Mandy
Mandy
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- Username
- Mandy
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Comments
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@kira31219 said:
Same here, lost the cosmetic and my cells... Hopefully this gets fixed
It will get fixed, one way or another it will be sorted - you won't have lost anything!
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Hi, this is something I'm looking into right now - sorry about this.
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Were you the last survivor alive?
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Logistically this would probably be a nightmare to produce. Design, Animation, Programming, Art as well as all the other departments involved would be extremely pushed to find the bandwidth to complete two major killers in one chapter over a consistent period. There is a huge amount of work that goes into producing a chapter and as you know, these are planned and development starts months and months ahead.
It also has the downside of one killer overshadowing the other, either due to power or to aesthetics - I think I would prefer that each killer our teams produce has their own time in the spotlight.
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Hi, due to the Shrine timing being on UTC it will reset a little bit earlier so that it's ready for the start of the Event tomorrow. It will then be resetting every 24hrs throughout the Event.
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Giving the option on the Prestige is not something that we would do, we updated the character models and some things changed with that - there's no plans to revert this.
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/2998027#Comment_2998027
how can i report this directly to you?
I do not take personal reports.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2998233#Comment_2998233
I'm somewhat confused. Did you send a message to support asking if using range add ons are bannable ? That's just silly if so. If they were bannable for using. They would just kill switch the add ons. Instead of banning anyone who uses range on nurse.
We are definitely not banning for the use of addons, I do not even have a bug report in on the addons, that I can see - not one that's confirmed as a bug.
And we wouldn't ban for the use of addons now that we have the killswitch, if something is bugged to the point that it's super ubusable then we would indeed killswitch this addon. So you are completely correct BrokenSoul.
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@nikodemo said:
Year 7 roadmap just dropped, but no mention of Steam Deck support.
@MandyTalk can you give us any kind of update? Is it soon? A year from now? Any new insight would be appreciated as we're starving here. XD
I don't have an ETA on this I'm afraid - it's still a WIP.
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@Mozic said:
https://forum.deadbydaylight.com/en/discussion/comment/2998027#Comment_2998027
It really would help even just from a cathartic standpoint to have some kind of acknowledgement when someone we report gets actioned - I understand why that isn't currently the case, but even a vague "We took action against someone you previously reported, thanks for helping improve the community!" message would do wonders for improving the community's faith in the idea that the system is working as intended.
Agreed completely and these are things we will look into.
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Invariably there's very little on the edge of a map to correctly loop with, limited in the way of pallets etc usually only single vaulted areas etc (except on some rare maps). And as a Survivor, if you're trying to loop a nurse on the edge of a map then that's a massive misplay. Regular looping doesn't work against a Nurse, you have to play differently against her. And I'd disagree that looping any killer in a corner of a map is good play, as there's so little to work with.
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@adam1233467 said:
https://forum.deadbydaylight.com/en/discussion/comment/2998143#Comment_2998143
Sometimes the nurse will be in the middle of the map, and the survivor will not looking foward, they will try to not lose nurse's position, and sometimes they will not realize they will be on the edge of the map, and btw, range is ridiculous, the blinks are so fast, removing any possibilities to react, nurse without range is good, but with range is just pain
So the survivor not being aware of their surroundings is the fault of the Nurse player? I'm sorry going to disagree entirely here, Survivors need to be aware of where they are in the map as well as the limitations and strengths of their opponent. If a survivor doesn't realise they're on the edge of a map they're pretty much done for against any killer.
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@adam1233467 said:
https://forum.deadbydaylight.com/en/discussion/comment/2998135#Comment_2998135
What if she puts you in a map corner
Sorry but I think that's on the survivor misplaying, a walking nurse is not a danger, in fact the opposite.
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@adam1233467 said:
https://forum.deadbydaylight.com/en/discussion/comment/2998047#Comment_2998047
Thats what a lot of nurses do, they try to zone you, then, they walk, make you with no options, and get a easy blink, or they just blink when she gets vision on you, sorry but, nurse isn't hard to play if you get that tip
That's extremely easy to outplay by holding W and not trying to loop as a survivor. You gain more distance on the Nurse - as she's slower, and force her to blink, there's also more ability to lose line of sight, which is the greatest weapon against a Nurse.
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The Event is scheduled to start on June 16th 2022 - the time of the Event start is not yet confirmed though. I will try to get confirmation of that prior to the day.
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@Tatariu Hope you don't mind the tag here, but as our resident Legion main (and very knowledgeable about Legion in general) I figured you're one of the best to give advice on this killer.
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@adam1233467 said:
https://forum.deadbydaylight.com/en/discussion/comment/2998033#Comment_2998033
How to play as nurse, you walk, don't blink, and zone that survivor, a lot of skill smh
If a nurse is walking, then as they're slower than a survivor the survivor can easily make distance on them - so they can't gain bloodlust for example. Then when they do blink - you have options as a survivor about which way to go, whether you double back, or have gained enough distance where you know the blink will be inaccurate.
If a nurse is walking, sorry but chances are they are not a good nurse and are wasting a lot of time, and are going to fail to pressurise the gens.
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We do care about reports and if a player is reported correctly and we found that they did something wrong in game and there's evidence for this - for example we would need video evidence to show that someone was cheating in the way you described, then they do get punished.
However, you would not receive notifications of the action taken as it's not our custom to rely user data to 3rd parties - these discussions are kept with the user in question and ourselves.
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The skill check is designed to be this size, it's not guaranteed that you will hit it every time (even the best players can occasionally miss a skill check) - with the reward being so big (getting out of the killers grasp), the skill check needs to be a bit smaller than a regular skill check for sure.
There are no plans to adjust the size of this.
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If you believe you've found a bug then please report it in detail in the bug section of this forum - I would also suggest only report bugs that you have personal experience of as otherwise you are not giving the correct or sufficient information.
As to the shadow nerfing - that's kinda getting old! Do you really think that we feel the need to nerf things quietly? When it's something that the Community can easily find out? There may be cases where something was accidentally left out of the patch notes, when you see our patch notes it's fairly easy to understand why this can happen as they're pretty long patch notes. But please start thinking with good intentions and not imply that we do things maliciously.
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If you're having racial insults thrown at you, please report these players using the in-game tools. Contrary to the popular rhetoric that people often like to spout - these are things that we take seriously and we do act on them.
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It didn't say 300k BP and 1k shards per match it said this was the reward for completing the survey 7 times.
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@InvadeGames said:
woooooooooooooooow ok yea thats exactly it. i didnt realise i had to hold it down the whole time, i always let go once i started to kick. I just tried a match where i held it the whole time and pop activated. i feel very dumb
no need to feel dumb! It's a pretty common mistake to make, hence I could point it out instantly - as I've answered this question so many times.
At least now you know, and you can regress generators at your leisure! Have fun!
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You won't need to redo anything!
You will be given the items on the paid track then also.
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MMR does not alter when the Grades alter, two entirely different entities there and one is not dependent on the others in the slightest.
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@The_Krapper said:
Rubberbanding is more than likely a outdated console issue , if someone is having this issue on PC then they either need to turn off their vpn, upgrade their internet, or upgrade that toaster they're playing the game on because nothing in the world can fix it if you don't even meet minimum specs
Actually no, there is currently an issue that we've acknowledged and is listed under the known issues in the latest patch notes.
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You must pull them out of the trap to get progress on the achievement, it's not about them just going into the trap and you cannot hit them whilst they're in it either.
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This is acknowledged as a bug and will be corrected back to the right music.
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Do you want to explain more about why you feel survivor is unplayable? I spent the weekend playing Survivor (rank reset, need the BP on both sides)...and I really didn't find it unplayable in the slightest. Although Dredge affects my stupendous Head On stuns :(
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The "rubber banding" is not a server issue from what I can tell, and yes it's something that we're looking into. We did apply a tentative fix on the recent PTB but that did not resolve the issue for everyone....we will hopefully have a fix for this stutter very shortly. And it tends to affect the player who's experiencing this negatively.
If you are having survivors warp across the map - this is not the rubber banding issue. This does seem like an issue with your connection to the server, as you mention high ping also so I do suggest doing some basic troubleshooting on your own connection.
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One thing...please make sure that you're holding down the key for the full animation of breaking a generator to play out.
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We've not sent the survey rewards out yet, we will be sending them early next week to those that completed the requirements on the survey.
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If you think you've encountered a bug, please report in the bug section of the forum.
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@Laluzi said:
The last code is THANKYOU for 150k.
Was a lovely stream - some really tight games, too. And I was lucky enough to walk out with some David drip to remember it by!
Thank you for being in the Stream -- it's great to see forum names in the chat there <3
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@KYLEisaGOD75 said:
So I just wanted to bring up the fact that there were a couple cosmetic rewards during this event. However, they are only available to those who were prepared to receive them and had a method of typing a code the fastest. So that means if you have an intellectual or physical disability then you're probably out of luck. But seriously, 25? Are you aware of how many people actually play your game? Reward 25 by disappointing thousands. Personally I believe that to be a terrible practice. Maybe I am being a sore loser as someone who was prepared to enter the codes and got nothing. Appreciate the representation though.
With things like this we tried to do a mixture to give thanks to the people that were in the Stream and were donating. We did BP codes that are available to everyone and yes whilst we had to limit the cosmetic codes, we made it as fair as possible and also did console specific codes. It's unfortunate that we have to do a first come first served and it's always sad when people lose out.
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Just to quickly add to the thread - the BP/Rift codes expire Sunday 11am ET (that's this Sunday, 12th June).
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@tippy2k2 said:
Rumor has it they'll get paid out next week but I don't believe we "officially" know anything about the when yet
If I say it, it is official.
I have confirmed we're looking at sending out the rewards early next week to those who met the requirements.
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You cannot compare the Pig camping a box to Bubba camping a hook.
The issue with Piggy was that she could use an addon, then AFK in front of a box - do nothing at all, and still get a kill. Bubba at least has to chase and hook survivors.
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@Slowpeach said:
https://forum.deadbydaylight.com/en/discussion/comment/2991944#Comment_2991944
Not to get all lawyer on you, especially because this doesn’t concern me but some offenders of blocking someone in may not see it that way. Lets just say other games have taught me that people can be very liberal with things that are theoretically possible in a game.
What if they don’t want to risk someone saving them with borrowed time and want to guarantee 1 kill? It’s doable within the game without outside assistance, is it not part of the game simply because you say so? Granted that’s the right you guys have but that’s a fairly dangerous position. Regardless I appreciate the reply <3.
Technically it is because we say so. We also clearly say in the reporting system that Camping and Tunnelling are not against our game rules. We set the rules of our game, and what we deem as appropriate behaviour.
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@Slowpeach said:
https://forum.deadbydaylight.com/en/discussion/comment/2991912#Comment_2991912
I have to be honest though. If there’s no survivor with borrowed time and the killer is face camping a hook, this is the same thing. I guess it’s on a timer but then so is survivors doing the objective against a cornered body blocked survivor, eventually they’ll start the end game collapse. Being basically told ‘you don’t get to play’ by being face camped is a massive issue and yet this and many other toxic play styles can’t be reported.
I mean I get it face camping and variants of bullying killer while making no meaningful attempt to win the game, yeah not easy to police that and if hopeful speculation of borrowed time being base kit among other things this may be an irrelevant issue but the way it’s worded here seems like a bit of a double standard.
I guess I sense people want some reassurances before they invest more time and sanity into the game. Im fairly new and play killer 70% of the time don’t care much for winning and try to make sure everyone has fun, provided their fun isn’t bullying me while making minimal attempt to win so I’m not speaking personally here, but some insight or thoughts on how the toxic arms race is being dealt with may go a long way.
The difference is, camping & tunneling can be considered part of the game. A killer body blocking someone in the corner is certainly not part of the game, and it's hostage taking.
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@TeleportingTurkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2991912#Comment_2991912
Is it that big of a difference if a player gets cornered and EGC starts shortly after?
No, if EGC hasn't started at all, it's hostage taking - irrespective of EGC starting shortly afterwards.
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/2980485#Comment_2980485
Why is this link broken, can't get it to work
That's actually very strange https://deadbydaylight.com/news/prestige-progression It's the direct website link to the correct section on our Website but for some reason on the previous links it's putting the language in, I will have a look into that later today.
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@Bwsted said:
This has already been clarified in the past.
If it happens during egc, it's fair game.
If it's before egc and it goes on for a reasonable amount of time (team makes a judgement call given circumstances) then it is 100% bannable for taking game hostage/griefing. It doesn't matter if there are other survivors alive who can complete the objective. It's not a requirement that you prevent all remaining players from taking part in gameplay. One is sufficient for an infraction.
yepp that's 100% correct. If a killer is body blocking someone in a corner - it is completely irrelevant if other survivors are alive to do the objective, the killer is preventing that specific player from taking part in the game, and that's hostage taking (this is of course, if EGC has not yet started).
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2990638#Comment_2990638
I was attended minutes ago and redirected to Art guidelines where states that I’m allowed to do this as long as I’m not selling anything so that’s perfect. I can’t wait to present my profile next year.
Thank you so much to you and support for everything, have a wonderful day! ❤️
Ohh that's great that you had a response so fast and that it's all good - I thought it would be, but they are the experts so would be able to confirm properly.
Good luck with everything! I do hope it goes well.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2990359#Comment_2990359
Thank you so much for the answer, I would be glad to message them, but I am unsure which option to opt for the email
https://us.v-cdn.net/6030815/uploads/E3QWYQJPEA88/image.png
https://us.v-cdn.net/6030815/uploads/7EGLSPOI0V5G/image.png
https://us.v-cdn.net/6030815/uploads/J1OHGPIXN5ZG/image.png
also, as I said, I just wanna create an Artstation profile with showcases of my abilities required for the college application and I have absolutely no intentions of selling or distributing them. My work remains for myself and showcase purely with the deserved credits of source origins.
I'd put it under Marketing Request, as then it will go to a specific department and they'd be able to supply you with the correct information.
I personally do not see an issue with it, but it's not my call to make with regards to things like this - more Legal/Marketing etc.
And good luck with the application in general!
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2990428#Comment_2990428
Escaping =/= being good. A claudette can hide all game and self care behind rocks instead of doing gens and she will escape.
So I don't see how any of the information about "people at high mmr escape and they use self care" is relevant tbh.
It's also one of the top 3-5 perks used throughout all of the MMR numbers looking at the graphs on it, which clearly shows that it's definitely one of the meta perks currently used.
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Self Care being on the list (and on the graphic we showed) seemed to have surprised a lot of people. The basic data of that shows that Self Care is one of the perks that players who are at high MMR, so those who escape most often, use in their builds.
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From reading these, it sounds like it's effectively a grey area - as the content is modified. I would suggest sending a message to our support team as they can direct it to the right place to get the full information to you.
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What are your system specs?
I'm trying to help figure out why this would be happening as it definitely seems a fairly rare case from what I am seeing...so as much information as you can supply would be super helpful. Thank you.
![UD7FZcL[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/HHFKZ36J5ESS/ud7fzcl-5b1-5d.png)
![M9lyweJ[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/8MS2S2WGFXBX/m9lywej-5b1-5d.png)