RodDeWitt
RodDeWitt
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- RodDeWitt
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/3158966#Comment_3158966
guess what, I'm brown like Carlos as well, and Colorism is an extreme problem in Latin America, actually.
Naaa, maybe if thwy had made Carlos white with yellow hair and blue eyes there would be a problem, but who cares if they made him a little less brown. And yes, nobody cares, do I have to remind you of the #ShutUpGringo on twitter? We Latinos do not feel offended by "bad representation" in a video game
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I'm from Latin America, the land of brown people like Carlos, and believe me, nobody cares, don't make a racial problem where everything is cool
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@Aztreonam78 said:
I will never understand the issue Survivors have with Pain Res + DMS.
Just stand up from the freaking gen when you see the Killer hooking Survivor. The Killer doesn't know which gen affected.
Why is it so hard for main killers to understand that we hate the dms+pain resonance combo, because it's annoying, and because it works for killers thanks to the two main problems that affect soloq: being matched with randoms and the lack of communication.
Yes, for the killers it is like a reward since a generator explodes because they hanged someone, but for the survs it is a punishment that they receive for something they did not do, because even if you release the gen, you will still lose 15 % of progress There is nothing more annoying than wasting time in a generator for 80 seconds only to have it blow up.
For the swf, there is no problem, they can communicate if the combo is present, but in soloq you don't know if it is or not, you don't know how much a teanmate is going to last in a chase , there is only the frustration of being punished for the errors of someone else
It's annoying for solo q dude! And right now is even worse, with how long the generators take now.
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@Superyoshiegg said:
Oh boy, incoming mass spam of cringe thirst posting both here and on the subreddit. :/
Edit: I'm buying it ofc for the Jake skin tho
Totally, i think im gonna leave that sub for a while, thirsty memes were kind of funny at first, right now are just cringe Af
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@Marik1987 said:
This combo is pure trash with only 30sec DMS. On top of that its the easiest thing in the game to counter it. Just do nothing while the hook animation aura is showing to you. Is that too hard for u?
I dont know what ur problem is?
"Yes, yes, I already know "just let go", of course! let me just say that to the random survs while i playing solo."
You didn't even read my comment didn't you?
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@Sonzaishinai said:
New MoM is for bodyblocking for teammates. You need to stop thinking selfishly to use it.
Get a protection hit and heal up
Then when a survivor gets tunneled you can go bodyblock for them
Then, and this is very important. Don't run away. I don't know why everybody's instinct after getting a shield is to run away from the killer and a injured survivor without a shield but it explains a lot of solo que
Stick to the survivor you just bodyblocked for. If the killer keeps chasing them you can bodyblock for them again.
If the killer stops chasing them let them heal you. If the killer comes back you still have MoM to protect your teammate. If you are healed you can heal your teammate and if the killer comes then you are healthy again anf can still bodyblock for your teammate on top of getting another stack to do it all over again
It's nothing meta defining as bodyblocking doesn't work well against some killers but in the heavy tunneling meta it's honestly very decent to good.
You can severly hamper a killer from tunneling with this perk. It even makes you the obsession so it ruins any stbfl users day.
Only having to heal up once instead of 2 times also makes it a lot less "throw to activate" the old MoM had.
It's honestly mindboggling how people can call this a nerf. It's overal a much better perk and does something survivors desperatly needed.
A way to combat somebody else being tunneled
MoM doesn't activate when recibing a hit while the killer is carring a survivor, ive been using it all day triying to get an use out of it and it only works whenbyou recibe a hit near an injured survivor. I don't now if its a bug or is how is supposed to worl now, but is weird, i remeber that the old MoM actually counted all of those protection hits like old WGLF
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@ThatOneDemoPlayer said:
It's worse, and the combo wasn't even meta pre-patch
What are tou talking about, that combo was in every game
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I repeat what I always say, this patch was supposed to change the meta of all players, but now they decide to return one of the most recently used combinations? (pain resonance and dead man switch) It was one of the most annoying combinations when playing Soloq and now it will be worse because the gens take longer. The meta did not change for killers, builds focused on "slowdown" are still used
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killers trying to justify that need to camp and tunnel because they don't have a perk who gives them bloodpoints
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@Mandy said:
This last mid chapter patch was a big one, there were a lot of changes made including base changes. We are very well aware that it is going to take time for this to settle down and it's something that we are continually monitoring and if we see the need to make changes to things further down the line - that's something we will do.
However, we're not making knee jerk reactions here - if we do see things that we know are going to be an issue of high importance we will of course make changes in the planned Hotfixes, there might also be further changes made down the line depending on how things play out once players have had time to adjust to a lot of the recent changes.
Dead by Daylight is a Live game, it's continually evolving and changes made based on this. The plan of this update was to increase kill rates as those were lower than we would like. It will take some time to fully see the extent of the changes made, players adapt etc. This update and the after effects of this update is definitely something we are monitoring closely.
Booo!
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@ThiccBudhha said:
I would be happy to see BBQ and Chili over a real perk. No idea what the complaint is there.
The complaint is that in addition to the buffs to the base actions of the killers, the nerf and change of perks did not affect them at all, according to the devs the patch had to make both sides change their perks, but this change only affected to the survivors: all the killer perks are still useful or strong, and with the status of the survivors they are even worse, the only thing I appreciate is that I don't see so many "ruins" in my games anymore
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HAHAHAHAHA
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@SweetTerror said:
No. It no longer gives information, and because of that, that means the survivors can just keep working through what was lost, which makes the perk just about useless now.
Useless? It is a regression perk and gives you -15% regression when you hook somebody, it works fine, specially with the state of the gens right now. You are just mad that cannot go from the hooked survivor to another one quickly anymore
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"As killer you feel less forced to tunnel and camp as it seems games are slower now"
My ass, I've been camped and tunneled since I woke up. Don't know why, but I guess is because killers knows that gens are slower so that means theres more time to camp without carrying about gens poping out. And when I manage to loop a killer without deadhard and just by mind games, it seems to make them really angry and I not only got camped and tunneled but I get hit on the hook too.
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As a silent hill fan I have to say that people sometimes put Cheryl as a killer machine when is not. Cheryl is just a normal girl with a gun, and I think that's the great thing about silent hill, their survivors are just regular people, not some special fbi forces who can kill everything, so I will put Cheryl in the "No chance" category since in the realm there's no weapons
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Nah
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This post reminds me of one episode of South park, were the Asian girls decides the sexuality of people and making it canon, making tweek and Craig officially a gay couple.
Being said that, I wonder why girls are so obsessed with the sexuality and genders of fictional characters
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The proposal that I have always wanted is that once the endgame begins, you as a killer have the opportunity to be claimed by the entity, by pressing a button, the entity will remove you from the game, at a cost of perhaps 3000 points. The survivors could still be in the game, but without the killer. In this way, when you know that the game is lost, or when you don't want to see survivors at the exit door making fun of you, you just exit the game.
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@Bennett_They1Them said:
undying also helps.
also, ruin/plaything/thrill accounts for 6 totems out of five, so you're wasting a quarter of plaything's utility.
Yeah I know that im waisting one plaything totem, but with that build I can use all the totems in the map, plus their pentimento repaired versions, with undiying I will only have 4 hex totems
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@DangerScouse said:
And we wonder why people have stereotypes of gamers 🤦♂️
Because we find a character pretty? Wow, what a crime
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2564952#Comment_2564952
Guess live support games arent for you because balance changes are made all the time in them
Seriously? Was that the best thing you could think of? dude i been playing LSG all my life, the difference is that a lot of those games doesnt have the balance problem like dbd. lets put for example COD.
if in COD one weapon is better than any other and they nerf it, the nerf applies to ALL PLAYERS, the same is with halo, counter strike, battlefield, etc. what is the difference with dbd? that here the nerf applies for a single side (killers) and for a specific character of that side, while the other side (survivors) only receives buffs.
But yeah, keep defending behaviuor...
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@Shroompy said:
how much you wanna bet this guy never plays slinger
i don't, so what? I was talking in general, whats the purpose of buying a new killer for their specific power if eventually the power will get nerfed or changed?
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@ObiWanSimp said:
5.2.2 - still no fix or any kind of acknowledgement/response about this bug (every report about this issue is still "pending").
i can't believe this, the fact that it didn't even appear in the "knowing issues" section of the patch notes was dissaponted