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Lochnload_exe

Lochnload_exe

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  • @EvilJoshy said:

    Title

    It seems survivors are learning to grab the box and simply hold onto it instead of solving it. Any thoughts on how to fix this? Being oblivious isn't as dangerous as being exposed. Exposure is one of the few things that gives me cause to worry in this game. If I rescue someone and the killer has MYC my response is "I gotta get outta here, I'm exposed. Only one hit and I'm healthy so no DH"

    The holder already gets punished pretty heavily, and jt isn't a great strategy really. If someone is holding the box all game, the team is down one player. If you are pressuring or taking advantage of that, then that is on you. They are already easier to down in chase because of passive chains, and it doesn't take away your m2 either like other killers like plague or twins. Holding the box honestly isn't that amazing of a strategy

  • @ThatOneDemoPlayer said:

    https://us.v-cdn.net/6030815/uploads/VAIIRA8K71IM/my-image-282-29.png

    https://us.v-cdn.net/6030815/uploads/VTZDSBL6TZ9W/img-20210908-wa0003.jpg

    These are 2 different tierlist of 2 different players that started the game at different times. The top one is more of a normal tierlist you will find among streamers and top players (with some differences) and below we have a tierlist of a beginner who got the game a few weeks ago. I think it's good to look at the different view points and see how your average dbd player will evolve and see each killer's strengths, and also look at some of the things that don't change

    Pinhead should be in B or even A tier, he is extremely good when played like he should

  • @Killing_Time said:

    https://forum.deadbydaylight.com/en/discussion/comment/2484294#Comment_2484294

    That's the point. Instead of dealing with the Billy nerfs and the destruction of Freddy... I just went full time Nurse, Spirit, & now Wraith. NOED on all 3🤣

    Ok

  • If they didn't, we wouldn't have the characters in the first place, do you not know how licensing works lol

  • Well yeah, that is a ######### comparison lmao you can say "play nurse lmao" against any killer because she is the best. She beats everything

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2484107#Comment_2484107

    There is no slowdown or pressure at higher ranks. You hold Shift+W and Right Click at the same time and you're free and even have enough time to vault or stun 90% of the time. If anything small it should atleast QOL update to make the chains hold longer or hinder the survivor a little more

    Assuming I'm not higher ranks? I'm a red rank killer, and holding w actually isn't even the best against him, his chains slow the most in the open as there isn't stuff to break the chains like there is around loops, chain survivors and then break pallet or vault, it shows a lot. The chains really don't need to hold longer or hinder more than they do.

  • @Dsalter said:

    just had a game 1 of 5 in fact where they will take the box and hold it hostage the whole game because they know the other 2-3 people are doing gens, all they need to do is bones and chases to 100% turn off pinheads chain power.

    well played, pinhead is a joke and it only took a day out of PTS to work out how to make him worse than clown

    https://us.v-cdn.net/6030815/uploads/4J6X5T1I5NHR/bullshit.png

    10/10 would waste my time again.

    i bet resetting everyones "skill" bracket for this crap of an MMR was the move of a galactic brained party player.

    this crap is so abusable now its borderline sickening

    Once again, he isn't meant to just be boring m2 killer. Go punish the box holder and kill them if they won't solve it, the punishment for holding it is very annoying, doesn't make it very hard. Don't know what else to say, it puts them at a huge disadvantage.

  • @Kira15233 said:

    If you are going to bring a licensed character, I do not care which one, can we make it stick to it's lore? I would've liked to see Amanda go Game Over (even tho John is the OG one saying it) when the game ends or I don't know, having a Freddy sentence, I don't care which one... It just makes me sad that BHVR has to remove or change stuff because license holders want it their damn way, I would hate to see my boy Ash without his Groovy line

    BHVR can't just do ######### they want, like legally, with licensed characters. We were lucky pinhead had voicelines at all and we still might get new ones. But yeah, this time it isn't actually BHVRS fault, it is the license holders

  • @Plu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2484132#Comment_2484132

    I'll check this out, this sounds interesting, also retribution+plaything is nasty yeah.

    Also something I haven't seen anyone else say, the box has set spawn areas for maps. I've been able to go to areas I know it usually spawns in at the start, and begin chain hunt in like the first 15 seconds of a match, and then defended it all game by interrupting. The m2 power is extremely useful as a interruption ability

  • @Plu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2484126#Comment_2484126

    That's what i just said, he's weak without addons because you can't play into his potential until you use addons, you need decent addons to play a Box centric build or at least the Hoarder perk.

    Base he's weak, with addons / box build he can be nasty.

    It doesn't even super take a box build, my build has consisted of plaything, retribution, deadlock, and lethal. It is just about awareness of survivors and their location. Also something I haven't seen yet, but the box has set spawn areas for maps. I played a couple matches on Hawkins, and I realized the box always spawned in similar areas at the start, so I could go start it instantly. The addons I used were range ones, because then you can reach the box solver from farther away and stop the solving. With hoarder and even Franklin's, it makes this even stronger.

  • @PhantomChimera said:

    I have noticed survivors solving it shortly after a match begins. That doesn't seem like the best time to do so and they should wait a bit. I am curious what others thinks is an optimal time to do it.

    This actually screws the survivors over more than anything. I am usually heading for the survivors anyways, and so if they go for it early, it means I can stop them early and begin chain hunt immediately

  • @Plu said:

    He's definetly going to take a bit to get used to but he's still on the weaker side without addons.

    With impaling wires tho he's REALLY scary.

    He is only on the weaker side if you are just trying to play an m1 pinhead and trying to only play with his m2 power. His playstyle should be trying to keep chain hunt going as long as possible. People keep ignoring the box and expecting his strongest thing to just keep activating by itself. Play defensive of it and intercept solving. Don't complain about chain hunt but then do nothing to help begin it, it is supposed to be a battle for it, if you leave it alone survivors are just gonna disable it. Survivors are only in control of your power if you ignore a large part of your power

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/278433/the-lack-of-patience-or-skill-is-gonna-ruin-pinhead

    His power is weak, use him next to a pallet or window on a injured survivor and you won't win, You just made yourself stop for no reason.

    Everyone's defending his poor quality power and playstyle because he's from a movie. We all love he's here but we don't want him to be un playable. "He's not easy to pick up" doesn't cut it here, that's downplaying it 100%

    Idk, most people i see play that have large hours, big streamers too or my tourney friends on discord say he is good, and I play him pretty good too. His m2 could use some QoL buffs but he is pretty good. Him being just an m1 115% killer alone makes him playable, and his power is great. It's not even as hard as I first thought, his power is fairly easy to get used to even on console, and the pressure and slowdown you can get going is crazy. Seems like people compared him to clown, then got mad when he doesn't play like clown and has a different playstyle. Say he is ######### all you want, it seems like the people saying he is awful really won't change their mind, but when he gets over buffed because you guys think he is bottom tier, don't make posts crying saying he is annoying or op lmao he is already annoying to face a good one

  • @Sonzaishinai said:

    Pinhead is already pretty strong. It's just that many people see his portal chains as his main power and the chain hunt as secondary while it's reversed.

    Use your portal chains to harras the person opening the box, down them, rince and repeat to have a constant chain hunt on survivors for insane pressure.

    Just the usual case of people trying to make a non chase killer into a pure chase killer.

    One change can be pretty much agreed on though. Get them voice lines back

    Thank you for saying this, people keep playing him like he has no other power except for the m2, when chain hunt does exist and it is very strong when you actually defend and keep it going. He is a very aggressive killer and right now, he is in a good spot. Fix the bugs like the lunge, maybe give him so QoL chain buffs, but nothing crazy is needed. He is a hard killer, people must be used to killers that play the game for them

  • @Jarol said:

    How could you change to make it more decent and fun to play? Since the new MMR was activated, yesterday I won many games with it, but now they vary a lot.

    For me, I think all he needs is for environmental breaks to just make them not happen instantly, and make it where he can't break them himself. Also a for sure change should be that when he goes for long range shots, he is rewarded much more. I'd say something like "for X amount of distance, survivor can not break the chains for X seconds" He doesn't really need loads of changes, he is already in a solid high B, low A tier spot when you actually play him good, and he can be very oppressive

  • @HollowsGrief said:

    I don't need a week to figure out the stinking brown turd on the ground is in fact dog ######### and I don't need another 2 weeks to figure out this killer is trash. Pinhead sucks, the only good thing about him on the PTB was his voice lines and those are gone now. Pinhead sucks, that's all there is to it.

    Like I've said before, doesn't seem like people are playing him right and barely played for a day, compared him to clown which is a ######### comparison, and then never touched him again. He is extremely annoying when played good, I just can't wait for him to get over buffed because people didn't give it a chance and he will be more hated than rundying tinkerer blight lmaoo

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2482325#Comment_2482325

    For reason it didn't notify me of that one. Either way. Show us a video and teach us how differently you play him.

    Like I said, ill try to do a video, I don't have a pc and recording in console is a little shite, but ill always be open to telling you some of the tips I've been working on and the playstyle I use to good success. I don't want to be hostile in any degree, pinhead does seem punishing to people who aren't playing the best, i just want to help

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2482158#Comment_2482158

    i mean i was watching dowsey earlier and even he was saying that the power can be really ######### and RNG dependent outside of chain hunt? which is what i think most people want fixed. most people don't want him to completely break the game and become another completely annoying as hell killer to face, they just want some consistency.

    Agreed, the main point is to say he isn't really as weak as people are saying, and that his power can actually be used to avoid some of that RNG. I have found that shooting his power past people or away from the wall leads to them not being broken as easily, and like with most projectiles, avoid hitting it at corners

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2482304#Comment_2482304

    Achievements are meaningless, i want to see your stats, your hours, your grade and some videos of your gameplay. You have now claimed multiple times that you "must be playing him differently than we are" so show us.

    https://dbd.onteh.net.au/playerstats/76561197966117171/

    https://steamcommunity.com/id/reinami

    https://us.v-cdn.net/6030815/uploads/9TVJN5MB4NHA/dbd-statsd-jpg.jpg

    Since you apparently didn't see the comment I put right above you ill put it all again.

    f3bf3d55-75a5-4ef2-be72-6c6f4581365c.png

    Here is a screenshot of my account right after unlocking him yesterday and doing some training rounds on pubs and getting ready for a KYF

    Screenshot_20210908-152305_Xbox.jpg

    Here is a screenshot of my hours. I have been playing the game for about 3 and a half years, but I don't play as hardcore long amounts of time as others, I have other games I enjoy, with dbd just being my favorite, but not a lot of freetime. I'll try to record some gameplay too, but on console and I don't know how to record anything longer than like 5 minutes lmao I am working on a guide for him though, with drawings of loops and where to use the power the best. Like I said before though, streamers like Dowsey are playing him efficiently, and he isn't just like clown with a skillshot. I could talk about some gameplay aspects I do while playing if you would like?

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2482304#Comment_2482304

    Achievements are meaningless, i want to see your stats, your hours, your grade and some videos of your gameplay. You have now claimed multiple times that you "must be playing him differently than we are" so show us.

    https://dbd.onteh.net.au/playerstats/76561197966117171/

    https://steamcommunity.com/id/reinami

    https://us.v-cdn.net/6030815/uploads/9TVJN5MB4NHA/dbd-statsd-jpg.jpg

    Did you not see the post I did right above it showing my hours lmao

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2482248#Comment_2482248

    My guess is they either are having a hard time and are just willfully ignorant of it. Or they are playing against megheads every game and their rank/stats will show it accordingly.

    And just in case it is also asked for since you need extra sources

    Screenshot_20210907-220637_Xbox.jpg

    I got adept on him as well, all on console still lmaoo

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2482248#Comment_2482248

    My guess is they either are having a hard time and are just willfully ignorant of it. Or they are playing against megheads every game and their rank/stats will show it accordingly.

    I play on xbox, and I have been playing for almost 3 and a half years

    Screenshot_20210908-152305_Xbox.jpg


    These are my stats for time played, I do not play as hardcore as some as there are other games I enjoy. I have been a rank 1 killer for 2 and some years as well, and I'm a killer main mostly, about 70% killer, 30% survivor main. I own all the killers, and half of the survivors, and I'll try to record some gameplay as well. I don't think rank really matters, especially now since it is skill based, but since you asked to try and prove you are better and I play against baby survivors than here you are.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2482158#Comment_2482158

    Never heard of them, they aren't very big if you ask me.

    Oh alrighty my bad then, thank you very much.

  • @GhostMaceNotCrusty said:

    What are some good pinhead builds? I've been thinking bbq because bbq, brutal so you can chain at pallet and not lose much distance, sloppy so that if someone goes to solve the box, they will either waste time healing or risk getting teleported to while injured & ruin cuz regression.

    Im enjoying Plaything. Retribution, deadlock, and hoarder. You always see when someone picks up the box, and you always see peoples aura when they try to take away plaything as well

  • @TacitusKilgore said:

    https://forum.deadbydaylight.com/en/discussion/comment/2482009#Comment_2482009

    Yes. DBD isn't a ######### chess game, its an incredinly simple asymmetric game. it is VERY easy to tell whats going to be good and what isn't off short impressions. Whats ACTAULLY hurting this game are people starting threads like this implying they have some kind of gigabrain intellect that we just can't see. This game is simple. So equally so the opinions we formulate on it will be fast and simple. its not that complicated.

    Once again it isn't gigabit intelligence, its knowing that the character doesn't play like clown or freddy like everyone is saying, and the character has a little more depth than just "i use at loop and it no do good, killer bad??" Go watch any good player that has a lot of hours play him and you'll see the strengths. Like I said in a comment a minute ago, maybe I've just been playing him different than you guys and you guys don't understand lmao but his power isn't even that hard to land (and I'm on console) and it isn't very hard to get pressure moving fast. His power just isn't a "press m2 at loop, win loop", it takes a little more thought which scares people i guess, but I mean the fact you think this game is super simple when characters like nurse and blight exist that require high skill is hilarious, there could never be another killer that takes skill

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/278433/the-lack-of-patience-or-skill-is-gonna-ruin-pinhead

    He is terrible. It isn't about patience. If you have played this game for thousands of hours it is pretty obvious. His chains are not rewarding enough for how punishing it is to land them. Why bother playing him when i can play nurse and get much more out of my power. The problem is that the chains break so fast that even if you don't use terrain, and you just hold shift + w + m1, by the time pinhead:

    • Slows down to aim his power
    • Stops moving
    • Switches to hits power
    • Aims the chain
    • Fires the chain
    • Switches back
    • Starts moving forward

    The survivor has gained about as much distance on him as they lost from the chains themselves, making them completely pointless.

    Because you can use terrain to break out of them, they aren't good at loops either, because they break almost instantly and again, the survivor just gains distance on you in the chase. The RNG for the extra chains that spawn when they use terrain to break them is so terrible they miss most of the time. They are extremely slow, and they take a long time to spawn, by the time they spawn and fire, the survivor probably already rounded the corner.

    The only time he IS good, is when a chain hunt is happening, which is pretty hard to predict and is totally in the survivor's control unless you run specific addons.

    The only time he isn't worse than clown, is when he is running the purple addon that makes extra chains spawn when they use terrain. Because at least then the RNG usually spawns at least 1 chain that hits them so you can hit them.

    Thats crazy because big streamers like Dowsey and Red who have thousands of hours are doing well with him and using his power very effectively, and I'm doing very well with him too. After reading all the posts and replies, maybe I'm just playing him different? I don't know how other people are but my playstyle has been matching with how these other high level people are playing him and I'm getting good slowdown from chain hunt, im getting good slowdown with the chains, and I'm getting consistent 4ks while my build is plaything, retribution, lethal and deadlock, and I'm going against survivors with a lot of experience like me

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2482039#Comment_2482039

    To be fair, Ghostface's power was actually just broken on his ptb and Blight's ptb was out of date by a week.

    Though the devs did make some changes to pinhead to live, but they clearly didn't do enough since the respawning hooks from enviromental breaks hardly matter.

    Hooks do not respawn from environmental breaks. Hooks spawn back when

    1) the killer breaks the Hooks

    2) another survivor breaks the Hooks

    3) when they spawn and get auto broken before hitting the survivor

    In order to get them to respawn from environmental breaks, you need to use the deepthroat addon. I do agree though, that addon should maybe be base

  • @JohnWeak said:

    Are you guys serious to release suchj a garbage killer without any counterplay ?

    Again a low skill high reward killer. In every trials, no one is able to do gens lol... there is always 3 gens left. Do developers even play their own game before releasing anything ?

    It's the 3rd update in a row that is garbage. The community is back slashing you, i guess it's over guys, we are done with all this, we are done.

    Lmao but then people tell me "no pinhead bad the forums are right" when there are takes like this for both sides. There is equally as ######### arguments saying he is bad as well whether the post is troll or not

  • @BadMrFrosty said:

    https://forum.deadbydaylight.com/en/discussion/comment/2481969#Comment_2481969

    Nah, man, it's the same non-sense people tend to push with weak killers. "There's a secret technique with them that takes thousands of hours of dedication and testing to figure out."

    I'm sick of the small minority in this community that treats DBD like this hyper complex fighting game that requires new content weeks to breath and work itself into the meta. The reality is that this game isn't complex enough to require months of study before we know which killers/perks are going to be top tier or terrible. As he currently stands, Pinhead is a horrible killer, and that's it. Without quality of life changes, fixes, and some small buffs, he won't ever be good.

    Its not even a secret technique lmao, it's very basic but isn't as easy as throwing a bottle or throwing down a puddle braindead easy. Its not even a super hard skill shot like people say, it is fairly easy to land a hook. People just use it extremely #########, and then act all surprised like "no way it didn't work, clown so much better" no #########, clown is meant to be easy guaranteed slowdown, pinhead gives much more slowdown when used correctly

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2481947#Comment_2481947

    so what you're saying is: you don't actually care about balance or "haha people want an easy killer" or whatever, you just hate people complaining about the killer from one of your favorite licenses and want to feel better about you liking him despite there being logical reasons for people to dislike him in his current state.

    i've seen this same kind of ######### with yoimiya in genshin impact.

    Again not correct. I don't care people ######### on license I enjoy, people ######### on freddy and it is completely justified, and freddy is my favorite license and horror icon and is what got me into the game when he first got added. Its the fact that everywhere else, it is people playing the killer, understanding his strengths and weaknesses, and learning him and giving actual feedback, but the forums have a bad problem of looking at something for barely a second, calling it ######### or op, and moving on. And by the ideas that are given on here, that is shown even more by people wanting to do the most insane ######### ever that would ruin characters. The forums are the largest place of uninformed players that shout their opinion because they can, and it leads to bad changes like trickster, or twins getting nerfed, etc

  • @[Deleted User] said:

    why play pinhead for the skill when you can play nurse

    why play pinhead for the power type when you can play clown/freddy

    why play pinhead for the immersion when his voicelines are gone

    why play pinhead

    Nurse beats every killer in the game, not a good comparison

    Pinhead actually provides more slowdown than both freddy and clown, him forcing slow vaults is a huge deal already, he just requires placement and aim (something too hard for people that just want to play easy)

    Pinhead is still pinhead to me even without the voicelines. Every other licensed killer didn't have voicelines, im happy for the time we had it in the ptb, and I know we will get something back. With the voice or not, pinhead is ######### pinhead and I'm extremely happy a license i wanted got in

  • @feruis said:

    He is simply way to hard for how little he offers, not to mention how hard he is on console.

    I play on console lmao he is not that hard, im pretty sure controlling the chain is equal the amount of difficult as it is for pc. And I mean, the amount he offers is a very strong slow. The point is that you can't just use it willy nilly. It is a skillshot and you have to learn when you will get the most use. I've already found some great tips for it, and some optimal spots to use it on some loops

  • @glitchboi said:

    Agreed, he genuinely seems like a decent killer so far (maybe better than decent), and it feels like he'll be scary to go against with the right build. People are quick to assume things, have we not learned from Blight and Twins yet?

    I swear, people just want killers as easy as Freddy, and as strong as Nurse.

    Exactly. From my matches I've played, it takes some practice and it feels very punishing to survivors if you can get the pressure going good. I am thinking on making a list and a large guide for him, and making some drawings of loops and where the best place to do your chains are on them

  • @Jplanas98 said:

    I just played my first match as him (on console) and god was it a painful experience. First match as him and they put me on Sanctum of Wrath, and if you don't already see the problem with that, let me explain it to you. There are ######### bamboo trees, rocks, tiles, pallets, etc... everywhere you turn and would break the chains immediately basically making Pinhead's power absolutely useless. Every time I hit a survivor with my hook, they immediately broke it by simply taking 3 steps to the side. Also, I know people think the chain hunt is great, but from what I experienced, it's useless. It was so useless that it went on for about 5 minutes and the survivors refused to solve the cube because it didn't affect them at all. Sure, it can possibly chain a survivor, but it misses more often than it hits. I spent a good 2 minutes in a chase trying to get the hang of his power, and that entire time the chain hunt was happening and about 1/40 chains actually hit the survivor. And that 1 that did hit was immediately broken by a bamboo tree. The environment shouldn't break the chains, and I also feel like survivors shouldn't be able to interact with things while they're affected by the chains.

    Local killer plays 1 round with the new killer that takes practice, bases all their info off of it. Surprised devs don't listen to the community. This and more at 6!

  • @Hex_Llama said:

    If you get chain-hunted while you're holding the puzzle box, if can become impossible to solve, because the chains keep interrupting you every time you try. Ultimately, the killer wants you to try to solve the box so he can teleport to you, so maybe the chains could leave you alone when you're actively working on it?

    Nah. The chains bothering you on the cube helps. Teleporting isn't always the best idea, and holding the box should be punishing especially since it only takes 6 seconds to solve (with both yellow and green addon it becomes 12 seconds)

  • @danielmaster87 said:

    One of the only things Pinhead has going for him, though sadly this is needs to go, is that when you've got chains on you as survivor, and you drop a pallet then try to take the chains off, if forces you to slow vault every single time. I thought we learned our lesson with Self-care taking priority over hook saves and gen repairs, but no, here's the 2.0 of that. Pinhead is pretty fun to play against, but when this stupid interaction happens every time, it stops being fun, because we literally lose control over our character. This is an extreme oversight and needs to be fixed next patch at the latest.

    This is so comical. You made a post saying the changes were terrible and pinhead sucks, but then when you actually face him and realize his strength in slowdown by forcing slow vaults, it needs to go? I hope the devs ignore this awful place lmao

  • It never fails to make me laugh when a new challenging killer releases, gets ######### the first week and then when people actually learn the strengths and playstyle they say he is strong. Can't wait for all these posts calling him the worst to make him get buffed and then make him the most annoying killer to go against lmao he is already very strong once you actually take the time to learn a hard killer

  • @zeplore said:

    Irri lament config is really bad, once survivors are within 16m they can see, not worth it imo, especially since you claimed you just let them solve the configuration, not to mention this add on does nothing during a chain hunt, it's effect only works during an inactive chain hunt, so once chain hunt starts everybody can see it anyways. Larry's remains / Torture Pillar / Impaling Wire. If you're not using 2 of these 3, I'd say you're making a mistake. He's also the best killer in the game w/ exposed perks.

    Agreed, like I said too the addon isn't the best thing ever but it really helps protect the box early and can guarantee chain hunt. Also yes, the addons that either start chain hunt faster, or make the box take longer are so good

  • @glitchboi said:

    Thanks for the tips man! It's not uncommon for me to struggle as this guy, because you gotta be precise when playing him.

    I do enjoy playing him a lot, he's a unique change of pace. However I do agree that he needs a buff in terms of long range shots to reward Pinheads for not only landing those shots, but also by allowing him to counter holding W.

    Maybe remove his cooldown after manually cancelling his power as well? I don't feel like it's necessary.

    Thank you and I'm glad you enjoyed it! He is hard but I can see his strength. I think long range shots being made much stronger would help him so much, and make those range addons useful as well. Hitting long range shots feel awesome but I will admit it is pretty useless

  • @Trickstaaaaa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2481097#Comment_2481097

    He needs a buff. Mainly so that he can't break his own chains. But anything increasing his chains time would probably make him even more annoying. He is already is annoying to face getting grabbed by chains constantly. I feel he is not that hard to use at least based on me playing him. His chains are pretty easy to aim once you get the handle of them.

    Im even ok with me breaking my own chains. It leads to more chains spawning and can actually be pretty beneficial. Other than that, I don't have a problem with avoiding the chains. I would even just be ok with the deepthroat addon being base to where it keeps spawning chains after they are broken by walls

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2481030#Comment_2481030

    I honestly hope they only buff Pinhead a little bit. I'd say increase the time it takes to break a chain by 0.5 sec. Also increase his gateway and chain distance by about 1/5 of what he currently has.

    Every killer doesn't need to be a Nurse, Spirit, Blight, Billy.

    We need some Trapper, Pig, Plague killers too.

    Yeah exactly. Pinhead barely has had time to be learned but from my matches I see his potential and I've seen the strength for sure, I hope the devs know it too because with too much buffing, he is gonna be hated

  • @blankfaced said:

    He's complete trash. Almost nonexistent rewards for a ridiculous amount of skill and effort.

    Even you admitted his power is completely useless except for a very small number of specific circumstances.

    Did it make you feel better to chest puff though? Because that's all that matters here on the DBD forums.

    Didn't chest puff, and I didn't admit his power was useless lmao I said he required skill and that it wasn't a basic "hold m2 to mindgame" power. The slowdown it gives is much more than clowns when it is used correctly. But apparently learning killers is much harder than saying he is trash after playing for not even one day lmao. Sorry you don't want to learn a character and want him to give easy wins. Either way, I cant wait till he is super buffed and then is seen as an annoying character to face

  • @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2480892#Comment_2480892

    I believed you until you said "Streamers called him OP" streamers never cry about anything so now I just don't believe you 🙄

    /s

    Lmaoo yeah I know, playing against pinhead was fun because they weren't playing good, but when I was playing pinhead I was doing very good. I know after some time passes people will know his strength. I do think long range shots should be buffed but that is about it honestly

  • @Sypherpathic said:

    Thanks for the tips! I was gathering blood points last night for him so didn't play him. Going to give it a shot tonight and I like where you're going.

    It's frustrating seeing so many people just throw their hands up and say 'new killer bad' every time a new one comes out. They don't think or innovate, they just want the killer to have win buttons. Sure, there will be adjustments needed and every killer isn't top tier, but I feel like this one will be engaging and fun for me.

    Nicely done.

    Thank you and I'm glad you enjoyed it! These same type of posts popped up a lot when Blight first released too calling him trash. It is all about practice and I think people keep thinking he should be as easy as clown because people compare his power to clown. It really isn't like clown's and it is very strong but takes practice and learning, something I don't think people are used to after having such easy m2 killers like nemesis and trickster. I hope your rounds with pinhead are good and I'll be learning more and maybe making more guides for him.

  • @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2480858#Comment_2480858

    I get that but everything around the Lament is pure RNG. I only has one Pinhead find it yesterday an it created a ######### storm for us. Good thing he can't rarely ever find the damn thing right? Pig's traps have quite a bit RNG as well but they are still not doing gens regardless to get their trap off at some point (even if it is the first box) where as Pinhead the odds are worse. My first game against him I was not attacked by chains until halfway through the final gen. Pig can make you run the gauntlet early but does not have the potential power Pinhead does (assuming everything goes well).

    Again you can help with that in a lot of situations. You don't always need to find it as you can just kill the person holding the cube and take it, and it begins an intense snowball effect. Like I said in my post, he will be a tough and practice-requiring killer, but with time I know he will be very good. I had some streamers I went against complain saying pinhead was op after facing me. It is all about learning the killer.

  • @ObscurityDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2480816#Comment_2480816

    I mean, youre down à mate but youre against à killer that doesnt have map pressure and à more situational power soooo... i dunno i think there can be ways this gets usefull or abused?

    Also in the fiew games i played (less then 10 for now) i have only 2, maybe 3 games where the chain hunt actually started, would love to have something to also play à bit more with this part of his kit

    Agreed, I still think his slowdown is good, but yeah, like I said in my post I really only think the iridescent lament configuration addon should be base. The effect feels so natural and good, chain hunt starts so much more often.

  • @chargernick85 said:

    He was all we played on Solo yesterday (At least me anyhow) and only died once because he had noed. I do see how he can be very dangerous but like my Piggy there is more rng than most other killers.

    I think the RNG can be worked around more compared to others though. Positioning of your power really matters, and good positioning undoes the bad RNG.

  • @ObscurityDragon said:

    Some nice tips indeed, but a lot comes by learning, yet i still got the feeling he isnt much stronger then clown without his chain hunt (because clown can slow you down without being slowed down, even in open areas) but for that i need to play more first

    Yet even if his hunt is the best part and shouldnt be accessible that easily... i just find it bad that you have no help on finding the box to start it early, and even.if he isnt doing much, that one survivor can basically still hold it hostage and protect his mates from being chain hunted (i dunno tho if they made it so that he cant do the gens anymore, as of seen in the ptb)

    Im eager to try him out more, but i already kinda see some of his limits and weaknesses, especially on map pressure

    The person holding the box can still do gens, but chain hunt still becomes active for the box holder, so it stops them from doing gens. Holding the box hostage is honestly really bad for the team, because Pinhead still gets his m2 ability, and the survivors are down a teammate.

  • @Pukenplag said:

    I think the reveal hit survivors addon is also one of his best. Same with that purple one that is a reference to the female cenobite.

    The aura reading is very nice like most aura reading addons, and yeah the deepthroat addon is extremely helpful. I would say that should be another base addon but again, he is already pretty oppressive when someone knows how to play him, I can see him getting good buffs and then being hated because he is so strong.

  • @MrDardon said:

    Ok

    Good luck on your games. Don't give up just because the killer is harder than the last killers we have gotten.

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