Avatar

Lochnload_exe

Lochnload_exe

About

Username
Lochnload_exe
Joined
Visits
926
Last Active

Comments

  • @Frontdoor6 said:

    As you guys might know, i new Jeepers Creepers movie is coming out, this one is a complete reboot with new staff, completely from scratch with no attachments to the old ones. So no bad rep attached to this one.

    So with that in mind, does the Creeper have another chance to be in the game? If not, i understand, but could this work?

    In general the creation of Jeepers Creepers is still attached to Victor Salva and it doesn't matter if there is a reboot. Victor was a sick man and the less attention and fame he gets the better.

  • @Jarol said:

    It would not be so scary in my opinion knowing that we already have a scream skin which is the classic version.

    Eh not every skin needs to be super scary, make the legendary skin the bloody version of Stu at the end of Scream, it would be super sweet IMO plus Matthew Lillard deserves as much love as he can get.

  • @GannTM said:

    Can’t argue with facts :)

    What about Felix, he has the sigma grindset.

  • @botrax said:

    https://forum.deadbydaylight.com/en/discussion/comment/2597899#Comment_2597899

    Or the next set of boon will be full of second chamce perk maybe the next boon will be a sprint burst in the boon area we dont know but i expect op thing

    They already said Boons wouldn't ever be connected to haste or gen speeds during one of their streams.

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/2597880#Comment_2597880

    That’s the thing she has 1 good add on now. All her other add ons aren’t worth using nor are they good in any shape or form. Previously she had good add ons with some stronger ones which still rarely worked but helped her apply pressure she’ll never get otherwise but now she has literally nothing besides 1 decent add on that gives you an extra trap.

    She does in fact still have good addons, and even more ambush ones as well that make her ambush better. If the only way you could win as her was the cheesy addons, then I'm sorry but that is a fault of you. She has a much better choice of addons now.

  • @UnknownKiller said:

    How you allow one totem to have 2 boon effects ?!! when they add more what you gonna do? A area where you can heal get invisible and 2 more strong effects that who knows what it could be? One totem should have only one effect not 2 or more

    If they put all their perks as boons, they have to spend 16 seconds (24 on a hex) to activate all of their perks, and then you can disable all 4 of their perks in one kick.

    This also means they won't be using DS, UB, DH etc so play how you want without fear of them using that stuff, ez

  • @RodDeWitt said:

    Because, what is the purpose of playing and buying new killers, if I am going to live in constant fear of them being nerfed out of nowhere? The game was already unfair enough for killers and now i also have to worry that my main (which i bought with real money) will be nerfed because survivors finding it unfair, im done with this game.

    Bhvr basically stole money from us.

    did you just now learn PvP games that have constant updates usually don't leave problematic stuff and things constantly change? Anyways less queue time for me, don't act surprised when you actually have to learn and improve in a PvP game and can't cheese your way when they fix stuff.

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/2597734#Comment_2597734

    “Wow the worst killer in the game had an add on combo which only slightly worked if the map was good and she was even able to secure a down in the first place! Wouldn’t want her being C tier with two add ons!”

    Wow they gave the killer overall better addons and healthier ones at that and removed something that was extremely unhealthy for the game, man BHVR sucks at balancing why can't pig kill survivors on first down anymore.

  • @DorkianBae said:

    https://forum.deadbydaylight.com/en/discussion/comment/2593070#Comment_2593070

    Killers had to wait a whole year for keys to be nerfed, while moris were nerfed without warning....Meanwhile survivors had a month to use their keys after being announced. So being happy with key nerfs is pretty funny considering the change was so easy they could of did it at the same time as Mori's shows how survivor sided this game is.

    Wraith and Deathslinger nerfs were hilarous and if you think they are deserved I want what you are smoking especially since Slinger got 3 straight nerfs without any compensation. They nerfed his terror raidus. They nerfed his ability to quickscope. They nerfed his ability to fake shots. All 3 in one patch without a single compensation buff. Meanwhile both Wraith and Deathslinger were both only B tier killers even before the nerf. Shows how bad the balance team is in this game tbh.

    Pig is arguably worse since they removed her most powerful addon's, her new addon's (starting with a trap on your head) are for memeing at best. They also broke her traps so they actually weren't working maybe still not working? Not sure if this was fixed yet but people were leaving matches with their traps still active on their head.

    Trapper buff was nice though it's kinda pathetic how long it took them to even do something as simple as giving him brown bag as basekit...Something people been asking for since forever. He does have a few fun little addon's now though so I appreciate these changes.

    If they only nerfed Spirit and buffed lower tier killers the patch would of been better. Other killers need to be brought closer to Nurse/Blight/Spirit level, not brought down from B tier to C tier. I'm down for S tier picks seeing nerfs just like any game, but triple nerfing a B tier killer in one patch is just embarrassing.

    Moris were more broken than keys by a long shot. For keys to work the survivors atleast had to do most of their objective and have someone die. Moris would let you fully remove someone from the game extremely early, and continue doing it. Don't downplay the amazing change of keys just because you wanted it faster.

    Wraith most definitely did not need the nerf, fully agreed. Deathslinger most definitely did. If you read my comment I clearly said I thought he also needed compensation, but the nerf was for sure warranted. Just because a killer is B tier doesn't mean it is ok to have super unhealthy design. AGAIN, I thought he needed a buff to go with it, even make him 115% movement speed, but to say the nerf wasn't warranted is just wrong.

    Pig is only worst if you thought the only way to win was to use her traps that can just kill survivors based purely on luck factors out of their control. Just like the changes to Deathslinger, it was a healthy and correct change, and they did give her new addon options that are good. If you care about balance and think you know better than the balance team, then it should be pretty obvious that abusable and unhealthy isn't good design. Her traps not working is a bug, you can't blame that as a legitimate change they did.

    Trapper buff is good, and your only complaint for this one is "it should've been done faster". Oh so they finally did it and you still aren't happy? Ah so you are just the kind to only see the negative and even when we get what we want you complain, gotcha.

    Just because a killer is low tier doesn't mean they need buffed up to S tier. It is fine for killers to just be mid tier in a game like this, you don't see any other PvP games trying to make all characters top tier. Realistically, there should be no horrible bottom tier killers and honestly, just like most tier lists say, no killer is unplayable and horrendous. Even with the slinger nerf, I've seen many people still play him super effectively. How would YOU buff a killer like clown up to S tier without making him the most unbearable and boring killer to face? How would you buff a killer like Legion to S tier without making them a super version of old legion. Some killers just need some base number changes and they are fine, in reality killer needs buffs to their base kit, like better gen regression, but if you think every killer needs to be S tier, you are either delusional, or you don't actually know how balancing in games work lol. If you truly believe unhealthy design is the same as being good and strong, then I think it is the latter option that you don't know how balancing and making a game fun works

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/2593052#Comment_2593052

    I’m just gonna say they straight up nerfed some of the pigs best add ons. She doesn’t have many good ones anymore.

    Which were warranted, people really mistaken "good" for the definition of unhealthy. Oh no she lost her addon combo that made her unbearable to go against.

  • Yikes to what? Just stating that ignoring the loads of buffs killer got and then saying the devs don't care about killers is silly, killers most definitely got the better side of the coin flip here lol

  • @Jarol said:

    I just watched clips of Dead Hard's Validation Hit and it's a shame on BHVR's part that it's laughing at mains killers.

    First BHVR destroyed Deathslinger and now this, yes, I can say that the Validation Hit has the priority depending on the dedicated servers, how is it possible that when BHVR makes changes, they prioritize the survivors more than the killers.

    Really my anger was reflected for the first time in the Validation Hit of the pallets and now with Dead Hard it is a total Crap, I just saw a Spanish streamer called ReudigRuediger where he played with Trapper and saw that when he hit the survivor, he shot Dead Hard and I did not leave him dying, in fact the killer slowed down, which gives me an absolute rage that every day this game is sinking into ######### and they have to get licenses to continue existing.

    I just hope that Propnight, VHS, Charlie The Legend and some future Leatherface or Michael Myers game by Gun Media will destroy this game alive so you know how a balanced game should be handled well. Not making it worse.

    I've been a killer main for about 4 years and this last update was one of the best ones. If you think they are laughing at killers then THAT is laughable. I now literally never have to worry about keys again. Trapper is EXPONENTIALLY better. Spirit actually feels fairer. Ghostface doesn't desperately need two cooldown addons anymore, actually, the whole cast now can see what their addons actually do. Pig also got better addons, and once again 3 man hatch escapes can't happen. Deathslinger nerf was more than earned. Not saying he didn't also need a buff, he most definitely needed a buff to go alongside the nerf, but the nerf was most definitely needed and it didn't destroy him, he can still win chases.

  • @StarLost said:

    And why?

    My favorites are probably billy, oni, nurse, bubba, and any stealth killler lol

  • @galanonim25 said:

    I tried him after the nerf and I have to say that shooting is nearly impossible now. If fps would look like this they would be a dead genre. Seriously u have to take a long while to aim otherwise u won't hit survivor but I won't hit survivor cause u r taking too long to aim. Its like somebody holding ur arm while u r trying to shoot. Idk what caused bhvr to change that but I wont be convinced that It was a good decision.

    The nerf was super justified and against an even semi-competent Deathslinger, you basically lost every chase without any interactivity. Making a killer take a little more skill is good design, he was already bad design from the beginning. He does definitely need a buff in other areas, and he should have gotten those buffs with the nerfs, but his chase was easily the most oppressive in the game and the nerf was warranted.

  • @herpderp00 said:

    At first I thought this was just a coincidence but its been a couple times that I have been tunneled off hook. I was in no way toxic or anything. In one of my games on Lerys a Pig was tunneling me and another Mikaela player. So it seems like they dont like me playing as her? Very confused rn. Last time A nurse tunneled me and it was on the Coal mine map, she didnt even go for others, was just tunneling me off hook.

    I just simply don't enjoy her character and it seems like the fans of her are the same that hover around Nea and Feng, I can already tell she is the new toxic survivor as well. I don't JUST tunnel Mikaela's but I don't feel bad when I do

  • @UkilledLegion said:

    because last uptade finally made killers into clowns for fun

    Why? Killer is still the same to play, killer wasn't nerfed or something, hell killer got some really good buffs. Besides the bugs, this was a great update.

  • @Foxy_Teltac said:

    Unless you're playing Billy or Demo STBFL is overrated compared to other perks you can run, I wanna address the killers besides Demo that are famous for their STBFL synergy.

    Trapper: Trapper can get good use out of this perk, but you could use something like Agitation or something else to lock an area down, or just slowdown gens, it's a good choice on Trapper but imo it gets outclassed.

    Doctor: This is an ok perk for Doc, I know Otz got his streak with this on Doctor but if you don't pair it with Discordance, it's not that good, this is also an ok perk with the Restraint class of addons but eh, there's other things that are better for Doctor, like Sloppy for instance, it stacks up with Madness in terms of wasted time meanwhile Save might shorten a chase.

    Pig: If they see you going into crouch at a loop, they're gonna run away and do their best to force an M1 out of you.

    Deathslinger: Due to his movement speed, he can't really afford to ignore someone all game unless you're cracked out of your mind.

    Nemisis: This is especially one that I heavily disagree with. The tentacle is extremely good at pretty much any loop if you use it right and if you do nothing but M1 all game, you will suffer massively due to you not tiering up infection and not being able to get your hits sooner. At low loops, you are nearly as lethal as Huntress or Trickster and going for an M1 just for the pallet to get dropped is horrifically bad. Nemi's tentacle is underrated when it comes to being good with it because that 3rd health state doesn't matter, you're a quickdraw Pyramid Head that can and will get use out of your power at any point you have LoS at short range. If you replace Save with a good info perk like Lethal or Infectious, your snowball game will be way better than if you had Save.

    Now I know you saw me mention Billy being on the same level as Demo for Save value and I know it looks crazy but I'll explain: When it comes to the best Billy builds, Bamboozle is a common ally of Billy's due to windows being his hard counter. Save is just a replacement option for Bamboozle so that when the M1 gets forced, you can get back onto them faster with a follow-up chainsaw to catch up.

    this just in, people can use perks that are just fun and not meta.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2579470#Comment_2579470

    Obviously I don't have an answer for that, but I do get where you're coming from. Fair point there!

    Thank you, I am fine with the event this year, it is ok, but I've been playing for over 4 years now and even though we are promised more and lost other events for these ones, we are getting less than we have gotten. I really do not get it. We also are only getting 2 blighted skins, a nemesis and a pyramid head one. Not even blighted skins for OG killers.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2579450#Comment_2579450

    Seasonal events always should start to ramp down, though, because otherwise it gets unmanageable on top of maintaining and expanding the actual game year-round. I saw this with other games too, people act this way any time devs don't pull out all the stops for a repeated event- it's just silly.

    That being said, I would personally want to see the Halloween event get the most focus, even after it's started to ramp down, since DBD is a game paying homage and tribute to horror aesthetics.

    I agree but AGAIN, DBD literally said they aren't doing other events because they are focusing fully on Halloween and Anniversary events, and AGAIN, we are getting less this event than we ever have. It is fine to ramp down events, but I guarantee it is easier to just copy paste an event like other games are doing and instead focusing on skins and challenges, while DBD (the game who said they were going to put more work into halloween events) gave us an event with the least amount of new stuff we have gotten yet. My point is they could have just copy and pasted the first halloween event, and it would be more than we have now. We are actively getting less for an event that was promised more. If the event is like this, why are we losing out on events like the summer one?

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2579407#Comment_2579407

    DBD had no expectation to even do the charm, DBD crossovers never go both ways and it's ludicrous to be mad this one didn't either. To the other points- sure, maybe, and I'd understand generally lamenting that they aren't doing more than they are, but this is a pretty decent Halloween event. You've got seasonal changes to the map (including new things to interact with), you've got the returning event items, they brought back the Blight Serum, and they've added a smaller rift with challenges for bloodpoints and new cosmetics. This is a perfectly adequate event, it's not lacklustre in the slightest.

    https://forum.deadbydaylight.com/en/discussion/comment/2579411#Comment_2579411

    Can't argue with that one, though. I wouldn't say "more than" disappointing, but it is a *little* disappointing.

    I agree and you are right, they did do all those things. The point is, they have done exponentially more in the past, even while also doing the summer event. How come we are losing content and promised bigger content on the other events, and then we are getting less. The seasonal changes to the map in the past always looked fantastic, not just a couple pumpkins. Everything else is either returning or copy paste stuff from last events like items or offerings, and again, this isn't really an adequate or amazing event if the game has given way better event. Other games that just do the same thing every year at least don't disappoint because we know exactly what is coming, plus new skins and challenges. With DBD we are getting less and less. Maybe if you ignore all other games doing large events right now, ones that have already been going on for a week or two, DBD's event doesn't seem horrible and it seems adequate, but when you compare the HORROR game to other games doing way more creative events, even just repeating events, it is sad to see.

  • @Dumpstick said:

    What is this other game, please let me know so I can play it,

    For Honor, it is a hard game but it seems like every popular big game right now is doing a better halloween event than the horror game.

  • @SlothGirly said:

    https://forum.deadbydaylight.com/en/discussion/comment/2579396#Comment_2579396

    we'll you'd expect a horror to at least go big or go home for halloween. When non horror games do better halloween events than an actual horror game, that's more than disappointing.

    That is exactly what I was thinking, and again not to mention the fact that DBD said they aren't doing other events people loved because they were gonna work harder on Halloween and Anniversary events.

  • @jesterkind said:

    ...Because that's a first contact crossover event with more impact than a seasonal event?

    I've never understood the idea that seasonal events should always be the most creative and innovative things ever, surely that'd get impossible to maintain very very quickly.

    Sure it would be impossible to maintain, but if they just copy and paste the same event as the first Halloween event they did where you harvest pustula to earn skins, I am sure it would be enjoyed exponential more. Even then, the devs said they stopped doing other events in return for making the halloween event and the anniversary skin way better, and we got even less this year lol other games again still repeat the event but atleast give us a lot of new skins and challenges that can be earned in a lot of cases. In the event of the collab, dbd only made a charm.

  • @EqMonkVeeshan said:

    as a survivor main i hope they remove the Boons all they do is make more and more survivors just ignore totems, when the newness of these perks wear off and more and more people realize how insignificant they are the damage will be done. survivors will be even more less inclined in the long run to do bones or to even pay attention to them, on account some one else might have a boon and they can deal with them. surprise type hex's just got the biggest buff via survivor perks...

    How do boons make people ignore totems lmao Boons require you to actively go find totems and do them.

  • If anything, this event is less than past events. In all my years and playing this is the most boring event I've seen in any game. For Honor actually has a better DBD event than DBD itself.

  • @Sabby said:

    https://forum.deadbydaylight.com/en/discussion/288513/boons-arent-op-boons-hurt-the-casual-new-playerbase

    I literally healed 100% under a oni's nose as he kicked my gen and a pallets and came at me. How is that not overpowered? 100% healing speed? Even self-care was 50% it should have been a team wise self-care at 60-75% speed I feel I have to run the clowns 50% reduced healing speed just to counter this that isn't included that it may stack with other perks to increase speed.

    Self care doesn't give any increased healing speed, it gives healing efficiency, meaning it makes charges last longer. Without a medkit, circle of healing lets you heal at normal speed, 16 seconds, not counting the time it takes to actually place it. It may be fast healing but it is still time away from gens

  • @[Deleted User] said:

    The skill gap in the playerbase is a huge problem when it comes to balance. MMR was supposed to address this, but my games are only sometimes marginally more difficult on killer. I'm still winning (3 or 4k) well north of 90% of my games on all killers. The same players who struggled to win games before boons are now having to deal with boons. The frustration is understandable because I was there at one point, but the cure is improving at the game.

    This exactly. I hate to be the guy that says "get good" but in a pvp game it is kind of implied i assumed. The boons aren't affecting super good players from what I've seen, and matches are lasting a little longer which is nice

  • @Nicholas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2576653#Comment_2576653

    A Killer with BloodHound is powerful! It renders many perks worthless because they can't fake you out with Deception or Diversion, and even speed perks are useless. You follow the blood trail, and that doesn't lie. You can even lose a line of sight on them and still find them.

    Honestly yeah for a tracking perk it is really nice and I could even see it being picked up as a new chase perk.

  • @Nicholas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2576604#Comment_2576604

    Why not run BloodHound? It nullifies Iron Will (among others), and no one expects it and all you have to do is use your eyes to follow iridescent shimmering pools of blood that last 4s longer.

    I thought about this too lmao I have some friends who are hearing impaired and they actually use Bloodhound instead of like bbq because they get good value out of it.

  • @Munqaxus said:

    Thank you for being a voice of reason. Killers are flipping out on the forums about Boons just like they did Lucky Break. Yet if you are looking at games, very few survivors are using Boons already.

    Once the first 2 weeks is over with, Boons will be used about the same amount as Self Care is usually. These Boon totems are actually beneficial to Killers, because the time wasted walking to the area, finding the totem and blessing it. The out-cry about Boons is way out of proportion to their benefits.

    Just look at how little Boons are being used by survivors, the 2nd day after their release. If survivors aren't using them that much on the 2nd day of release, the Killer don't need to worry that much.

    Honestly before they were disabled I stopped using some of my gen perks and put on fun info or chase perks because I was feeling way more confident in myself. I hope they aren't gutted. Just fix the bugs and give people time to figure them out. I am surprised killers are this sad about it, beside the obvious totem spawns that can't be kicked.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/288513/boons-arent-op-boons-hurt-the-casual-new-playerbase

    That's great and all that you follow footsteps. And for those of us that are hearing impaired and can't really hear them ? That relied on scratch marks ? To see where they went ?

    Sure. Just let me take 15 seconds to go up and destroy that totem in main building of iron works repeatedly (happened to me last night) 👌 Totally not a broken mechanic/perk in the game

    Exactly you just helped my point. Boons in themselves aren't broken, but they hurt the newer and more casual playerbase. If you are hearing impaired or don't own headsets or you only use scratchmarks to follow than it is rough. It doesn't cover blood drops though.

    Also just think, the 15 seconds it took for you to go up to the top of iron works, it takes survivors around 17 because you move faster, plus the 16 to place it, meaning they waste way more time. Just play normal and when you are in a good pressuring part of the match, use that time to go disable it. If you can't get up there, then just focus on gen pressure until you can. I've gone multiple rounds just ignoring totems because it doesn't affect how they do gens.

  • @Hoodied said:

    The outcry would be insane because it has nothing to give in return for it, boons give you a reward for using them atleast

    I’m not saying anything about Boon totems because I haven’t used them because they cause crashing and stuff

    Oh fully agreed, people always told survivors to do bones, but a legit strategy was to just ignore totems because of like undying. Why do bones if I don't get anything, I'll just do gens. Now survivors are encouraged to go do a secondary objective.

  • Why are they so struggling to go against? Besides the obvious bugs with them, I played a large amount of matches as ghostface and I was doing fantastic, I even stopped bringing as much slowdown, having surge be my only gen perk, and I was still winning because boons are a time waster. I'm not going against any weaker survivors either, I've been more of a killer main for about 4 years now, and survivors finally have a secondary objective. Every time I did come across a boon playing naturally I would just kick it fast and move on lol

  • @jarjargist21 said:

    We have recently have the rift open and guess who is our killer is... That's right the worst killer in game.

    He moves to slow!! And his blade are ridiculously because all the survivor has to do is do a small loops.

    I'm honestly pissed off at dbd because they picked trickster to do the rift. I do apologize for the rant but honestly I don't play trickster and I was paired up with high grade survivors. The small buff they gave him awhile back made him less then ok.

    It is literally lore lmao

  • @MrCalac123 said:

    It feels really lame to get an amazingly fun and unique Hex perk with Plaything just for these new Boons to totally gimp it and make it immediately much weaker even though it was JUST released.

    This would be a good change, please make it so this is how mid game Hexes work against Boons ASAP.

    I agree with this, there is no reason in the entity's own realm, it wouldn't give the stronger thing more priority.

  • Honestly let's not lol Boons aren't even insanely strong.

  • I am going to keep playing, but honestly my support for the game is dwindling, ive played for so many years and it is just hurting to see them do this to their own game

  • @IsJustMe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2575526#Comment_2575526

    I have two Hoffman(PvP) and Karlee(Story Mode) ;)

    And yours? oh and do you play more PvP or PvE

    I enjoy the PvE more but I really enjoy Swarm mode. I've been playing doc with a medic deck but Jim is probably my favorite cleaner, I love a precision damage build.

  • @latinfla4 said:

    Aura reading and most hex perks are harder to use so what changes are you using?

    Bbq isnt worth it just for the BP now stbfl takes that slot. Whispers and spies still work for tracking.

    Corrupt is gen slowdown not tied to a hex.

    Any other suggestions?

    Im not even using gen perks anymore, they waste so much time doing boons it is free slowdown. I've been having a blast.

  • @Infinity_Bored said:

    https://forum.deadbydaylight.com/en/discussion/comment/2568026#Comment_2568026

    Stealth, speed, super lunge. No downside to this killer. Thanks for pointing out.

    No way, stealth and speed, with extremely loud noises that give him away, and needing to slow down and perform a noise to tell people he is about to do his extremely counterable lunge which is now nerfed lmao

  • @Infinity_Bored said:

    Uncloaking speedboost needs a cooldown or a charge system.

    In it's current state, this killer is an absolute nobrainer.

    imagine not being able to handle a basic m1 killer :/ his power is just stealth and map speed, his extra lunge is literally equivalent to pigs ambush, and no one is calling pigs ambush op. Get good and stop holding w

  • @latinfla4 said:

    For me it is playing spirit on console. Plenty of mind games (until the nerf comes).

    Trapper when I can herd survivors onto a big brain trap that was placed near the start of the game and comes in clutch at the end.

    How about you?

    Myers. No other killer has builds that can absolutely ruin some games. No other killer has an addon that lets me mori someone before I even hook them. No other killer has a better jumpscare build for this horror game. He IS the power role.

  • @Exxodus21 said:

    So currently the "Otter" streamer ( really confused on the rules on talking about streamers so I'm not using his name) is doing an experiment to test if survivor items and add-ons are too strong. This is what I've seen so far.

    The group is able to easily accomplish 3 and 4 man escapes with little effort.

    They're able to finish all 5 gens in under 4 minutes.

    It was so easy they decided to try no perks AND no items. The end results didn't change.

    With no items and no perks they faced a Spirit with green add-ons. Even with a terrible first chase that gave her an easy down, gens went so fast she decided to camp her 1 hook in basement. When they could have easily 3 man escaped they tried for a rescue and wound up giving her a 2k.

    Eventually a skilled nurse on Badham accomplished a 3k after all 5 gens were completed. Mr. Otter forgot to bring an item for that match and disqualified the results because he was confident if he had remembered his med-kit they would have had another 3 man escape.

    They're currently facing a Blight with 2,000 hours in the game. 5 gens finished in about 5 minutes. The Blight has only been able to injure 2 survivors during this time. No hooks. Easy 4 man escape.

    This was all done at high MMR so they're facing killers that are among the best and they're still getting completely stomped. If this doesn't prove beyond a doubt that the game is terribly imbalanced in favor of survivors then nothing ever will.

    Before a single additional killer nerf is even thought about, survivors, they're perks, their items, their offerings, and maps all need to be dealt with. It's so sad to see how uninteresting the game play is. The killera literally have no chance to "win" even when the definition of when is reduced down to either a 2k or by number of hooks with no kills. Please devs, do something to fix this and make the game fun again.

    There is a difference between a killer nerf, and a killer fix. Spirit and deathslinger both had justified nerfs. Other than that killers got mountains of buffs. Hell, not a lot of survivor things actually need nerfed, killer needs buffed in the base kit. We are only just now getting a gen perk as a base perk, surge turning into Jolt. Killer has nothing base kit to help with gen regression. The killer's objective is to stop the gens and they don't have anything to help stop that besides a kick that can be undone in a millisecond tap, and regression speed that is slow enough for me to go bake muffins before the gen is even at half.

    If they made it where kicking a gen did a certain amount of percentage per kick, and also the regression was the same as t3 ruin, killer would actually be in an amazing spot. It wouldn't make the regression perks much stronger, but would make playing without them incredibly more helpful. I do agree with Otz and his changes for toolboxes and medkits, I love that toolbox idea, really creative work and it would add some fun without being insanely oppressive.

  • @MrCalac123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2558099#Comment_2558099

    No I'm just not reading what you say because you are literally trolling lol

    How am I trolling? Look at most high level streamers and youtubers and they will agree those perks don't need nerfed. DS was the only one needing nerfed and looked what happened. Hell even look at perk tier lists and most of them will have sprint burst in front of DH. Those perks are seen as the best for a reason, they counter the absolute best way to play killer, but that doesn't mean tunneling, slugging, and camping is the ONLY way to play killer lmaoo. If you can give a legitimate counter argument I would love to hear it, but it seems like you have nothing.

  • @SoylentPixie said:

    Both sides have complaints that have been floating around for years now, what complaint do you most disagree with even if the majority of your side are adamant about it?

    This doesn't have to be restricted to forums, for example, even though mine does feature in the forums I see it mostly at end game chat.

    "You only won because you tunneled!" "Killers just camp and tunnel to win games!"

    No. Just no. I pretty much can't live without kindred in games, and even if I do drop it, I usually have empathy, so I get a front row seat to the dozens upon dozens of multi-lemming attempts at hook saves that turn someone being on their first hook, into three people being hooked and me staring sadly at my 80% completed gen.

    I literally run a build that is perfect for safe hook saves and quick recovery, but I like to let the killer actually leave the hook before I go anywhere near it, so when I see 2-3 yellow blobs surrounding the hook the very -second- kindred procs I'm already halfway giving up on the game.

    Contrary to popular belief, not every team has borrowed time, so they go down like sacks of potatoes, then the saved party attempts to get them up under the killers nose!

    "You tunneled"

    There are of course instances of tunnelling and camping, they aren't fun but meh...me getting your latest kill off hook and healing them with 100% increased healing likely isn't a picnic either so I don't grumble, but two thirds of the time, when I see a team whine together about being tunneled, they were actually too busy trying to play like a youtuber and jumping in before the killer was even 2 feet from the hook.

    I play both sides, so I'll say one from each.

    For killer I hate hearing people say that their loss is always because "op 4 man swf team xddd" but if you rewatch their match, they play horribly. A loss can always be your fault as well. Please watch your matches over if you can or try to just realize it isn't always stuff out of your control, I've played this game so long and this seems like the biggest thing right now lol

    For survivors it is the same thing lmao I have gone against killers that play genuinely fair and good, and my randoms will make up excuses when we lose. It is totally possible that it was because you just played bad lmao stop making excuses all the time for losses and sometimes accept that you can just lose sometimes and it is your fault, that is the lesson here lol

  • @MrCalac123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2558072#Comment_2558072

    "Even the top players don't like the perks you mentioned" Not reading the rest of what you typed.

    Comedy gold, "I am just not gonna read all the points that clearly defeated mine" if you don't want to get improve in a pvp game, maybe stop playing.

  • @MrCalac123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2558048#Comment_2558048

    "Just bow down to Survivors and never ever ever ever play in a way that they may find unpleasant ever" Do you hear yourself? There is no way to play "scummy" as Killer besides facecamping or letting a Survivor bleed out just to be a jerk.

    Getting 3 hooks on 4 Survivors at top MMR is not feasible. It never will be unless the game changes in some way either. I don't want to hear whining or complaining from the side that has 16 second chance perks at no cost besides Decisive, along with comms, medkits, and majority of maps easily being in favor of Survivor.

    The Killer playing "scummy" is playing in a way that makes you lose. Don't like losing? Neither does the Killer.

    Nah lmao your matches are not comp matches and I guarantee it. Even the top players don't like the perks you mentioned, but they don't think they should be nerfed. How often does UB get used? How often do you actually get hit by DS unless you are camping and tunneling the unhooked person? You don't need to get three hooks on each person, and that is why you patrol and play territorial, and pressure the gens that are feasible for your killer, but if you are literally gonna tunnel the first person you down, don't act like it is your only choice, and don't complain when you get hit by their perks designed to counter that.

    I've been a killer main for 4 and some years on this game, and you do not need to play that way every single match lmao. DH isn't even the best exhaustion perk ever, if you swing and they dodge it, that is on you lmao sprint burst and even lithe are far stronger perks as they avoid that first hit from even happening, dead hard requires you to be injured as well as requires an area that benefits from dead hard.

    We get it, you feel oppressed and you think the only way to win is by tunneling one person hard, but you can in fact just play good and win without needing to make the entire existence of the game unfun. Not saying you need to "bOw DoWn" to survivors, but it is always clear with these posts that you play bad, camp and tunnel to try and win, and then get mad that you didn't play around the perks easy to play around.

  • @MrCalac123 said:

    Dead Hard should NOT be a magical button that makes your mistake as Survivor disappear multiple times in a match. It either needs it's exhaustion timer increased by 20-30 seconds or the Survivor should be hindered after using it. You just leapt forward while being maimed, it makes no sense that they can just keep running as if nothing happened.

    Unbreakable shouldn't just get you up all the time for free, make Survivors required to unhook a fellow teammate or something to be able to use it.

    Iron Will shouldn't even exist, this perk negates an ENTIRE mechanic at no cost or interaction whatsoever from Survivor, and despite that this perk which is top tier got a niche perk (Stridor) used by ONE Killer (Spirit) nerfed for no reason. The lowest Survivor volume should be is around 25%... maybe.

    Decisive is balanced, this Devs did a good job reworking this perk and now it feels genuinely fair.

    Borrowed Time should not work until a certain amount of time has passed, bare minimum 20 to 30 seconds. Bum rushing unhooking a teammate just for them to be totally invincible is just silly, it takes away any interaction from the Killer and rewards playing poorly as Survivor.

    NOED shouldn't exist, and if it must exist then take away the speed boost it gives. Instadowning Survivors is more than enough, either take away the speed boost or take away Survivor being exposed and buff the perk to give 10% speed instead. It should not be both.

    Second Chance perks coming with NO penalty should NEVER be a thing, second chances should be EARNED, NOT given for free, especially not to the side that has access to 16 perks, 16 second chances.

    Literally all of these perks have decent counterplay or ways around it in like 90% of situations, unless you are playing scummy, in which yeah they are gonna feel bad. Stop hitting the unhooked survivor. Stop slugging with the risk of UB. Stop rushing gens and do bones. Listen to footsteps (they are so damn loud). They are the best because they are second chance perks, but that doesn't mean they are OP. They are second chances in the events of ######### killer play. If you don't play like that, you will never see them.

1 … 12 13 14 15 16 … 24