Master
Master
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@Johdude said:
@Master said:
@Johdude said:
@MhhBurgers said:
@Johdude said:
@Master said:
@Johdude said:
@MhhBurgers said:
@Johdude said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
Why do I always get hit by the killer when he is not even looking at me. And don't even start about latency, it happens at every amount of ping. It even happens when I'm playing killer. I don't even need to look at the survivor to hit them. Is this going to get fixed or are killers just going to hit every [BAD WORD] lunge ever.Do you got a video of that?
Of course the killer has to look at the survivor in order to hit himI could record any game, cause it happens to me every single game
I am waiting.
Sorry I don't play DbD all day
No worries, send me the video tomorow
just make sure to @ everyone interested in the thread, so we get notified when you post this video.If the video never arrives, we can be sure that you were just a troll

https://www.youtube.com/watch?v=BLeMm6XapUw&t=370sskip to 6:10
I didn´t have a better example at hand, but it proves the point that either the lunge hitbox or the survivor´s hitbox is completely off. I don´t see the meg anymore in the clip and I still hit her.
Is it hard for you people to understand what a hitbox is?
http://blog.counter-strike.net/index.php/2012/03/1838/
You do not hit the model, you hit an invisible box with an invisible box that you don't see either. Animations sometimes line up but this is an indie game, you're probably attacking a walking box at this point.
I know what hitboxes are and how they work, and if your point is that the animaition don´t line up with the hitboxes then I´m completely right saying that the hitboxes are complete dogshit
Melee hits are registered via hitcones in DBD. The animation is just for "immersion" purposes
And that is a great hit detection according to you?
Are you willing to give BHVR a bigger budget so they can line up and make more animations?
Oh wait, you don't?`k then.
They have the money to make a 3 page update log every other 2 weeks, but can't be bother to fix the hit detection. I can 't enjoy survivor anymore because of this and got killer rank 1 within a month of playing the game, if that doesn't say anything than I don't know what would.
Aiming for rank 1 is pointless as long as rank is so easy too achieve. You will literally get bored, I suggest trying to have fun by playing the game and if you cant have fun as survivor, then simply play killer.
But I am curious. What is the part that annoys you, is it the actual detection mechanic or that the visual animation doesnt lign up properly?
Both, and they weapon models don't even have to lign up perfectly, but at least reasonably. Like Billy has the same range as the clown, it doesn't make sense.
I can ensure you that the devs will not touch the actual hit detection mechanic EVER. They are so scared to even do little changes, trying not to break their spaghetti code.....
Maybe we will have visual update that the killer weapon stretches a bit to visually touch the survivor for this "extra immersion", but I doubt that the devs will bother with that either.
Why doesnt it make sense that billy has the same range as clown?
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@Johdude said:
@MhhBurgers said:
@Johdude said:
@Master said:
@Johdude said:
@MhhBurgers said:
@Johdude said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
Why do I always get hit by the killer when he is not even looking at me. And don't even start about latency, it happens at every amount of ping. It even happens when I'm playing killer. I don't even need to look at the survivor to hit them. Is this going to get fixed or are killers just going to hit every [BAD WORD] lunge ever.Do you got a video of that?
Of course the killer has to look at the survivor in order to hit himI could record any game, cause it happens to me every single game
I am waiting.
Sorry I don't play DbD all day
No worries, send me the video tomorow
just make sure to @ everyone interested in the thread, so we get notified when you post this video.If the video never arrives, we can be sure that you were just a troll

https://www.youtube.com/watch?v=BLeMm6XapUw&t=370sskip to 6:10
I didn´t have a better example at hand, but it proves the point that either the lunge hitbox or the survivor´s hitbox is completely off. I don´t see the meg anymore in the clip and I still hit her.
Is it hard for you people to understand what a hitbox is?
http://blog.counter-strike.net/index.php/2012/03/1838/
You do not hit the model, you hit an invisible box with an invisible box that you don't see either. Animations sometimes line up but this is an indie game, you're probably attacking a walking box at this point.
I know what hitboxes are and how they work, and if your point is that the animaition don´t line up with the hitboxes then I´m completely right saying that the hitboxes are complete dogshit
Melee hits are registered via hitcones in DBD. The animation is just for "immersion" purposes
And that is a great hit detection according to you?
Are you willing to give BHVR a bigger budget so they can line up and make more animations?
Oh wait, you don't?`k then.
They have the money to make a 3 page update log every other 2 weeks, but can't be bother to fix the hit detection. I can 't enjoy survivor anymore because of this and got killer rank 1 within a month of playing the game, if that doesn't say anything than I don't know what would.
Aiming for rank 1 is pointless as long as rank is so easy too achieve. You will literally get bored, I suggest trying to have fun by playing the game and if you cant have fun as survivor, then simply play killer.
But I am curious. What is the part that annoys you, is it the actual detection mechanic or that the visual animation doesnt lign up properly?
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@iceman2kx said:
@Master said:
@iceman2kx said:
I think this event is a good example of what can be done to improve game play. It gives the killer just the right amount of time to make up for a couple mistakes and not be under so much pressure. Giving the survivor additional objectives in trials not only relieves pressure on gens (needed) but also gives survivors a nice little boost to BPs (also needed). I hope something like this is permanently implemented eventually because it benefits everyone.Then if survivors want to ignore the additional objective and just hit gens only, they still have that option.
But thats exactly the problem. Survivors can simply ignore secondary objectives (like hex totems for example) and just hammer out the gens like crazy. Thats what the depip squad was trying to prove with their experiment.
The depip squad is an exception. How often do you run across elite SWF groups? It doesn't matter if there's mandatory additional objectives, an elite SWF is still going to wreck a killer. Nerfing survivors based on an elite group is totally going to ruin the game for average/solo survivors.
On the flipside, you could also do the same as killer right? Equip the best add-ons and offerings. You could camp and tunnel easily and call yourself a "depip killer". The average killer doesn't play that hard though.
During the last double BP event I accidentially ranked up to rank 1 again by playing too much (I dont even know why you can rank up that far in a few days lol). I was genrushed so many times by said SWF that are "the exception" that I stopped playing DBD on the last BP day and actually deranked again.
Until they buff the low tier killers I like to play or introduce a viable killer I enjoy playing, I will continue hovering below red ranks.If you dont balance the game aroudn high lvl gameplay, then you are simply ruining the game for killers at high lvl. And if solo survivors dont play well enough to compete with said SWF, well then they simply shouldnt be at rank 1.
Either that or introduce a SWF game mode, because apparently you agree with the power difference of SWF and solo
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@MhhBurgers said:
@Johdude said:
@Master said:
@Johdude said:
@MhhBurgers said:
@Johdude said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
Why do I always get hit by the killer when he is not even looking at me. And don't even start about latency, it happens at every amount of ping. It even happens when I'm playing killer. I don't even need to look at the survivor to hit them. Is this going to get fixed or are killers just going to hit every [BAD WORD] lunge ever.Do you got a video of that?
Of course the killer has to look at the survivor in order to hit himI could record any game, cause it happens to me every single game
I am waiting.
Sorry I don't play DbD all day
No worries, send me the video tomorow
just make sure to @ everyone interested in the thread, so we get notified when you post this video.If the video never arrives, we can be sure that you were just a troll

https://www.youtube.com/watch?v=BLeMm6XapUw&t=370sskip to 6:10
I didn´t have a better example at hand, but it proves the point that either the lunge hitbox or the survivor´s hitbox is completely off. I don´t see the meg anymore in the clip and I still hit her.
Is it hard for you people to understand what a hitbox is?
http://blog.counter-strike.net/index.php/2012/03/1838/
You do not hit the model, you hit an invisible box with an invisible box that you don't see either. Animations sometimes line up but this is an indie game, you're probably attacking a walking box at this point.
I know what hitboxes are and how they work, and if your point is that the animaition don´t line up with the hitboxes then I´m completely right saying that the hitboxes are complete dogshit
Melee hits are registered via hitcones in DBD. The animation is just for "immersion" purposes
And that is a great hit detection according to you?
Are you willing to give BHVR a bigger budget so they can line up and make more animations?
Oh wait, you don't?`k then.
They are not a small company and they dont have money problems atm, IN FACT they just purchased the rights of their own game. Dont tell me that their budget is too small to fix stuff like this.
Fact is that I will avoid it as hard as I can to give any more to BHVR until they fix the actual core problems of the game (namely SWF balance, dedicated servers and proper ranking system).
Maybe I will make an exception if they produce a viable licensed killer, but at the moment it doesnt look like that will ever be the case

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@SasukeKun said:
i hear time and time again "big things happening to freddy" anyone have any details? The state he is in rn is just awfulI am desperately awaiting his rework. No we dont have any information on that and I expect it late 2019 if they continue implementing stuff with this pace
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@twistedmonkey said:
@Peanits said:
Removing the safety pip would probably be a good start. Make it easier to derank if you do poorly. Currently you have to do really poorly to actually derank, meaning you'll just naturally rank up on average (de-pipping is significantly harder than safety-pipping and pipping combined).It does sound nice in theory but we know what happened when survivor was made harder to pip, the problem they have is trying to keep the playerbase spread accross all the ranks and by making it harder for either side could create an area with ranks 15-8 being utopia and with only the best ending up at high ranks you face the same players over and over.
I also think the devs need to look at why some survivors and even some of the top streamers/fog whispers with a few thousand hours no longer feel like they want to play in the red ranks, by making it too hard and if they did remove the safety pip it will be easier for people to stay at a certain rank by choice with less players ranking up, maybe the whole idea of ranking up itself needs to be looked at as most posts regarding it now state it means nothing but an achievement and once done there is no point going there anymore.
Thats simply wrong.
in ANY other competitive game, the lower ranks represent tha majority of all players and only a very small percentage makes it EVER into the highest ranks.
Of course the result are higher queue times on high rank, but that has always been part of playing a game competitively. And yes, facing the same players over and over is part of that too. However, that wouldnt affect any of us probably since most of us are casual players actually and I doubt that anyone here could compete on a competent lvl (at least I couldnt tbh)
And of course we need rewards for ranking up, otherwise the whole system doesnt make sense.
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@Johdude said:
@MhhBurgers said:
@Johdude said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
Why do I always get hit by the killer when he is not even looking at me. And don't even start about latency, it happens at every amount of ping. It even happens when I'm playing killer. I don't even need to look at the survivor to hit them. Is this going to get fixed or are killers just going to hit every [BAD WORD] lunge ever.Do you got a video of that?
Of course the killer has to look at the survivor in order to hit himI could record any game, cause it happens to me every single game
I am waiting.
Sorry I don't play DbD all day
No worries, send me the video tomorow
just make sure to @ everyone interested in the thread, so we get notified when you post this video.If the video never arrives, we can be sure that you were just a troll

https://www.youtube.com/watch?v=BLeMm6XapUw&t=370sskip to 6:10
I didn´t have a better example at hand, but it proves the point that either the lunge hitbox or the survivor´s hitbox is completely off. I don´t see the meg anymore in the clip and I still hit her.
Is it hard for you people to understand what a hitbox is?
http://blog.counter-strike.net/index.php/2012/03/1838/
You do not hit the model, you hit an invisible box with an invisible box that you don't see either. Animations sometimes line up but this is an indie game, you're probably attacking a walking box at this point.
I know what hitboxes are and how they work, and if your point is that the animaition don´t line up with the hitboxes then I´m completely right saying that the hitboxes are complete dogshit
Melee hits are registered via hitcones in DBD. The animation is just for "immersion" purposes
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I dont have anything against such an idea.
However this would be a lot of effort to implement (animations and all that stuff) for a basically "useless" feature
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Of course this will never become a thing. The devs even have been too lazy for a new DS animation

I would like to see doc being able to do some weird stuff with his electricity though

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@Johdude said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
Why do I always get hit by the killer when he is not even looking at me. And don't even start about latency, it happens at every amount of ping. It even happens when I'm playing killer. I don't even need to look at the survivor to hit them. Is this going to get fixed or are killers just going to hit every [BAD WORD] lunge ever.Do you got a video of that?
Of course the killer has to look at the survivor in order to hit himI could record any game, cause it happens to me every single game
I am waiting.
Sorry I don't play DbD all day
No worries, send me the video tomorow
just make sure to @ everyone interested in the thread, so we get notified when you post this video.If the video never arrives, we can be sure that you were just a troll

https://www.youtube.com/watch?v=BLeMm6XapUw&t=370sskip to 6:10
I didn´t have a better example at hand, but it proves the point that either the lunge hitbox or the survivor´s hitbox is completely off. I don´t see the meg anymore in the clip and I still hit her.
Slow down speed to 0.25.
I see the meg very well
In fact, I can even see the blood spraying out of her back before she falls down
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@ConclaveHighOverlord said:
@Master said:
@ConclaveHighOverlord said:
@MhhBurgers said:
@ConclaveHighOverlord said:
@MhhBurgers said:
I'm not here to ensure that you have a good time, this is survivor entitlement speaking.yeah killer main thinks hes entitled... you wouldnt get a game if you had no survivors... so for once in your life play fair instead of like a boosted ape
Don't abuse my hitbox for loops and don't abuse huge loops and I'll play fair too, it goes both ways. As a surv I mostly try to lose the killer and don't stay at t-walls for too long, I loop maybe once before I drop the pallet and then continue to run somewhere else if the killer breaks it.
Im pretty damn sure this thread wasnt about looping or hitboxes. I mean can we keep it to the actual main thread and stop wandering off on other things. I never mentioned looping once.
Looping and camping/tunneling go hand in hand.
If you dont understand that, you are indeed a hopeless caseand that the most garbage iv heard... looping or making the most out of one pallet ... doesnt deserve a camp from the killer ... you can mind game a loop ... might take a while to learn but you can non the less... the fact is killers make rubbish excuses that make them seem eligible to camp and tunnel everyone in that game... ohj he had a flaslight (survivor never used flashlight)... lets camp because there toxic... its excuse after excuse ... if you cant play the game then admit it, dont make an excuse for bs play
Just mindgame? Yeah yeah or just break the pallet, I know
Just that you know, I DONT NEED ANY EXCUSE to camp, I could literally do it every game, hour after hour, just because I like. Yes, its a legit way to play the game, just like "looping and making the most out of one pallet " is.
Why is it such a problem if a killer "makes the most out of one hook"?
I know survivors like you, you belong to the kind of survivors that insult the killer for being a noob killer that relies on "BS play" after you have been 4ked by "noob tactics".
Camping and tunneling both have counterplay, ever though of that?
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@iceman2kx said:
I think this event is a good example of what can be done to improve game play. It gives the killer just the right amount of time to make up for a couple mistakes and not be under so much pressure. Giving the survivor additional objectives in trials not only relieves pressure on gens (needed) but also gives survivors a nice little boost to BPs (also needed). I hope something like this is permanently implemented eventually because it benefits everyone.Then if survivors want to ignore the additional objective and just hit gens only, they still have that option.
But thats exactly the problem. Survivors can simply ignore secondary objectives (like hex totems for example) and just hammer out the gens like crazy. Thats what the depip squad was trying to prove with their experiment.
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@twistedmonkey said:
Apparently the survivor pustules in the event are a way for them to tell the impact of adding a new objective to slow the game down alon wih the slight healing nerf designed to slow the survivors down a bit more.Anything that has changed in the past few month from pallets, vaulting mechanic, making the survivor take more time to do something, aura and one hit down perks are all designed to try and help killers get hooks faster to compensate for how fast survivors sit on gens.
Its a hard one to balance as you have those that do totems and those who dont, side objectives change the speed quite a lot, they also dont want to have survivors downed easier just to be camped and probably why its taking longer, while its a valid strategy its not fun and thats the name of the game.
Well if they introduced the flowers with the intent to gather any data regarding how secondary objectives could work out, then they failed miserably by not tieing them into the main objective.
The healing times are completely irrelevant in a genrush game. Aura and one hit perks have been part of the game already during the depip squad experiment.
Well regarding camping, they already started punishing it with the latest patch
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@MhhBurgers said:
@Master said:
@MhhBurgers said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
Why do I always get hit by the killer when he is not even looking at me. And don't even start about latency, it happens at every amount of ping. It even happens when I'm playing killer. I don't even need to look at the survivor to hit them. Is this going to get fixed or are killers just going to hit every [BAD WORD] lunge ever.Do you got a video of that?
Of course the killer has to look at the survivor in order to hit himI could record any game, cause it happens to me every single game
I am waiting.
Sorry I don't play DbD all day
No worries, send me the video tomorow
just make sure to @ everyone interested in the thread, so we get notified when you post this video.If the video never arrives, we can be sure that you were just a troll

https://www.youtube.com/watch?v=BLeMm6XapUw&t=370sskip to 6:10
HAHAHAHA THATS AUTOAIM TO HIM
You clearly dont know how autoaim works.
But considering your capslock, I dont feel like explaining
I wouldn't take any explanation from you anyways since there is no autoaim in this game as said by the devs themselves so yeah.
There is auto aim indeed.
Hit registration is done via a hitcone. If the survivor is within that cone, the weapon is autoaimed at the survivor.
Also there are certain circumstances when your attack gets redirected, for example freddy non-dreamworld or when a lunge gets interupted by a rock or sth like that. I dont have an explanation why that is the case because you cant explain that with hitcones
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@MhhBurgers said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
Why do I always get hit by the killer when he is not even looking at me. And don't even start about latency, it happens at every amount of ping. It even happens when I'm playing killer. I don't even need to look at the survivor to hit them. Is this going to get fixed or are killers just going to hit every [BAD WORD] lunge ever.Do you got a video of that?
Of course the killer has to look at the survivor in order to hit himI could record any game, cause it happens to me every single game
I am waiting.
Sorry I don't play DbD all day
No worries, send me the video tomorow
just make sure to @ everyone interested in the thread, so we get notified when you post this video.If the video never arrives, we can be sure that you were just a troll

https://www.youtube.com/watch?v=BLeMm6XapUw&t=370sskip to 6:10
HAHAHAHA THATS AUTOAIM TO HIM
You clearly dont know how autoaim works.
But considering your capslock, I dont feel like explaining
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@friendlykillermain said:
@Master said:
I still see it from time to time.
Usually a SWF will abuse it this way that the best looper takes OoO. If I try to kill him, I will lose lots of time and eventually get genrushed. If I ignore the obession, he can provide his whole team with my precise location via voice comms and I cant do anything about thati hate object of obsession purley for this reason constant killer location is annoying i cant ever run jump scare myers which sucks because he is literally my favorite killer for that build.
Yeah you can basically DC with a jumpscare build, its sad
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4 days ago I had an average of 15 minute queue time.
I tried today again and only waited 3-4 mins or sth -
@friendlykillermain said:
hmm the chase emblem why does it punish you if your good at early take downs? is it supposed to punish you for killing quickly?Because the game has been designed around casual gameplay (probably based on their own playtesting you saw during that stream.....) and not around players trying to win by using optimal strategies.
The fact that you can only blackpip with 4 kills and that you can pip by killing noone tells enough already
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@Giche said:
@Master said:
Uhm what? Clearly the spirit aims at the meg, if you dont see that maybe run it in 0.25 speed?
This is also called lunge or flick, it means that the killer charges forward in one direction to gain distance and then flicks around the mouse to hit the actual targetDon't you understand that he is begging for the killer to be locked while lunging. Similar to how billy's chainsaw work.
In order to make 360 stronger.
He will not say it directly of course, because he know how silly it's sound.
Of course I understand the intentions of this post, but nevertheless I will always give them the opportunity to prove their claims by video proof. Usually they disappear and never post again, but sometimes they will even deliver a video so that I can explain why he was wrong

It only happened two times that I was proven wrong and learned sth new about DBD

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@Peanits said:
@SadonicShadow said:
I am still waiting for them to give us advanced graphics settings so we can tweak the visuals to our liking and hardware. Not this low, medium, high, ultra preset crap.Probably not going to happen. This was asked waaaay back on a bunch of dev streams and the answer was always that they're going to stick to presets because allowing people to tweak individual options could allow you to gain an advantage (e.g. Turning down foliage to make it easier to spot survivors at a distance).
A graphics update isn't out of the question. There was already one way back.
Other games managed to add additional graphic settings into their game post launch too.
But I understand that BVHR is just a small indie studio, so that might not be part of their competence.Just a pitty....
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I still see it from time to time.
Usually a SWF will abuse it this way that the best looper takes OoO. If I try to kill him, I will lose lots of time and eventually get genrushed. If I ignore the obession, he can provide his whole team with my precise location via voice comms and I cant do anything about that -
@MakoFenrir said:
Hugodzilla said:Survive With friends is annoying since it was not intended in the beginning but because of people bitching about not being able of playing with your friends. if you solo queue you nearly have no ways of communication but if ur in swf u can get on coms and ruin the whole purpose of the game (no communication, voice chat)
so i suggest that the game indicates in the lobby if the survivors are queued as a swf to the killer and it's the killer's choice to stay with the survivor groupe and risk a defeat since btw survivors are op as ######### at the moment it ruins the killer's chance to win (example if u solo queue and the killer has ruin then u would go to look for the totem right but u have no way of telling ur survivors to stay on gens and fix it while u go and find the ruin however as a swf this is not a issue)
this needs to be adressed.
currently the way to dodge a swf groupe is to leave if u see 2-4 survivors appearing in the lobby at the same time, but it can get frustrating since the que times are slow af and that you need to keep urself occupied while u wait therefore u don't know if the survivors are in a swf group of not.
i know there are other issues regarding survivors such as ds, gens being done to fast but fixing swf is (to me) the number one priority on balancing survivors since you can't get things donne quickly or well done if you don't have communication.
Last Q&A they said it was intended. Voice comms don’t help as much as a lot of people think for an average group of people and even if you take swf out, consoles can still invite the solo people to a party and I’m sure pc has a way of getting random together also.
Yeah after 2 years of claiming otherwise they suddenly changed their opinion.
Just a classic BHVR move, but that doesnt change the fact that the game wasnt built around voice comms as you can clearly see with perks like empathy,bond,OoO,knock out... -
@ConclaveHighOverlord said:
@MhhBurgers said:
@ConclaveHighOverlord said:
@MhhBurgers said:
@ConclaveHighOverlord said:
@MhhBurgers said:
I'm not here to ensure that you have a good time, this is survivor entitlement speaking.yeah killer main thinks hes entitled... you wouldnt get a game if you had no survivors... so for once in your life play fair instead of like a boosted ape
Don't abuse my hitbox for loops and don't abuse huge loops and I'll play fair too, it goes both ways. As a surv I mostly try to lose the killer and don't stay at t-walls for too long, I loop maybe once before I drop the pallet and then continue to run somewhere else if the killer breaks it.
Im pretty damn sure this thread wasnt about looping or hitboxes. I mean can we keep it to the actual main thread and stop wandering off on other things. I never mentioned looping once.
As long as toxic crap like I mentioned exists along with stuff like DS ppl will be bitter and will tunnel.
then for argument sake is it fair when someone has literally done NOTHING ,bm ... whatever that might be ... tbag, loop, flashlighting pallets... Is it fair for that person to be camped or tunneled then?
Tunneling and camping is not BM.
BM on the killer side would be for example mori canceling or hitting someone continously on the hook.
Pls get your facts straight dudeI handle it this way:
Survivors use optimal strategies (tunnel/genrush), then I will use optimal strategies (tunnel and maybe camp)
Survivor BMs extensively, then I will BM aswell
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@ConclaveHighOverlord said:
@MhhBurgers said:
@ConclaveHighOverlord said:
@MhhBurgers said:
I'm not here to ensure that you have a good time, this is survivor entitlement speaking.yeah killer main thinks hes entitled... you wouldnt get a game if you had no survivors... so for once in your life play fair instead of like a boosted ape
Don't abuse my hitbox for loops and don't abuse huge loops and I'll play fair too, it goes both ways. As a surv I mostly try to lose the killer and don't stay at t-walls for too long, I loop maybe once before I drop the pallet and then continue to run somewhere else if the killer breaks it.
Im pretty damn sure this thread wasnt about looping or hitboxes. I mean can we keep it to the actual main thread and stop wandering off on other things. I never mentioned looping once.
Looping and camping/tunneling go hand in hand.
If you dont understand that, you are indeed a hopeless case -
@ConclaveHighOverlord said:
@MhhBurgers said:
I'm not here to ensure that you have a good time, this is survivor entitlement speaking.yeah killer main thinks hes entitled... you wouldnt get a game if you had no survivors... so for once in your life play fair instead of like a boosted ape
Sounds more like you are entitled to a killer following your "survivor codex".
And just fyi, I will follow the survivor codex if the survivors follow my killer codex (sadly they almost never do)
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This achievment is bugged, dont bother with this one tbh^^
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@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
Why do I always get hit by the killer when he is not even looking at me. And don't even start about latency, it happens at every amount of ping. It even happens when I'm playing killer. I don't even need to look at the survivor to hit them. Is this going to get fixed or are killers just going to hit every [BAD WORD] lunge ever.Do you got a video of that?
Of course the killer has to look at the survivor in order to hit himI could record any game, cause it happens to me every single game
I am waiting.
Sorry I don't play DbD all day
No worries, send me the video tomorow
just make sure to @ everyone interested in the thread, so we get notified when you post this video.If the video never arrives, we can be sure that you were just a troll

https://www.youtube.com/watch?v=BLeMm6XapUw&t=370sskip to 6:10
Uhm what? Clearly the spirit aims at the meg, if you dont see that maybe run it in 0.25 speed?
This is also called lunge or flick, it means that the killer charges forward in one direction to gain distance and then flicks around the mouse to hit the actual target -
Ahh, and I thought I was not paying enough attention
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Rank is a joke in DBD and I doubt that this will ever change.
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@Peasant said:
@Master said:
@Peasant said:
@Master said:
@OGlilSPOOK20 said:
I would love to see a Avoid this Player option put into the game so I can no longer play against toxic survivors or killers.MLGA introduced this feature and thats the reason why MLGA has been removed from the whitelist and is bannable now
It's bannable now? I thought its status was "we don't ban for it but EAC might so use at your own risk?"
Use at own risk = Bannable
Something like a blacklist doesnt exist, even if that term is thrown around quite often.
There are only allowed programs (whitelisted, see EAC side) and then there are the programs "use at own risk" that might get you bannedRight, I was just checking as "bannable" sounds like EAC is actively hunting for it and its users while "Use at your own risk" sounds like EAC doesn't give a darn.
Jendenise proved very well that BHVR doesnt actively hunt MLGA users, AFAIK she still hasnt been banned even though she livestreams bannable offense all day, and that even as a fogstreamer^^
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@SpottedDog said:
It's been here since patch 1.5 and more and more killers are ruining games with it. You literally just spamm the drop button on killer and because you're host, you always get the drop before the blind. It's such an annoying exploit that literally breaks the game I'm surprised more people aren't spamming the forums about it.Gentapping is fine though?
also what is about the exploit of the animation lock? -
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
Why do I always get hit by the killer when he is not even looking at me. And don't even start about latency, it happens at every amount of ping. It even happens when I'm playing killer. I don't even need to look at the survivor to hit them. Is this going to get fixed or are killers just going to hit every [BAD WORD] lunge ever.Do you got a video of that?
Of course the killer has to look at the survivor in order to hit himI could record any game, cause it happens to me every single game
I am waiting.
Sorry I don't play DbD all day
No worries, send me the video tomorow
just make sure to @ everyone interested in the thread, so we get notified when you post this video.If the video never arrives, we can be sure that you were just a troll

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@Peasant said:
@Master said:
@OGlilSPOOK20 said:
I would love to see a Avoid this Player option put into the game so I can no longer play against toxic survivors or killers.MLGA introduced this feature and thats the reason why MLGA has been removed from the whitelist and is bannable now
It's bannable now? I thought its status was "we don't ban for it but EAC might so use at your own risk?"
Use at own risk = Bannable
Something like a blacklist doesnt exist, even if that term is thrown around quite often.
There are only allowed programs (whitelisted, see EAC side) and then there are the programs "use at own risk" that might get you banned -
@Warfish70 said:
Playing the 2.2 series as a survivor, i am experiencing following:- Wiggling doesn't work anymore. Killers can drag a lvl 148 Kate Benson with boil over III half across the playing field, even if a killer doesn't use iron grasp and i go from left to right like a madman on my PS4 controller.
- Vaulting is waaaaaay too slow. Kate Benson's perk "Windows of Opportunity" III may look great, it doesn't work, when vaulting is this slow on the ps4
- Iron grasp is too much. IMPOSSIBLE to get out of it on a PS4 (even with the kate mentioned above)
- In the 2.1 series I managed to escape 1 in 6 games. In the 2.2 series (unless the killer is an utter noob) it is less than 1 in 20.
So in my opinion the game is getting off balanced. As a survivor it isn't much fun anymore as (in my opinion) it has been made way too easy for killers.
Good that we dont have to rely on the opinion of 2-post trolls
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@friendlykillermain said:
@Master said:
@friendlykillermain said:
@Master said:
SO you want to nerf the only two competent killers in high ranked play, and then you are not even ashamed to call it balanced? DO you only have fun when you can type gg ez after totally obliterating a non-viable killer? I feel bad for youBut go ahead, I dont like these two anyway, maybe the devs will buff one of my favourite killers instead to fill the gap of competent killers this change would create
i dont care if they nerf nurse or billy s long as they dont completely ruin them but i would like to see more killers in high ranks.
This can be achieved by buffing other killers such that we have more competent killers
i would love that the reason i only play survivor once a week is because their is nothing but hillbillys.
You must be on console, right?^^
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@OGlilSPOOK20 said:
I would love to see a Avoid this Player option put into the game so I can no longer play against toxic survivors or killers.MLGA introduced this feature and thats the reason why MLGA has been removed from the whitelist and is bannable now
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@friendlykillermain said:
@Master said:
SO you want to nerf the only two competent killers in high ranked play, and then you are not even ashamed to call it balanced? DO you only have fun when you can type gg ez after totally obliterating a non-viable killer? I feel bad for youBut go ahead, I dont like these two anyway, maybe the devs will buff one of my favourite killers instead to fill the gap of competent killers this change would create
i dont care if they nerf nurse or billy s long as they dont completely ruin them but i would like to see more killers in high ranks.
This can be achieved by buffing other killers such that we have more competent killers
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lul only if killers can mori by default

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SO you want to nerf the only two competent killers in high ranked play, and then you are not even ashamed to call it balanced? DO you only have fun when you can type gg ez after totally obliterating a non-viable killer? I feel bad for you
But go ahead, I dont like these two anyway, maybe the devs will buff one of my favourite killers instead to fill the gap of competent killers this change would create
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@ConclaveHighOverlord said:
I understad camping/ tunneling is '' a tactical move'' and that its one way to win the game for killer... but really game after game after game of the same annoying ass play is getting beyond a joke now. Sitting near a hook or facecamping is just pure pathetic ... it says nowhere thats the only way to win nor is it the best way, Killers have just adapated and chose it as THE only way. Its wrecking the game slowly... how many people dc when they get tunneled... can you really blame them when its the same stuff happening game after game. Of course killer mains or maybe some survivors wont give a damn and call this post whining ... thats your opinion your entiltled too. And yes iv played killer to rank 1 and i make sure people have a good game without the tunneling camping crap.Looping/genrushing is ruining the game
I understad looping/ genrushing is '' a tactical move'' and that its one way to win the game for survivor... but really game after game after game of the same annoying ass play is getting beyond a joke now. Sitting near a gen or buttfucking the loops is just pure pathetic ... it says nowhere thats the only way to win nor is it the best way, survivors have just adapated and chose it as THE only way. Its wrecking the game slowly... how many people dc when they get genrushed/looped... can you really blame them when its the same stuff happening game after game. Of course survivor mains or maybe some killers wont give a damn and call this post whining ... thats your opinion your entiltled too. And yes iv played survivor to rank 1 (in my first month btw lul) and i make sure people have a good game without the looping genrushing crap.
It works for both sides, ya know
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Just end the event already, easy fix
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@Johdude said:
@Master said:
@Johdude said:
Why do I always get hit by the killer when he is not even looking at me. And don't even start about latency, it happens at every amount of ping. It even happens when I'm playing killer. I don't even need to look at the survivor to hit them. Is this going to get fixed or are killers just going to hit every [BAD WORD] lunge ever.Do you got a video of that?
Of course the killer has to look at the survivor in order to hit himI could record any game, cause it happens to me every single game
I am waiting.
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@Sheldor said:
If the maps were actually redesigned so that you can properly hide yourself I'd agree, unfortunately a lot of times for example Shelter Woods for me gets generated with vast areas of small rocks and thin trees - effectively a see-you-everywhere area for killers. Same goes for McMillian and all other old maps with boxes and piles of rubble not hiding you from the killers view at all since they can just see you over it.
The way more and more new killers with more 'wallhack' like aura seeing perks were introduced DS is no longer a matter of playing bad, it's just one of the few counters survivors have with all the pallet removals and windows nailed shut.
The game fails miserably to deliver what it actually was designed to be in a lot of places.
Hiding after DS? dude, you just continue looping, thats why the perk is so broken and rewards survivor for playing bad (getting downed)
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@CoolAKn said:
@Master said:
@Marvett said:
@Master said:
So ingame voice comms for everyone?I think that the developers would be able to find other ways to buff solo survivors.
@Master said:
But killers having to deal with the unbalance of SWF is not unfair I guessboth killers and survivors have to deal with unbalanced things,
for this reason the game is still far from being balanced.I would like both roles to be fun and stimulating to play.
Other ways, how?
Adding ingame voice comm would be the logical solution for this dilemmaI kind of have to agree. The biggest complaint about SWF is the fact that they have voice comms. Hardly anything else (aside from toxicity). The only way they could buff solo survivors in a different way is to have players labeled by which survivor lobby they join (solo or SWF), then the system would assign specific characteristics that one label has and the other doesn't.
Dont get me wrong, the ability to choose the players you are going to play with is pretty strong too because you dont depend on solo players, trolls and stuff like that.
Other games even introduce separate queues SOLELY because of this advantage^^But yeah, I will be fine if they deal with the voice comm first
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@Blueberry said:
@Master said:
@Blueberry said:
You ruined the entire changes right from the beginning. The devs do not have these kind of resources or time. They aren't going to completely and entirely remake all of these things. You need changes that are much, much easier to do and with a lot less work involved.Yeah they are just a small indie company with 3 little dudes working on the game in a little room.
Basically
Seems like you didnt get the sarcasm

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@Blueberry said:
You ruined the entire changes right from the beginning. The devs do not have these kind of resources or time. They aren't going to completely and entirely remake all of these things. You need changes that are much, much easier to do and with a lot less work involved.Yeah they are just a small indie company with 3 little dudes working on the game in a little room.
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@Sinner said:
We all know they're coming, because the game is in the worst state I've ever seen it in the 2 years I've been playing. Rank 1 is a complete disaster, almost every game someone suicides on the hook or disconnects.A few ideas:
- Go back to the drawing board and rethink the ranking system. A simple idea would be to add like 20 more ranks to have rank 1-40.
- Kindred: buff the ######### out of it, add some extra stuff to it so that it becomes meta. That way it will become a viable counter to BBQ and Chilli.
- Vigil: buff it so you can lose exhaustion while running. If the killer can't down you in 40 seconds, with the current map layouts, he's playing at the wrong rank and he needs to depip.
- Dance with me: buff it so people actually use it. Remove the cooldown, add some extra seconds to no scratch marks. You'll still need to run additional perks for it to be effective (quick and quiet/iron will/lithe)
- Self care: revert the latest changes, lots of killers use sloppy butcher anyway. There was no need for this.
- Saboteur: increase the sabo speed to spicy up gameplay
- Sole survivor: make it so it counters bbq properly
- Diversion: remove the requirements and just give it a 30 sec cooldown, or add some pebbles to the map that you have to pick up and don't have a cooldown
- Mori offering: Remove it completely but add a red mori by default in 4 man swf and a green mori in less than 4 man
- Pallets: fix it so either the killer gets hit or the survivor, never both
- Pallets: revert it back to when you could stun a killer picking up a survivor at whatever point in the animation
- BNP: rethink it or replace it, it doesn't do anything now
- NOED: remove it and you can take DS with it as well
And in general add or rethink perks that break/increase the chases, focusing on stealth and mindgames.
Remember BHVR, your game is good as long as the chases are fun and exciting. It's not about the scare factor, that goes away after a few games. It's impossible to have that once you get used to the game. It was always about the chases and currently they're too short.
Yes rank 1 is a disaster, but thats because we need killer buffs

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@Marvett said:
@Master said:
So ingame voice comms for everyone?I think that the developers would be able to find other ways to buff solo survivors.
@Master said:
But killers having to deal with the unbalance of SWF is not unfair I guessboth killers and survivors have to deal with unbalanced things,
for this reason the game is still far from being balanced.I would like both roles to be fun and stimulating to play.
Other ways, how?
Adding ingame voice comm would be the logical solution for this dilemma -
@Marvett said:
@Master said:
Apparently you agree that SWF is unbalanced, but what would be your suggestion how to fix the problem?if the developers were able to bring solo survivors to swf's level, then killers could easily be buffed to be competitive.
about noobs,they would remain at low ranks as it should be.Well then solo survivors simply dont belong to high ranks or they have to include ingame voice comms.
So ingame voice comms for everyone?
the idea that experienced solo survivors should be confined to low ranks because of swf it's unfair tho.
But killers having to deal with the unbalance of SWF is not unfair I guess
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@Marvett said:
@Master said:
Why?
What is the killer supposed to do in such a game then?If killers were buffed even more to compete against swf, then solo players would no longer have any chance of survival.
Don't get me wrong, swf is a problem that must absolutely be solved,but nerfing survivors even more isn't the right way.
In any case try to look at the problem objectively, regardless of which role you play the most.Well then solo survivors simply dont belong to high ranks or they have to include ingame voice comms.
Apparently you agree that SWF is unbalanced, but what would be your suggestion how to fix the problem?