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Lochnload_exe

Lochnload_exe

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  • @gilgamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2396844#Comment_2396844

    If survivors are legit getting tunneled then DS doesn't need a buff.

    Nope, it doesn't take much effort to slug and count the simple 60 seconds. If you are a low rank sure, the killer won't know to do that and will just pick you up, but if the killer is even a little good and is attempting to tunnel you out of the game for an easy match, they will count it off

  • @DwarvenTavern said:

    https://forum.deadbydaylight.com/en/discussion/comment/2396837#Comment_2396837

    Heal a dedicated runner who's already been hooked once, that already wastes a huge amount of time and towards end game the killer is just screwed out of a potential kill thanks to that, like what it was in the past

    No way, then leave the runner and go to someone else, do you only tunnel 1 person till they die? If you see they are trying that, go pressure someone else, they either have to keep trying to get your attention which is wasting their time, or they go to do gens and their DS is disabled

  • @feruis said:

    Soo reward survivor for nothing? No.

    Base DS is still rewarding them for nothing technically, what you said doesn't make sense. This just gives them extra protection from people who are still gonna inevitably tunnel and slug.

  • @DwarvenTavern said:

    Please God no, I don't want semi old Decisive again.

    Plus if they did that, it might just encourage more slugging on the ground till you bleed out

    How would that be similar to old Decisive? If they progress the game, it is disabled, if they stay to where it stays active, that means they aren't progressing the game and they are being useless. You will only get punished in end game now for wanting to tunnel and slug for an extra kill

  • This just in, killing as killer isn't fun for survivors and surviving as survivor isn't fun for killer. Next up, the pig nerf. Please stay tuned in to DBD forums AM

  • Yeah I love all the ideas people have gave, I honestly don't care for the characters from RE 8, they feel boring compared to the original series. If anything I would like Jack Baker as a killer skin but honestly the og skins have way better potentia

  • @NoOneKnowsNova said:

    I don't think itll happen, as we have a Wendigo already + The power would be hard to make work, but an Until Dawn chapter would be amazing.

    We don't have a wendigo yet, Hag was inspired by a wendigo but she is the witch killer now

  • I personally think zombies should move much faster and always injure and contaminate, but give you an option to like, take them out. Make it where if you bait a hit, you have a chance to ######### roundhouse them like RE 4

  • @AshInTheTallGrass said:

    I always assumed that a survivor waving their arms on the hook meant, "Somebody come get me because no one is!"

    Then I recently heard others say it meant, "The Killer is camping." And those people were usually the ones who had been playing DBD from the beginning.

    So what do you think it means when you see it?

    I've just always do it because its boring on the hook and its something to do lmao

  • @QwQw said:

    It'd be a massive waste if we don't get any more skins. There are so many outfits and characters that people would be willing to buy.

    I personally just want any character from the modern games.

    Nah Ethan and the bunch are nerds, og chads rise up

  • @Lordofweed said:

    Why are the fps drops on ps5 and xbox series x still not fixed?

    Its the Lightning which came in a patch to improve graphics, which fcks up our smooth frame rates. Why cant they just remove the improved lightning?

    Also why are there still no plans to bringt Mouse and Keyboard Support? There are like 50 Threads about People complaining about lack of MnKb Support.

    In the last QnA (about 1-2 Months Ago) Devs said there are no plans to implement that in the future. I cant understand why they want to implement crossplay but dont equalize game mechanics, so crossplay could actually work well?

    DBD is listed under Xbox Series X enhanced Games but fps drops like under 15 every single Match and no Equality between Pc and Consoles is unacceptable.

    Another Thing i wanted to mention is optional Aim Assist. Every great Crossplay Game has this Feature, but DBD not? Just to be clear, i dont want this to be like in Cod, which is way too much. Just a tiny bit would be okay.

    Devs, pls can you do something about this?

    Im a console player and I totally understand feeling not cared for, the lag and performance is horrendous but I'm not one to constantly ######### and they have stated a large patch fix is being released soon with more to come after it

  • @Apollos said:

    I don't think I've ever called Deathslinger anything but Jonah Hex. Twins are always Baby and Trickster is always Kpop. Then the usual Bing Bong for Wraith.

    And while I know -why- they called her Cheryl, it's still always Heather for me.

    My nicknames are always Dababy for Twins, Bing Bong for wraith, ping pong for blight, kpop man for trickster, triangle man for pyramid head, and Nems or Nemmy (sometimes big boy as well) for nemesis

  • @PanicSquid said:

    There is a Feedback/Suggestions part of the forum. I can't promise what they'll do with it, but someone will read it.

    Sweet, im honestly really proud and I know my partner is too, and I would love to see something done with it

  • I think he is good but 2 things come to mind 1) don't make his first tentacle hit give survivors speed boost, its so annoying and makes it feel so punishing to just infect someone

    2) just make optimization better he is pretty laggy and causes so much game stuttering

  • Yeah Deathslinger is the only other killer that I've had bad problems with, in terms of game stuttering and random lag spikes. Nemesis is a killer I was super excited for and wanted to play a lot but then the lag was awful, and his tentacle range feels so awful too.

  • @QwQw said:

    @Dabihwow Alright, here's my revised version of my concept for Jack.

    Base Movement Speed: 115%

    Terror Radius: 32 Meters

    Height: Tall

    The Patriarch’s power is called Family of a Thousand sins. 

    Passives: The Patriarch will always break pallets, walls, and generators 15% faster. 

    Special Attack: Welcome To The Family

    The Patriarch will lunge forward at high speeds. Successfully hitting a survivor will cause The Patriarch to impale and and lift them high into the air. The survivor will be faced with three difficult skill checks.

    • Failing no skill checks will apply the Hunted status effect.
    • Failing one skill check will apply the Hunted status effect and the Hindered status affect for 30 seconds.
    • Failing two skill checks will apply the Hunted status effect and injure the survivor.
    • Failing three skill checks will apply the Hunted status effect and put the survivor into the dying state.

    The Hunted status effect will reveal the survivor with Killer Instinct for 10 seconds and cause the Oblivious and exposed status effects for 45 seconds. The Hunted effect is triggered when a survivor repairs a generator, heals another survivor, sabotages a hook, cleanses a totem, or unlocks a chest and it cannot be removed until one of those actions is performed. Only one survivor can be Hunted at a time.

    Special ability: Diabolical Device 

    After three generators become powered or you close the hatch, the Doomsaw will spawn close nearby and it’s aura will be revealed in white. Once activated The Patriarch will lose Welcome To The Family and will gain access to Frenzied Sprint. 

    Frenzied Sprint: The Patriarch will rev the Doomsaw for 2 seconds, before rushing forward at extremely high speeds. Once a rev is started, it cannot be cancelled. Any survivor that is hit while sprinting will be put into the dying state. Colliding with any object will stun the Patriarch for 3 seconds. 

    Frenzied Rage: Pressing the Attack Button while revving The Doomsaw will activate Frenzied Rage. During Frenzied Rage The Patriarch will swing The Doomsaw widely back and forth downing any survivor in its path. Colliding with any obstacles or failing to hit any survivors will stun The Patriarch for 4 seconds. 

    While Holding The Doomsaw:

    • The Patriarch’s base movement speed will be decreased to 110%.
    • All basic attacks will instantly put the survivors into the dying state.

    At any time, The Patriarch may call on The Entity to reset the Doomsaw back to its original position. The Patriarch will regain access to Welcome To The Family. The Patriarch will have to reactivate the Doomsaw if he wishes to use it again.

    “My little girl has given us a gift, and this gift is with me always. As you can see, the family is only a part of her gift. Which-in a word means, you’re #########!”  - Jack Baker

    The Patriarch comes with three teachable perks:

    Hex: Tamperer: You enjoy toying with your victims, and forcing them to play your games. So long as this hex remains uncleansed, whenever a generator is repaired, all other generators become blocked for 30/45/60 seconds. Any survivor currently repairing a generator will be forced off of it.

    “Hahaha-oo-ee! Hell of a game, right? - Lucas Baker  

    Corpse House: You’ve seen things, you know their weakness. When a survivor unhooks another survivor, if they are healthy, they suffer from the Exhausted status effect for 45 seconds. If they are injured, they suffer from the broken status effect for 60 seconds. 

    “Let’s see you scamper your way out of this!”- Marguerite Baker 

    Mortal Morality: You know your prey can’t keep playing the hero game forever. When a survivor unhooks or takes a protection hit, their repair speed is decreased by 10/15/20% for 45 seconds. 

    “You can’t keep doin’ this forever.” - Jack Baker 

    I don't think this would work as a great power, it sounds like loads of steps that wouldn't end up in a good killer, and having a passive like that would be broken. Then giving him both Billy and bubbas power but better at 2 gens remaining would just be ridiculous. The whole idea feels like an idea someone would make for an joke. Oh yeah and then he has multiple instadown moves just for free half way through the game!

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2250802#Comment_2250802

    As a hardcore fan of RE7, I love Jack Baker but couldn't really see a place for him in this game. How would you design him?

    Personally I think the way they designed Nemesis's power, it could've been any RE character, like they could make a Jack Skin for nemesis and the power will still make sense. Almost any character could have a skin on Nemesis and it would work. I find it silly that the people who all wanted not nemesis and acted like they were in the minority can't stop talking about how much they hate nemesis. Dont act like you were all for spreading good ideas and then when yours didn't come true act like a dickhead lmao. All he needs is some nice buffs and he would be a perfect addition, he isn't even very weak right now just average, a little below average. As an RE fan, im very happy with all the additions.

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/2218425#Comment_2218425

    Not an amazing stream. The PTB is horrific (mainly the map), meaning the RE chapter is a failure in its current state.

    Keys and moris, depending on thr changes, could be one of the most unhealthy changes made to the game.

    The autoban feature is without a doubt the worst idea anyone at BHVR has ever had.

    Boon totems caught my attention, but we got no information on them.

    Damn you are like the most negative person ever, this chapter will go down as a very positive chapter, introducing AI training matches, the anniversary giving players a lot of free stuff and chances to get much more perks to help with the grind, a killer with a completely new ability and idea into the game, and a new map that while most probably won't enjoy, you still have to admit it is a beautiful map, and you really think the PTB is bad just because you don't like the map? The killer is finally for once a pretty good killer that just needs a little buffs to a couple things and finally isn't broken. I bet you are someone that thinks the Twins are the worst killer ever added because the game was buggy for a bit. People like you are the reason the devs don't listen to the community as much anymore, they worked very hard on a lot of new introductions and people like you call it trash before barely a week passes on the PTB. Get off sweetheart 😘

  • @DBDude said:

    So hello again guys and this time I am back with a theory, with this theory being my opinions to who I think is going to be in the chapter, and as if I didn't stress this enough...

    This is only my opinion, no facts, but opinions, but ya with that out of the way lets begin.

    Ok so to start things off, for seeing the teaser for the first time, I actually thought it was going to be the sisters from the new game, but I've examined and examined the 5 and in my opinion, I found something a bit strange.

    So when looking at the 5, it honestly reminded me of the logos of the original Resident Evil 2 and 3 covers, which I will show right here.

    https://us.v-cdn.net/6030815/uploads/H1TCM8W5T1I8/image.png

    https://us.v-cdn.net/6030815/uploads/C18RUOJJ4ZJN/image.png

    Ok so here are the original logos, and now lets compare that to the 5th anniversary logo.

    https://us.v-cdn.net/6030815/uploads/R30U0EYNAQFD/image.png

    So when you look at the 5th anniversary logo, most people think that it's one of the Vampire Lady thingy's weapons, which to a degree I could understand that, but...

    The Font is honestly very reminiscent of the original Resident Evil 2 and 3 logo's, but my crazy far out there theory is...

    Ok so when you count to, times, or at least add numbers up 5, you get some of the following results...

    1 times 5

    4 Plus 1

    5 Plus 0

    and finally, 2 plus 3...

    Wait, 2 plus 3?

    hmmm, interesting...

    So when we add 2 to 3, we get 5, so what I'm trying to say is that the 5th anniversary logo in my opinion is the combination of the Resident Evil 2 and 3 Logos, which leaves me to speculate who I think might be in the Resident Evil chapter.

    So in my opinion, the survivors might be Leon and Clair, with either having the Racoon City police department or the Racoon city streets as a map, with the killer, which in my opinion, would maybe be Nemesis.

    But yet if you want to represent the 2nd and 3rd game, you obviously need to include the first game, and if they were to include the 1st game, it would most likely be the Spencer Mansion as a map, with Jill and Chris as Legendary skins.

    But yet if you do that, would you still want to represent the newer games?

    Would you want to represent whatever else in the game?

    Would you want Wesker taunting you all game?

    Overall, it could be anyone's home run in the ball game, but ya in all honesty, these are my crazed RE Chapter theory's which maybe true, not true, I don't even know at this point.

    And please remember, this is just my opinion, no facts, nothing official, but ya I honestly think that's all I have to say.

    Damn you got it nearly right

  • @DetailedDetriment said:

    Just like everything revealed in the stream, the zombies are a failure. The only positive thing I pulled from the entire stream was Boon Totems, and we didn't get any info on them.

    Back to the zombies though, their RNG is going to be atrocious. I already have to worry about being sandbagged by teammates and collision at pallets, now I have to worry about the AI sandbagging me as well.

    This was an amazing stream that let us know a lot of good stuff and it opens up a lot of potential for the future. Sorry you decided to hate the fact the killer can injure 💀

  • @RyRapsYT said:

    idk if this was just me, but as I was playing through I heard like the Nurse or Meg or something when first entering the castle.

    LESSS GOOO ITS NEMESIS

  • @TGB said:

    Just show the buff aura immediately... Don't have it wait until the Survivor gets hit...

    As it is right now, it's basically a 5th Perk, to put it as shortly as possible.

    ----

    As it is right now, you LEARN that somebody has it by hitting a Survivor and then they glow white... but you're now stuck in place on attack cooldown animation. And that's a huge loss. That's an escaped Survivor, you lost 'em.

    And not only that, but you have this on potentially 3 more Survivors, too.

    But maybe not!

    And that's the REAL kicker.

    That's why it's a 5th Perk. The only way to counterplay it is to assume they have it. You can't afford to swing at them in order to learn. But, my freaking god, it's TWELVE SECONDS!! I have to ride their buttcheeks for TWELVE SECONDS, just based on the assumption that they are buffed by their rescuer.

    But maybe they AREN'T! Maybe the rescuer does NOT have Borrowed Time! But since I have to respect it anyway, then they basically DO have it, now, don't they?

    And then for the ultimate "mind games," if you end up testing it and learn that they DO have Borrowed Time... now you kind of assume EVERYONE will have it. But, again, maybe not! Maybe only that ONE guy has it, and unhooked a Surv, and you smacked 'em. And maybe that was going to be the only time anyone was ever Enduranced all game. But, alas, you spent the rest of the game respecting a non-existent buff for TWELVE SECONDS each time just because you really cannot afford not to.

    ....

    UGH. It's just pure misery.

    Is this ever talked about??? It seems like a very obvious & glaring issue, to me.

    Just count it out, not hard at all if you decide to tunnel off hook

  • as much as everyone calls him the worst killer, he really isn't and I think C tier is a better spot than bottom for him.

  • @RyRapsYT said:

    idk if this was just me, but as I was playing through I heard like the Nurse or Meg or something when first entering the castle.

    If it was gonna be anyone from RE 8, I see Heisenberg being a more likely character. Lady Dimitrescu isn't even the main bad guy of RE 8 and you get rid of her fairly quickly, I don't know why she was the baddie hyped so much, Heisenberg is a much more interesting character with potential for abilities, and he wasnt killed in the first couple hours of playing

  • @Sharpsh00ter797 said:

    For some reason out of nowhere I started getting firecrackers on my blood web, and i never leveled the character up before, there’s no event at the moment, and it has happened on 3 different levels now. Does anyone know why that happened or if there’s a pre-event to the anniversary event or something?

    This happened to me, I prestiged my Bill and started leveling him up and I found firecrackers in my bloodweb, i was confused too.

  • In RE 8, she didn't even have that much screentime, and I'd argue Heisenburg was a much more interesting and likable character. I just do not see Lady Dimitrescu getting added, and it wouldn't be taken nicely by a large part of DBD or RE's fanbase. They are most likely going to play it safe and use Nemesis or Mr. X for the killer, as much as I'd like Jack Baker I dont see it happening, no matter what evidence people have, you can't beat the fact they are a business and a iconic killer would be loved much more and give them much more attention.

  • Actually in my concept, similar to the Nightmare, Springtrap would have addons that would change the phantoms. One set of addons (Yellow, Green, Purple) would turn chica into BB, and another set would change Foxy into Mangle. One of his Iridescent addons would turn Freddy into Golden Freddy.

  • I always had an idea for something like this that is similar but instead of switching playable characters, you play as springtrap but can place the phantoms of the other animatronics where each have a special effect. The phantoms were freddy, Chica, Foxy, and Puppet.

  • @ManOMaker said:

    I am not about to defend spirit. I just want to know why you, you in particular, doesn't like spirit. What are your personal reasons/experiences for why you hate spirit.

    For me, I don't. I main her.

    Its because there isnt much you can do against a spirit, there is some mindgames or stupid tricks you can always try but its never guaranteed help. The Spirit's skill really just comes from having ears and thats it.

  • @Chappy04 said:

    I have a drifting controller which means at all times the analogue is having a slight effect of being pushed, i've testing that to get rid of this, you use high deadzones that require more pushing of the controller to move the analogue. In other games for my drifting to go away, i need to have heavy deadzones set on but on dbd which has no deadzone changes, i have no drift which means by default there's a heavy deadzone lock.

    deadzones btw make it much harder to flick, and just aim overall because your controller cant be pushed in slight intervals. So all that needs to happen is for the devs to add a deadzone changer so that we can change it and have better aim. this btw is why console people on games like apex, siege and other games have so much better aim then people with aim on dbd.

    Aiming also takes a lot of practice, on console it sure isnt easy as pc but it's not impossible, I even play trickster and can hit shots almost every time, and slinger is also super good on console, it isn't entirely DBD's fault for console aim.

  • Twins get hate for apparently only being good at slugging or camping, but many other killers can do it better, and they don't get nearly as much hate and toxicity towards them. Twins requires a lot of skill to play optimally, and yeah you can camp and slug with them, but so can a lot of killers, it doesn't mean it's their only way of playing. IMO if you don't like the twins and you hate that they only camp and slug, then stop going on the forums or on pages and complaining that's all they do. Bubba used to be known for that, but once people started putting him higher in tiers and showing how strong he can be played NOT CAMPING, i hear way less complaints about it. Start spreading how good the twins CAN be, instead of complaining they can only play one way. If a new players likes this killer and sees that they are only good for camping and slugging, that's probably what they are gonna do.

  • Gears of War Dom death always gets me, and Mary's letter from Silent Hill, both incredibly sad.

  • @Northener1907 said:

    Question is in title. Which theme you wanna see in DbD. Killer & Survivor & Map

    I am starting game.

    Killer: Jailer

    Survivor: Prisoner

    Map: Prison

    Also

    Killer: Dracula

    Survivor: Traveler

    Map: Old Castle

    I would love a Native American themed chapter, Ive wanted a Native American survivor for the longest time, and a skinwalker killer would be amazing.

  • @edgardot02 said:

    It won't be nemesis, it will shoot survivors with the rocket luncher?

    definitely no, it doesn't fit with dbd lore

    it has to be a killer from RE7 or RE8.

    why do people think Nemesis only uses a rocket launcher, he had other mutations and powers. Also after Trickster why do people say anything doesnt fit, at this point anything would fit as a power. What would truly make people upset is if Vampire Lady is the killer lmfao

  • Honestly as sad as it makes me to say it, I'm happy they nerfed him. He already wasn't OP, he was just easy to play and oppressive, but he could be beaten fairly easily. Now he can be beaten even easier, and I hope this means they will finally rework him or give him something else that makes him feel more unique like he used to be. I can understand seeing him as annoying but just nerfing his currrent kit instead of giving him actual help isn't what was needed.

  • Yeah honestly this change is really welcome, there has been times where I have had a slight latency spike or something for a second and it kills me. This skillcheck on the hook is so much better.

  • @Jane_Is_Mega_Thicc said:

    Be creative and put thought into your perk, and just have fun making it!

    Heres mine: Damaging Goals: Every time you hit 3/2/1 survivor(s) with a basic attack the perk activates, the next survivor that Repairs a Gen, Heals Themselves or Others, Cleansing Totems, Opening A Exit Gates will have there aura shown for 4/5/6 seconds.

    The perk deactivates after the aura duration is complete.

    For one of my killer ideas, i had this as one of my perk ideas.

    Double Cross: You work alone, and anyone who trusts you doesn't know what's coming.

    Kicking a generator activates Double Cross. The gen will regress at 100% for 25/35/45 seconds. If a survivor interacts with the gen during this period, the gen will instantly regress for double the amount that was regressed at normal speed. This perk has a cooldown of 70/60/50 seconds.

    The way this perk works is that when you kick a generator (nothing else but kicking activates it similar to Pop), this perk activates for 45 seconds. During these 45 seconds, it will regress a generator at normal regression speed (100%). But, if at any survivor clicks or interacts with the generator during the 45 seconds of this perks duration, the perk will deactivate, and instantly regress double the amount of regression that occured during the 45 seconds. Example: the perk is active for 22 seconds but a survivor interacts with it. Instantly the perk will disable, and the generator will lose an extra 22 seconds amount of regression. The counter for this perk comes in two ways.

    1) when you see the killer with this perk kick a generator, tap the gen as fast as possible. This will cancel the perk and cause it to do very minimal damage.

    2) Wait out the 45 seconds. Once the 45 seconds are up, the perk disables and the generator would have only lost 45 seconds worth of regression. If you click the gen at any point during the perks activation, you risk causing the gen to lose a large amount of progress. If you click the gen while the perk has been active for 40 seconds, the gen will instantly lose another 40 seconds of regression.

  • @PigMainBigBrain said:

    I'm genuinely curious. I picked up Pig as my go to main because

    A. She has stealth, which is a mechanic I think really pops off in a game like this its absolutely amazing.

    B. She has those traps which add another objective which slows the game down a little bit.

    C. She has a charge, not a very big one....but just enough to make loops go in your favor.

    D. She has all of the above which makes for some incredibly interesting versatile builds.

    The next two killers I put the most time into are Plague (Again more built in slowing the game down)

    And Spirit (Just in case I feel like playing a killer who is break neck paced and the complete opposite of Pig.

    And if I was to analyze myself right now....the biggest reason I play my main is because of generator speeds...thats probably the biggest reason. The fact that I could slow the game down a little bit was huge.

    I really enjoy most of the stealth characters but I REALLY enjoy Plague and Executioner and that's who ive been maining. Plague is just so fun, and she feels so different than a lot of the killers, Vommy Mommy all the way. Executioner as well, his torment just feels so satisfying.

  • @VSchmitt said:

    I'll start by saying Ok, every nerf to current iri head is welcomed but...

    Players do not hate iri head 'cause of the insane snowball potential (some do, ok), players, as myself, hate iri head for the sheer lack of skill to use it.

    95% (Or more) of iri head huntress' will get into your face and then just throw an insta down hatchet. I don't think that making the add-on overlap the belts so it will always be only 1 hatchet will improve the player experience in getting insta-downed by a melee distance huntress, especially when now they'll probably pair it with wind-up or reload speed add-ons anyway.

    Edit: Typo. Also, I may be late to this rant but I've been away from the forums lately, sorry if this was already brought up.

    Yeah i think it wouldve been infinitely better if they just gave it a distance requirement. Would've been easy and wouldve made it much more fair.

  • @miketheratguy said:

    Some of the killers have backstories that are more tragic than evil. Which of the killers, if any, do you have sympathy for? If you could choose only one, who would you go back in time to help with a hug and some friendship before things were too late?

    For me it would be The Huntress. I find her backstory really sad. She isn't totally innocent like Spirit was, but it's obvious that she lost her mind because of the trauma that she experienced and the desperate (if misguided) attempts to reconcile that with the happy life as a daughter and mother that she was denied.

    How about you?

    Plague, Twins, and Deathslinger. Plague could've maybe been a survivor she was so nice. She had a lot of hope for her people and only wanted to help. The Twins were born different in a weird time, forced into running and trying to survive. Deathslinger was an Irish immigrant who was used and treated awfully in everything, losing trust with everyone he thought could be an ally.

  • @jakesotto said:

    His power is not necessarily overpowered by any means because he has no map pressure, which is where he needs buffed, but his chase interaction is so insufferable. This was said a lot when he came out and people still don't enjoy playing against him because there isn't much counterplay to his power in open maps and at small loops. It's similar if not worse to how pyramid heads power was when he came out but that was changed whereas deathslinger remains untouched. I hope the devs are aware of how frustrating his power feels to play against.

    I reallly dont think he needs a rework but something simple they could do is give his ads a little slowdown if he doesnt shoot. This means that you still aim fast, and you can still quickscope if needed, but if you dont shoot, he puts his gun down slower. This way he doesnt get free pressure to make survivors dodge repeatedly.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2144828#Comment_2144828

    So.. delete Nurse, Felix, David, Legion(Frank and Julie), Oni, Wraith and Ace? Or rewrite their lore?

    don’t know.. seems a little bit excessive just to please those that want LGBTQ+ exclusion..

    None of those characters have been SPECIFICALLY stated as being hetero. They could very well be pansexual or bisexual. Just because it says "Felix had a wife" or "Nurse had a husband" , it doesnt mean they are straight. There are plenty of sexualities and leaving them ambiguous is the best imo, let the fans decide what they want, making characters as defined as sexualities can cause trouble and make people mad.

  • I really don't think making a LGBTQ+ character would be the best, not only does that imply every character so far is straight, it's not the best to make a character be LGBTQ+ just to have a character like that. Any character could be LGBTQ+, no character has a specified sexuality, and even the ones with hetero relationships could still be argued to be bisexual. Honestly, if you want a character to be LGBTQ+, just say the character is. The devs in the past have said that they want the survivors to feel like we could be them, and so make them how you want. They also have said they don't care about sexualities because in the realm of the entity. Them making a character specifically LGBTQ+ would just be disrespectful at this point and makes it seem like they are marketable. They are people too, they aren't different than anybody, any character could be them, you are the decider.

  • @Frontdoor6 said:

    I was thinking you build up the power and then you can use the rocket launcher, but you only have one shot each time you get it, and hitting a survivor with it puts them in the dying state. Op, maybe, but Oni, Leatherface and Hillbilly have similar stuff.

    Or maybe you need to find the rocket launcher in order to use it, like you start the match without it and somewhere in the map there's a large case with the launcher inside. You only get one shot with each rocket launcher and you have to wait a few minutes before another case spawns.

    What are your ideas?

    I think it should be like a huntress hatchet where you spawn with it but you only have 1 shot, then a long cooldown. The rocket launcher would take like 2 seconds to aim, and then you can shoot it. It would instadown on direct shot, and would have an area of effect so survivors not directly hit would still take one health state, and get them all. It can also be used on pallets with a direct hit but then it wouldn't have an area of effect. Cooldown could be 25 seconds. Also while doing the aiming animation, he would shout STARSS to give survivors a warning.

  • Ive had an idea for a rework as well.

    • Hooking a survivor on the basement hooks will cause the entity to block all generators for 45 seconds. Survivors currently on a generator will cause the generator to instead lose 30%.

    This isn't nothing insane and kind of just a situational perk, but it makes it where going for the basement will actually reward you much better.

  • @ChiSoxFan11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2142497#Comment_2142497

    I can guarantee I'm a lot more fun to play DBD with than someone who literally complains relentlessly every day about the game, lol. 😉

    Obviously you aren't new to the forums, you should know Sluzzy is a troll, he doesn't believe these things, he gets people mad lmao

  • My girlfriend bought the game over the weekend and so we were playing together, and the only things I wish the game did for new players was maybe give new players 1 million bloodpoints to start with, to level up a character they like, or get some nice perks early on, or even just 500k bloodpoints. I also wish some more killers are given free at the start, it seems newer killers always gravitate towards huntress or wraith because you have such a small choice of killers.

  • @ChiSoxFan11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2138515#Comment_2138515

    You're right -- it's a public forum. People from both sides certainly have the "right" to have reasonable discussions about their game experiences, and how the game could be improved to help its growth and the experience for all players, no matter if they play one side exclusively or both sides equally, as I play.

    Except, your posting at this point shows such unmitigated bias, it's borderline laughable. Discussing anything rational with you is akin to discussing science with a Flat Earther. Your bias is so ingrained, you're incapable of having a "reasonable" discussion at this point. You're tactily actually undermining the game with your posts, since your continued rhetoric about how "bad" it is (even if in your view, that only extends to one side of the equation) is actually a shadow bashing of the game and the people who develop and work on it. I mean, as terrible an experience as you continuously claim it is for 4/5 of the playerbase (actually more, since there usually seems to be a prepoderence of players on the survivor side normally), you're a constant noisemaker for why people shouldn't play the game. If your arguments actually had some substance or truth to them, or if you had credibility to talk about the real issues in the game, that would be one thing -- but you lost that a LONG time ago. You're a bait poster, nothing more at this point.

    You obviously aren't dumb, and in real life you might be a nice enough person -- nothing about this is personal about you, BTW, but about what you add to a discussion -- but at this point, you're not adding anything to conversations here that might actually be meaningful and worth the developers (or other players) paying attention to, sadly. It's just become mindless noise on your part, and since you probably do have something worthwhile to say somewhere I'm sure, you do a disservice to yourself by making sure anything you MIGHT say that would carry weight gets lost amidst all of the continual nonsense.

    ETA: Your words from your first post: "It's more embarassing for the devs that are so incompetent". As I said, you're bashing both the game and the developers by default on a continual basis. If I were them, I'd be less than happy with that.

    wow you seem super fun lmao

  • @Sluzzy said:

    As easy as killer is, why on gods earth is it necessary to crutch on the same things over and over for free wins? Does it not get boring winning very easy?

    First game of the day: Hillbilly with Ruin and Tinkerer

    Second game of the day: Nurse also with Ruin, Tinkerer, and even Starstruck on top of that

    Third game of the day: Huntress with Ruin. I killed myself and exited the game. I knew the 4th match would be another Huntress or a Spirit probably.

    This is ridiculous and very embarrassing for killers. It's more embarassing for the devs that are so incompetent that they leave all of these training wheels in the game for killer to get a 4K every game.

    Once again, balance the game and make it fair for a change and stop pandering to baby killers that want easy wins.

    YOOO LESSS GOOO BABE A NEW SLUZZY DROPPED

  • I dont understand all the Binding of Kin chapter hate, sure it did add a lot of really bad bugs, but it is because they tried something unique and risky and IMO it worked great, there is no other killer like twins and I would much rather see chapters with amazing ideas that release a little bumpy than a boring chapter they played it safe with that adds characters with 0 depth. Trickster needs insane buffs but again, it is a unique design killer and they tried something new and different. Blight was a great addition, adding another new top-tier killer along with a new fan-favorite survivor. Despite all the hate the devs get, this year we have gotten some great new additions to the game, and even though we aren't getting new maps, it is because they are reworking old maps and they feel and look like new maps. I get being disappointed over not as much content as we were given in the past, but the past also had way more broken and stupid additions that took a long time to fix

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