Lochnload_exe
Lochnload_exe
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- Lochnload_exe
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I got it, he will probably be my new main
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Its 5 dollars, not a huge deal for ######### pinhead, he is a major horror icon i don't care about being a nerd to the meta, chains go brrrr
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@ArborTime said:
I keep seeing this combined with the silent bell.
Why is wraith allowed free Wallhacks with 0 drawback while Meyers and Amanda have similar Iri add ons that are so gimmicky you only ever see them on joke builds?
I wouldn't mind this add-on if it actually had a price for using it. Right now there's no reason not to run it. Plus, it's only a purple. Why?
Because most of those addons are gimmicky and not worth it. Addons are supposed to make you stronger. If anything, just make all seeing have a smaller range, but using an addon to make you stronger is by definition how they work
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@RiskyKara said:
I mean look at Fantasy and Sci Fi races, there's always 'Very creatively designed male' and 'Oddly colored but still distinctively attractive female.'
With men you can play with body types, scars, disfigurements, devastate and ravish their face make them fat or rail skinny. Nobody really cares, you can make a caricature of a dude in any direction like you're maxing out sliders in a character creator and as long as it's a guy it's just a guy. There's someone out there that wants a piece of that action. I mean people are all about 'Daddy Meyers' or 'Daddy Pyramid' but people will still thirst for Clown for having that 'dad bod' or Blight for being 'crazy in all the right ways.'
Guys are fine, there's no boundary or limit to how you can design a guy.
Women though? There's a pretty hollywood standard to how women should look in any form. It's toxic as #########, and I know in the past twenty years we've made some significant strides in changing that outlook but that's still what people expect. They want an attractive face, swooping curves of some sort, at the very least not overweight (But overly skinny is fine, this IS horror after all.) They want in essence, for a woman to look like 'a woman.' That's not just DBD that's everywhere that has the opportunity to make women not look like standardized female.
I think with that in mind DBD has done phenomenally well with making non archetypally attractive women. Look at Hag and Charlotte, look at Jane (God she's thicker than a bowl of oatmeal tho) and Claire (Pre appearance buff.)
Bottom line is, I'm sure the next female killer will be attractive, why not? Everyone else wants their women to look like that, and sex has always sold. Not to mention cosmetics on an attractive killer will sell faster than hot cakes.
Yeah honestly it is pretty subjective. They haven't really stuck to any stereotype of "attractive female" except for maybe half naked spirit. Hag, huntress, Charlotte, plague, nurse all are unique characters full of personality. They also aren't just "haha sexy lady big booba". Also their lore each respectively isn't "hot lady who kills" either lol
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@White_Owl said:
I think Nemesis is already strong enough without an additional mobility power.
In this reworked he wouldn't have the tentacle, the tentacle isn't what he is known for. Nemesis couldve been our first licensed mobility killer but we got worst pyramid head
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@TheDarkTyrant said:
I'm going to show a minute of REsistance footage of Nemesis to show what Nemesis really is and why he doesn't feel like Nemesis much at all in DBD. Also if you're looking for multiplayer Resident Evil gameplay I 100% suggest this game over DBD. It deserves way more time in the spotlight than the absolute travesty of the RE chapter. Oh and if you don't get what he is supposed to be I can explain it to ya if you would like.
I made a thread about a potential nemesis rework I think would be a great change if you didn't get to see it. I agree, I think nemesis could have been so much more
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@Floofgaming said:
It's genuine bullshit where a person can unhook themselves within 16m of me and i get punished for going for the closest and only person who isnt across the ######### map in a poorly balanced place, why do i get punished for survivors being stupid
THIS JUST IN, local forum user upset that survivor unhooked themselves right in front of him, has never heard of slugging. More at 6!
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@Kira15233 said:
https://forum.deadbydaylight.com/en/discussion/277171/nemesis-rework-idea
So you basically want Blight 2.0 with Blighted killer add-on in his base kit?
It would be a new mobility killer that works in short bursts and would have the ability to coral survivors by physically pushing them around
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@DarkMagik said:
I Personally have 4 War,Law,History & Love
War:The Killer is War Veteran that became a Killer after his Sanity dropped after the War was over.
Law:The Killer was Innocent Man that was screwed over by the Law,& the Survivor is one of those Lawyers that can get a Killer out of Trouble.
Love:The Killer & Survivors were Lovers
Edit:History:The Killer would be one of the "Witches" during the Trials & the Survivor would be Reverend
I think a Native American themed chapter would be so amazing. A killer that is either a skinwalker or a wendigo would be my dream addition, same with the survivor. A native rep would be my instant main
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@chargernick85 said:
That sounds interesting and I'm a firm believer this game needs something added but this mode sounds like it would shut down consoles for good.
Let's say hypothetically that us console players suddenly never lag and bhvr fixed all the performance, then i think this game mode would be fun
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@Munqaxus said:
Hey guys,
Streamers don't want SBMM because it makes their streams look bad. There's a lot of propaganda from streamers right now telling everyone how horrible SBMM is. My suggestion is to ignore it.
Of course Streamers don't want SBMM and of course your hearing a lot of bad stuff about SBMM because the content creators are where we get info from right now.
Not really, from what I've seen it is because this game is basically their job, and having every single match play the same seems boring not only for viewers but for the people that play it 8 hours a day
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@GuyFawx said:
Mind you this is just for fun and we have no way of testing peoples thoughts aside from leaderboard. However with that being said if all killers had their invulnerability removed who do you think would be the reigning champion? My guess is probably one of the yamaokas but most likely Oni as he has too much battle control once hes powered. I know that nurse is the top killer always has been but her fatigue i think would hurt her more than any blinks would help in a duel. So who do you guys see on top if dbd was a fighting game
Pinhead. He would be able to heavily harass his opponent. Only maybe freddy could be a good battle opponent for him, but even then, pinhead could just keep using chains to lock his opponent down and torture them. Oni might be interesting, his strength and rage would maybe be able to let him ignore the chains or remove them faster than they can be put on.
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@FrostySeal said:
Would you guys rather have a B tier Killer that's really fun to play as and against or would you rather have a new S tier Killer but they're really unfun to play as and against. I'm curious to know what you guys think about this!
B Tier but fun. S tier killers are usually very technical but get results most of the time once you are good with them. B tier killers though take time to master, and then still reward or are fun to play for a long time to me. They also usually have fun build potential
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@SasukeKun said:
place them here if you have any tips to share please.
ay good thing today will be the third episode of my thread series Perk Build Central. Also for wraith, I love sloppy, thana, coulrophobia, and nurses calling, and also use the addon that makes your TR stay active while cloak
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@TheDarkTyrant said:
So would you rather have a killer start extremely strong and is slightly nerfed until they end up in a state were they are pretty good or start pretty weak and buffed to end up being a pretty mediocre killer?
I would personally like the 1st option since I think having strong killers is a good thing. Mediocre killers are just too little for me. My favorite part about survivor is the intensity of it sometimes but with a mediocre killer that isn't as present.
I'd rather have a strong killer that is eventually made more balanced. A strong killer is not only fun to play as, but you'd get to see them more often as well. But a weak killer is only played a little and then forgotten. It also feels easier to tone down a great killer then buff a bad killer
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@PsychoTron said:
SWF death squads: It's not fair. Why are we being punished just because we want to play with our friends.
Now we're only going to face nurses and blights running meta perks with thousands of hours.
Top killer mains: It's not fair. I put a lot of time and effort into this game to be good and now I'm being punished going against sweaty SWFs after SWFs.
How will I ever do my 50+ win streaks again??
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You're being matched against someone just as skilled as you. Sorry but no more lopsided matches for you.
My suggestion for both if you don't like it?? play less sweaty and maybe your SBMM will get lower.
Oh yeah its my fault I have played this game and supported it for 4 years and now because of my time in it, my matches will be extremely unfun because of this game's lack of balance. Not every game should be extremely sweaty. I know people that aren't hardcore killer players that complained. This is an asymmetrical game that is already unbalanced at the highest level, thank god they are forcing people into that highest level I guess
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@AshInTheTallGrass said:
How much influence, if any, do streamers have on people's opinions about DBD?
I don't let them usually influence my opinion, but if the person with 5000 hours is aware of something it is probably correct, that is how I see it.
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@Aven_Fallen said:
Many Killers will most likely have boosted Ratings, because the average Survivor is not really good at the game. So it is quite easy to win most of the time. And each win against Survivors who are below someones Level will increase the Rating.
So I guess, many Killers will play at higher Ratings when SBMM drops (and will flood the forums after 3 games how unfun DBD has become..), but this should settle. Expect to get your ass beaten a few times when SBMM drops, but it should adjust over time.
I hope so, I enjoy the fun matches but I enjoy a challenge now and then as well, I don't want it so black or white. I just hope this works as a more accurate ranking to this current ranking, but not just sweaty games.
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@calorictrack391 said:
I see both sides on one hand 12 knives to fully down somebody but he has a set amount he has addons to increase the amount but takes quite some time to reload without addons and perks it takes a pretty short time to start laceration but he shoots quite fast he has to be in medium to close range but can be ran around with no map pressure. what do you think?
He is not OP, or underwhelming really. He is just incredibly boring. He makes Freddy seem like an amazing match to me.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2468518#Comment_2468518
Honestly I think the real omniscience build is
Bond
Windows of oppurtunity
Detectives Hunch
Object of obsession.
At the right moment you see everything
That is another good one, for a future episode I was going to make a build focused around solo queue teammates using something similar LOL
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@dspaceman20 said:
I think you mean omniscience not omnipotence.
Omniscience is all knowing omnipotence is all powerful.
Anyway I love aura reading builds they are so fun
Oh yes you are right, thank you lots!
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@GrimoireWeiss said:
Did you seriously ignore the huge list of buffs?
I went down to just the list of the other changes on him, and I misread the paragraph talking about chain fixes, my complete problem.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/276785/perk-builds-central-infinite-medkit-build
What's funny is I've run Streetwise on a Medkit and it seemed like the Medkit was more than 25% more efficient. I think it was a brown medkit and I was able to heal myself twice instead of just once.
I've noticed that too but I decided to keep it the same percentage as it states, but you are right, with streetwise it also stacks (I believe)
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From what I've seen, it is a majority of killer mains, with the occasional survivor main, and then the rare "I play both sides" that actually understand the game
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2466681#Comment_2466681
I'd be glad if they split the map in half.
The issue with RPD when it comes to W meta is that you can't loops as easily compared to other maps, so it's usually better to hold W until you find one of those BS hallway pallets.
In a map of hallways, you won't cut off survivors as often as others.
I can agree with the hallway pallets, they are definitely just "have this dropped so it is not a worry anymore" type of thing. I still think RPD is better than other indoor maps. There is still loops and good pallets as well as bad pallets. I wouldn't say it is as good as Lery's is seen, but it should definitely take less flak. The size is a fair complaint though, but I never have a problem navigating or finding survivors, or finding gens as survivor
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2466617#Comment_2466617
Yes, I would love a map similar to Coal Tower and Ironworks of Misery. They are my favorite MacMillan maps, fun for both sides, and pretty balanced in general. RPD is W gamer luxury.
do survivors suddenly never hold w on every single other map? Holding W is just a plain boring strategy everywhere. I don't think the map changes that, it just makes it harder to cut off survivors, while RPD actually still has plenty of chances where you can cut off survivors. I think they should still maybe split the map in half and have it be two variations.
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@pizzaduffyhp90 said:
I know why a lot of people hate Raccoon City and I understand it's a big map indoor map but, it's really not that bad once you know the layout.
There are plenty of god pallets on this map for Survivors and a couple of nice big loops like the library upstairs or one of the offices near the center of the map as with another god pallet. If you're having trouble finding these loops because you're lost run Windows since you'll know where every vault and pallet is as I know some Survivors can get very confused on this map. Can't find gens well there's maps, Deja vu, and a couple other perks that I can't remember the names cause I never use them.
The Stealth Killers are very strong on this map as there are many areas to sneak attack Survivors maybe get a gen grab as well. For the other Killers it could go either way Nurse will be a hard one as she is on a couple of the other indoor maps tricky. Trickster though is surprisingly actually very good on this map as it's very easy to hit people with the daggers in the long hallways though I don't think Huntress and Deathslinger have as easy as a time as Trickster.
I don't think this'll change many peoples mind about this map but, to me I enjoy this map for the challenge it brings for both sides.
Info perks aren't even necessary, the thing with indoor maps is they are almost always the same layout, and spawns are very easy to memorize at least for me. RPD also has actual loops compared to other indoor maps, and while there is indeed god pallets, there is just as many unsafe pallets as well. Playing on the map is fun once you learn it, and while I understand holding w is annoying, but survivors do that anyways. I guess indoor maps just help newer players do it more.
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@Alice_pbg said:
by "indian", you mean from india?
or just not the correct word to refer to natives? (unless you are brazillian, in which case it is the correct word, but only in portuguese)
hag is slightly based on the wendigo, which as far as I know, is a folklore from native-americans. so there's that
Hag was inspired by the wendigo in early development, but she falls under the witch category now. We still do not have a wendigo. I would love some Native American representation and a skinwalker killer would be so cool, and a Native survivor would be an instant main for me
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@SasukeKun said:
killer was fun at the beginning, now it's just a sweatfest, all the time. It's really so aggravating that The devs in this game are so ignorant to what goes on when you're a high ranking killer.
There's too many overpowered survivor perks compared to killer perks, Some killer perk benefits are so horrible it's laugh worthy, they make you work so hard for the tiniest reward when you look at it.
Maybe if they actually balance out the way killer plays and adjust the maps so every chase isnt a loopathon, and get rid of bloodlust, it's just not fun gameplay for what it's supposed to be. I'm tired of playing spirit or some other killer that's strong, they don't actually take a look at why theres a small list of killers viaable in high ranks, it's cuz most suck eggs compared.
It mainly comes down to killers with weak map pressure being made, and maps that are bigger and not the best to play on as m1 killers. Survivors don't really have OP perks, and killers don't really have OP perks either. I've been playing wraith way more and it is all about knowing your killer's strength. Chase killers won't be good at map pressure, so make sure you can end chases fast, and defend a small area. You don't always need to play super-strong killers to win. Rank 1 games are not always sweat fests every single time. Also, there are just as many bad survivor perks as there is bad killer perks, but I'd argue killer has much more perks that are usable than survivor does.
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@JacksonWise said:
For survivors: Borrowed Time and Decisive Strike
For Killers: Corrupt Intervention and Pop Goes the Weasel
Reasoning: These perks essentially act as band-aid fixes for core mechanics of the game. For survivors, it's getting tunneled and camped. For killers, it's gen speed and base gen regression. By making these perks base kit, it takes the focus off of them and players don't feel forced to make half their build around these meta perks, causing stale playstyles for both sides. Other gen regression perks and survivor "2nd chance" perks can be minimized as well so they don't stack as dramatically. Additionally, other perks can be buffed to create new, interesting builds without survivors worrying about getting tunneled/camped and killers worrying about gen speed.
A weaker form of Borrowed would be fine, I think all killer needs is for their base kick to do a much higher percentage of regression overtime.
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@PsychoTron said:
After hooking a survivor, any survivor 40+ meters and not in a locker will have their aura revealed in red.
This is the same color that killer's see for unfinished generators. So if a survivor is behind an unfinished generator opposite the hooked survivor, the killer won't be able to see his aura.
I'm not sure if this is an intended side effect. AFAIK all survivor aura reveals are revealed in red.
BBQ being a BP gain and encouraging going after different survivors, is also an information aura perk. It sort of defeats the purpose of an info perk if survivors could hide their aura being near an unfinished gen.
I propose that survivor's shouldn't be able to hide their red aura from being near an unfinished gen.
It is not a huge deal and adds to the counterplay of BBQ. You actually can also still see survivors behind unfinished gens, they usually make the gen appear a brighter red, or you can see their feet beneath it.
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Ive missed you sluzzy, where have you been?
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Wraith with lethal pursuer, being able to instantly get to people and start spreading damage is very nice.
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2463683#Comment_2463683
I'm not a new player as you assume. It's obviously that they change things because players are complaining about them though. It's a fact. I know they won't stop, but I hope they will. That's all I had to say about it.
Well yeah thats basic game design. "Oh no, my product is clearly leaving a bad impression on the consumers. Let's fix it so the majority has a better entertainment experience"
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@Clowning said:
Have you considered using a diary instead of the forums?
Best response I've ever seen
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I think the best change he could get is a rework to contamination. Make the effect actually act like a status, would give him so more depth, and would make that first tentacle hit that doesn't injure feel worth it because you are applying an effect on them.
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@dannyfrog87 said:
https://forum.deadbydaylight.com/en/discussion/276400/anyone-miss-old-freddy
no the fact i couldnt do nothing or ######### to stop survivors unhooking right under my nose because his power worked against him not for him no i dont lol ....
feels like a situation where you didn't know his playstyle and realized you couldn't camp with him :/
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@Jarol said:
Lately I have a lot of dreams related to Dead by Daylight as if the game were real. LOL
I have had the same dream twice but with different killers. I was chased around my grandma's house from my childhood by billy, and then again by doctor. Each dream ended with me getting hooked once and then waking up.
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@Rez_Marsiel said:
Y'know, old old Freddy. He just felt so unique to go against, even If he was weak. Current Freddy might as well be a clown that places bottles on the ground.🤣
As a former pre rework freddy main I loved him, of course he was weaker against coordinated teams, but so is almost every single killer. This new freddy even still struggles against coordinated teams. What coordinated teams COULDN'T do against old freddy is constantly be aware of him. His unpredictability was unmatched, and he had built in slowdown and aura reading. It was insane the information freddy got, with the downside being that he couldn't do well in chases. It was like wraith, he had a hit and run playstyle that awarded hitting multiple people and being all over the place instead of committing to chases. If they just gave old freddy the teleport, he would've been a fun and unique killer, and an extremely unique form of stealth character, like a much more consistent Pig. He was bad during the time he was out because he was much different than the rest of the cast, and needed to be played different, and wasn't a good chaser. I am happy he got reworked, but it is sad to see a killer i used to love and people used to love to go against, be turned into such a boring, average version of other killers. I made this post below talking of an idea to get old freddy back, while also keeping the current one. Both sides win, and hell, it might even show that older freddy had great strengths to the people that didn't know his playstyle, while giving this freddy the teleport and other passives as well.
@Lochnload_exe said:
I was thinking of my first love, my first main, pre rework freddy, and I really loved him but his new self feels so boring. I loved the hit and run style of old freddy and playing unpredictable but I understand his current form has new lovers. But, I was thinking of the problems of old freddy, mainly the fact he didn't have any chase potential, so fully reworking him back to his original self wouldn't work. But then I thought about the pallet addons, the addon set that changes the way his power works. What if, that could happen again with his old power. Introducing my new addon set idea.
[ADDON NAME]
Replaces Dream Snares with Dream Pull.
Micro-Sleep and Alarm clocks disabled. Survivors no longer see The Nightmare while awake. Survivors will be pulled into the dream realm after a 6/5/4 second timer. Survivors while asleep have a 50% slowdown to healing and gen repair speeds. While asleep, survivors outside of The Nightmare's Terror Radius will have their aura revealed. The Nightmare's Terror Radius is shortened by 8 meters. Cannot be used with Dream Pallets.
The point of this addon is just to give pre rework freddy life again, and combined with teleport, which maybe cannot be seen by survivors unless asleep, could be really fun. I would love to see something similar to old freddy again, and it would be so much more interesting than this new snare freddy. Is snare freddy stronger? Yes he is lmao but I just loved being able to hit survivors and dissapear but still keep an eye on them, and then reappear and catch them off guard.
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Both are equally as toxic, but there is a divide. Killers can actually do more toxic things, while survivors appear more toxic because there is 4 of them.
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The killer that got me into the game was Freddy's release, and I loved playing him. Took some time to get good but I learned quick how to play him good and that he didn't play like other killers. The only one I've found that is close to him now is wraith. I also main Leon, I used to main ace because pilot cosmetic but Leon is my one and only until I get a native American rep
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@11d3 said:
What killer(s) do you think need a bit more of a speed buff?
In terms of just buffs, trapper, clown, pig, legion, and maybe hillbilly.
In terms of needing to just rework the character in small or big ways, I think trickster is the big one, with maybe nemesis.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2461893#Comment_2461893
i love clown, and freddy is legit just a stronger clown. so yes. i love all 3 play styles. snares. pallets. old.
Like I said with my post, I understand new freddy is stronger and there is a group that likes him as he is now, thats why I think addons that made him like his old self would be so nice
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2461841#Comment_2461841
Oh believe me, I would to.
Im hoping they somehow see this post or my idea takes traction and it happens, I want it so bad
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2461800#Comment_2461800
Nah, I'd keep the fake pallets. They're the only thing that makes Modern Freddy somewhat interesting.
I agree but if we have to lose pallets for better og freddy, I'd make the sacrifice
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@Kate_Main_01 said:
If you had complete control to design the new Survivor who would they be? What would they look like and what would their outfit themes be? What would the basis of their backstory be? Do you have any perks you'd include?
I'd love to hear and discuss them together!
Mine would be the teen slasher lead girl trope! I grew up in the late 90's early 2000's with a big rush of some truly great (and mostly truly bad) horror movies that all had a sort of thematically similar lead female character that I would so love to play in this game.
Appearance/Costumes - a late teens, beautiful character with the kind of classic final girl look (think 90's/early 2000's Sarah Michelle Gellar or Brittany Snow). The doe-eyed cheerleader you root for to survive the unbeatable odds! For her costumes I'd thought up Scream Queen - a prom night outfit with a dress, perhaps an option with and without a prom queen sash, a tiara, etc. A few simple girl-next-door looks. A cheerleader outfit. Kind of all of the old horror cliches! 😊
Backstory - depending on the Killer/map pack I love the idea of a prom night tradition gone wrong. Go into the spooky abandoned mansion, go into the woods, go to the lake, whatever! Only for our leading lady it went wrong and she wound up in the fog.
Perks- Fake Out: Trick the Killer with a false window vault. Only while slow vaulting ! Some sort of cooldown for 60, 50, 40 seconds. It could absolutely be an exhaustion perk.
Cheer Captain: Inspire the members of your squad when you take protective hits for them. Protected Survivors share your speed boost. -- What I mean is that your protected Survivor dashes forward as if they'd been hit too.
And there you have it! My dream Survivor with two perks, I couldn't think of a third. What are your ideas? What do you think of mine? Thanks for reading and as always happy gaming! <3
I would love a Native American Rep, they would be my new main instantly. Just someone like story wise similar to Jeff, a native American that grew in the country and is a tough but calm, soft hearted man. I would love it so much and could have some very nice casual clothing options, and I would love a long braided hair male. The perks could be very fun too, but can't think of any right now.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2461774#Comment_2461774
Yeah, there are people out there who (for some reason) love Modern Freddy, and it'd be cruel to just rip the killer they love away from them like Behavior did to Old Freddy mains.
At this point, I just want him back in any form. Add-on or not.
Same, I've tried replicating his old self on freddy and on wraith but its just not the same, I wish I could have him back. Hell, even use my addon idea to replace the pallet addon. No one really uses it and I don't see it being missed
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Oh trust me, i used to main old freddy hard and I personally loved his playstyle and thought it to be good, and would love my suggestions just to be basekit. But your thoughts exactly thats why I went with the addon idea, make it where you can play either version
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@IlliterateGenocide said:
yeah i think they still have old freddy in the code somewhere. wish they gave the option with an addon to have his old power. simple fix to give those old freddy stans time to play with him, and realize how weak he actually was.
A weak killer dosent mean there is no fun to be had. Trickster is fun. Clown is fun. so i wouldnt mind playing old freddy every once and a while.
Fully agreed, im not gonna sit here and pretend Old Freddy was super good, but I still believe he was better than people thought, and combined with some new strengths, like new perks, teleport, new addons, etc, giving an addon that gives him his old power would be so much fun, and I know it would be very fun for survivors too, playing against someone that is unique but not an oppressive 1v1 chase killer
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@Shaped said:
Same perks, similar cosmetics, everything.
I swear whenever I pick Meg once in a blue moon because I get bored of the ones I usually play, I become a Meghead lmao.
I feel like I am posessed when I play her I swear.
I probably do best with Jane, Feng and Kate for some reason. Also I rarely play Jake but when I do I can loop so good that it feels weird because I am doing moves I usually don't especially against good huntresses.
Anyone else feels like this sometimes? I know it is bias btw but still lol.
Definitely. When I'm playing my main Leon, I'm way more courageous and I tend to sacrifice myself more to save teammates, or do crazy stuff to get saves. When I'm playing Yun Jin, I'm a little more cocky and try to get the killers attention more or play more stylish. As Jeff or Cheryl though I play more stealthy. It's a little weird, probably me thinking how the survivors would play.
