets earlier (will probably result in one hit through a pallet during the whole game, if any)
Haunting ground has no effect either because the depip squad ignores totems.
You are still missing the point, the depip may be killer mains most of the time but they do also play a hell of a lot of survivor, marth has over 4000 hours in the game and has played survivor on stream lots of times.
It's also 4 survivors doing nothing but gens and getting out, the game is not just about escaping, you get very little bloodpoints for playing this way and that also does not take into account it was a 4 man SWF and the last figure we heard of was around 8% of games had this setup.
Now take the depip squad powering gens in 3 mins, with the changes and perks you each drop of a pallet quicker means less loops so you down people quicker, as I said small changes need to happen first which they are doing, you negate the fact that it's still an extreme case, totems get done with ruin up, devour hope, NOED etc so haunting grounds does get activated in most matches, the lure of bloodpoints alone is enough to cleanse it, the emblem system was also brought in afterwards so survivor had to do certain actions to pip.
Most players are out to have fun, not simply sit pressing m1 on a gen all the time it's mundane and like I already said the depip squad is no where near the norm if it was there would be no killers at the red ranks complaining they can't get lobbies right now.
For balance they can't take the one extreme for 8% of the user base and apply it to everyone, this is not a higly competative game for most people it's a grind game where the most important aspect is actually bloodpoints, balance is always somewhere in the middle in these types of games from the best to worst case just like 2 die 2 escape is where the game should be.
No, you are missing the point.
Sure, especially a killer main will always play some survivor too because killer is just a lot more frustrating/drainign to play than relaxing as a survivor. That doesnt change the fact that there are way more experienced/better survivors out there than marth and he says so too.Yes its 4 survivors doing gens and geting out, its what they are supposed to do actually (not clicking and tbagging the killer)
The SWF figure was from last year, now you can add a bit on those numbers and then you have to realize that there are a lot more SWF on higher ranks.
Sure, looping is not the same as before, but genrushing is exactly the same as before. Nothing has changed and if the survivors actually try, the result will be the same (dont tell me that a survivor can only loop for a few seconds nowadays)
Its fine if you want to play casually and play worse intentionally, but please refrain from doing statements about high lvl gameplay then.
What are killers supposed to do in such games?
Personally I derank now.... lul what an amazing design -
@Radiant said:
Let's do some math:
Wrong capsule-shaped surv hitbox that is 3x times bigger than the actual surv and doesn't change with any movement (except crouch)
PLUS
Huge spheric shaped killer hitbox that can hit in any direction in 90% of the lunge movement
PLUS
Lag due to p2p connection
IS EQUAL TO
Counter-intuitive collision system you have to get used to after hundreds of hours of play (if you're a surv, if killer is just a gift).
THEREFORE
Just get used to this #########, is not gonna change: when they tried to rework the huntress hatchets to a more realistic one they made a mess cause suddenly they had to aim (lol).
You are always there for a laugh,
Thanks
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You probably need to increase your volume and you will hear her just fine.
Anyway, do you have a video of that game?
edit:
Since I got no response, I assume it was just another bait from you.
Why am I not surprised -
@Vulkaz_owo said:
we are not ''crying'' and most of us dont want to get their money back and cancel the order because of the limited art print we wont get if we do so. at least i wont do it because of this. And the masks seem to be ready so far, we all are just waiting for our shipping confirmations.@Master said:
@HellDescent said:
I keep seeing post about this. Can't you guys just say screw them and get the money back? Why give money to people who keep [BAD WORD] you over for it? I mean they have those on Amazon https://www.amazon.com/Horror-Elements-Butcher-Cosplay-Silver/dp/B077BS9Z3P/ref=sr_1_2?ie=UTF8&qid=1539352098&sr=8-2&keywords=dead+by+daylight+trapper+maskIts always funny, people cry about everything but they are too lazy to stand up and to demand their money back.
Thats why companies always get away with things like thatDid you actually read the comments in this post?
Literally the post above you reads as follows:
@Ermac said:
nothing on my order... getting full pissed -
@fcc2014 said:
Doing the objective isn't gen-rushing it is the same when a killer "camps" and "tunnels" they are doing their objective.Thats literally the definition of genrushing, just like tunneling and camping have precise definitions too.
Sure its nothing "bannable" or "toxic", but its a fact that the game turns into a real mess if players try to play optimally (check out the depip squad)Thats why the game desperately needs changes, and if you look at the clip I posted, the devs are very well aware of this problem.
Now my question is, do they ignore this problem and accept the situation or are they planing to change stuff?
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@iceman2kx said:
@Master said:
@iceman2kx said:
@Master said:
@iceman2kx said:
I think this event is a good example of what can be done to improve game play. It gives the killer just the right amount of time to make up for a couple mistakes and not be under so much pressure. Giving the survivor additional objectives in trials not only relieves pressure on gens (needed) but also gives survivors a nice little boost to BPs (also needed). I hope something like this is permanently implemented eventually because it benefits everyone.Then if survivors want to ignore the additional objective and just hit gens only, they still have that option.
But thats exactly the problem. Survivors can simply ignore secondary objectives (like hex totems for example) and just hammer out the gens like crazy. Thats what the depip squad was trying to prove with their experiment.
The depip squad is an exception. How often do you run across elite SWF groups? It doesn't matter if there's mandatory additional objectives, an elite SWF is still going to wreck a killer. Nerfing survivors based on an elite group is totally going to ruin the game for average/solo survivors.
On the flipside, you could also do the same as killer right? Equip the best add-ons and offerings. You could camp and tunnel easily and call yourself a "depip killer". The average killer doesn't play that hard though.
During the last double BP event I accidentially ranked up to rank 1 again by playing too much (I dont even know why you can rank up that far in a few days lol). I was genrushed so many times by said SWF that are "the exception" that I stopped playing DBD on the last BP day and actually deranked again.
Until they buff the low tier killers I like to play or introduce a viable killer I enjoy playing, I will continue hovering below red ranks.If you dont balance the game aroudn high lvl gameplay, then you are simply ruining the game for killers at high lvl. And if solo survivors dont play well enough to compete with said SWF, well then they simply shouldnt be at rank 1.
Either that or introduce a SWF game mode, because apparently you agree with the power difference of SWF and solo
There's certain things I think can be addressed that impact the game-play negatively for killer. I don't believe making extra mandatory objectives for survivors is the way to do it though. Like I stated earlier, this event brings a nice little relief to gens for the killer which is perfect IMO, I understand you disagree with that.
As far as deranking goes, do you not think survivors do the same thing? The ranking system makes no sense in this game, so you'll either be playing rank 1 against boosted survivors or rank 10 against de-pipped survivors. So you're still playing against good survivors. Not to mention, as a low tier killer you still get SWFs with red rank survivors in them. So, IMO rank is irrelevant in this game. Rank needs to be revamped honestly.
As far as SWFs go, I let it quit bothering me a long time ago. If that's all you pay attention when creating a lobby, it's gonna drive you crazy. The bottom line is, you don't know how good a survivor SWF will be. Garbage survivors in a SWF will still be garbage survivors. I've played with solo survivors that I could of swore were SWF but weren't. Not to mention, SWF groups tend to have a different play style than solo survivors (more altruistic, less pressure on gens). They can almost be predictable at times. There's a yin and yang for everything.
Of course survivors derank too, the fogstreamer jendenise being a prominent example here and the devs even support this.
Doesnt change the fact that the chance to get these absurd games is way lower on lower ranks. I can deal with SWF that only include one or two red ranks. As long as there is a weak part, I will be fine. And yes rank needs a revamp desperately, but the devs show no intention changing anything.
Currently I handle it this way that I simply stay on lower ranks and deal with anything the survivors throw at me. If I face a squad of derankers, I will simply DC, but luckily that happens rather rarely.
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@twistedmonkey said:
@Master said:
Well if they introduced the flowers with the intent to gather any data regarding how secondary objectives could work out, then they failed miserably by not tieing them into the main objective.The healing times are completely irrelevant in a genrush game. Aura and one hit perks have been part of the game already during the depip squad experiment.
Well regarding camping, they already started punishing it with the latest patch
Not really as to start with the games were a lot easier for killer with every survivor trying to get vials, think about why they stopped allowing them to keep harvesting them? it comes down to seeing what happens when not all but 1,2,3 or 4 people doing a second objective affects the game also.
The depip squad was a while ago, think about what they have introduced or changed since then to make chases shorter and killer more powerful, bamboozle, bitter murmur, tinkerer, spirit fury, haunting grounds to name a few, the only real ones used prior to these were NOED, Nurses, BBQ and MYC.
The depip squad also was a group of people each with thousands of hour with an agenda, the cream of the crop you could say, the devs cannot take the most extreme case and work the game soley around it so small changes must be made, yes survivors who play like this can depip every killer but if this was a true reflection of how everyone played there would be no killers below rank 12, there are so many variables in how people play the game.
Yes killers an also depip anyone they wish too, its a vicious cycle, what they seem to be trying to do it have the game in such a state where the chases and interactive for both sides and games last a longer.
The depip squad consisted of three killer mains and only one survivor main. I am pretty sure that if 4 survivor mains with the same experience would gruop up and do sth similar, the results would even be more devastating.
Considering that the depip squad powered the gates in 3 minutes in their fastest game, I dont see how the changes that happened so far would affect this number effectively. Sure loops have been reduced and been made less safe, but I believe that the result would be the same.
Regarding your perks: Bamboozle, well once they notice it, tell yuor mates and switch the loop ( drop godpallet). Sure, it will reduce the effective time of a pallet but gens pop fast enough to drop god pallets earlier etc
bitter murmur has no effect in such games, same as tinkerer
Spirit fury, just drop pallets earlier (will probably result in one hit through a pallet during the whole game, if any)
Haunting ground has no effect either because the depip squad ignores totems.