Lochnload_exe
Lochnload_exe
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It is crazy that EMPs shipped with the smallest nerf and not even a huge one. It doesn't even take a coordinated team to turn the new killer into a M1 killer and it is embarrassing. Ironically the most efficient way I've found to play him is, you guessed it, 3 gens. Since you are always near your cams and can just destroy and replace if they are EMP'd. The EMPs basically do 3 things that separat9 comments 281 views last activity
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This is totally subjective but for me personally I'm enjoying playing her, I've wanted another setup killer for a while but there is a glaring issue when facing her. She is just so unfun to play against, especially in anything but a 4 man. She has the same strength and weakness as hag in which she requires coordination to take down. If there is coordination, she is too weak, if there is none, s6 comments 162 views last activity
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I fully believe DBD is taking the Apex Legends route in its way of stopping leaks and bringing huge hype back to a chapter release. For background, Apex was having troubles with leaks a couple of years back and it was leading to their characters not holding a lot of hype. To combat this, they created a fake character, Forge, that even had abilities in the files and they made a reveal in which th22 comments 821 views last activity
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I totally see where the complaints come from and he definitely needs some buffs, but he isn't far away from being fine lol ESPECIALLY compared to other killers. I love the aesthetic; he has some actually well-written lore, and he has one hell of a unique power. I really hope they give him some touches but I think the Knight (again, bugs and all needs touches) is a great try at something unique th14 comments 241 views last activity
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I was looking over some of the perks that just feel meh, and wanted to know what people had in mind for their own personal rework ideas for some of the perks in the game. Here are some of mine. Deerstalker - Has the same current effect, however, now also see the auras of other survivors within 16 meters of the downed survivor. Hex: Blood Favor - As well as blocking pallets on hits, this perk wi3 comments 81 views last activity
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I am a long-time killer main of about 5 years, but I do in fact play quite a bit of survivor too, mainly solo queue. In my experience, solo queue has always been pretty bad and anyone that has played for even a month can probably determine that. This is even more apparent after these last couple of updates, but why? In my eyes, it is because the game is unironically in one of its most balanced st15 comments 411 views last activity
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What are everyone's current builds looking like now that some time has passed after the "meta shift"? Personally, I have two killer builds I switch between when I'm trying to win and get some streaks going. My first killer build is STFBL (or Franklins), NWO, Deadlock, NOED. This is mainly my build when I want to focus on chases instead of worrying about gens going fast. It gives me more time to11 comments 181 views last activity
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I got around to going into KYF and doing some testing with the tech I made a post about yesterday. First things first, to clear some things up. It isn't so much a curve tech, like Billy or Blight. It is more of a tech involving his extension of his bound. I did know this but calling it a curve was just false. Here is my new edited video for some examples of me trying to push it to see how far y1 comments 91 views last activity
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I have been maining Wesker pretty hard since his release, and I recently got him to p10 after taking some time to prestige the survivors as well. During his first release week, his power was fairly hard to use, because the hitbox was so strict. Due to this, I mainly spent time actually perfecting how to land his bounds. Now that his bounds are more generous, I have been trying to see what I can d10 comments 662 views last activity
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After this last buff fixing his hitbox, I'd say it is a good idea to let Wesker sit for a minute. Obviously, his bugs and such need ironing out, but give him more time before anything is done. This is exactly the pinhead situation again, where constantly people were shouting how trash pinhead is and "wahh his chain worst than clown" until jump forward to now and people still put Pinhead at either5 comments 181 views last activity
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It has been leaked that Wesker will be releasing with a skin that is 1080 auric cells, so a non-legendary. This has got me thinking about what possibly his skin could be. Wesker has a lot of iconic outfits throughout his series, and there are a couple of very plausible options to me. First, what are his possible skins? -RE 4 Wesker Outfit - This is Albert Wesker's outfit from Resident Evil 4, i8 comments 581 views last activity
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Apex Legends is easily leading the field right now, in my honest opinion, with representation done right. Upon release, they already had two confirmed LGBTQ+ characters. They didn't make that a selling point, they just simply exist and it is normal. As of now, they have 5 confirmed LGBTQ+ characters with the rest implied in some way, either bisexual, straight, pan, and etc by in-game interactions63 comments 1,762 views last activity
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I can't recall this ever being answered in an FAQ so I'm sorry if I'm mistaken but why hasn't a FOV slider been introduced at least for killer? It is such an amazing QoL and it is a shame it hasn't been done yet. What could be the reason for stopping the introduction?15 comments 261 views last activity
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Not to be negative about the changes but this just feels super lazy, especially considering this was talked about multiple updates ago. Exposed for 15 extra seconds? The exposed person can't reveal you? Getting exposed by the person you were chasing was already not a common occurence. Legion changes are great imo, at least not awful, but ghostface changes just feel so underwhelming, this is wha15 comments 171 views last activity
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One of the biggest problems with R6S is the community. It is a unique game, with support that has lasted a long time and it is trying its best to improve and keep the game going. What is funny is that it is working. For the serious players of R6S (Rainbow Six Siege) they all really enjoy the changes and new content the devs are doing. The apparent and growing problem, though, is the community. Th30 comments 1,771 views last activity
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It doesn't even have to be fully horror or horror at all, just what would you love to see in the game? Personally, I'd absolutely love DmC to get added to dbd, even just as skins at this point.40 comments 401 views last activity
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I've always loved the concept of old legion but while it was live, the complaints were totally valid lol it was super boring to face and was super easy to use. That being said, I always loved the idea of a killer that could move fast and strike very quickly, but it took more hits to down. I'd love a killer more similar to old legion again, done in a way where chase could still be interactive (li12 comments 111 views last activity
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Since people always want the devs to listen to the community's balance changes, then let's hear them. Drop your balance change ideas, be it perks, killers, survivors, items, addons, or the game itself. I'm interested in hearing what some people think the game needs. Drop those ideas like they are a hot potato Edit: Read this thread anytime you feel confused or mad that the devs don't listen42 comments 441 views last activity
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Honestly don't know why this is some horrible or new revelation, but maps that have always been problematic are surprisingly still problematic. From all my games so far, Boil Over feels no different lmao there are either times where is does nothing, or times where I got greedy with a hook I wanted and risked falling. Surprisingly, all the complaints about RPD and Boil Over must be the same peop17 comments 211 views last activity
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I've been playing for a long time and I always thought I understood the reasoning for base speed differences. Ranged or on demand movement usually equaled 110 (Nurse even less), while others that didn't quite fit into those areas were 115. I was looking at the killers though and, what even determines it anymore? Why is Spirit 110 but Blight 115? Why is trickster and Deathslinger 110, but Neme13 comments 321 views last activity
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Welcome to the cult. I've been maining him since his release, preaching about his strength to all that opposed me. I bet you now know about Doug Bradley THE LEGEND himself is voicing him once more, and he gets to came again. I hope you enjoy pinhead as much as I do, and here is the guide I wrote. https://docs.google.com/document/d/1CJcTYFLrw4Xyxovpvj72Y3lmYT1IncJy/edit I a11 comments 251 views last activity
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Legitimately confused why people complain about playing killer, and then try to play fair and nice. It is pretty blatant and obvious now that when killer plays to win and plays good, they can win just as much as survivor. If you are so mad at the game being survivor sided, then play better and meaner lol. Killer isn't impossible, hell I don't even think the game is survivor sided anymore, a year18 comments 221 views last activity
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Just a thought I had, I still think CoH needs a healing boost nerf (more specifically healing in general needs a nerf and has for a while) but I really do not think boons in general are bad, in fact they are a healthy addition to the game. You only see CoH complained about. This doesn't make boons bad design, just means healing is busted (most good players know that anyways). But also people act88 comments 1,551 views last activity
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We are now going to have 3 japanese-based killers, and I am all for it (let's just pray they actually do something unique for the power). I would still love some other cultures to get some highlights too though. So many cool cultures out in the world that feels so ignored in a lot of media, especially in terms of cryptids or folk monsters. I still would love some native American culture added.73 comments 901 views last activity
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I really enjoy trapper and I've always liked him, I really wish we got more trap-based and territorial killers than just hag (really getting burnt out on these chase killers lol). I've been playing him loads again and I don't think he needs some crazy buff like I've seen suggested, he feels like one of those killers that are hard to balance because his power strength can vary so wildly. This is7 comments 51 views last activity
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just title, feels so odd, it was like the halloween event not starting till half way through october.9 comments 221 views last activity
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Twins have barely got attention since their release. Trickster was released after her and already got a tome, as well as multiple cosmetics. It has been a year since their release, and they have only got a single change to them in that entire year, that one change being a nerf to them. Other than that DIRECT change, they have constantly received nerfs to their kit through the meta evolving or t20 comments 231 views last activity
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I see so many people leaving killer and I can see why, the role is much more stressful than survivor, but where did people get this idea that it shouldn't be? In any game that is 1v4 or etc., the role that is by themselves will obviously be more stressful because you are your whole team. I really don't know where this idea of killer needing to be super easy win mode came from, the game has alway44 comments 781 views last activity
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I would really like to play again but I have had some of my friends hit by it and it worries me too, I just don't see a point in risking it right now. Is there any word on the problems of this and are they getting figured out?14 comments 371 views last activity
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Since the trickster reveal and release, people thought he was not only weak, but boring for both sides. He is the epitome of bad killer design. So people moved on and forgot about him, or the small crowd that really did want him kept playing. He did get some tiny buffs that barely did anything, or made him even more unfun to face, but other than that, he stopped getting attention. Then bam, tome31 comments 461 views last activity
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I am seeing this same thing all over the forums, and all over social media for the game. It is killer's complaining about the game and that the devs "are survivor sided" and "only make killer worse". This couldn't be further from the truth (I never have to worry about keys again, this is huge), and while killers DO have a right to complain, it needs to actually be educated. It is super unhealthy75 comments 841 views last activity
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Ghostface should totally get Stu as a legendary skin. Seeing as COD got a nice license deal with Scream AND funworld to add ghostface, I think it would be awesome to have Stu as a legendary skin for dbd.6 comments 331 views last activity
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I've been a pretty large fan of Ghostface since his release and since I have started playing him a lot more recently again, and I thought out of a lot of killers, he could use some changes in some areas. This isn't a full rework, just like a little one. First off, Ghostface should not be able to be revealed by hooked survivors and downed survivors. It takes away from his stealth on such a large5 comments 71 views last activity
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This in the eyes of a business just seems so silly lol. Why would you let another game do such an ambitious and creative event using your own character, promoting your game, and then do a boring nothing new event lol. This is easily the least creative event, now letting us at least earn two skins...through the battle pass :/ What is the driving force to play this event over other game's halloween11 comments 311 views last activity
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Boons are not OP at all. If the devs introduced a killer perk that would randomly just make survivors not work on gens for 16 seconds, the outcry would be insane. Doing it on a hex? 24 seconds. How are fellow killer mains not seeing the value. It is because Boons are strong effects that newer and more casual players struggle with, stuff like micromanaging and tracking. I've never been the most25 comments 481 views last activity
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Idk if I am really the number 1, but I wrote an extremely large guide to Pinhead, and I was one of the first to discover box spawns, logic behind them, consistent chain techniques, playstyles, and potential for his kit (all written and put in my guide, I can link it if someone would like). Pinhead is a love of mine, I absolutely adore his kit and I would love to answer any questions people have39 comments 382 views last activity
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Sorry Slinger mains but he was extremely unfun and oppressive as a killer and killer designs shouldn't keep being that. This change was a healthy one and in the right direction. The problem with this change is the fact that he was EXTREMELY 1v1 oppressive, but EXTREMELY weak in the 1v4, like lots of the killers they keep making. They made his 1v1 much better to face, but now he is still weak in38 comments 482 views last activity
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I have been maining him hard since his release and I supported him pretty avidly since day 1, being told he was horrible and D tier, and that he was one of the worst releases. I wrote a long guide on him and figured out lots of things in the first days such as box spawns, how to use him consistently, timings and strengths of his kit, how to interrupt properly, and how to find those box spawns c6 comments 91 views last activity
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Hello, my name is Lochnload and I have been working on this guide for sometime and this is even now still a work in progress. If you have trouble with pinhead or want some extra info, here it is. https://docs.google.com/document/d/1CJcTYFLrw4Xyxovpvj72Y3lmYT1IncJy/edit?usp=drivesdk&ouid=105171922023831786497&rtpof=true&sd=true4 comments 181 views last activity
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As a survivor, the one thing you really have to be super unique is to use items, but there isn't a lot of variability. My idea is a very simple one: Remove all variations of items. There will no longer be brown, yellow, green, and purple versions of items, just keep a solid version between yellow and green, and items are now all a silver (like legendary skins) rarity (with stats of about yellow0 comments 1 views last activity
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I am still a firm believer in the strength of Pinhead and slowly I am seeing more people see his strength and understand how good he can play, BUT I do still know his m2 can be inconsistent. Here is the thing though, a flat increase to remove the chains isn't needed in my opinion. When chains actually work, they slow down fairly well, but the environmental and your own destruction can be so punis10 comments 51 views last activity
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Pinhead has barely been out a day, and it seems like everyone wanted a killer that was super easy to pick up and play. Pinhead is a very hard killer to play, but he is in no way the worst killer, he isn't even near the bottom lmao. Maybe we have been spoiled with killers that have very little depth and skill needed like trickster and Nemesis. I'm already calling it. Pinhead is gonna get big buffs76 comments 951 views last activity
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Hello, I have already taken the title for number 1 cenobite in the world, I already claimed it, Mr Behavior emailed me saying so ;). Anyways, I have made a list of tips that will help with adept and also just to understand him. 1) the best addon for adept is probably the Iridescent Lament Configuration. It allows your chain hunt to begin much more often, and it is so helpful. Also addons that i26 comments 882 views last activity
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I don't think Nemmy needs a rework really, just a rework to contamination, but I do still think he is a very weak addition in terms of licensing. He couldve been the first mobility based licensed killer. So that is what my idea tries to do. Nemesis power: Parasitic Sprint Nemesis has 6 charges. Pressing the ability button uses one charge. Nemesis sprints forward at 8 m/s. While sprinting,10 comments 121 views last activity
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What if there was a game mode where there was 2 killers, and 6 survivors. But, the killers don't work together. The objective is that the killer that gets the most hooks wins the game. There will also be 7 gens instead of the usual 5 that need to be completed. There can be things in place like the killer that knocks a survivor is the only killer able to pick up that 1 survivor for a little bit of4 comments 41 views last activity
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Hello, my friends from the fog, and today is another episode of Perk Build Central! Today I decided to play very sneaky, and today's builds for all of you will be around that. For the survivor side, it will be all about making that killer mad they can't find you, in and out of chase, and for killer it will be all about making the survivor scared to hell because you keep arriving out of nowhere, e0 comments 11 views last activity
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I am worried that killer will start being much more sweaty. I've been a rank 1 killer for a long time, but I enjoy it because there is a good amount of fun less serious matches as there is for sweaty tough matches. Will there still be this medium? Or is it gonna be like the last SBMM test? Every single match was incredibly sweaty for the killers I actually main and enjoy. I don't want to have to6 comments 91 views last activity
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Hello and welcome to the second episode of PERK BUILD CENTRAL. Today, I have my favorite builds from both killer and survivor. These are just some silly builds, but I think they are incredibly fun. First, the killer build. The classic build, the basement build, the great Benjo build; then the survivor build, the one I like to call the Observer. This build is all about being your most powerful wh4 comments 22 views last activity
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I completed misread the part talking about spawning extra chains, I thought it only applied to the addon and read through it fast. Please excuse this silly thread.8 comments 101 views last activity
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It appears there are loads of complaints all the time on the forums about people always using the same builds, but then they also always use the same builds every match. Now personally, I use a lot of different fun builds. So I thought to myself, "Maybe these nice friends don't KNOW what builds to try, or they are scared to try something new because what if the next match is Mr. Tunneling Rundyin5 comments 241 views last activity