Liruliniel
Liruliniel
About
- Username
- Liruliniel
- Joined
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Comments
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Tried her earlier. Didnt notice much except she now has better post phase lunge. I haven't used addons in a long time, but a friend wanted to test a few things in KYF so I tried the amulet. Absolutely garbage now.
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Here I thought it was just a nice landscape jk seriously annoying.
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@lunaticlifter said:
@PistolTimb because i got limitations, i know there is an high skillcap, but trying to play oni in the new map is next level frustration..
@Liruliniel i tried but i still don't come closer to the insane flicks some pc players are doing, it' s just because of that trash sensitivity
We wont ever get the same sensitivity, but my friend has gotten to do 180's so far.
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@lunaticlifter said:
poor control over your lunge, hard to catch up and follow survivors due to sensitivity, i can't even do 90 degree flick, while on pc i see 180 while dashing... new map is also dark as hell, with bad fps, and blendette it's a nightmare. When there will be some real improvements for this platform?
Use both analog sticks.
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Um no. Either use a slot or dont get the info.
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@ScottJund said:
He's apparently a lot worse on console due to not being able to aim the flick very well, that's probably your issue.
You have to use both analog sticks a lot unlike with most killers so it makes him a little hard for people.
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I went back to playing PS4 with the introduction of dedicated servers. I normally deal with purple and red rank killers at the top end of green ranks.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/880168#Comment_880168
Except people can change their name rather freely... Ive seen people change their name into something else while theyre on the endgame chat screen, lol.
Not as easy on console as on PSN it requires money after a free one. I dont know about Xbox tho.
Either way my new steam ID will be "Master of NoeD"
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I tried Nurse for the first time since Spirit came out. I detest her now. It's not fun survivors who juke the first hit can literally run in a straight line and can't be caught.
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@DwarvenTavern said:
Yup, this isn't a joke. When can we have a glorious Ace Visconti? We have one for David King, but I don't want to be shirtless David, I'm an Ace main and I wanna show the killers what's what.
I'm sorry, but I'm serious lmao
I would prefer Schoolgirl Feng Min.
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@TheLegendDyl4n1 said:
Sacrifice two survivors during the endgame collapse? really? come on make it one like you did to the survivor. please these were the only two hard ones.
That's not too hard honestly.
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@Rin_is_my_waifu said:
I have a bad feeling they will announce a delay
Due to unforeseen errors or issues regarding one of the console's. Again
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@samanthakiller58 said:
Ghost face is to op he can run,sneak,and one hit a survivor also, it only takes a couple seconds to be able too one hit .With the Shape at least he takes more time to be able too one hit. Its unfair every game with a Ghost face we lose with almost four gens and I've been playing for three and a half years. So please Nerf him he's the most powerful killer.
3.5 years and you can't deal with Ghostface? Trust me when I say it's not him it's you. Ghostface is 100% more fair and fun then Myers ever could be. Use Spine Chill or Listen for him in stealth.
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@GuardianoftheCrystal said:
YES I am aware that you can hide the End Game chat on your screen, but I want it to be like console where you DO NOT have to worry about end game chat at all but of course on console you have to worry about toxic messages from your platform if you do not have them disabled. My question is can you get rid of the End Game Chat file in the game files without corrupting the game or having Anti Cheat pop up and attempt to ban you? I'm really curious. I'm also curious if the Devs ever plan on providing a feature for Players to revoke Chat period if they aren't interested in reading it or having it unless they are in SWF or just simply wanting to see what kind of toxic messages their fans leave them. Sincerely yours, - Guardian.
Is it weird I normally get a ton of GG's and stuff as Killer up till I ran back to ps4 because dedicated servers suck.
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@Auron471 said:
So im rank 5 right now and all my teammates were all purple rank too.
The killer? Rank 16. Got like 1 hook the entire game, but only because of NoED. Then the NoED gets cleansed immediately. Then I did the hook trick on the spirit and the spirit triggers my borrowed time.
Then i proceed to be toxic with my flashlight at the exit gates because well.... we gotta get chaser points somehow >_>
Also everyone else was toxic too. Im sorry to that spirit... Also she DCed because the last person kept 360ing her and refused to leave.
I feel really bad for this spirit.
Behavior right now:
It is indeed fine Survivors are bad anyways plus rank does not matter nor ever will when its rank = time played not skill.
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/881093#Comment_881093
All of those killers you can't hear while working on a gen when they are in stealth, Demogorgon has these loud stomping and sound effects from his teleport with a 3 second i think undetectable status it makes no sense why he even has that if he gives himself away like that, he's the loudest killer in the game for no reason other than he's a big dumb monster.
He's not that threatening is all I'm saying for him to give himself away that much when he is just a basic killer.
I can hear the rest on the gen when I'm paying attention even with music on.
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@Lentoro said:
It would be a really good QoL change for The Nurse and make her more manageable to learn for new players aswell as give them a second add-on slot. I get that it's a common and can be easily obtained but I really dislike giving up an add-on slot just to play the killer given how inconsistent her blinks could be, especially when blinking up or down. Without the indicator you just have to guess where you will end up. Only after playing The Nurse for a while you get the hang of her blinks but you still sometimes get really wonky ones.
Plaid Flannel messes me up since I rarely use it outside trying to learn something.
It's a bad idea to make it base anyways because no one else has there base power show where the ability is without addons.
Billy dont show where his chainsaw can go, Doctors shock has a addon, Huntress dont have a addon for cross hairs, etc. Why should Nurse's addon be base? Because learning is hard?
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/880840#Comment_880840
i'm saying it should be lowered for both sides or just get rid of undetectable cause it's useless on him cause he gets no benefit from it cause he is so loud.
Stealth killers need counters
- Ghostface you can hear via his leatherish rubbing and flaps.
- Pig you can hear breathing
- Myers you can hear breathing
- Wraith you can see his shimmer and his foot steps
Removing Demogorgan's counter with his footsteps after a warping is not a buff it's just a uncountable joke if his global warp sound was removed.
I dont mind buffs or QoL changes to killers, but giving them abilities without counters is the opposite of a healthy environment.
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@Zamblot said:
https://forum.deadbydaylight.com/en/discussion/comment/877547#Comment_877547
https://forum.deadbydaylight.com/en/discussion/comment/877560#Comment_877560
Yeah as someone who plays both survivor and killer all I'm saying is Liruliniel is right survivor addons dont mean ######### when going against killer add-ons, sure they can help maybe fix a single generator faster (the max benefit from using all brand new parts). It's not like any survivor items or add-ons tremendously change the course of the game unlike prayer beads alone which is an absolute game ender for the survivors
I am curious to see you reface them same builds with you having different addons, but I understand that they will refuse.
I'm personally a better Killer then a Survivor, but DCing for a better situation of a reward should of invalidated the whome thing imho. I also play both.
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/880564#Comment_880564
His footsteps counter his portal teleport where he is undetectable so it makes it useless to even have it on there though
They mean as a killer they dnt want or need to hear it. Keep it for survivor 100%
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/880455#Comment_880455
1) I agree that its too obvious, which kinda defeats the purpose of having add-ons that increase the time of his undetectable status effect after emerging from a portal. At first he was able to gen grab survivors, but very soon afterwards they adapted by walking away from gens for a few seconds whenever they hear his teleporting sounds, just to make sure he didn't come to a portal near them. This basically means his primary advantage of having an increased undetectable time via add-on's makes them pretty useless. Kinda like how PTB ghost face had that 16m howling wind sound whenever he went into night shroud mode, which was like the killer shouting out "I'm in stealth over here, don't look at me!"... it completely defeated the purpose of it.
2) Inactive portals currently don't detect survivors near them, which is why I proposed that change.
3) To be honest, it would be nice if Undetectable also silenced foot stomp sounds entirely. Especially on a killer like Demogorgon whose stomps are audible to survivors within 16 meters, while most other killers foot stomps can't be heard until they are within 6-8 meters at most. I wish his stomps weren't so audible all the time, because they also make it so that survivors can directionally hear him behind walls and know where he's going, which pretty much defeats his ability to mind-game them. The upcoming Oni also has this problem.
https://forum.deadbydaylight.com/en/discussion/comment/880456#Comment_880456
It would be nice if it had a limited audible range for other survivors, like Wraiths cloaking/uncloaking Whoosh sound and bell. This would make going up against the Demogorgon a little less atmospheric, but also help him by letting him remain loud and proud but only to those who are nearby when he's attacking. Currently when survivors hear him attacking on the map, they all know they are safe to do gens, which basically means he gets gen rushed a lot.
1. Settled xD
2. This explains so much tbh why when I tried for his adept a few hrs ago portals dodnt work.
3. I just mean for him not for the survivors. Survivors need counterplay to anything, but his footsteps in my ear as I played him is really bad.
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@Mandy said:
I'm really looking forward to when this skin comes out in game - I'm afraid I don't have an exact date that I can give out.
Was the concept for 2 Feng Min outfits still remaining?
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@TWiXT said:
- Add "Survivors can no longer hear when you are traversing the upside down" to the Red Moss add-on. The objective of this add-on is to give the Demogorgon a stealth advantage, despite the facts that he's loud as hell and his stomps can even be heard from 16m away. Do the survivors really need the loud Roar effect as a heads up warning when he is using Red moss? Adding this to the add-on will create a more intense atomosphere against an opponent that survivors can characteristically predict do to his sound design: e.g. When he traverses the upside down after hooking a survivor, the rest of the team knows he's not near the hook anymore, or When he attacks a survivor and... "howls?" the rest of the team automatically know he's not a threat to them unless they are in Heartbeat radius. The point is that Demogorgon is a loud and proud killer, but this add-on sacrifices his frequency in teleporting from portal to portal for 10 seconds of the "undetectable" status... of which only an idiot would fall for being that his stomps are heard loud and clear 16m around any survivor, but since they get the extra warning (I.E. loud shout that signifies he's teleporting), the add-on becomes literally useless to him for its intended purpose.
- Let "Of the Abyss" reveal survivors near or on Inactive portals. The primary objective of the Demogorgon seems to be to catch survivors off guard, and ruthlessly pursue them, but currently any survivor worth their salt who sees an active portal knows to either cleanse it, or stay away from it. The detection aspect of the portals is the weakest aspect of them by far, and for damn good reason: The portals have to be active/destroy-able before the Demogorgan can use them for this purpose. Survivors adapted to this on day 1 of the demos release, and if the Demogorgon really wanted to use them for info gathering on survivors whereabouts, there is no way he can do so currently, much less respond in time to stop them from cleansing the portal. Making it so that inactive/invisible portals reveal survivors near them when channeling "Of the Abyss" would not only make this aspect of the portals much more useful, but also make it so that he's able to get the jump on survivors more often, and help with his map knowledge and pressure.
Demogorgon is a great killer, but for some reason, even the best of us are having a hard time using him. At best he's mid tier, but only because he's too loud and proud for his own good. It's impossible to mindgame survivors at mindgameable loops if they hear every move he makes within 16m, red stain be damned. So if you are going to have a killer who can't mindgame survivors, you might as well give him some threatening ways to compensate.
Anyone with me on this, add a +1 in the comments. All creative criticism is welcome.
1. I wouldn't care of its base or not simply because it's way too obvious.
2. I thought they did?
3. Make it so the killer wont have to hear those Godzilla like foot steps. I tried him once and was like "nah I'm out"
I like him really cool killer just to obvious he is warping around. If people dont listen for his footsteps then they deserved to be gen grabbed or free hit.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/880384#Comment_880384
The weapon is meh. But the body?
https://us.v-cdn.net/6030815/uploads/475/T0FJ7G4ZZJ4W.jpg
The drill is still her best weapon
The whole outfit is pretty bad imho. I even rechecked the body piece since I wanted to make sure. Its worse then her base outfit. I like the Drill and the Vibraing Saw/head piece from the test subject outfit.
I liked the whole Pig Leather set I use the body and head piece with the P1 blade it comes together nicely. I used the drill for the longest time, but I realized it gave survivors knowledge of how close or far the chase could be which is the opposite of what a stealth killer needs or wants.
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@Alice_pbg said:
The new pig skin is really good. (Except, again, for the mask).
Legion has some pretty cool skins.
The ww1 nurse is amazing.
Biker kate.
It's hard to pin down just 1 or 2 from everything.
It would be easier if you choose like 5-10 and asked for us to narrow it down
I hate the new Pig skin. Literally garbage even the weapon looks trash.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/880346#Comment_880346
I agree but it's useless now. I had like 150 cause I rarely used them. Now they are gone xD
It could be useful still depending on how you use them, but ya another useless addon.
I was annoyed the Amulet and the charge speed addons got nerfed. I didnt care about the lunge addons they needed them I shouldn't be able to lunge around half a loop. The Amulet was kinda BS as Billy and Leatherface had them. I wouldn't of even cared if it was from moderately to slightly.
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@XxEdgexX said:
They are the killers left that I don't have. With the sale I can buy one of these two. Who I should buy?
Demogorgan is pretty cool, but Myers had 2 useful perks overall and 1 useful for Leatherface. Myers is also 100% more versatile.
I dislike Myers since he can be unfair, but he has my vote.
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@Rin_is_my_waifu said:
They don't DC against PB now because they got what they wanted. It's getting gutted.
Now it's Freddy's time. I won't be surprised if they announce a nerf this month, with all these DCs
PB needed rework too many trash Spirits piggy backing off it.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/880062#Comment_880062
Feng's real face haunts me at night after I saw her true form, only face scarier than her is Goblin Smith.
Feng is not amused and wishes for death
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@DeKillerKiller said:
I wouldnt mind the difficult challenges. I just don't want the luck based ones like the EGC challenges.
You got a point here
@humanbeing1704 said:
the challenges should have been made easier it shouldn't be a hard grind to unlock lore
They should have some level of skill to them not just hand fed to you.
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Shes ugly AF was actually super excited till I saw her PTB face. Other then dailies and to level her I'll stick with my cute Feng Min.
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@malloymk said:
This game is unplayable if killers don't have the fortitude to actually play the game.
Developers- limit the information killers can see. Basically show the ping only. As a survivor on PS4 there are multiple instances where I am constantly dodged. I just had to switch to killer so I could actually you know, play the game.
Also, killers. Grow up and play. Cowards.
Depends on the situation.
Sometimes they gotta use the toilet and realized they couldn't do it in time.
Jokes aside
If your all wearing the same outfit, have multiple medkits or toolboxes, keys and maps, 1 person with bad ping, that smart person who wears only the p3 head piece cuz killers can't see it ofc, ETC.
Killers want to play the game too why would they choose to sweat every game to amuse a bunch of toxic SWF groups?
Dont worry after the holidays the children go back to school. So a lot of the toxicness and try hards will be in class.
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@ElementDoom said:
https://forum.deadbydaylight.com/en/discussion/comment/879754#Comment_879754
They'll probably attempt to make him better but actually make him worse through either an unnecessary compensation nerf or something that they break and then never fix.
Not broke working as intended.
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This is the single worst idea for Pig I could imagine. As a person who has Pig as one of my Mains I detest this idea.
This was stated by @Peanits awhile back for Pig and I keep the thread open for people who dont seem to understand Pig very well.
150 seconds, 4 boxes. 150 / 4 = 37.5 seconds per box.
A box takes 12 seconds to search. 37.5 - 12 = 25.5 seconds to get to the next box.
You move at 4.0m/s. 4 x 25.5 = 102m.
As long as each box is within 102m of the last one (and that's wicked far), you'll be able to do it in time. This is assuming the absolute worst case scenario and your key is in the last box you check.
And the same for tampered timer:
120, 4 boxes. 120 / 4 = 30 seconds per box.
30 - 12 = 18 seconds to get to the next box.
4 x 18 = 72m
As long as the boxes are within 72m, you're fine. Little tighter, but still very doable. (Tampered Timer or + Jigsaw's Sketch works out to the same time per box.)
So ultimately, it's still probably not going to kill them anyway unless they're really unlucky. For fun, let's just do TT + JS.
120 / 5 = 24
24 - 12 = 12
12 * 4 = 48m
Each box needs to be within 48m (3 tiles). That's pretty tight timing. If you get unlucky (maybe another survivor does a generator while you're still on the hook), you're going to die.
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/878862#Comment_878862
Holy ######### that's hot.
Best thing this side of the cattle guard.
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@Uxoricide said:
https://forum.deadbydaylight.com/en/discussion/comment/878866#Comment_878866
it looks like she's sitting on his lap for some reason too XD
Nancy is a perv, Bars are censoring, and AdamxPlague is a thing.
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@Uxoricide said:
https://forum.deadbydaylight.com/en/discussion/comment/878862#Comment_878862
What a nice bonding moment
It always makes me laugh when I remember how Adam's hand looks like hes holding her.
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The indecent love of Adam and Plague.
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/878780#Comment_878780
@Liruliniel I hope BHVR doesn’t have any plans on changing Freddy. He’s perfect as is right now, and one of my favorite killers to play.
No idea honestly they usually seem to cave to survivors anyways. So I wouldn't be surprised if they end up doing this.
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@DocFabron said:
Are folks REALLY trying to have Freddy nerfed? Why?
They want a easy time and easy game of bullying killers. Survivors get it easy and they want killers to struggle even more.
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@tonycuup7 said:
https://forum.deadbydaylight.com/en/discussion/108381/freddy
Absolutely not. Freddy is easily toxic, and no fun to play against given certain killer play styles.
Sounds like it could be reversed with certain survivors as well.
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@YaiPa said:
Except that nowadays the anti-camping is the last reason you would use borrowed time.
True enough words
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/878159#Comment_878159
If the killer is proxy camping the basement... What am I supposed to do?
Depending on who it is as killer write the survivor off. Your doing more harm then good in those situations if the killer is camping. You should give them a reason to leave or get out of the match. Better for a killer like that to get the 1k than to have a entire team risk everything to let a killer obtain a easy 4k
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@yoi said:
I mean when i try to prestigie 1 killer kfoe example) i play With that one Till i get 1m perfect but Guess What i still have a Lot more addons and offerings (cakes and PS) to waste so why can't i use them all and have more points to prestigie? I shouldn't be forced to waste them in other characters if u don't want to because i don't use it or whatever reason. And With 1m points You do nothing but 30 to 35 levels maybe 40 if u go for the cheap stuff ( something You don't want to With high tier prestigie) Is stupid. Lot of time and progress and offerings could be wasted. Imo could be a límite but should be like 5m or something similar wich allows to do a full prestigie 3 from 0 for example cause You need around 1.5m or a bit more to do 50 levels. That would help a a Lot.
Your best bet is to use the killer your going to prestige. Gain BP off the offerings and use addons the prestige when you hit a million and level them up and repeat.
It also let's you try new builds that might otherwise avoid.
I do agree about the 1 million BP caps being outdated. I wish it was removed so people can just save up if they have no other reason.
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@knee_ah said:
Are we gonna get splinters for Ghostface and Demogorgon just like we got them for pig, leatherface , Freddy and Myers?
I keep forgetting those are a thing.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/878172#Comment_878172
https://forum.deadbydaylight.com/en/discussion/comment/878175#Comment_878175
I know that it's strong, but bloodlusting takes a while. How can legion be good in ANY way without this build?
You play him normally accept that he's a weak killer and spread deep wounds while using builds that compliment him I have a friend who does well with him in live at red ranks. Using a cheesy mechanic might get you a down, but its not from skill of any kind. You wont like it and the survivors wont like it, but chances are people will abuse it for easy games till Legion gets reworked again and we all know how that turned out last time.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/878160#Comment_878160
The legion just received a massive nerf. With two new perks they got a good, new build. And it's even counterable by dropping pallets early.
Guess they blood lust them with BoP
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/878161#Comment_878161
Springwood (Badham Preschool).
Figured they couldn't keep up with there own schedules. Was wondering since the archive right before the last year dlc was supposed to have a new map wondered if u missed something.
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@Fibijean said:
I believe there are plans to rework the ranking system, yes. Exactly what form that will take we don't know yet, but it's shown on their current roadmap as something which will be happening in the three months or so following the release of the Cursed Legacy chapter.
https://us.v-cdn.net/6030815/uploads/477/QMWJL0X3UE6T.png
So hopefully, once the rework happens, things like depipping due to afk killers or playing the game too efficiently won't be such an issue anymore.
Wait what map was reworked?
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/878145#Comment_878145
Its way different ,that is called stealth.
Stealth killers should counter BT not FREDDY.
https://forum.deadbydaylight.com/en/discussion/comment/878143#Comment_878143
BT worked before the rework so they changed it on purpose ?? Why???
Your in the dream world and oblivious to stuff. Thats the reason. If you get hit by Freddy or are asleep before unhooking you didn't proc BT. It's the same way your only effected by snares and pallets in dream world. BT is not the god tier perk you think it is your probably doing this in front of a camper or doing unsafe hooks and farming.



