Mandy
Mandy
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- Mandy
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2936655#Comment_2936655
I just want to double check since it's a very personal story, and while they're probably fine with it since they posted it publicly I'd rather double check just to be 100% sure you know?
I truly appreciate you doing that
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@GoodBoyKaru said:
Permission to link to this thread too whenever someone goes "Why does it matter"?
fine with me if the OP is comfortable with it. I am in fact pinning this.
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Thank you very much for sharing your story here with us, it's much appreciated.
I hope that you don't mind, but I've shared your story with the rest of the Team...I am sure they will be as grateful to read it as I am.
I think I can safely say that we all hope that the future generations won't have these same struggles <3
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@Rokjer said:
I just hope the map will not go away for months, as was the case for Raccoon City or Grave of Glenvale.
It definitely shouldn't be this long, we're working on getting the map back in rotation as quickly as possible.
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Hello, thank you for your reports on this. In order to try to solve this issue, if any of you encounter this again in your matches please can you grab the logs of that match and upload them here (tagging me in the response would be perfect as well <3 )
1. Press Windows Key + R to bring up "Run".
2. Type this in the "Run" prompt: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
3. The file called "DeadByDaylight.log" is your log file. Please attach it in your reply.
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If you do notice this again in any of your matches, please could you grab the logs of that match for me and upload them here, it would be very helpful. Thank you.
1. Press Windows Key + R to bring up "Run".
2. Type this in the "Run" prompt: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
3. The file called "DeadByDaylight.log" is your log file. Please attach it in your reply.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2936529#Comment_2936529
This is understandable, however, I think if a map has a game-breaking issue like this, players would rather have the map removed from rotation. Losing content sucks, but with the game having as many different maps and realms as it does, temporarily losing 1 map is not really a big deal if it means nobody has to deal with a serious bug such as this one.
Disabling the offering and/or lowering the map's weight so it doesn't appear as often will lower how often a map-specific bug can be taken advantage of, and will prevent teams from intentionally selecting the map with the plan to use an exploit ahead of time, but it does nothing to prevent it if the map gets selected anyway.
That said, I appreciate that this issue was taken seriously and that the map was ultimately removed from rotation for the time being.
I appreciate the feedback, you definitely make good points.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2936529#Comment_2936529
I can understand that, however, if the decision to disable the offerings was made, it makes sense to disable map entirely if there is a problem.
The map had a known exploit, no one would be mad if it was disabled until fixed.
There are other things we can do such as lower the weighting of the map etc and the hope to avoid exploit situations by removing the offering so teams can't request to go there.
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@DrDeepwound said:
I have no clue why they wait until twitch streamers show it all day making sure everyone possible knows about it, they did this during Asylum Exploits too. All day yesterday streamers were showing the exploit leading to more and more people in matches doing it........ THEN its kill switched LOL
The decision to killswitch something is not an easy one to make as we naturally do not want to remove content from our game.
Attempts were made, by lowering map weighting and removing the offering from play etc. But we ultimately decided that this was still too much of an exploitable situation and removed the map from rotation temporarily.
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@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/2936301#Comment_2936301
Stunts like this can only breed resentment. We've seen it in media before.
Should have been a new character
Whilst we appreciate the feedback regarding a new character...we have explained why we didn't go this route...the screenshot from Peanits is above.
If we'd had a new character, it would have been seen as "the token gay character" which I really do not think would have been the right way to go - neither did GaymerX who we worked with and who are pretty much experts in this field. It would have felt and looked forced, like we only put that character in there to be gay. We wanted the representation to be completely natural - which it is. It's a natural progression of David's character as explained in his Lore, it's part of who he is.
There might very well be new characters in the future who identify as LGBTIAQ+ and I hope there will be, there might also be existing characters who identify also.
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If any of you have this problem and are on PC, if you could grab your logs at the end of the match that would be super helpful in helping us track this bug.
1. Press Windows Key + R to bring up "Run".
2. Type this in the "Run" prompt: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
3. The file called "DeadByDaylight.log" is your log file. Please attach it in your reply.
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@Tsulan said:
So i wanted to give Legion a try and this match turned out really weird. Instead of saving their teammates, they let them die on the hook and they themselves were downed because they didn´t try to mend.
But here it gets even weirder. I couldn´t find one of the downed survivors and got the afk crow notification from below the map. When i closed the hatch, the survivor got up again, appeared in the middle of the map and signaled me to down her. But when i hit esc, there seemed to be no players left.
Endgame screen suddenly 1 dc and 2 escaped and the only survivor answering had a different name than the 4 survivors.
https://us.v-cdn.net/6030815/uploads/ES9HD90UVKI8/inked20220503202122-1-li.jpg
https://us.v-cdn.net/6030815/uploads/BIUNEAJ02O23/inked20220503201746-1-li.jpg
I have no clue how that happened tbh...don't suppose you have the logs of that match do you?
If something like this does happen again, grabbing your logs (if you are on PC), would be super helpful in trying to figure out exactly what happened.
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I'm closing this thread here as it's going around and around in circles right now. We've explained over and over why representation is important and why David is gay - there might be further LGBTIAQ+ characters in the fog in the future, either new characters or existing characters.
I hope by the time the next character is introduced that discussions like this won't be necessary and that people will understand how and why representation is so important in video games.
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Midwich itself is still in rotation...the offering to go there has been disabled (as shown in the OP's screenshot).
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If you're talking about Thrilling Tremors (The Ghost Face's perk that is a "gen blocking perk")...it only blocks generators that are not being worked on at the time the perk activates.
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@catkillsmouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2935295#Comment_2935295
It's them. I didn't play much during that patch. But yup you can't do much with them right now. One was frozen/frosty in a match.
that means someone who is playing that match with you is doing the challenge connected with them. Only that player can interact with them
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Are you pressing Enter or REDEEM?
you need to press the REDEEM button after entering the code for it to get accepted.
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I don't believe it would be possible to put that option in I'm afraid.
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@humanbeing1704 said:
https://us.v-cdn.net/6030815/uploads/S1XK5RKWWOIK/aaa220b2-2aa3-447f-aff8-ef3cbebfbb36.jpeg
Honestly what does this mean never noticed killers blocking near exit gates on meatplant
I've edited the entry to hopefully make more sense. Yes there was instances where bodyblocks would happen there.
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@Nathan13 said:
few things are missing, bitter murmer and rancor have not been fixed. Also survivors being permanently exposed to Myers.
There's unfortunately not a lot of time to fix everything that has been reported - a lot of these are ones that came up from just after the PTB and internal testing. There is usually more current Live bugs fixed in the 2nd hotfix patch after a release.
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@sizzlingmario4 said:
Oh wow I thought it was next month for some reason. Looking forward to it!
time is moving super fast at the moment...trying to find the time to fit everything into my daily schedule is a challenge lol. Am excited for everyone to see what's coming up in the DbD world anyway though.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2934900#Comment_2934900
why guess when i have it all documented nicely anyway
this year has gone so fast! I remember that post of yours as well.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2934672#Comment_2934672
Mandy can you please confirm, do the glyphs show for everyone or just the players doing the challenge?
They can only be interacted with, if you have the challenge selected.
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I'm not a fan of map offerings tbh, I don't think I've ever used one either...and if I have it would have been very rare. I'd rather spend my BP on other offerings/addons
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That's like saying you have your own individual chests in the game if you bring a cut coin.
Challenges are there to be a challenge, I do not see it as "stealing someone elses glyph" at all.
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@DakkarBlack said:
I'm trying to remember something from awhile ago...
I seem to recall that when I started playing DbD, that as you stood around the campfire as a survivor, you used to be able to see the killer... or am I losing my mind?
Anyway, regarding the topic title... Why is it the Killer is able to see Survivor names but not vice versa? I keep seeing salty survivor vids on YT where they're saying the killer is stream sniping them. (Which makes no sense due to most streaming sites having a 20-40+s delay).
Wouldn't it make sense to err on the side of caution and just not have the killer see player names? Because you know there's no way people are gonna stop putting TTV or YT on their names.
I don't believe there was ever a time where you could actually see the killer...you did used to be able to see the players Steam profile and then make a guess from there as to what character they were playing.
I personally would be all for removing player names from the lobbies, so that neither side can see the profile of the other.
And one thing re streaming sites, Twitch for example is pretty instant, there's less than a 1s delay from what happens in game to what you see as a viewer - they have something called low latency mode, regular latency is around 3s for me without using this mode. Also, Stream Sniping is against Twitch (and most platforms) ToS.
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@Ladyinadress18 said:
I completely may have misunderstood. I’m going off of reading this and listening to people cover the changes made
yes I think you misunderstood the bug fix. What was happening previously was if a dying survivor was on top of a Hag Trap - if a healthy (or injured survivor) was also there, the trap would not trigger. Survivors in the dying state do not trigger hag traps themselves.
In this case the bug seems very different as it just appears that the trap disappears if the dying survivor crawls over it - which definitely shouldn't happen, the trap shouldn't go anywhere.
@HagathaSimmons was the disarmed trap credited back to you, do you know?
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Hi, thank you for the video you posted, the team found it very helpful - however, the video has been deleted or marked as private - is it possible this could be uploaded to YouTube or something so that we can see the video?
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Peanits response for those that are interested.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2933479#Comment_2933479
Can you do me a favour and pass a message to the lore team that this time around they genuinely did fantastically?
I will <3
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Your MMR will not start super low as you do have game experience...however with a few matches it should start to stabilise, so whilst I appreciate that a string of losses might be demoralising, it will even out and you will be matched with players more around your skill level.
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Also David's Lore is explained so well, it really is just a natural progression for this character.
And we're not saying that David will be the only representation in the game, there are many other characters that their Lore hasn't been fully revealed yet, so there could be many more to come - as well as new characters.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2933390#Comment_2933390
There is no single argument there on why David is better choice than a new character.
Actually, there are many arguments, some a little above your comment. Let me tell you a few:
1. An LGBT character locked behind a paywall would cause outrage
2. A new character based around being LGBT would simply feel, let's say, exaggerated. It would make it seem their whole personality. You know, it screams tokenism.
3. The new piece of story fits PERFECTLY into David's lore and completes it entirely.
exactly this tbh. Peanits gave a very good answer based around this question last week.
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@blacknemesy said:
https://forum.deadbydaylight.com/en/discussion/comment/2933404#Comment_2933404
I understand that but my ticket was already being worked on on friday before closing so shouldn't it be continued today or does it go back to the end of the pile? We exchanged several messages bedfore what I believe was EOD for support. Genuinely confused
they're also working on numerous tickets at once
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/2933390#Comment_2933390
Well, I'm not attached. I just appreciate their efforts here and I don't have a problem with David's coming out as it were. I actually main Felix as a survivor because my boyfriend thinks I look like him.
But this isn't a thing anyone should have a problem with and I am wholly unconcerned with homophobes who feel like they have to see David differently or can't play as him because of this.
If you look like Felix, please do not tell Hunnybear on Twitter! They're already obsessed with Felix as it is.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2933264#Comment_2933264
I've had similar experiences where I'm able to pick up multiple downed survivors and we were able to reset and pull off a win in both solo and 2swf. It's happened enough that I wouldn't even consider rare.
I've done it in a SWF before with an infinite T3 Myers...this was the first time I've pulled it off solo though. My Deception came in so handy - and there's me running it as a meme build :)
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It can take a few days to get a reply from Support and yes weekends will be a lot slower...naturally Support are dealing with a lot of tickets and that's why it can take a few days.
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@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/2933041#Comment_2933041
So what? I don't want to play a gay character. Is someone gonna force me to use David?
If you don't wish to play as a particular character you are not being forced to. We have plenty of other survivors in this game.
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For me it's not "toxic" at all...If i can get that gen done and I'm healthy and can take a hit, for sure I'm going to focus on that gen regardless if the killer is right there. It saves the rest of the team at least.
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@TheGrimQueefer said:
https://forum.deadbydaylight.com/en/discussion/comment/2919587#Comment_2919587
Basically, a safety net for BHVR to hide their inability to process two separate pings around the 20-30ms mark.
They'll be telling you that getting downed a full second after leaving the trial sits in the same corridor.
"Actually leaving the trial is not instant. There's a small window where you haven't really left."
Which is kinda funny because the way the game is haemorrhaging players, our 20ms has us out of the door before Blight can launch a swing from Brazil & land it in Bhutan.
Actually nothing to do with ping. The pallet being dropped to roughly 50% before the stun happens is something that was introduced a long time ago prior to dedicated servers being implemented when the game was still p2p. It was completely unfair that survivors basically had to just touch a pallet and the killer would get stunned. It was tested on Live at one point from memory and universally disliked.
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@[Deleted User] said:
The replies here are bizarre to me. The game isn't winnable if teammates are going down in rapid succession to a killer OP ran for 2 gens. What is the point in unhooking? It extends an unwinnable game. The killer would have to be wildly incompetent to lose if they have that much hook pressure
It's not unwinnable from that situation.
Yesterday was playing a match against an Oni, he had 3 others slugged and was chasing me, I managed to avoid going down, deceptioned a locker and got out of sight, whilst the killer checked the locker, I picked up 2 others and they picked up the 3rd. We went on to finish that match with a 3 man escape. (not SWF either as I was playing solo).
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@Vyne456 said:
https://forum.deadbydaylight.com/en/discussion/comment/2933154#Comment_2933154
Really? I thought you can't even "Buff/Nerf" Other characters that lost their license.
We can fully support the characters in our game - that includes buffs, nerfs, bug fixes etc.
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@aylawell said:
Im curious about how exactly you revert to "0" after recieving a matchmaking lockout.. is it that you have to play "X" amount of matches, win or lose? Or is it that you have to just let "X" amount of time pass? Or is it something entirely different.. ive unfortunately found myself with a 48 hour lockout because i guess my top tier internet is a lie xd. Went from 5 mins, to 6 hours, to 24 hours, to 48 hours. Which is a little ridiculous imo..but whatever. Im afraid to even play now cause whats next? 5 matches and a week lockout? I need help please lol
We have not made public how the decay works, as we feel that this is something that could become abusable.
I definitely suggest looking into why you're dropping connection - maybe a call to your ISP could shed some light on this.
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@Vyne456 said:
https://us.v-cdn.net/6030815/uploads/ZRJ6U1OZ1JLE/screenshot-20220502-083952.png
According to a question that's litterally impossible to nerf Demogorgon according to experts.
The information there is incorrect.
I have confirmed on this forum that we can make buffs/nerfs to Demo as well as the perks, as and when needed. We are not removing support for the characters that are in our game.
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@HPhoenix said:
https://forum.deadbydaylight.com/en/discussion/comment/2933115#Comment_2933115
Ah! Like how the nurse was disabled due to being stuck in a grabing animation? I'll keep that in mind, thanks :).
yes because it was a situation where the game couldn't finish under normal conditions, she'd get stuck and then could be taken hostage indefinitely.
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@HPhoenix said:
https://forum.deadbydaylight.com/en/discussion/comment/2933010#Comment_2933010
I have some questions, if you don't mind answering them, of course :).
When something like this happens, how fast will it get kill switched? But the real question is that been bothering me for a while is, what would make something be kill switched? I recall Badham being disabled due to a uncleanable totem back when it was reworked while Haddonfield keep it's unreachable totem spot since last week and surprisingly didn't get disabled. Granted, I figure the reason is because we were waiting for Haddonfield for month. I hope it make sense. The only thing I can think off that would make something to be kill switched is due to how long it will take to get fixed while small thing get patched a week after.
I would love a response, if not, it's cool :).
Killswitched is dependent entirely on how game breaking something is. Something like this would not need to be killswitched
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2913375#Comment_2913375
https://forum.deadbydaylight.com/en/discussion/comment/2914289#Comment_2914289
TOP 3 OUT OF 16 BABY
https://us.v-cdn.net/6030815/uploads/V037V3AN8HKX/image.png
800 OVERALL APPLICANTS
(hi now this thread knows my first name but its ok bc nobody uses off topic anyway lmfao)
Another well done. That's pretty pog out of 800 applicants!
Hope the experience goes well for you.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2914348#Comment_2914348
https://forum.deadbydaylight.com/en/discussion/comment/2914289#Comment_2914289
Well I can give an update
I got accepted
well done! Am super happy for you <3
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Please behave respectfully towards others on this discussion - thank you.
I have said this and will say it again...Representation is important, there's a very good link here on the opening post explaining why, for those who do not understand.
And with regards to any other characters that may or may not be part of a minority group as well as future new characters - that remains to be seen.
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thanks for the video of this!
![5loWWzE[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/2FQA9J0U2FTH/5lowwze-5b1-5d.png)