Master
Master
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@Orion said:
@Master said:
@Orion said:
Let me rephrase: how does looping help the Survivor who is looping to escape? They're gonna get caught eventually, it's just a matter of time.
Well if the looping surivor is the only one left in the game, it doesnt help at all. But its 1 vs4 you know?
Why do I need to explain this to you though? You know very well how it worksSo 3 escape, and the looper dies. I ask you again, how does looping help the looper escape?
Being downed does not equal dieing. A survivor has three lifes + second chances
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@AntiJelly said:
I just spent the last 2-3 weeks maxing him out with every perk and tons of add-ons/offerings. I love his playstyle but as of now he's kind of underwhelming. I'm very excited for his buff!Bought him in the sale today.
Either the devs mess up the rework and I will use him as a deranking killer or I have a new killer main

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@Sythalin said:
15-20 games played today, 100% NOED.After it's ridiculously unneeded buff to cause EXPOSED on every tier, when should we expect to just become baseline for every killer? Just like Self Care, almost any killer worth their salt knows that there is ZERO reason NOT to take NOED now, especially since some genius made it so that you only need tier 1 to receive the only benefit this perk is ever used for in the first place (honestly, no one acknowledges or even knows there's a speed boost).
Flame responses in 3.... 2.... 1....
Dont rush gens, cleanse totems
Yeah I know its really hard

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@Orion said:
Let me rephrase: how does looping help the Survivor who is looping to escape? They're gonna get caught eventually, it's just a matter of time.
Well if the looping surivor is the only one left in the game, it doesnt help at all. But its 1 vs4 you know?
Why do I need to explain this to you though? You know very well how it works -
@JanTheMan said:
If you can't win as killer on the game then I don't know what to tell you.I recommend dodging SWF usually. It helps a lot to reduce the unbalance
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@Orion said:
Looping does not help Survivors escape. How does being chased help you escape, exactly?It gives you time to do gens. Time is the most valuable currency in DBD and you should know that
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@maddieskillz said:
I'm rank 4, okay so I'm not that bad of a survivor. I escape 1 out of every 25 games. THIS GAME DOESNT UNDERSTAND BALANCE. sorry. I'm heated. Because all I get from killer mains is that I'm bad. Because they [BAD WORD] downed me threw a pallet or a window. This game is infuriating. This event is Garbage. Killers get they objectives while survivors are off with their finger up their ass milking cancer flowers. I dont understand why the devs just don't actually give a ######### about what any of us say. They have extremely popular dbd gamers out there refusing to play on survivor because they know it's busted as ######### right now. The que for killers went up because THATS THE ONLY WAY WE CAN WIN. I play some huntress myself. I can 4 man any game while also making myself dinner it's so [BAD WORD] easy. What kind of things do you think should be changed? I think the healing thing is bs and noed can suck my toeIf you escape 1 out of every 25 games, you are indeed a bad survivor.
I suggest you either play as killer if you cant deal with survivor, but I warn you, this will be even more frustrating. -
@friendlykillermain said:
@Master said:
Fog and I will be a mad killerMultiple fog and I wont bother and DC
yeah at least fog osnt as bad as moonligt though
Oh, against moonligth I dc instantly. THere is no poitn playing a game where I cant see and run against walls.
I still remember a game where I got lost with my P3 claudette in the black basement of mac millain. I simply couldnt find the way out and DCed.
But luckily, the devs agreed and removed this offering
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@Eight said:
A-Team. Dodge.
Navy Seals. Dodge.
SAS. Dodge.
(20 minutes later)
Bunch of random scrubs. Ready......D/C. D/C. Suicide. D/C.
This is why I derank now. More relaxing/fun games and faster queues
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@George_Soros said:
@raquelambersantiago said:
So I keep hearing "rumors" about a penalty being imposed now on killers camping. I have heard that they lose a certain percentage or number of bloodpoints if they are within a certain range of the hook while a survivor is hooked. However, I have found nothing (yet) to confirm this. Anyone have anything on this or is it just survivors spouting?The emblem points you lose because of camping are minimal. I hardly ever do hard camping, but in the few games where I spent long time around a hooked survivor and not in a chase, emblem details showed -1 or -2%. So it's not a big deal.
As it shouldn't be. Camping has its advantages occasionally. And like yeet said, play any way you want: you're playing AGAINST survivors, not FOR them. Anything that's not cheating, lagswitching or extreme trash talking in endgame chat is cool.If you sit the whole game infront of the hook, the loss of points is insane.
INsidious leatherface is pretty much dead (at least if you want to rank up)I tested this already and I onyl got bronze emblem because the last 2 survivors did gens isntead of suiciding for saves

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Fog and I will be a mad killer
Multiple fog and I wont bother and DC
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@Peasant said:
@Master said:
@Slayer said:
People who calls for buffs and nerfs left and right should not be able to write at all. Like recent change for spirit . We get new killer and in 2 weeks or so she gets buffed / nerfed whatever like why really? Is 2 weeks enough to know how to play against / as some particular killer.She never got nerfed.
She was just designed as a horrible killer frmo the beginning (the nerf was a bugfix actually), so the devs buffed her now because noone plays herThis simply cannot be true! I have contested far more Spirit's then I have seen clowns.
Clown isnt even part of the game anymore, that doesnt count

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@Slayer said:
People who calls for buffs and nerfs left and right should not be able to write at all. Like recent change for spirit . We get new killer and in 2 weeks or so she gets buffed / nerfed whatever like why really? Is 2 weeks enough to know how to play against / as some particular killer.She never got nerfed.
She was just designed as a horrible killer frmo the beginning (the nerf was a bugfix actually), so the devs buffed her now because noone plays her -
@ChesterTheMolester said:
For [BAD WORD] sake why do i get so many notifications for this shitshow of a stupid thread i didn't even subscribe to it.Look at the comment above, you are somwhere included in there, I am too apparently
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Thanks for reminding me, I wanted to watch this but I forgot it again^^
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Just classic, but after the DS disaster I doubt the devs will ever listen to community ideas

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That idea should simply be a built in mechanic for totems as long as they cant fix hex spawns.
Activateable sprint burst is literally broken
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Who cares about rank anyway?

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I agree with this one
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@Entità said:
I'm a perfectionist and suddenly had the mental view of the following ordinate progression of characters' development:1) 5th level = 2nd perk slot;
2) 10th level = 3rd perk slot;
3) 15th level = 4th perk slot;
4) 20th level = 5th perk slot;
5) 25th level = 6th perk slot;
6) 30th level = 1st teachable perk;
7) 35th level = 2nd teachable perk;
8) 40th level = 3rd teachable perk.
Consider this:
A) there are 56 survivor perks and 51 killer perks;
at least two other killers and survivors will be released before Spring 2019, so 6 new survivor perks and 6 new killer perks are going to be introduced;C) six slots mean more combinations of perks, richer gameplay and a better longevity.
Four perks were enough at the beginning of the game, with a few characters, but we are going to have about four times the original number of characters, then six perks are more appropriate. Do you agree?
As long as survivor perks are stronger than killer perks, thats simply a no.
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@Wolf74 said:
@ConclaveHighOverlord said:
I understad camping/ tunneling is '' a tactical move'' and that its one way to win the game for killer... but really game after game after game of the same annoying ass play is getting beyond a joke now. Sitting near a hook or facecamping is just pure pathetic ... it says nowhere thats the only way to win nor is it the best way, Killers have just adapated and chose it as THE only way. Its wrecking the game slowly... how many people dc when they get tunneled... can you really blame them when its the same stuff happening game after game. Of course killer mains or maybe some survivors wont give a damn and call this post whining ... thats your opinion your entiltled too. And yes iv played killer to rank 1 and i make sure people have a good game without the tunneling camping crap.Camping only works if survivor make it work. In general the killer is hurting himself if he is camping and the survivor are free to punish it, but instead they feel entitle to a safe.
Tunneling is just playing efficient. Does it suck to be on the recieving end? Yes, but what do you expect the killer to do? Go for the healthy rescuer that needs 2 hits to go down, or the injured one that only needs 1 hit and denying the benevolent in the process? For the killer it is important to get an early momentum in the match to snowball the rest. That means to remove at least one survivor ASAP! Making a 4v1 into a 3v1 is the best thing a killer can do. Would you deny that? Do you just want killer to play stupid?
Yes they want the killer to play stupid such that they can have their fun
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@ConclaveHighOverlord said:
@Master said:
@ConclaveHighOverlord said:
@Master said:
@ConclaveHighOverlord said:
@MhhBurgers said:
@ConclaveHighOverlord said:
@MhhBurgers said:
I'm not here to ensure that you have a good time, this is survivor entitlement speaking.yeah killer main thinks hes entitled... you wouldnt get a game if you had no survivors... so for once in your life play fair instead of like a boosted ape
Don't abuse my hitbox for loops and don't abuse huge loops and I'll play fair too, it goes both ways. As a surv I mostly try to lose the killer and don't stay at t-walls for too long, I loop maybe once before I drop the pallet and then continue to run somewhere else if the killer breaks it.
Im pretty damn sure this thread wasnt about looping or hitboxes. I mean can we keep it to the actual main thread and stop wandering off on other things. I never mentioned looping once.
Looping and camping/tunneling go hand in hand.
If you dont understand that, you are indeed a hopeless caseand that the most garbage iv heard... looping or making the most out of one pallet ... doesnt deserve a camp from the killer ... you can mind game a loop ... might take a while to learn but you can non the less... the fact is killers make rubbish excuses that make them seem eligible to camp and tunnel everyone in that game... ohj he had a flaslight (survivor never used flashlight)... lets camp because there toxic... its excuse after excuse ... if you cant play the game then admit it, dont make an excuse for bs play
Just mindgame? Yeah yeah or just break the pallet, I know
Just that you know, I DONT NEED ANY EXCUSE to camp, I could literally do it every game, hour after hour, just because I like. Yes, its a legit way to play the game, just like "looping and making the most out of one pallet " is.
Why is it such a problem if a killer "makes the most out of one hook"?
I know survivors like you, you belong to the kind of survivors that insult the killer for being a noob killer that relies on "BS play" after you have been 4ked by "noob tactics".
Camping and tunneling both have counterplay, ever though of that?
Do me a favour... go play 10 games of survivor... make next to nothing in points ... because of a killer sat on your hook constantly... tell me how much fun the game is after that. Until you do that you have no valid point to make
Killer almost never facecamp me.
But maybe thats due to me not being a toxic shithead -
@thrashed2pieces said:
Blueberry said:Honestly they need to adjust the killers hitbox to where he doesn't lose any distance when circling objects, that would help a lot. Next, windows are entirely too abusable. An effect like Bamboozle should've been a killer passive to prevent looping. If not that then lower the times through a window to 2 instead of 3 before it's blocked. This loop nonsense can be fixed pretty damn easily if they wanted to.
I have seen this suggested by several people and I honestly think the only reason the devs haven’t done it already is due to graphics related clipping issues. Some character models are bigger so you’d end with characters like the Trapper with his arm sticking through the wall and it would just look crappy and it might introduce other crazy ass glitches too.
The survivors hitbox regarding walls can be enlarged to compensate too.
I am not talking about actual hitboxes for hits, only hitboxes for collision -
Decisive hook.
Once you see the obsession, you get a moderately hard skillcheck and the obsession is directly teleported to the hook.
Ah wait, only survivors get perks like this

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@AntiJelly said:
@friendlykillermain said:
i have but on maps like backwater swamps and macmillan estates she is too dark and its not a git gud situation this is really unfair not even the trappers traps when dyed with tar are this dark seriously it needs to be fixed.
I don't think it makes that much of a difference on gameplay. It's much, much less important compared to some other things.
Yes, but the important issues are ignored anway
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Fartnite?
Get out of here -
Nice idea
bad executionI said this already before the event started

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@MyNamePete said:
I don't know if the Devs ever said anything about it, but I think it would be a good idea. The graphics aren't that great and I think it would run pretty well on the switch and you could play it whenever and wherever. Any thoughts?Do you like pretending that you are watching a powerpoint when you play games?

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@sulaiman said:
Well, i think it would be enough to make perks unique in a swf-team, and maybe go down on 3 perks/person in a swf4.That would be a start.
Btw, the depip squad showed us that you can play completely without perks too

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@Eight said:
@Master said:
Suck the flowers until the killer sees you.
Then walk to the next hook and let him hook you, suicide.This. Everyone else is doing it, so f*ck it.
Finished my 60 a while back, but am resigned to the fact that it just isn't possible to have a proper game of DbD at the minute. So OP, really doesn't matter to me if you join the suicide squad in order to speed up serum collection. You do you.
I tried to a few games to play normal, then I adapted and employed the same strategy.
Wasnt even really concentrating on the game, but got done so fast that its hilarious -
@mcNuggets said:
@Master said:
@mcNuggets said:
@Master said:
@mcNuggets said:
@Master said:
@mcNuggets said:
@Master said:
@mcNuggets said:
It is a good idea against swf.
swf can already tell, so why should non swf not be able to?Because they would need to buff killers accordingly
They already need to buff killers.
So why should it matter if they buff solo?Because that would made the situation only worse
It wouldn't.
Devs cant prevent survivors from talking with each other but give the sole survivors chances the swf survivors have and buff killers to a level where everyone has fun without restriction.Right now everyone acts like SWAT SWFs never happen.
The devs show no intention to buff killers accordingly, assuming that solo survivors are lift up to SWF lvl.Once the devs have figured out how they can balance the game aroudn SWF, then they can add ingame voice comms and apply these balancing changes. Thats the only proper solution to this problem
Ingame voice comm is not needed.
There are a lot different options to pick to make sole survivor experience better.There is no way to properly compensate for real time communication, introducing voice comms is the natural way to fix this problem and its also the easiest one to balance
They stated, they don't want to introduce voice comm, so I don't think they are gonna do it.
Still, if they ain't gonna do it, there are a lot of different options than voice to fix the balance issue here.They also said that they dont want clowns as killer, look what we got now.
I am open to suggestion, provide your different option to fix the SWF balance issue, I am curious
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@mcNuggets said:
@Master said:
@mcNuggets said:
@Master said:
@mcNuggets said:
@Master said:
@mcNuggets said:
It is a good idea against swf.
swf can already tell, so why should non swf not be able to?Because they would need to buff killers accordingly
They already need to buff killers.
So why should it matter if they buff solo?Because that would made the situation only worse
It wouldn't.
Devs cant prevent survivors from talking with each other but give the sole survivors chances the swf survivors have and buff killers to a level where everyone has fun without restriction.Right now everyone acts like SWAT SWFs never happen.
The devs show no intention to buff killers accordingly, assuming that solo survivors are lift up to SWF lvl.Once the devs have figured out how they can balance the game aroudn SWF, then they can add ingame voice comms and apply these balancing changes. Thats the only proper solution to this problem
Ingame voice comm is not needed.
There are a lot different options to pick to make sole survivor experience better.There is no way to properly compensate for real time communication, introducing voice comms is the natural way to fix this problem and its also the easiest one to balance
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@mcNuggets said:
@Master said:
@mcNuggets said:
@Master said:
@mcNuggets said:
It is a good idea against swf.
swf can already tell, so why should non swf not be able to?Because they would need to buff killers accordingly
They already need to buff killers.
So why should it matter if they buff solo?Because that would made the situation only worse
It wouldn't.
Devs cant prevent survivors from talking with each other but give the sole survivors chances the swf survivors have and buff killers to a level where everyone has fun without restriction.Right now everyone acts like SWAT SWFs never happen.
The devs show no intention to buff killers accordingly, assuming that solo survivors are lift up to SWF lvl.Once the devs have figured out how they can balance the game aroudn SWF, then they can add ingame voice comms and apply these balancing changes. Thats the only proper solution to this problem
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@Vert3x said:
Not really.
Not what I meant, I know right that it's currently not bannable and I'd be fine with it not being bannable.> @yeet said:
no, get good
Thought there was an age limit to join Dbd in general?
@Doc_W__HOLLIDAY said:
Vert3x said:Tunneling and camping have always been debated but they start deserving a little more attention now that survivors got nerfed in everything and that we would be given limits even in taking a #########.
It's time to give some importance to the harsh experiences that survivors have in this game as well as it's been given to those that the killer had, and one of these is to deal with tunnelers and campers; not one good killer main needs that, many of them disagree with that play style and it's in general really unfair and unfun.
Not once you could say that it's fun to get camped or tunneled, and you don't want the game to be unfun for neither one of the sides, don't you, Behav10ur?
Survivors used to be hard to be gotten on their first hook, so, to a limited extent, camping was even justifiable; but now being hooked is something that has to happen by force at least once during your game unless you're playing immersed or the killer is playing his first game on Dead by Daylight, and thus the killers shouldn't be granted the possibility to play unfair against you in the moments when you're most vulnerable and when you can't do anything at all.
If I was to play with a Survive With Friends team, not only I would have an easier chance with some teamplay to escape the tunneling/camping, but I'd also understand why the killer would do that, because he's having a hard time too in doing anything against us and he might be inexperienced and feel the necessity to play somewhat unfair.
But now we're coming down to the point why I'm writing this post: I can't conceive dying to this unfair play style when I'm playing solo, I'm not using any "crutch" perk or addon and I'm not teasing the killer in any way at all. This just can't happen and be all normal, especially if I'm on rank 1, killers that play like scumbags shouldn't reach any rank higher than 15, and that's it.
Do you want this not to be bannable? Don't make it bannable, it's fine, but prevent it to the fullest from happening, give the killer some huge debuffs if he tries to hit the just unhooked survivor as well as giving no damage to the survivor himself, freeze him if he stands around the hook for too long, don't let this ######### happen anymore, these are just ideas:
it's the end of 2018 and if there's one toxic and lame strategy (which you bhvr guys loved to call "legitimate" and "valid") that ruined the game since its beginning and that probably caused many players to quit it from the gold time that it had in 2016, that is the killer sitting around your hook once he's done catching you with you not having half a chance to escape from that.
It's just time to either provide any valid motivation (not as valid as you claim that camping is as a strategy, since it isn't) why you wouldn't want to touch this in any direct way, or to actually abruptly apply some drastic changes to the hook context.
Now, I did vent some anger in this post since I'm really tired of dealing with this and even though I've got 1200hrs in the game I'm disabled from doing anything against it, but I really am convinced about what I said here, those are just 100% no-fun strategies, you don't want to keep them in the game, not one decent person in the community is glad of it being a thing, some just take it but nobody would disagree with it being gotten rid of.
Oh boy, another one of these "I don't like how killers play so I think they should get banned" threads.
Fix or bans doesn't mean please ban all of them immediately. I'm fine with no bans, but that needs to be removed from the game, it's been unaddressed for way too long, if you guys are serious players of this game camping is not even anything you'd really consider, so you're either new players or you're talking about something you shouldn't really care about.> @Chrona said:
In a word, no.
Camping is literally an intregal part and even an advertised strategy for this game
If that's an advised strategy, after all the ######### that the killers can do without it already (nurse/billy/huntress/spirit with more than ~150hrs played on that killer = no chance for the survivors to ever consider escaping, par example), then this game can't be taken seriously by anyone, but since there's a quite large community I'm assuming that you just invented that straight away.
As I already said, not one good player ever thinks of recurring to camping or tunneling, I don't see what you guys have to defend about it unless you're bad players yourselves.
No good player will try to camp because it simply is a stupid tactic. Survivors with any brain will just do the gens while you are afk in front of the hook and leave. Comitting to camping will simply make you lose the game against competent survivors.
Tunneling is just common sense, just like you go back to the gen you already repaired to 60% instead of strating a new one
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@mcNuggets said:
@Master said:
@mcNuggets said:
It is a good idea against swf.
swf can already tell, so why should non swf not be able to?Because they would need to buff killers accordingly
They already need to buff killers.
So why should it matter if they buff solo?Because that would made the situation only worse
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I think you understood me
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@mcNuggets said:
It is a good idea against swf.
swf can already tell, so why should non swf not be able to?Because they would need to buff killers accordingly
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Only if tunneling gens and camping loops is fixed / banns are handed out.
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@PinkEricka said:
Master said:@PinkEricka said:
Master said:
@PinkEricka said: Master said:
@PinkEricka said: Master said:
@SpottedDog said: It's been here since patch 1.5 and more and more killers are ruining games with it. You literally just spamm the drop button on killer and because you're host, you always get the drop before the blind. It's such an annoying exploit that literally breaks the game I'm surprised more people aren't spamming the forums about it. Gentapping is fine though? also what is about the exploit of the animation lock?
@Master Gentapping isn’t an exploit lol. It take so hella long to complete it just gen tapping alone. But dropping the survivor is? ok dude
@Master Yup. Only to avoid a blind. Sounds like you need to adjust your timing. @Master Okay, let’s see if one of us has a misunderstanding here. So, in order to time a blind right and get a flashlight save, you have to shine the light in the killers face as soon as the animation is done right? Basically, when they’re almost out of the animation. So as soon as the animation lock gets finished, all they have to do is spam the drop button. As soon as they do that, you get a blind but not a flashlive save.
Sounds like an exploit in my book, but not a highly used one.
Explain that I can get flashlight stuned AND drop my victim even though im hammering R like a madman?
@Master you literally just asked the same question everyone’s asking on here..
That should tell you something

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@PinkEricka said:
I can already imagine people blasting loud music into the microphone...Thats why some genius invented the mute button

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@My_Dude said:
No much else to say, finally pipped up , gleefully qued up again...Load into The Game Map...and witihin one minute all four them had DC'd.Sucks too I was going jumpscare Myers and got lucky with the Map RNG...didn't even get to hit anyone.
Yeah it sucks because you lose all your loadout and only get 2,5k BP as compensation
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@MuttonChops said:
AntiJelly said:@MuttonChops said:
AntiJelly said:
@MuttonChops said: This is absurd. They are death traps!
Drop pallet and still am on the same side. Drop pallet killer comes to me for a free second hit. Fix the basics this game is going to shite 😭
Edit: shite Would you care to elaborate on the problem you are having? I did. Is there something specific you're looking for? Timing or something? Dropping the pallet still stuns the killer but for whatever reason they can 2 hit you. Once before and once after pallet stun. Does that help?
Now walking and dropping a pallet doesn't work at all. That stinks but I can deal with that cause it's just a one hit.
Did you forget you have to be halfway through a pallet to drop it? They removed the pallet vacuum or a reason, pallets aren't supposed to be 100% safe. If you are being hit through a pallet, you need to reevaluate when you drop them, so you don't get hit.
No I get the stun but they still can hit twice.
Video proof or it didnt happen
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@chococri said:
I had a few offerings for playing as The Nightmare. So I was bored and said sure why not, let's play for the 1st time this champ and:
Freddy mains come at me and convince me to buy his DLC x) He is fun to play with and if only he had a shorter transition time it would be even better. I've witnessed how a Kate could heal a Bill while she was... getting sleep in front of me. Sad.
just that you know, he is gonna be completely reworked soon
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Yesterday I got lobbies in a few seconds, today I have to wait 10 minutes +
Same time, same rank.
I assume the devs have messed up lobbies again, something must be completely broken, otherwise I cant explain this
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@PortalMistress said:
Why do some killers have to freaking camp all the damn time? Frustrating.Why do some survivors have to freaking loop all the damn time? Frustrating.
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Just curious, how much did you play in that 9 weeks?
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@shanks3042 said:
@Master said:
Farming the plants works as follows:Suck the flowers until the killer sees you.
Then walk to the next hook and let him hook you, suicide.Repeat
Isn't that banable?
Nope, the whole community would be banned if it was

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Sounds like a good idea the first second you think about it.
But then survivors will stop rushing hooks and you will probably enter 2nd hook stage in your first hook a lot more often -
@shanks3042 said:
As I don't have too much time to play DbD anymore but I want to get one of those event outfits is there any way as a survivor to not get camped every time and farm a little bit of those plants? The progress is too slow and as killer I have too wait long to find games.Farming the plants works as follows:
Suck the flowers until the killer sees you.
Then walk to the next hook and let him hook you, suicide.Repeat
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I am waiting for over a week now that the event finally ends.