c0ug4r
c0ug4r
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- c0ug4r
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Yes, this specific bug was fixed.
What remains buggy is the black bubble (popping up when someone is hooked or a gen is completed) covering auras.
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@Madjura said:
Could it be that the bonus is based on the global player population? If you consider all regions then there may not be enough Survivors. But for your region specifically there are too many Survivors and not enough Killers.
๐ฆ๐ฆ
BHVR said roll incentive was individual depending on MMR and region.
As we all seem to have +100% for Survivor yet Killer queues are instant and Survivor queues take forever it seems like the system isn't working as intended.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3019916#Comment_3019916
If one second of running at normal speed is enough to get to the pallet or window, it wouldn't be a Dead Hard For Distance situation. The entire point of using it for distance is that it takes you further than you'd get by simply running, completely for free and with no counter on the killer side.
Now, if they want distance, they have to get hit and waste time mending. Now it has a requirement, and can be played around by the killer, unlike before.
@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/3019967#Comment_3019967
The distance might differ. I'm not going to sit here and pretend that I've done the math and that the survivor can use it at the exact same distance as Dead Hard now, but the point is that the lose-lose situation in the end is essentially the same. The killer won't be able to hit them for a second, which might be all the survivor needs to get to a completely safe position. It's the same thing as Dead Harding for distance right now.
And sure they'll have to waste time mending, but that's only assuming you left the chase, and if you don't leave the chase you'll have to catch up to them again as they got a speed boost from the killer hitting them. If you do leave the chase, you're left without pressure so again: a lose-lose situation.
As I said, it needs to be tested either way before drawing a permanent conclusion, but I'm just throwing my worries out here.
Dead Hard lunge according to various sources is somewhere between 4m and 4.4m
Survivor movement speed is 4m/s. So 1 second of Endurance equals 4m.
Maybe I am missing something, but that still looks like Dead Hard for distance for me... only worse thanks to possible Endurance speed boost.
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Fair enough
So breaking even at kicking 5 gens at 43% (20% x 43% x 90s + 2.5% x 90s) now. Kick more with less progress and you lose out.
Those numbers still seem quite realistic and it just seems like a zero sum game and certainly not like giving killers more room for anything.
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@ShinobuSK said:
They said they are also looking into changing game mechanics that makes usage of current meta perks so viable now. And they will implement them with perk changes at the same time
I had to rewatch that segment now and indeed: 'small, baseline gameplay adjustments' were mentioned.
Honestly when hearing this I don't think of gen speed reduction or disincentivizing tunneling and camping as small gameplay adjustments. As mentioned in comments implementing mechanics to prevent camping alone seem rather complex an could hardly be classified as small gameplay changes. I hope BHVR will surprise us, but the upcoming perk overhaul was presented as heavily focused on symptoms rather underlying issues and it is hard to believe BHVR is able to fix those problems with small adjustments when they are present in the game and complained about for years.
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It is not my job to come up with solutions. It is their game and it is undeniable that at least camping from a game design perspective is absolute garbage. However to fix this issue, do not go for the solutions (aka the perks) before you addressed the cause.
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Healing two health states of others either only with Medkit or just by hand while Botany Knowledge was equipped: Challenge still not done :(
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After about half an hour of the incident I seem to have passed out and when I recovered consciousness SWAT units must've stormed the compound and cleared the situation.
Doctors are taking good care of me right now, though it will take a lot of time to process the trauma.
Worst thing is, the perpetrator is still on the run. It will be hard going to bed knowing she's still out there ๐ฅ
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/293822/killer-is-holding-me-hostage
i can contact the police, are they armed?
What do they want?
Heavily armed indeed - she carried an axe and several hatches.
Negotiations went quite silent after she let Feng bleed out right next to me so I can only speculate what she wanted.
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At least now I know how to file a support ticket request although the procedure is an absolute mess.
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I'm finally free!
After about one and a half hours they obviously killed me and I got my hard earned BPs :P
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/293822/killer-is-holding-me-hostage
They shouldn't be able to block you like that unless you're in some sort of corner
They shouldn't be able, if I hadn't been stupid enough to run into a corner / a dead end where they actually could block me.
@That_One_Friend said:
If it were me, and they refuse to let you go, I would DC. But only if they've been at it for a while.
It's well over an hour now and of course DC is an option. Yet I'd like to report them because there was absolutely nothing which gave them a reason to do this. I know the ingame report function isn't really doing anything unless you provide some evidence. Thus my question if screenshots would be enough or a video is mandatory.
Meanwhile (I went eating) some of my (solo queue) team mates have contacted me via Steam saying they reported the killer. Nice of them :)
I'll just see how much longer they plan to keep me hostage. I don't really need to play, so let's see :D
