Mandy
Mandy
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- Mandy
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The fact that there's a debuff when more than 1 survivor is repairing a generator, is also shown on the progress bar of the generator - it's red as opposed to yellow (red negative, yellow positive).
It's actually not preferable for survivors to all work on the same generator from a survivor gameplay perspective either, it's far more effective to all split up and do solo generators and put more pressure on the killer.
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Refunds are given by the platform on which you've purchased the game on, normally that's with less than 2 hours playtime and within 14 days of purchase.
We do not issue refunds, we are very clear in our EULA that this is a LIVE game and things can change at any time...and you accept that when you begin to play the game.
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This is something that's been brought up and the feedback has been passed to the team with regards to the accessibility issue behind Spine Chill.
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Sizzlingmario4 is correct - for Dissolution to work, the survivors cannot be oblivious because you have no terror radius then and Dissolution is terror radius dependent. The two perks (Dissolution and Hex Plaything) do not have a good synergy together - due to the oblivious status effect. We can't see from that video if the survivor is oblivious or not, but it's the likely cause.
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@mandysuxx said:
https://forum.deadbydaylight.com/en/discussion/comment/3022606#Comment_3022606
Honestly if that is the case I would personally understand and respect a straight answer instead of an excuse. I'm pretty sure everyone who runs linux understands there can be problems porting games into it, and it would be easier to patient if the reason actually is "hey we need to address these problems before we can publish for linux" instead of "hey we take a year to toggle a switch in the settings of EAC".
edit: btw I feel like i need to address my name fast if MandyTalk reads my comments at some point. My name is also Mandy and I unfortunately created this account before I realized there's a mod sharing The Best Name with me. I'm not trying to be hostile, I was just avid Kesha fan when I created my internet nickname. ;_;
no worries, we're good - I understood the name wasn't a beef with me <3
As for transparency, I've been saying over and over on this thread that when we're ready to announce DbD on Steamdeck we will - we've not got an ETA on when this release will be yet, which is something we said when we announced that we would support it initially, we made clear this is not going to be around launch at all.
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3020838#Comment_3020838
I just ment back then as being able to get legacy cause I still belive legacy was available in 2017 was it not
no it wasn't. It was available only until November 2016 - so players had only a few months from release of the game to prestige, and prestiging back then took much longer as in game BP was less, less bloodhunts (in fact only one from memory right before legacy was released), plus the bloodwebs were massive and took a lot more BP than they do currently.
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I hope you find another game you enjoy playing.
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Yes this is with the main weapon so a base M1 attack.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3020838#Comment_3020838
Oh, lucky you, I know you have Legacy Gear. (We played against each other several times). Yes, the grind was hard and I also had Legacy with my first account at the time. Unfortunately that disappeared due to the bug with the bad ressets, and I still think it's a shame that BHVR hasn't found a way to at least give people (who lost their gear due to the bug) their gear back. 😪
I've never used Legacy in game or in the lobby - plus my steam achievements/games etc are all on private so it might not have been me you were playing against.
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/330394/legacy-outfits
Legacy was hard earned and it shows that you are a 2016 player. I played back then but was a ps4 gamer so I could never get it. It should deffinatly never come back into the game though
the game wasn't out on PS4 back then...it came out on Playstation June 2017.
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/3020733#Comment_3020733
And an icon is a cosmetic reward, is it not?
it's not a cosmetic - which is generally referred to as the skins in the game
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We announced a long time ago that no form of Legacy would be returning...we also made this very clear here on this forum, when the discussion around the P3 reward started, that the reward would not be a cosmetic one.
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@Marik1987 said:
I dont think they are allowed to change Demogorgon itself without the license?
Anyways, I would love to see the licence with all cosmetics and Hawkins back in the game.
Just want to correct this, we will continue to support our characters in the game - they can still receive buffs/nerfs/bug fixes etc.
To the main topic, there's no plans for individual killer changes in the upcoming mid chapter.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3020326#Comment_3020326
For top players to even exist you need a good beginner experience to make people stick with the game to begin with
DBD used to be notorious of having a steep learning curve so taking feedback from newer players helps with that
Also casual players are just as important as top players, not everybody plays dbd super competitively.
you make an excellent point re the beginner experience there...and it's very true!
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@DootLord said:
https://forum.deadbydaylight.com/en/discussion/comment/3020153#Comment_3020153
All feedback being valid is dangerous. Wouldn't the top players have the best say?
you have to consider majority of the playerbase is not high MMR...that's why all feedback is valid, the game has to be accessible to all, including new players etc.
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All feedback is taken into consideration and all feedback is valid. There's no one person has a higher priority than other within our community that would be unfair - when we report feedback, we use a variety of sources including forums, socials etc.
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@DrDeepwound said:
I think it's obvious, there were going to be 40 perks changed,...it dropped to 39 with Circle of Healing mysteriously going untouched.
I think we know why Self Care was changed.... because CoH is the new meta
we always said approximately 40...CoH was previously adjusted and not scheduled for this update at all.
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@ThanksForDaily said:
Big congrats to BHVR for taking away the only accessibility perk that deaf/hard of hearing players used to let them know when they have to run away. I know a deaf player who is disgusted about the nerf.
Please consider to keep the info as is and nerf other aspects. And I don't know why SC needs a nerf in the first place.
Thank you for your feedback around this, this is something that we've brought up to the team.
(on a personal note, I also do not believe that accessibility should be tied to a perk - as then it's a must have for a portion of our playerbase).
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/3019923#Comment_3019923
The Aura of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres
Playthings text.
Open-Handed increases all Aura-reading ranges by 8/12/16 metres.
Open handeds.
Sounds fairly similar to the new noed which reveals its aura within a certain meter range. Unless im reading wrong the hexed survivor should see it from farther?
I definitely believe you're correct on that one.
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@supersonic853 said:
I kinda wonder if open handed effects this and plaything. I've never experimented with it.
I believe Open Handed should definitely increase the aura range, the same as it does with other auras.
Not really sure about what you mean with regards to Hex: Plaything, as that's independent of NOED and other aura readings?
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@Nico_0 said:
Any preview of what the P3 icon will look like?
You'll have to wait for the PTB for that I'm afraid.
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@Jay_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3014613#Comment_3014613
What do you expect the killer mains response to be. You say your removing the grind but give 0 information on that. Will we be able to specify prefered addons to appear on the blood web. Same for the offerings for maps.
Its hard to give the new bbq any sort of fair try if you don't give us all the information. Unlocking perks has never been the issue because you are guarenteed to unlock 2 perks from a choice of 4 every blood web (at level 50) but if i want to find some wards to stop map offerings. or find some addons to use you can guarentee i see them once every 10 blood webs.
My question is When will you be giving us the details on the new bloodweb system and Why wasn't it given in this dev update????
There is no change to the bloodweb, the change is the way in which prestige and obtaining perks is done.
It's not about "removing" the grind, it's about reducing it - which this change most definitely does.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3019822#Comment_3019822
But for one side u like that part but for the other encourage to not do em and just let them wait 30 secs to find it and cleanse it.
Thats what I dont get,you will encourage people to not doing totems.
no, it's offering the same choice people had before. Also waiting 30s is not always viable, doors may be open, EGC has already started counting down, the person hooked might not have 30s to wait, so survivors will go looking for the totem - the aura is only visible close by initially.
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First of all, the language that someone speaks is entirely irrelevant and fyi a lot of us have English as our first language....and there's nothing wrong with the language that's used to describe the situations re the NOED explanation, it's very clear.
It's giving survivors a choice, cleanse the totems during the game, or take the risk and see if NOED activates in end game - potentially risking yours or another survivors escape. However, even if you do leave the totems, all is not lost as you will now slowly see the totem so there is still gameplay to be had.
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We do not moderate what happens off of our platform, we definitely do not have control over anything that is posted on other platforms other than our own.
Forums are public spaces - what you post on them, can be posted elsewhere by others (pretty much the same as anything else on the internet), this is not a new thing, however if you feel you are being witch hunted then this is something you can take up with the platform the content is posted on ie Twitter.
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The icon is only going to be for players who've reached P3 prior to the Update.
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It should all be in the PTB next week yes, so you'll be able to see and test everything prior to it all going live.
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Thank you, I will let the team know! <3
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@sasnayahdrezka said:
ok i am sorry. so basically spine chill+resilience combo takes 2 slots to vault windows/pallets 15% faster. this combo was really good to play against Huntress, Pyramid Head, Nemesis etc etc so there is no situation when Nemesis/slinger just holds m2 and then goes into m1 which is extremely boring and unfun. and spince chill resilience in worth of 2!!! slots made this unfun interaction go away. now were gonna get 5m away Pyramid/Slinger grabs cuz grabs are still really bad since 2020. although vaults are fine. i am sorry for bad speech but i am really sad rn idk. every time i changed my build to something else i could play 5-10 games and then when killers i listed and even more happen its... frustrating. idk if all i said could be reasonable to revert the vault speed change but yeah!
Thank you, that's much more helpful <3
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There will still also be a timer on the perk as there is now, so that it can't be used to take the game hostage in this manner - hope that helps to put your mind at rest.
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The prestige has a catch up mechanic, so you get levels associated with the perks that you have, you won't lose anything.
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Can you say why you think this is not a good change, what about it would you disagree with....more information makes for much more constructive feedback. Thank you.
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We would not reach out for the results on a survey of this nature, I do suggest putting a poll on our forums if you wish us to see the results of it.
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I think that's a pretty well acknowledged complaint with the perk, hence the whole "dead hard for distance" reference.
It's not so much that the survivors make a mistake and then Dead Hard for distance, but they know they have that ability so can get an extra loop in.
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@Crimson_Lockhart said:
Looks very good I just don't like the low amount of blood points the last 3 got and the killer.
It wasn't a proper game, we were just getting screen captures so doing various things.
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If/when Demo needs updates, be that for bugs, power, addons - he will receive them. We fully support all the characters in our game, regardless of the fact that the Stranger Things chapter can no longer be purchased. Demo is still one of our characters and if it's found that any changes are needed, they will be done.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3012937#Comment_3012937
Does the catchup mechanic work with characters that are p3 level 50 prior to the update?
on that I'm not sure...for definite the perk levels you have are going to be taken into consideration.
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@drsoontm said:
When I've started to play the game, a few years ago now, it was evident the prestige mechanism was mostly worthless. There was no measurable benefit in the web and I never really cared about skins.
My first prestige 3 was Claudette. I'm guessing most of you know why.
Several months later I've done the same for Pyramidhead. I wanted to have some balance in the prestige of both sides.
When the announce was made about the change, all my most used killers had accumulated hundreds of addons. I couldn't imagine any reward that could be worth wasting all that so instead I've started to P3 the killers I don't play or don't like.
The result is that when the change happens, the only "rewarded" killers I'll have are the ones I don't play and/or am bad with.
The ones I play the most and really enjoy will look like "noobs". A "noob" Nurse with a stock of several hundreds of rechange/range add-ons and more than 21000 blink attacks registered.
I find that kind of ironic. 😏
I understand completely what you mean. What's great is that the catch up mechanic will give prestige levels in consideration of what you have put in to them.
For reference, I have a few Legacy Prestiges and that's it - I've never prestiged since and none of my killers are prestiged. But I have every perk in the game unlocked for all characters and loads of items and addons etc (I am a hoarder). I never prestiged because I didn't want to lose my stuff and I focused mostly on collecting things and perks etc. So for sure, I'll look like a noob when I play certain characters if people judge on things like that...but that belays my hours (4k or so) and the sheer amount of stuff I have collected.
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honestly?
It depends on how I play. I am super altruistic and also use things like Head On builds - which are definitely not the strongest builds I could use. I am the person who will go for that risky save at the end of the match and take hits for team mates etc.
I tend to play for BP though and to enjoy chases, so I don't really focus on whether I survive or not - getting 18k-22k per match without escaping is ok with me.
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I'm very hyped for players to finally see the whole thing...I've watched it progress for months and I'm definitely very interested in seeing how the changes will be received and how much it changes build selection for both sides.
I am sure we're going to have some initial outcry on some changes, not everyone embraces change after all. But I do think that it's overall great for the health of the game, and much much needed.
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Going to confirm that we do not have a bug report in of anything remotely like this. So it does seem that this is some sort of a connection issue. Some video would definitely help to see what's happening on your end.
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@DoritoHead said:
I could hear this post
you and me both, I was singing the words in my head!
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@Ginger_ninja493 said:
https://forum.deadbydaylight.com/en/discussion/comment/3001878#Comment_3001878
Is this bugged Mandy? I can't move on to the next one even though I've completed the personal challenge or can you only move on when both the community and personal challenge is done?
you can do the other challenges - the personal ones, but you cannot move on to the next community challenge until the previous one has been completed.
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For those on PC that get this issue, please grab me some logs - these help so much!
You can upload them to this thread.
Thank you
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Hi, thank you for bringing this to our attention - just getting that fixed for you now, so it should be good to go in around 30 mins or so.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3010423#Comment_3010423
When you just want to make a quick teaser and people start to analize every inch of it and get crazy...
exactly! It's kind of fascinating to read tbh. But definitely more is being read into it than there actually is.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3010253#Comment_3010253
So, would that mean the choices are perks and killer here are intentional? 🤔
not necessarily, it depends on what we were capturing at the time.
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@dspaceman20 said:
Does the people at bhvr really that bad to get really low points
to capture screenshots, we don't play actual valid games, otherwise we'd risk not getting the footage that we require!
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It's pretty much the same on console as it is for PC. For things like cheating you flag the match - which you can do on consoles as well, then send in a support ticket with your video evidence.
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Was the chest already opened?