Midwich has ACTUALLY fully been kill switched

Comments

  • I have no clue why they wait until twitch streamers show it all day making sure everyone possible knows about it, they did this during Asylum Exploits too. All day yesterday streamers were showing the exploit leading to more and more people in matches doing it........ THEN its kill switched LOL

  • Do we know what is the bug ?

  • Thank god. That's what should've been done from the start.

  • @DrDeepwound said:

    I have no clue why they wait until twitch streamers show it all day making sure everyone possible knows about it, they did this during Asylum Exploits too. All day yesterday streamers were showing the exploit leading to more and more people in matches doing it........ THEN its kill switched LOL

    The decision to killswitch something is not an easy one to make as we naturally do not want to remove content from our game.

    Attempts were made, by lowering map weighting and removing the offering from play etc. But we ultimately decided that this was still too much of an exploitable situation and removed the map from rotation temporarily.

  • You can keep up with the Kill Switch Master List here! You can even bookmark it since it remains updated.

    https://forum.deadbydaylight.com/en/kb/articles/299

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2936520#Comment_2936520

    The decision to killswitch something is not an easy one to make as we naturally do not want to remove content from our game.

    Attempts were made, by lowering map weighting and removing the offering from play etc. But we ultimately decided that this was still too much of an exploitable situation and removed the map from rotation temporarily.

    I can understand that, however, if the decision to disable the offerings was made, it makes sense to disable map entirely if there is a problem.

    The map had a known exploit, no one would be mad if it was disabled until fixed.

  • @Anara said:

    Do we know what is the bug ?

    There were spots in which survivors were invincible / unreachable for the killer eg the top of the stairs would lead to third level. There should be a big report here on the forums as well

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2936529#Comment_2936529

    I can understand that, however, if the decision to disable the offerings was made, it makes sense to disable map entirely if there is a problem.

    The map had a known exploit, no one would be mad if it was disabled until fixed.

    There are other things we can do such as lower the weighting of the map etc and the hope to avoid exploit situations by removing the offering so teams can't request to go there.

  • Anyone here hoping the killswitch gets bugged and Midwich gets disabled forever?

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2936520#Comment_2936520

    The decision to killswitch something is not an easy one to make as we naturally do not want to remove content from our game.

    Attempts were made, by lowering map weighting and removing the offering from play etc. But we ultimately decided that this was still too much of an exploitable situation and removed the map from rotation temporarily.

    This is understandable, however, I think if a map has a game-breaking issue like this, players would rather have the map removed from rotation. Losing content sucks, but with the game having as many different maps and realms as it does, temporarily losing 1 map is not really a big deal if it means nobody has to deal with a serious bug such as this one.

    Disabling the offering and/or lowering the map's weight so it doesn't appear as often will lower how often a map-specific bug can be taken advantage of, and will prevent teams from intentionally selecting the map with the plan to use an exploit ahead of time, but it does nothing to prevent it if the map gets selected anyway.

    That said, I appreciate that this issue was taken seriously and that the map was ultimately removed from rotation for the time being.

  • @sizzlingmario4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2936529#Comment_2936529

    This is understandable, however, I think if a map has a game-breaking issue like this, players would rather have the map removed from rotation. Losing content sucks, but with the game having as many different maps and realms as it does, temporarily losing 1 map is not really a big deal if it means nobody has to deal with a serious bug such as this one.

    Disabling the offering and/or lowering the map's weight so it doesn't appear as often will lower how often a map-specific bug can be taken advantage of, and will prevent teams from intentionally selecting the map with the plan to use an exploit ahead of time, but it does nothing to prevent it if the map gets selected anyway.

    That said, I appreciate that this issue was taken seriously and that the map was ultimately removed from rotation for the time being.

    I appreciate the feedback, you definitely make good points.

  • I just hope the map will not go away for months, as was the case for Raccoon City or Grave of Glenvale.

  • Ah well, that's a shame.

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2936529#Comment_2936529

    I can understand that, however, if the decision to disable the offerings was made, it makes sense to disable map entirely if there is a problem.

    The map had a known exploit, no one would be mad if it was disabled until fixed.

    they disabled it, why the hell are you still complaining about? "Oooh, you took too long to disable it, you're bad"


    omg stop already, move on!

  • @Rokjer said:

    I just hope the map will not go away for months, as was the case for Raccoon City or Grave of Glenvale.

    It definitely shouldn't be this long, we're working on getting the map back in rotation as quickly as possible.

  • @VoidOfMe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2936543#Comment_2936543

    they disabled it, why the hell are you still complaining about? "Oooh, you took too long to disable it, you're bad"

    omg stop already, move on!

    My post was specifically about twitch streamers who show the exploit everytime this happens,... as soon as this was announced they put the offering on each killer/surv they could. As long as they did not log out they could still get the map, and did so showing the exploit over and over.... same as they did back during Asylum Map exploits.

    If you intend on trying to troll me, at least understand what I posted about before you make your attempt.

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2936629#Comment_2936629

    My post was specifically about twitch streamers who show the exploit everytime this happens,... as soon as this was announced they put the offering on each killer/surv they could. As long as they did not log out they could still get the map, and did so showing the exploit over and over.... same as they did back during Asylum Map exploits.

    If you intend on trying to troll me, at least understand what I posted about before you make your attempt.

    No?

    You were talking about "how long they wait to kill switch the map".

  • @VoidOfMe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2936634#Comment_2936634

    No?

    You were talking about "how long they wait to kill switch the map".

    You lack the comprehension to digest this thread obviously.

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2936644#Comment_2936644

    You lack the comprehension to digest this thread obviously.

    if you said anything different than "you took too long to kill switch the map" then you're right, I guess

    But you did, didn't you?

  • Kind of sad because Midwich is one of my favorite maps. But I can understand why, that exploit was literally game breaking.

  • Midwich beat indoor map ;(

  • @Coordi said:

    You can keep up with the Kill Switch Master List here! You can even bookmark it since it remains updated.

    https://forum.deadbydaylight.com/en/kb/articles/299

    Could that link be added to this post since I'd consider it a "useful link"

    https://forum.deadbydaylight.com/en/discussion/10/useful-links#latest