Lochnload_exe
Lochnload_exe
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- Lochnload_exe
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Discussions
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I have given some more thought, and I really do believe this would be a great change. I suggest that this new power just replaces the Dream Pallet addons. This is just an idea, and if it didn't then that would be wonderful, but I could see this being easier on the devs, and implement it in with the new Dream Pull power. I will post the addon description again for anyone that did not see my last N0 comments 11 views last activity
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I was thinking of my first love, my first main, pre rework freddy, and I really loved him but his new self feels so boring. I loved the hit and run style of old freddy and playing unpredictable but I understand his current form has new lovers. But, I was thinking of the problems of old freddy, mainly the fact he didn't have any chase potential, so fully reworking him back to his original self wou19 comments 61 views last activity
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I do really hope pinhead gets a small buff, it is all he really needs. I just hope that the update goes smoothly through to consoles. I am very excited, and dreading the update. I want to play pinhead and I want to main him, but a part of me is really expecting the game to run horribly. I am just hoping the devs have a console tester of some sorts and the performance won't be horrendous8 comments 101 views last activity
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I really think the only perk that should be base is a weaker borrowed time (weaker as in shorter timer). It really feels like it is the only perk that would be nice to have as a base without being obnoxious. Make it only 6 seconds, and make the borrowed time perk just increase the timer to 12 seconds, or maybe 8 seconds, and the perk makes it 16 seconds. Would still make the perk useful, but havi20 comments 171 views last activity
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Behavior you guys blew this killer out of the park, my hype was already huge but you exceeded that even. I love every part about him and can't wait to see what else is coming for him. I do have some slight feedback ideas. His chains are fairly weak since they break so easy, all id say ask is make them have a durability of some sorts where it takes like 1 or .75 seconds before a chain breaks by0 comments 11 views last activity
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I've been maining Nemesis since he came out and I love him, but his gameplay feels boring and I can tell its definitely unfun for survivors. His power boils down to m1 the survivor always but if they perform an action, tentacle hit them. You will never miss or lose and I think our big boy deserves better. That being said, I know he isn't the strongest. My idea is to make him stronger but not unfu19 comments 131 views last activity
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Now I love nemesis and I'm already maining him, but I believe his power would be much more fun if his strong thing was his zombies instead of his tentacle. I could go into my idea for just a kit rework in general but instead I'm just talking about his zombies for now. I think his zombies should be more dangerous but have a counterplay other than pallets. RE 4 gave me this inspiration. I think zom4 comments 51 views last activity
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I believe DS should not have a skillcheck, just for a QoL change, and I think something simple like making it last longer but not infinite while being chased, but timer is normal when not being chased25 comments 161 views last activity
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I would love some more RE cosmetics, especially the og 1998 leon outfit26 comments 271 views last activity
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Im working on a very deep document on a killer concept, with a model for the killer, sheet for the power and gameplay, and we might get a chase or menu theme created, and I was curious if devs would take ideas or accept stuff like that, like maybe consider it lmaoo. Just curious and not expecting it to be that serious but we are proud of the work in it.3 comments 41 views last activity
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Since this latest nerf with the twins, it seems like they want Victor to be less slugging and camping-based. I think giving Victor some more things to work with would work with this mindset. 1) Give Victor more access to killer perks. I think making him more like a second killer like he is supposed to be, opposed to just a little baby slugger, would be nice. Maybe give him the ability to see au2 comments 21 views last activity
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What killer from the RE series would you like to see? In the best world scenario we could even receive two killers this chapter.11 comments 251 views last activity
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I don't know if i have seen an idea saying this about main event yet. I believe it is nice that Main Event doesnt stay stored and its a limited time thing, makes it more unique than other charge powers, but I think there should be a big change that I havent seen yet. 1) This is the main change. Make Main Event also reload all your current knives. This way, even if you dont get a lot of use out o3 comments 21 views last activity
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Just wanted to make a discussion kind of making things a little more clear and not to overuse certain phrases. With certain perks and killers (mainly freddy), there is a difference between something being OP, and something being easy. NOED isn't actually op, it can be countered (although it's tedious and not guranteed) and it doesn't even gurantee a 4k, in most situations it just gives the killer0 comments 31 views last activity
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I have finally achieved adept trickster and it is a battle and a half but I think I have some good tips to help with it. 1) Almost never use his knives. This is sad but his knives injuring dont count towards chaser so you are going to have to be M1 killer man. Use mindgames and try to end chases fast. 2) Tunnel and Slug. This is sad to say as well, but tunneling someone as fast as possible hone11 comments 361 views last activity
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I personally believe if the devs focused on small changes for killers it would honestly improve them so much. You don't have to add giant changes or reworks to killers to make them better, slight small buffs or nerfs would greatly improve most of the killers. Any time they did this in the past it has worked amazing as well. Plague getting one corrupt pool as base? An amazing change. Wraith now ha1 comments 31 views last activity
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Honestly, could it be possible that since this is a large, almost collab, chapter with K-pop, BHVR is taking extra long to release it so it is extra good compared to some chapters so BHVR gets extra good boy points? The killer looks the most humanoid and i like the design, but could it be the most human looking so K-pop enjoys it more? I mean the design is unique, but the people who said its the2 comments 91 views last activity
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I do have his lore written out but I just want some opinions about his other stats. The Mountaineer Default Weapon: An Ice Pick, bruised and bent from the rocks Stats: 115% Movement Speed Height: Tall (but smaller than plague) Terror Radius: 36 meters Power: Mountain Chill: The Mountaineer has a chilling effect that affects survivors over time with his abiliti16 comments 112 views last activity
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After seeing so many people suggest the Trickster should be 115%, I decided to go back and read things around the release of deathslinger and huntress, and the same things were said about them. I guess I just don't get how people thought these people needed to be 115%. If we want to talk buffs for the Trickster, there are much better ways to do it, but making a ranged killer 115% isn't the soluti86 comments 19,271 views last activity