Mandy
Mandy
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- Mandy
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2981807#Comment_2981807
Does this also apply for licensed characters or are the rewards just for original ones?
it's all characters.
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It's as long as you've P3'd - irrespective of the level you get to after that P3.
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We do not discuss bans here on the forum, this is between you and our Support staff.
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@Lastchild said:
Will this update be released before September? Knowing that summer starts mid June and ends in September?
As we've stated it's tentative for this summer - that's quite a few months as I think summer ends towards the end of September.
We've not given a confirmed ETA.
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I don't suppose you have your player logs of this match do you?
And a rough estimate of when this occurred would be great if you could. Thank you.
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@SweetbutaPsycho said:
Ahhh okay thank you very much for clearing that up. I was very worried that I have to start from the beginning again!
Can completely understand the worry!
It is something we considered as we are aware not every player prestiges their characters and prefers to get all perks instead (me for example!).
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Not at all.
Six years, we’ve been in The Fog. It’s surreal to reflect on those early days, where the playable characters totalled to four Survivors and three Killers. Considering the size of today’s roster – which has officially welcomed newcomers The Dredge and Haddie Kaur – it might be hard to imagine a time where the perk pool wasn’t quite so deep.You will find more information in the full blogpost here, but for the part that you are interested in:
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Whilst we are not looking for Beta Testers - we have a public test build that is opened up to our playerbase on Steam when there are things to test.
We do have a sign up on our website for players in Canada and USA for remote testing.
Become a Behaviour playtester and help us create great games. Register now and join the playtest squad.(there is also an FAQ that explains more about what is required/compensation on that link - please note, this is not a job role)
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There was an adjustment made to the music in the PTB, where the sound was lowered. So this is an issue that's already known and addressed.
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We've updated the wording on this challenge in the recent PTB to make the challenge clearer.
I don't find an issue with finding the Green Glyphs tbh - as totem spawns are places you invariably pass in the match anyway, and are more visible in End Game also.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2978337#Comment_2978337
Is this number different from the number on the last page of the scoreboard? Presumably yes because you specifically said to use the first page, but I wanted to double-check.
🦆🦂
yes if you've used bloodpoints modifiers or if someone had party streamers etc.
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the first page, so with the bonus BP offerings, BBQ etc
If you've done it wrong it's ok, things will get tied up on our end - as due to the current visual issue with BBQ we are aware of the situation.
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It will take your first 7 responses on the survey, further ones will be disregarded.
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@Ethromel said:
That happens because the algorithm decides the killer based on the majority of perks being used among the survivors. So whatever build you are using, it will always get a killer with a countermeasure to your loadout. I hate this algorithm because like you said it becomes repetitive and boring, and somewhat unfair, because of the devs' bogus attempt at making the game balanced.
There are so many perks now, with many having an Achilles heel that they make sure you are pitted against it more often than not. It's to make sure that you the survivor or killer never have too great of an advantage over the other players s we all supposedly have a good time. Right!
There is no such algorithm used.
With regards to facing the same killer, unfortunately that's something that's part of matchmaking. It wouldn't be feasible to put in a "do not play against this killer in the next match" for all 4 survivors, that would limit the pool of players in that matchmaking bracket and slow down matchmaking entirely for both sides.
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@Alen_Starkly said:
Mandy, thank you very much for letting me know about this. I've somehow missed previous explanations from BHVR on this, not sure how, so I appreciate your response.
I don't understand why getting something inside a game should require approval from a country in the first place though. Of course, this has nothing to do with you, but the country laws, I understand. I'm just wondering why, it makes no sense. The world laws should get simplified, it's ridiculous.
Thanks again though!
believe me, we'd love to make the contests open worldwide - individual country laws though are a massive issue. And it's things that most people are not aware of (I certainly wasn't) until you try to start a competition like this.
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This is something we have addressed publicly quite a few times now.
Whilst we are sorry that we're not able to open the contests up to more Countries, unfortunately we need to abide by local laws when running a contest and often these are extremely time consuming and costly. This is especially so when the winner will have something added to the game. We have production deadlines and we can't afford to spend the time getting approval from each country.
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@Mooks said:
https://us.v-cdn.net/6030815/uploads/OTMDCB6Z3I57/af021bf5-710b-46a5-a3b7-32c42d345f17.jpeg
https://us.v-cdn.net/6030815/uploads/74HVPB8X3RYO/78aebcc9-4cbe-42f4-9639-ae70983b16c6.jpeg
https://us.v-cdn.net/6030815/uploads/NQIOZ9PJXBT5/e0f142cb-bc62-4c00-967a-8b78f0a4c428.jpeg
Indian Giant Squirrel
(seriously though, this thread is getting neglected by everyone)
That squirrel is beautiful!
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Thanks for pointing that out!
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/2978033#Comment_2978033
what we get for doing this 7 time?
https://forum.deadbydaylight.com/en/discussion/325854 all the information is here.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2977916#Comment_2977916
... but the bonus BP for BBQ isn't shown on the first page of the tally screen. It's been bugged for a while. So does the survey want what's shown on the tally screen or are people doing the survey going to need to go through the hassle of doing the math to figure out the actual amount of BP they earned?
Or did this issue get fixed after the Bloodhunt ended?
Nobody needs to try to work out the math - we're not monsters ya know, I'd never inflict maths upon someone!
In all seriousness, put the number you see there in the tally screen - if the visual issue with BBQ occurs, do not worry as we will evaluate this on our side as we're aware of the issue.
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@Dwight_Best_Survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/2977925#Comment_2977925
So, I just had a game with BBQ and got all 4 stacks, but because of the glitch where it doesn’t add the bonus points on in the end screen, I put the base amount of blood points received instead. Will this make my survey answers invalid?
This won't invalidate it no, we can evaluate on our side as we are aware of the visual issue with BBQ.
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@vanGlasse1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2978004#Comment_2978004
oh nice, thanks for the feedback Mandy! 😊
you're more than welcome! Thank you for doing the survey!
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@vanGlasse1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2977967#Comment_2977967
oof I just finished the 7 times but sent in only the base BP result since the form didn't allow me to put the other ammount along like "with modifiers 28483)"
I did however make notes of both values for the 7 matches like this
https://us.v-cdn.net/6030815/uploads/RS1C6745S3BU/image.png
should I just leave it as it is, redo the form 7 times with the values with the bonus, or play 7 more matches and put those values in it (please don't be the last option)?
Don't worry, we can evaluate on our end and fix it. Especially due to the visual issue with BBQ.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2977925#Comment_2977925
I have another question. You get 1,000 shards and 300,000k bp for completing all seven surveys not per survey right? As in you don't get 7,000k shards and 2.1 million bp for completing all 7?
yeah those numbers mentioned in the post are the maximum amounts and the 7 surveys must have been completed.
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@Ketrab2703 said:
Do I have to put in base number of Bloodpoints (for example 21 500) or if I had BBQ and Bloodparty i need to put 64 500 ?
It's the total number of points, so including those you earned with BBQ/WGLF and/or an offering.
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@skylerbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2977449#Comment_2977449
Switch x cross progression is delayed but are there still no new info or etas?
yes, I'm afraid I do not have an ETA at this time :(
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Cross progression is not something that is our decision alone as it is reliant on our partners also. We are aware that the community really wants to have cross progression implemented but for the reason stated before, we cannot guarantee that it is something that we will be able to offer other than with the platforms that we've previously stated...so Stadia, Steam & Epic Games Store currently have cross progression. There has been difficulties with Switch cross progression and that was delayed, however we're not able to confirm any other platforms.
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You would need to contact where you purchased the disk with regards to whether it is region locked or not.
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I run Head On and Deception, so I'm in and out of lockers frequently.
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@Annso_x said:
https://forum.deadbydaylight.com/en/discussion/comment/2976198#Comment_2976198
i didn't know mmr was actually turned off, (i mean with so few players i didn't think it'd matter anyway, but it being turned off makes more sense) and not to worry I'm actually very excited and surprisingly optimistic for all this, i genuinely think it'll go well :)
I'm super excited for it, it's going to be a much needed shake-up and I think it's exactly what's needed at this stage.
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When I think of "old DbD" I think of the Beta and I really do not miss anything about that - as the game was so heavily survivor sided, killers could barely get a down.
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@Annso_x said:
https://forum.deadbydaylight.com/en/discussion/comment/2976179#Comment_2976179
PTB gives feedback for bugs and obvious balance problems, people don't play normally in the PTB and most people don't test it at all. PTB doesn't give accurate feedback on game balance bc it doesn't help figuring out how the changes will perform in live game. The only way to know that is to send the changes to live game, and see what happens. If things need tweaking they can still be changed.
(and i'd rather play two weeks of mayhem DBD with broken builds for everyone rather than two extra months with boring metas tbh, at least it'd be entertaining lol)
Don't forget that there's also no matchmaking in the PTB so accurate information with regards to balance is impossible to get from that respect.
We're aware of how to get feedback @Clockwork_Enigma and whilst I appreciate the concern, please do not worry. We will be giving more information on the changes closer to the time, hopefully prior to the PTB - although not as much in advance as a couple of months. And I'll be watching for feedback intently.
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Yes the reward applies to all characters that have reached P3 prior to the update being released.
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@DemonDaddy said:
Hey BHVR devs,
Would you consider a special ptb event. Provide options for various match settings and functional effects. Give players access in a kyf like mode for feedback on community interests.
Adjustments like:
A causal mode quick join button for solos looking to meet new people in a controlled kyf setting
Base % for gen regression
Base repair speed
Fog intensity
Event items like blight pods, aura collection, and Margarita generators
Test mechanics: searching for generator parts, environmental dangers, pve offerings
# of zombies 😉😉
(Insert idea below) etc.
Just throw it all out there for use and let the community feed you data on the "fun" sweet spots we create.
I think this would do really well in highlighting key features for future development.
Whilst that sounds like a lot of fun. I think there's an underestimate of how much work happens for a PTB, getting specific build ready etc
Also consoles are not able to participate in PTB's. So whilst your idea is interesting, unless there's something that we are looking to put in the live game, then it will not be in a PTB.
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Also remember that our playerbase has console users who do not have access to a PTB. Getting feedback from a small portion of the playerbase who play the PTB isn't ideal. PTB is great for getting that instant feedback and finding game breaking bugs - but there will always be balanced changes made on the basis of the live game.
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We always collect Community feedback and will continue to do so with this update. PTB will likely be on a for a week as usual, and the feedback will be assessed during that period.
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The decay of the DC penalty is not something we've made public. All we have confirmed is that it will decay over time.
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We do not discuss bans here on the forum. And as you rightly said you do not get to appeal temporary bans. I suggest reviewing the game rules here: https://forum.deadbydaylight.com/en/kb/articles/139-game-rules
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@MrPenguin said:
Ok thats good, but it should of been announced earlier, not hidden because "it was too complex".
please remember the pig changes aren't live yet - it was tested in the recent PTB.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2971370#Comment_2971370
I think this would be the best thing to do. Let the current meta perks as is and then go in and improve perks, so that we have more choices in what we bring in.
If you don't do that, then it will wind up the exact same way it is now. A new stale meta where everyone is using the exact same 6 to 8 perks. Don't nerf the current perks, bring the other perks up to the level of the current meta perks.
I think without reworking these perks...replacing the meta will be very difficult as the other perks would need to have some considerable changes to make them seem as equally viable to players. Don't forget we have confirmed that we will be making some small base changes as well, so we looked and considered the why behind these perks were used so frequently.
I think in general, the announcement of meta perk changes has gone over extremely well, I think people are looking forwards to seeing these changes put into effect for the most part.
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The main thing with the perk rework, as the graphs in the blogpost showed, is that at higher MMR you are consistently seeing the same perks over and over...which many players feel leads to a very stale meta. This is a way of shaking up that meta and maybe changing the playstyles at least a little and give people more variety in what perks they can choose and make other perks more appealing.
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@Emeal said:
I'm sure the change came from listening to the Community, BHVR hears us always, Thanks to the Forum/social media team.
The Prestige Changes are like almost literally word for word what I asked for and have posted on relevant threads.
The Legion changes addressed the same critique, I have had of Legion since their last changes.
I guess I owe you and your team a drink @MandyTalk
And We are finally getting that 'Locker teleporting Killer' we asked for a lot..
Its just so damn pleasing. Thanks.
mine's a whiskey thanks!
<3
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2971271#Comment_2971271
I'd also like to say I really appreciate the engagement from yall. I don't frequently see eye to eye with the devs but hearing from them and people in the know (like you) is a refreshing change from most other communities.
Thank you!
It's completely fine that you disagree - life would be totally boring if everyone agreed with things and I have appreciated the respectful way you do disagree. As I've always said, we do welcome criticism and feedback, it's the way that this is presented is where the issue can lie.
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Whilst we appreciate players who are invested in prestiging their characters and all that entails, we're just as appreciative of the players who've maxed out their characters with perks and haven't prestiged - hence the "catch up prestige" system that was discussed.
The distinct reward will go to players who have P3'd their characters but I really wouldn't expect actual currency for this.
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I'm glad that you're finding this to be a welcome change...it's something we're very aware of with our way of communicating and trying to make changes and make the community feel more involved in these changes. We appreciate that the information given out on the Anniversary Stream was a lot at once, and we will be giving out more information over the coming months with regards to the changes that were discussed.
I hope it's something we can continue to do, and I do hope the community as a whole will understand that whilst we can't give exact dates (because of course something can go wrong and things can get delayed etc) that we're trying to at least give a rough estimate of when things can be expected and if we're unable to deliver at that point, we will say it's been put on hold/put back/delayed etc and give an approximate date of when.
I'm personally really happy with the way the information on the Stream has been received and it's definitely a path on which I wish to continue.
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Please contact your ISP they will be able to confirm things and offer you assistance, you can also make a report to our Customer Support: https://support.deadbydaylight.com/hc/en-us
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Thank you @CashelP14 as always <3
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This is definitely not a bug.
The Cages are not hooks, hence they have different mechanics attached to them - all perks are disabled with the cages and it's down to the killer to have the choice as to whether they carry a survivor to a hook or are able to cage them. And it's only tormented survivors that can be caged.
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This would not be possible due to having different MMR on each killer.
It would be very simple for players to queue up with their lower MMR killer to get weaker opponents and then switch whilst in the lobby.
![Awr1CLa[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/TLBT0RMUB3JV/awr1cla-5b1-5d.png)