Lochnload_exe
Lochnload_exe
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@Rey_512 said:
Remember the nerf to Hex Undying? This was the statement released by the developers:
”Transferring the same Hex multiple times can get out of hand: Hexes are meant to be strong perks that can be destroyed, and having to destroy the same Hex four times can be a bit much.”
In the September developer update, the devs describe Boon Totems as “much like Killers Hex Totems” in that they “are tied to Survivor Perks”. I know some people love to be technical and claim that by saying “much like” it shouldn’t be taken as a direct comparison. Well that’s wrong. Keep reading.
So obviously they are trying to create the survivor equivalent of Hex Perks here. We have a couple of perks to start, but more will come with the potential of game breaking effects (unlimited Unbreakable for the whole team within the aura?). However, we all know that even if a killer snuffs out a Boon Perk it can be relit indefinitely by the survivors. So where’s the consistency?
If you (BHVR) thought it was “a bit much” that FOUR survivors, who already have access to totem-finding perks and Maps, have to cleanse 4 totems then why is it not “a bit much” for ONE killer player to have to scour a map to snuff out a totem that can just be relit?
If BHVR wants to introduce new mechanics (Boon Totems) with strong effects that shake up the meta that’s great! But it would be nice if the survivor bias and hypocrisy wasn’t so apparent.
They didn't say they were the same as hexes, they said they were the same in the fact they are perks lmao. Boons are not the same as hexes and shouldnt be seen that way. If you choose to, that is on you
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2544265#Comment_2544265
Why is it easy to down the box holder? Because of oblivious?
Because chain hunt doesn't stop for them, and on top of chain hunt spawning chains, the box spawns additional chains. Basically a big part of pinhead is that during chain hunt his m2 is upgraded. Possessed chains always lands 3 chains, but during chain hunt it can be around 5 because the passive chains land much easier. It means looping a good pinhead (which is already very difficult) is even more difficult.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2544232#Comment_2544232
Thanks!
Guess I need to put more time playing him so I can understand his power better. What are your thoughts on holding the box as survivor?
Holding the box as a survivor is throwing the game for your team. It gives pinhead a lot of time to find and catch you, and it doesnt remove his m2 ability. Downing a box holder is extremely easy, and lets him start his snowball. Solve it the moment you pick it up.
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@GrimReaperJr1232 said:
I'm not gonna lie, I had a pretty low opinion of Ceno when he came out. Rng chase power, high learning curve, chains made of paper, and survivors having so much influence over his power.
However, since I learned the box's spawn logic, shared it with others, and played as/ against him, I've had a slight change of heart. While his chasing power is inconsistent, his 1v4 potential is staggering. I've had games on *Dwelling* where a single gen couldn't pop because of all the chaos caused by the Box, Ruin, me chasing them, then seeing their location with BBQ and pinpointing the box's location... it just becomes overwhelming.
But what do all of you think? Anyone else have a change of heart? Think he's still trash or god tier?
I wrote a large guide on him and figured out box spawns and consistent ways to use his power day one and no one believed me, and now everyone suddenly is realizing he is actually pretty good with a lot of interactivity and counterplay while still being strong. It makes me happy to see I was right.
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@Legionair said:
https://forum.deadbydaylight.com/en/discussion/comment/2542908#Comment_2542908
I never said I have difficulty with flashlights
well then what is the point of the post? 🤔
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@Legionair said:
https://forum.deadbydaylight.com/en/discussion/comment/2538330#Comment_2538330
You can doubt all you want but your only reliable source to that is me, sorry bud. And you can def split off and pressure gens while in chase its called breaking off. Corrupt, ruin and undying. 3 gen perks the undying counts because without it ruin lasts maybe 1 min at best in my matches. also ive gotten 1 kill the last 3 games and still nearly gotten a pip each time because I dont like tunneling because survs cry so hard about it
if you are doing all of this with a strong killer, strong perks, and etc but still complaining you are getting steamrolled by flashlights of all things, then either you are lying about how good you are, or lying about getting steamrolled and it really seems like the former :/
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@D3spair said:
This is Tru3Talent's Chatterer build and is the most I'm having fun since SBMM. This build is complete with the right amount of detection and slowdown and I keep beating(3Ks or 4Ks) Survivor Teams with the Best perks and Items. I am in love with this build.
The One's I can't beat with this build are the ones who do not pick up their drop items, Does the Gen efficiently and ignore chain hunts entirely. These people are on the minority but still having loads of Fun.
I figured out those perks were good on him day one, but hoarders is more of a training wheels perk if anything. You can reliably find the box fast without the use of those, but yeah franklins does help. I wrote a large and first guide on pinhead and I mean I am considered the number 1 pinhead in the world because I called dibs on the title.
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@Chocolate_Cosmos said:
Because as for me, I think I will.
Not because he will be nerfed (aka weaker killer), but because he will be clunky and unfun to play as.
If they would give him back at least his quick-scope, then he could still be playable (aka less fun, but still not feel super clunky).
And you guys?
I hope people do, nothing screams you can't win chases more than deathslinger mains imo lol
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@bobbybalboa1991 said:
As a 5 year long Killer main, I can no longer play this one sided game. For every killer buff, theres 3 nerfs. And the flow of the game is always heavily survivor sided. I get completely bored to death bullying killers playing as a survivor. Look at this newest patch for an example, "make killers stronger patch"? not really. they are nerfing several adons and butchering death slinger into F tier. "trickster buff" last patch.. not really. they nerfed several things on him at the same time and they did not address tricksters true issue (movement speed). I understand that 75% of the player base is survivor only players, truly i get that. But theres reasons for that. No one wants the stress of playing killer and survivor is insanely easier. Survivors get insanely strong perks and killers get "I hope this slows the gens down" perks... Its lame. Killers have to patrol generators which is nearly impossible for most of the killer characters already and now the killers have to search for totems or suffer that wrath too? Like... Disgusting. I for one, enjoy the mmr system, but without being able to track it, I have no reason to keep playing this game. I waited 5 years for the devs to change the flow of the game to be more even sided and they refused because of the 75% playing survivor only. "Make the the 75% happy"? Ya well. part of your 25% is walking out on you. part of your 1% High mmr is walking out on you
this has to be bait if you think this patch was survivor sided lmao the game has been in infinitely unhealthier states, you should know that if you have been playing for 5 years. ive been playing for 4 years and this game is in the best condition it has ever been in
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@playhard said:
With all due respect some killer get nerfed so bad, esp Deathslinger, Kindly consider if some player want to refund killer/DLC since they unplayable on game anymore.
Thank you
he was not even nerfed that bad lmaoo this community can not handle even the most healthy changes lmfao
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@WishIcouldmain said:
The devs will likely tone down the boon perks. Plague and Trapper are receiving good buffs and keys finally got changes. And with some more perks getting good buffs like Blood Favor and Retribution. (Bonus Ghostface not add-on dependent).Yes Spirit and Deathslinger were nerfed. But overall this wasn’t a balance patch tilted to one side. Too many people are saying killer is dead now and everyone should go play survivor
thank you for being brave and posting about this, this patch is so positive and as always everyone stays completely negative, really sad to see. Im excited for this new patch.
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2537330#Comment_2537330
IDK, if that was intentional then it was well done. Maybe she's like a Dolores Umbridge or Joffrey Lannister type character- the kind you love to hate lol
Eh, it seems like her unique factor is just being "relatable quirky xd" but because of that, it makes her less unique because there are other survivors that are that but also have good writing. I guess she is a witch though, but with her character right now, that isn't even a huge impact, you could have also just have taken nea and gave her a quirky witch hat and it wouldve been the same imo
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@HealsBadMan said:
So 2 weeks before the PTB I published a chapter concept called Strings of Life, with the Killer taking inspiration from VHS's Dollmaker. The Survivor however, I wanted to do a Boon Totem focused Survivor because we all knew they were coming for 21.5. I was surprised however when I found out how close my guess was!
Marissa Rogers --> Mikaela Reid. They both even sound like basic white girls :p
Both spiritual- Mikaela gives me WitchTok vibes, Marissa is supposed to be a spiritual healing/alternative medicine themed Survivor.
2 Boon Perks and 1 Totem Perk: Might be obvious, but I think it's pretty dead on. Additionally, they both have a stealth Boon (Mikaela has Shadow Step, Marissa's Calm Mind can hide noise notifications and quiet breathing and injured sounds).
Entity History: Mikaela was harrased by the Entity before she was taken. I wrote Marissa as another one of the Pariahs (the group that Felix and Elodie belonged to), so her parents got taken by the Entity too.
Just you connecting your concept to felix and elodie makes her a better character than what we got lmao Mikaela is so basic
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@Thr_ust said:
https://forum.deadbydaylight.com/en/discussion/comment/2536750#Comment_2536750
Is the torture a way they get off though? Or is it just what their purpose is now as cenobites.
It isn't like it is some pleasurable thing to them sexually (at least not to my knowledge, I don't know the comics very well) but the cenobites just see it as pleasuring to tear peoples flesh off and torture them relentlessly, since the only feeling cenobites can feel is pain. Their purpose as cenobites is to travel the cosmos sharing their experiences, which is relentless torture. The Came jokes and etc can be taken as pleasure = sexy times, and guilt and lust is a definite theme of the books and movies, but it isn't like intercourse, just torture.
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@Labrac said:
The map feels super bad to play on. "Just give it time to learn the layout" I have played like 40 games on it already, have learned the layout and it still feels HORRIBLE to play on. I don't know how could you take all the criticism of Midwich and make a map that is 10 times worse to play on. Half of the killers' powers barely work on it and as survivor you either hold W or drop god pallets, it's anti-fun. Don't get me started on those 2 god windows next to the main hall, it's literally an infinite (thank god barely anyone knows how busted that set up is).
I just don't know how could you look at the entire RE franchise and take the worst possible location to make a DBD map.
Honestly compared to like the Game or Midwich, RPD atleast has loops and isn't just 100 safe pallets. It has just as much or more unsafe pallets as well. I understand not enjoying it but the layout is always the same and it reduces RNG factors since I always know how long things can usually be ran or how far away the nearest pallet is.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2536759#Comment_2536759
How will you identify the Boon totem user though? Most likely they won't be activating them while the Killer can see them.
I usually use just context and map knowledge. Lets say the team im facing is dwight, meg, claud, and jake. If I pressure and gen and see a dwight and meg, and then i spot a jake and hear a boon in the distance, it is most likely meg. Just stuff like that that you can already do now, just takes practice with the game.
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@Adaez said:
Nerfing boon totems from ptb wont solve anything,they need to be removed entirely because its not soloq killers struggle and complain about.
Its SWF,that will absolutely take advantage of boon totems and will become meta.
So not only you added a new objective for the killers instead of survivors,you also buffed the main issue killers had with survivors,SWF.
Boon totems been in the works for months yet they didn't see this problem coming,what's more concering is how they we're released on PTB after months in the work.
When this game will get some serious competition,and its gonna happen soon,players wont have to deal with stuff like this because they have no other options anymore.
Boons for 95% of the cast wont be used like always, and they will most likely be ignored, and for SWFs it is going to be like old object. 3 people run regular meta, 1 person runs the super strong boons. Take out the boon guy and you are good. That is my prediction because this community does the same thing for every single patch. "this thing op, me quit game, oh it has been 2 weeks it isnt actually that bad, i will quit next patch"
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@Thr_ust said:
I’ve heard people calling him a BDSM demon. And I’m getting mixed ideas on if that’s a serious description of pinhead himself or if it’s just a joke. Obviously, he’s sadistic but some of his addons imply he’s also a masochist and on top of that the one green addon I can’t remember the name of says the cenobites made the guy experience both pleasure and pain. So is pinhead straight up doing BDSM stuff with the people he takes or is it just a torture thing?
It is a torture thing, very. They are inspired by BDSM clothing and attire, but the cenobites are demons of "pleasure." Pleasure to them though, happen to be flesh ripping torture. It is why all the cenobites have horrific body modifications, they were originally ones wanting the same pleasure and now they give it to others. It is a joke they are BDSM and sexual though, because the torture they do is horrific and not something you'd want to see.
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@Dr_Loomis said:
YES! I believe they're vastly overpriced...but who would you most like to see as a new Legendary Skin for Resident Evil's Leon Kennedy?
Hunk definitely needs more recognition, what an absolute unit, well actually, what an absolute Human Unit Never Killed
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@Nos37 said:
There are an increasing numbers of hackers on the PC version, but it takes an absurdly long time to find a match with Crossplay disabled.
Consider disabling Crossplay to speed these queue times up for everyone on Xbox, and leave the "master race" to deal with cheaters.
as a fellow xbox player, what lmao this is the stupidest post ever, dont make me have longer que times because of the slight chance at hackers.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2525926#Comment_2525926
I ain't talking about his gun mate. It's getting nerfed but we haven't got enough numbers on it to know how that'll be. No... what I'm talking about is this...
Trial starts, I'm on Deathslinger, I start hoofing it towards a gen. I get there... Survivor has left. I start following the scratch marks. I keep following the scratch marks. I keep following the scratch marks. 20 seconds after I walk past the Gen, I finally catch a glimps of the Survivor who's still 20 meters away. I have to keep holding W for yet another 5 seconds before I can land a max range spear. If I can't get a max range spear for whatever reason, I'll need to wait another 5-10 seconds to take a 16 or 14m shot. At this point I've been "chasing" this Survivor for 38 seconds and I'm just now in range for my first shot and most of the time has been spent far enough away to not be "in chase" so no bloodlust for me.
That's not going to work. It just isn't. It breaks his ability to get downs in a timely manner.
then again that is exactly what my post says, how dense can you be. His 1v1 is now not horrible to face but still strong, but map pressure and 1v4 is lacking.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2525579#Comment_2525579
A killer who can get run for 35 seconds before even having a chance to land a hit is *not* good in the 1v1 anymore. Which is the main issue with the nerfs.
If you are seriously going to have a problem with his 1v1 even after the nerf that is on you lmao his gun is still incredibly strong.
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@FFirebrandd said:
Yeah... that's... not the only issue with these nerfs.
You know what Survivors can do ridiculously well when against Deathslinger?
Hold Shift + W.
With a speed difference of only 0.4 m/s between Deathslinger and a running Survivor... If we ignore perks and add ons, the amount of time it takes Deathslinger to get within firing range of a Survivor who started running right when he heard the Terror Radius is currently 15 seconds. The nerf to Deathslinger's Terror Radius increases that to 35 seconds. That's nearly half a Gen. How the heck is he supposed to be viable when *at best* his first hit can take that long? Trick question, he won't be.
Basically the only way Slinger will be playable is if they hyper buff Marshal's Badge and Gold Creek Whiskey to offset this or you load his butt with several perks that grant Undetectable. Otherwise you'll take waaaaaaaaaay too long to get close enough to actually do anything.
That is exactly what I said lmao I said he is much better in the 1v1 but now lacks in pressure overall. Also don't complain about survivors holding W when the counterplay to a killer consists of only that. But yeah, what you just said is exactly what I put in the post lmao he is now weaker in the 1v4 and pressuring survivors
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@Dustin said:
It will 100% make him weaker but I do agree it should make him less unfun to deal with. Although I don't know how badly it will affect him because ultimately he wasn't an amazing killer to begin with since he has bad map presence and even if he hits his power in chase it uses a bit more time than other killers. I feel that overall that should be something that's look at with him in the future if he's underwhelming in the PTB but we'll see.
Personally I felt that he should have had an accuracy gauge that lowered the more he aimed down sights to prevent spamming. That way quick shots were rewarded but constantly faking it out would kill his accuracy and remove the free zoning option.
Overall though I do agree - Good changes.
Fully agreed and I like that idea of the accuracy gauge, would even making aiming a skill cap for him like huntress and not so spammy like you said. I wouldn't even mind if deathslinger became 115% now, he is much better in the 1v1 for both sides but needs something to help him in the actual game.
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@Veinslay said:
The problem is that a survivor's idea of a fun killer to play against is one that they can run for all five gens with ease. That's ridiculous in a 1v4 game. You're basically asking the killer player to take an auto loss every single game the way that the game mechanics are currently designed. No one is going to keep playing when one and two hook games are the norm at high MMR with the way the developer's design philosophy is moving in regards to killer nerfs.
If you are having so much trouble with looping where a killer with an instant shot that is undodgeable and can also be spammed without punishment is the only way for you to get downs, then in general you need to get good lmao. Fun shouldn't be something that is gatekept by a certain side, and there shouldn't be killers that completely ruin the fun. Did you actually even read my post?
I said the problem with Deathslinger is his 1v4. He still is just as good in loops, but now he isn't as awful to face. Deathslinger at high MMR is still going to get trucked because of his insane poor map pressure, but boy can he be awful to face in 1v1, great design. This change wasnt because survivors want a ez killer to face, it is a change to make the overall experience not so negative, but he definitely needs buffed in another area.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2525162#Comment_2525162
I don't know why you're laughing. That's a perfectly valid point. Deathslinger doesn't hold S? There's suddenly counter play. On both sides. Because now the Deathslinger player has to be more aware of when the Survivor has stuff nearby they can use to avoid damage.
So... a far healthier fix for Slinger would be to make it so holding S while reeling didn't break any and all counter play to his spear. Not that crap that showed up in the Developer Update.
That still doesn't change the fact his power wasn't punishing to the pinhead at all, you had free mindgames for a fast click of a button, and at almost every single loop he was getting the guarantee hit, unless you predrop hold w which is always super interactive and fun /s. The new change is perfect for him and makes him actually punishing, the problem with the update is he didnt get a buff to compensate.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2525103#Comment_2525103
There's plenty... assuming the Deathslinger didn't use the walk backwards while reeling trick to make it impossible to move. I've had multiple occurrences of saving myself from getting downed vs a Deathslinger by getting myself hooked on something. It is in fact a thing you can do. On the flip side, when the Deathslinger does use that trick... then yeah, the counterplay while you're on spear doesn't exist and its not OK.
If they just removed that trick, Deathslinger would be fine the way he is and they wouldn't need to nerf his gun and TR.
Oh of course, he had lots of counterplay if the deathslinger didnt play him correctly lmaoo
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2525070#Comment_2525070
The Spear can't down you. To actually down you, he needs to reel you in and M1 you. That's why the counter play to the bit while you're on the chain matters. Unlike with Huntress, you can prevent getting downed after getting shot. Have you never played against Deathslinger or something?
I have, the point is that unless he reels you in from literally 18 meters which he shouldnt be doing, playing around him didnt have counterplay. You vault a window, well he is gonna hit you. You are about to get to a pallet? Instantly aim and shoot and you got them. There isn't any actual interactive gameplay against him.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2524950#Comment_2524950
It wasn't 0 counterplay. The whole chain breaking mechanic exists as a form of counterplay to his spear. Not to mention deathslinger still can't shoot through walls.
Well yeah, we get that his chain breaking thing is there, but he was just free mindgames for spamming the aim button, what is the point of counterplay when you are already hit by his power lmao
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@Duskk said:
Maybe I’m just dumb and don’t get it. But I never felt like Slinger was overly strong. Sure he was annoying , getting sniped or pulled through windows is never fun. but no where near OP in the slightlest. I don’t get why you’d need to nerf him? He’s got great chase ending potential with his gun, but that’s kinda it. He’s a 110% movement speed killer who has 0 map pressure. And is lack luster outside of the chase. He was a decent killer, was not anything spectacular, this seems like an unnecessary nerf in my opinion. I guess we will have to wait and see how it plays out though.
probably because it is ######### design to make a killer have 0 counterplay in the 1v1 and extremely oppressive, but extremely easy to just genrush and beat in the 1v4. These nerfs do make him way better to face in the 1v1, but he definitely needs something else now since he is still weak in the 1v4. The changes are still good overall, he just needs a buff now in the other area.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2524906#Comment_2524906
Same. He has counterplay I do feel like he has potential to be pretty strong in the right hands.
He does, out of all the m1 killers he has the best potential to be comp viable honestly. Nothing to the level of spirit, nurse, or blight but he has a high skill cap and can be extremely fun to face.
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@Satelit said:
I find him very fun to go against so more of him please.
Thank you for this, out of all the slowdown killers he has actual interactive gameplay, I love going against him too.
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@Mistakesweremade said:
I like him but I feel like he is too add-on dependant. He has the exact problem many other killers like wraith had in the past, he has add-ons so good he just feels incomplete without them.
I agree his addons are incredibly good, but without addons he is just as good. His addons all feel like great additions and I understand him feeling incomplete without some of them, but he can definitely be good without them. I am just happy almost all of his addons have a use and they feel good to use, unlike some killers.
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@DwarvenTavern said:
I get how you feel, I'd like a fun original character that can make a match a little crazy like Pig or Pinhead.
But, to be honest, there's only really two original character concepts I'm begging to be in dbd. Those are the Vampire and Werewolf.
Now, when I say Vampire, I don't mean the pretty boy Vampire (though I don't necessarily have anything against it if they can be horrific looking) instead the original version of Dracula the Bald headed long fingered creature of darkness.
I always loved Vampires for years and the idea of VLAD from the cinematic makes me so excited, but I have so many friends who wish for Werewolves waayyyy more than a Vampires haha.
What do you personally prefer? One of those two? A different mythical creature? Or just a unique idea Bhvr has?
I would also love a vampire killer, some medieval powerful vampire warrior like Vlad would be awesome.
I also really want a Native American folklore style killer, something like a skinwalker or wendigo, something like a wechuge would be amazing for me.
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@Sir_Child1234 said:
okay so hear me out maybe its sort of a slight nerf but maybe if we make gens speeds less fast in the first 5m maybe everything is fixed because if you play killer or surv you understand that early game can be really hard for both sides but as a killer if you chase one guy to long you prob gonna lose 2 or 3 gens in that time depending on how good the other side is maybe making it so gens go a little bit slower idk about the amout of slowness yet playing killers gets less hard or maybe it should be a passive buff to weaker killers idk but anyway what are you're toughts on this?
Nerfing gen speeds isn't really the problem, the problem is killers not having anything base kit that helps them against gens other than kicking. If killers got something to help make regressing gens better just as base, it would really help. Making gen speeds longer would just make the strong killers and killer builds even stronger against survivors that arent playing in a comp team. Right now if gens are going super fast, it is because you need to be pressuring, stop going on 3 minute long chases and expecting the other survivors to not do anything.
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@antgnstea said:
I believe reworks should encourage mind game, and when you add "Directional sound" you take this away.
Instead, removing 24 meter condition and keeping non-directional sound would helped with the guessing game. In that way, you would now if she is phasing or not at all times, just wouldn't know which direction she is coming from and both sides could have the mind game advantage.
On the other hand, footstep visuals are very good implement, imo. This is the type of counter-play information I would like to see in the game. She hear your footsteps, you see hers, so you could have a fair fighting.
Oh no, I can no longer stand still and win the chase.
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In terms of just best killer in the game, yeah Nurse for sure. She is the best by far. In terms of unique design and creativity (especially to the license) Pinhead is the best to me. I do hope he gets the voiceline back, he is such a good creation for the character of the Hell Priest, and his power has enough depth and fun behind it, I geniunely think he is one of the best designs in terms of m1 killers.
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@VikingDragonXii said:
I have seen a influx of flashlight griefers both in my games and on other people's streams....has anyone else noticed as well.
What is a flashlight griefer? lmaoo someone just using an item? That would be like callling someone a medkit griefer, they are healing xd!?!?! If you are talking about clicky flashlight people, it literally does nothing lmaoo it is a funny noise at most.
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@Cutiaddu said:
https://us.v-cdn.net/6030815/uploads/NCNE93WTHR56/20210926124827-1.jpg
https://us.v-cdn.net/6030815/uploads/QV5Z5MN34WAX/20210926124835-1.jpg
I did not get the achievement even if it was a merciless...so what now?
I got my achievement day one, I don't believe it was broken then unless it has been broken now.
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@Animal_Mother said:
This public service announcement is brought to you by your local killer main.
Not fully true, most killers now (because of streamers and youtubers) think that tunneling and camping is the only way to win, and will do so every match thinking it is the only way. It is not, that streamer or youtuber has to because they are going after strong good survivors where tunneling someone once might be necessary. You camping your first hook after losing 2 gens is you showing you don't know how to pressure or change chases lmao. Stop relying on always camping and tunneling because you don't know how to play a 1v4.
This public service announcement is brought to you by your local killer main for 4 years.
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@GannTM said:
I've seen a lot of people say that they hate playing her because she "gives free wins" and what not. After the nerf goes live, she definitely won't be in that spot anymore. Will you consider her to be one of your mains or even just character that you'll play as every now and then? I would hate for her to become as rare as Billy and Plague.
Also sorry for yet again another Spirit thread by me but I just can't stop thinking about this nerf and also I love her to death.
She is definitely not a free win anymore and good survivors actually have a chance against her instead of the ######### stand still mindgames and literally playing 50/50s. I'm glad she got nerfed, it was incredibly needed as she was a S tier killer that required almost no skill compared to the other S tier killers (nurse and blight). I'll maybe consider actually playing her more now.
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@DwarvenTavern said:
This is actually a really nice guide, I enjoy this a lot haha
When CM ever comes in I'm definitely doing this as well too
Thank you lots, I really appreciate it, i might add a section that is good perk synergies with him and things along that line
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@MarcoPoloYolo said:
So, what concerns me is not the directional phasing that much (though that's a massive nerf in of itself). The dust clouds are going to be an apocalyptic mistake. There's only one way in which it might be acceptable, and that's if it behaves like scratchmarks. Otherwise, what's happening is that the survivors have more information to where Spirit is than she has on their location. Spirit ONLY has a visual indicator for the survivor when they're in grass, which is not consistent. As it stands, any loop that does not have grass in its main pathways is going to give survivors the reverse effect. These nerfs are so substantial, that Spirit could literally have little to no cooldown, and be a balanced killer. A 15 second cooldown for this power is not an acceptable trade-off. Just rework her if you feel this much pressure to change her. Turning her power into a slightly better Pig dash is not the answer.
Except for the fact that spirit can still hear footsteps pinpoint exact, and if they aren't using iron will, can hear their injured sounds as well. Spirit still overall has more info to use, and from what they said, the dust will just be something you can see tiny near the feet while you are out in the open. On maps with lots of grass and shrubbery, this won't matter just like the patch notes said. Also mind you this whole time, her power is still literally the exact same, she still has insane movement speed and easy hits on almost every loop
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@xBEATDOWNSx said:
https://us.v-cdn.net/6030815/uploads/7ULUPZOKHM50/20210923-072418.jpg
I know it's not much but maybe the long awaited key rework is coming to the main game.
Dare we dream
This is how it is currently. Nothing new
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2514707#Comment_2514707
The smoke will look like the offering that slightly increase the fog that how i imagine it. The little info the survivor get is huge compare to the info she give. The survivor will know exactly where spirit is meanwhile the only thing she can track you with is scratch mark and they spawn everywhere around the survivor and footstep and the injure sound funny enough most survivor run iron will so you have footstep and scratch mark and its not like you can ear the footstep in every map but you can see the smoke on every map. Its a huge nerf she drop from a S tier killer to a B tier killer and B tier killer get stomp when they face survivor with the same skill has them
Obviously, you must not actually be very good at spirit if you have this mindset which is sad compared to the fact spirit is incredibly easy to play. You CAN hear footsteps on every map, and still having good tracking through scratch marks, breathing, etc is still very strong. You are acting like her power no longer works when it still works the exact same but you can't get easy hits on survivors who have nothing to go on. You must have been playing her because you liked being bad and getting high rewards
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2514551#Comment_2514551
I dont like spirit this wont change much for me. The change are awful regardless survivor have more info then her and she still going to be play the same way. Worst case we did not see everything yet her addon change are still hidden. Imagine playing a killer that when you use his power you cant see the survivor exept the scratch mark and the footstep meanwhile the survivor can see a cloud of dust beind them this is easy to beat.
Its a wait and see but honestly i dont think she will be good anymore its just better to play wraith at this point.
How big do you think this smoke is going to be? It says it will just be a little big of smoke where her footsteps are, that is all. She is going from a killer that gives the survivors 0 information, to a killer that gives them a little more information, while she still has loads of info to track survivors.
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I know the nurse's blink hurts her, but it feels like a worthy tradeoff for literal teleportation through objects.
Other than that, having spirit's phase would be good too
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@dspaceman20 said:
How would you nerf iron will so that its not useless or niche?
PLEASE for the love of all that is holy don't put some ridiculous downside or nerf to make it terrible. We still should have strong but fair perks. Please be reasonable and don't nerf it into the ground.
I personally don't think it needs nerfed. It still doesn't make footsteps quiet, and they are extremely consistent forms of tracking still. Bringing a perk slot so you are a little quieter seems fair especially since again, you can still definitely be heard.
If I were to change it, make iron will only work outside of chase, and at the start of a chase for 15 seconds. At the end of the 15 seconds, it is turned off until you escape chase again.
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The rat king has entered DBD
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2514328#Comment_2514328
Survivor get the same info as her even more while she phase. At this point just give her a speed boost XD
Have you literally ever played spirit, like these comments are honestly baffling, the only one I have seen that is legitimate concern is the use of iron will now against her, but even then you still have footsteps. She still LITERALLY DOES EVERY SINGLE THING THE SAME. EVERY THING. She still has a speed boost out of phase, she still has insane movement speed, she still can approach like a stealth killer from unknown angles, she can still beat most loops, she does everything at the same level of power EXCEPT now survivors don't play a guessing game, and also get info against the spirit. They took the thing everyone knew was awful about her (the standing still mindgames and other mindgames that required 0 skill for the spirit to do at a higher reward than nurse), and made survivors have a very little thing that helps them out. The only people that don't like the change are people that liked using spirit because she was laughably easy.
