Mandy
Mandy
About
- Username
- Mandy
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Comments
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We do not put real-life people in our game, it's something we've most definitely stayed away from.
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/2968071#Comment_2968071
Mandy can you confirm that the P3 reward is not cosmetics or charms?
Thank you.
I have already confirmed that.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2968117#Comment_2968117
If it doesn't flop do we post feedback for future DLC on these forums or somewhere else?
I'll see how popular it is before making a decision on that. I'm happy to dedicate a forum section to it if it's needed at that time.
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@[Deleted User] said:
I do think this rollout is very confusing. There should be a clear, definitive statement as to whether players would benefit from rushing to prestige now or not. It's quite vague as to whether someone who has a maxed out no prestige character should prestige them now or not.
The only thing that reaching P3 will give you is the distinct reward...so it's going to be completely up to the individual as to whether they wish to prestige based on that.
We have already addressed that we are looking at players who didn't prestige and instead concentrated on perks with the whole "catch up prestige".
There will be further information closer to when this system will go live, as of right now I do not have a set date on that.
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The progress when slugged was removed - as per the patch notes shown above.
This is not a bug, but by design.
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2968106#Comment_2968106
Pls Mandy tell us that you guys secretly wait if the game booms and if it does you give us aderis and susie and artist
I wish i could say that, but I can't discuss future plans I'm afraid.
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but but but...Huntress looks mighty fine in the game.
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We'll be giving out more information as time gets closer to when this is released.
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It's actually not closed early, the issue with it has been resolved - you can still submit an entry up until 23.59pm ET
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2966085#Comment_2966085
Who knows, Mandy may still be able to help since she works from the UK iirc
I work on Canadian hours (most of the time) so yes I'm also off today.
However, I did flag this last night - shhhhh we do not say I check in whilst I'm supposed to be off :)
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You should be able to submit your work now, we resolved the issue. We're unable to submit work for someone.
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Lets not discuss how people acquire their cheats on here thank you.
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Other than contacting Steam and/or Dead by Daylight Support - there is nobody else for you to contact. Please make sure to put extra security around your Steam Account.
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@cr0ydon will message you now for some information
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@AlkaloidssOP said:
https://forum.deadbydaylight.com/en/discussion/comment/2962001#Comment_2962001
So if we report people without video evidence the report doesn't get adressed at all?
We do need video evidence for most reports yes, especially if showing things that happened in a game - holding the game hostage etc.
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When you report a player with evidence, the reports are reviewed by our team of ACM's who take appropriate action if required.
There is no notification to the reporter about what action has been taken I'm afraid, as that remains information between us and the player.
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I'm checking in on this for you now, to see if there was any sort of an issue from our side and if there's anywhere in specific you can contact re a new code etc. Will update when I have information.
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https://twitter.com/DeadByBHVR/status/1527363612049690625
poor Maurice...
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Whilst I am very glad that you have your account back, I will still close this thread as it still goes against our rule of discussing bans publicly.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2959760#Comment_2959760
I think it's because your meme sketch style is very expressive
You do really well showing a characters emotions in a p entertaining way.
I agree with this, you really do get those emotions from the characters in those sketch styles.
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@Araphex said:
https://forum.deadbydaylight.com/en/discussion/comment/2958357#Comment_2958357
Well, I quit DBD for good then. Thanks for ruining my experience. I haven't prestiged any of my characters over stupid cosmetics and now I'll lose all my teachables learned on all my survivors and killers. Bad decision. I'll be enjoying Evil Dead where they released a better balanced 4v1, where I won't have to worry about losing anything I've earned already. Have fun losing more players.
You're not losing anything, those who've not prestiged will still get the perks unlocked on the other characters and be given the same levels of perks in relation to what they've unlocked - this is the catch-up system in the blog post.
The only thing that's not available is the reward for the players who have P3'd their characters.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2958805#Comment_2958805
Thank you Mandy. That's a shame but at least we know now and not be disappointed when it's announced.
Another question. Can we be at P3 - 1 to get the reward or does it need to be P3 - 50?
from my understanding it's once you've reached P3, so no need to be at level 50 then.
But until we give out the full information, that can still change.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2958357#Comment_2958357
The reward is not going to be a cosmetic item - it's not the return of Legacy, I want to manage players expectations around that right now.
By "not the return of Legacy", are you specifically talking about "Legacy" in terms of the golden / glowy cosmetics or "Legacy" as a concept, i.e. whatever the distinct reward is is something that will not be unobtainable after it is distributed?
🦆🦂
EDIT: To make it a bit clearer:
- Is the reward something that is in-game?
- Is the reward something that once distributed will become unobtainable by any other means?
I can't give further details as to what the reward is I'm afraid, I am just confirming that it's not a cosmetic item as people were starting to discuss the return of Legacy and I wanted to advise that this isn't the case.
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Are you talking about your Game account?
You can contact the platform on which you have the game if that is the case - I know Steam for example will remove it from your Library.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2958553#Comment_2958553
Can I just say that, unlike the 5th Anniversary, having actual dates to look forward even if they change and the promise of further communication feels so, so refreshing and good and even if it doesn't happen that often in future too just knowing roughly what to expect and when, as well as most of the changed being things that were requested, is such a massive positive.
I'm very glad to hear that...it's something that we're very conscious of.
I'd love to be able to sit here and give exact dates - but as we all know, things can go wrong, get delayed, whatever...so I do think a rough estimate of when we plan to release something (and then update if we cannot make that schedule for example) is definitely the way to go.
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@deKlaw_04 said:
Mine was easily the new prestige system. I like it way more than removing perk tiers. What were yours? Seriously bhvr, you guys did a great job with the stream!
I'm absolutely loving the positive reaction to yesterday's stream. A lot of work went into that, and it's great to see it being received so well.
I am so excited about everything that was mentioned (yes I am naturally very excitable), I'm just looking forward to being able to share more details with everyone about what we have coming up!
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@Nico_0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2958429#Comment_2958429
That's the question, what later means?
Anniversaries are in summer
We do not have any "set in stone" date to share right now I'm afraid. It's why we've said "tentatively later this summer"
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@Pepsidot said:
Hmm... could it be:
- A slight glow/aura around a character?
- Banner to signify you made it to P3 before the update?
- Special animation (I very much doubt this)?
- Special survivor portraits?
What else could it be?
And thanks Mandy for confirming what you've confirmed. I don't think I'll prestige any more survivors now - I panicked and started prestiging Jonah yesterday.
you're welcome, I wanted to be clear on this before players believed that legacy was making a return as I've already received messages about this etc. Trying to be as clear as I can on things.
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@alpaca_boyyy said:
https://forum.deadbydaylight.com/en/discussion/comment/2958415#Comment_2958415
But will it be some sort of cosmetic ( not like legacy)
no it's not going to be a cosmetic
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@RisingTron said:
If it's a legacy 2.0 type of skin, then assume the licensed characters won't be getting anything.
It will definitely not be legacy 2.0.
The distinct reward mentioned in the blog post is not going to be legacy clothing etc.
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@Seanzu said:
Hi, so I stopped prestiging my Characters around the time Felix release, as I found I spend so much bloodpoints on them by the time I wanted to play a killer I'd have no bloodpoints or very little to buy the addons I wanted so I stopped.
Here's my question, the blog on the forums states that if you're P3 before the update comes out, your character will receive a "distinct" award, however I have spent many bloodpoints maxing the perks of most of these P1 survivors, the blog also states that If you have done this you will receive some sort of compensation in the form of prestige levels depending on what you've spent, will the "distinct" award be granted after the compensation or do I need to rush and get these survivors to P3 Level 1 to get these things?
The distinct P3 reward will be given to those who've reached P3 prior to the update going live...they must have actually reached P3 on their character/s prior. Whilst yes we are taking consideration into those who've not P3'd and got all perks (as explained in the blog post here: https://news.deadbydaylight.com/en/news/Prestige_Progression ) that is separate to the "distinct reward".
The reward is not going to be a cosmetic item - it's not the return of Legacy, I want to manage players expectations around that right now. As soon as I can go into details about what players will receive, I will be more than happy to, but just want to confirm that this will not be a clothing/charm item.
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There's not going to be a cosmetic for the P3 - I can't yet go into details on what players will receive but it's not "legacy 2.0" which is what I'm hearing a lot of.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2957936#Comment_2957936
I am not gonna lie, i am so excited for future of DbD. I am so happy finally BHVR is adressing this issues instead fixing them with perks.
That's great to hear!
Yes I think people are going to like the changes, once they've got used to it. As we know, reaction to change is not always positive - you get used to playing with certain perks in a certain way...but I think the changes that we are proposing are so healthy for the game and a major shake-up which will also help freshen up the game for long term players also.
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@c0ug4r said:
There once was a farmer. On a sunny day when they were out on the field their barn caught fire and their neighbors quickly came with buckets of water and tried to extinguish the flames. When the farmer came back from their work seeing many people pouring water into their burning barn they concluded that it was the water that must have started the fire. Thus they took away their neighbors' buckets to stop the flames and felt very smart for doing so.
This short story shows BHVR's inability to interpret statistics and player feedback. Looking at both and coming to the conclusion that a perk overhaul will fix anything is just taking away the water buckets that keep the barn from burning down. Your job isn't done when identifying a problem that is only the symptom of underlying issues that really are the things to be fixed!
Barbecue and Chilli is not played because it is an overwhelmingly great perk. It is the bonus Blood Points paired with solid utility that makes your often miserable time playing as killer at least worth your time.
Corrupt Intervention, Pain Resonance, Pop Goes the Weasel and Ruin are strong because they cover the necessity to counter the insane gen speed to even make the game playable as a killer.
Decisive Strike and Borrowed Time are necessary because instead of BHVR addressing and reworking bad and lazy game design elements they even describe tunneling and camping as valid tactics.
Overhauling most of the perks mentioned in yesterday's stream won't do anything but take away solutions to problems that actually need to be tackled! Stop looking at symptoms before going for the underlying causes!
Dead Hard on the other hand...
We're looking at the system as a whole, we're not making the perk changes only - we're looking at reasons why these perks are used and are making some base game changes to compliment the reworked perks.
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You're welcome! I really don't want people to worry about this, it's going to be a very good change - I'm excited to share more details!!
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@Annso_x said:
https://forum.deadbydaylight.com/en/discussion/comment/2957907#Comment_2957907
Thanks for addressing this, I was so shocked by the announcement I didn't register the part about base game changes haha I'm much less worried about the nerfs now, really excited for this and the prestige system and everything else!
I'm glad you're less worried!
I think a lot of people missed the part re the base changes to address why these perks are being reworked, but it's definitely going to be a major shake-up and I'm excited to share more information!
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It's not just going to be "nerf this perk" - we didn't in fact say nerf, we said reworks etc. There will also be some base game changes that address why some of these perks are used.
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There will be more information about all these changes coming up, yes there will be some base game changes which helps to address why some of these perks are meta.
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/2956876#Comment_2956876
I was asking for a more accurate time as to when we would be hearing more about it, not asking for more information.
The closest we can say for right now is that we're hoping to release it sometime this summer.
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More information will be given closer to when it's scheduled for release. At this stage we're not sharing more information other than what is mentioned in the blog post on the website.
https://news.deadbydaylight.com/en/news/Prestige_Progression
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@Woodywool said:
https://forum.deadbydaylight.com/en/kb/articles/330
In this patch note devs said to us that they managed to solve a problem that game goes off when Steam has maintenance
- - Fixed an issue that caused game to disconnect during Steam maintenance.
But you know, what happened when the maintenance appeared several minutes ago? The game dced me like before.
What's the point of publishing that don't work and don't fix a problem at all?
Did you get a DC penalty? Were you on the PTB or Live build?
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Thank you so much for doing this!
I've pinned it for everyone to be able to read and recap. <3
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/2954938#Comment_2954938
My brother works for Sandra Bullock. I'm so jealous 🙃
that's a pretty good claim to fame to have!
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@Tsulan said:
MMhhh
Whenever my company starts a reunion with the words "keep an open mind and dont go in with preconceived ideas" then its bad. Like... really bad.
I hope i´m wrong here.
I'm always advising an open mind in everything!
Going into something with a negative attitude, you will only focus on that negative and then no matter what is said, the negative part is what will be remembered.
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We will not be discussing the removal of the Stranger Things Chapter - we gave out all the information on this at the time.
As for what else is in the Stream...only a few hours to go until you find out. I do suggest watching with an open mind and not going in with preconceived ideas on what is expected in the stream.
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I remember using Premonition way back in 2016 - it's such a useful perk for beginners of the game (I think we all used either spine chill or premonition back then, some even used both).
And FYI I do love the "without Sandra Bullock" in the title of this thread!
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As the killer has a weapon, they can easily hit the survivor and that moves them out of the way!