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Liruliniel

Liruliniel

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Liruliniel
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  • @underlord99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/865193#Comment_865193

    They also get to test out new killers and perks earlier than console players (PTB ) and they got bill as a exclusive for a long time

    PTB is much easier to do on PC vs the update for a console and then a revert plus the people who dnt want to play it making it physically impossible.

  • @Endstille said:

    No

    I don't really want to be reminded of this waste of money.

    Agreed. The concept was cool just poor execution. Hide or Die did it better.

  • @Awakey said:

    I'm a minority 😓

    Honestly xbox is doing better than I thought. Even on the forums I rarely see anyone mentioning Xbox. Its usually either Playstation or PC.

  • @THEghostface said:

    https://forum.deadbydaylight.com/en/discussion/comment/862590#Comment_862590

    He gave a lot of people who play him bad mentality of HOW to play him though. His stalk is super strong, but somehow he says otherwise and people blindly believe him.

    Pretty much

    @The_Bootie_Gorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/864012#Comment_864012

    do you have statistics to back it up or are you just sharing your opinion...

    Just a experience from playing him and the game. After months of people playing him solely as stealth stalk hit and repeat. Most of the people who know how to dominate a game. Whereas TrU3Ta1ent build is literally only good for M1 most dont even use his ability outside trying to get a free hit with stealth.

    Sure u get a free hit but avoiding a chase is far better imho.

  • @Peanits said:

    You can; next time. 😉

    We're trying to cut down on how many stats we give out so we can do them more often. I could definitely get the data for red rank map stats next time.

    Any chance u could do all the maps? I've always been curious.

  • @Exxodus21 said:

    A streamer popularized a new way to play him. It's more effective than using his stalk ability. Most survivors haven't learned how to counter it yet. It's actually a lot of fun to play and play against once you know what to do.

    It's not nearly as effective to play the way Tru3 suggest. Even his build is subpar.

  • @ElusivePukka said:

    @Liruliniel

    I think Hallowed Feng would be awesome.

    I really like glowing survivor skins - the negative hallowed skins, especially, visible in dreamworld and when a SWF partner is still in the match. I like me some purple :P

    Thats true

  • @KillermainBTWm8 said:

    I agree, however she is not fun to play as now. It just feels annoying,boring and frustrating to play as her. But she is still very much a great killer.

    This is the issue. They prioritize one sides fun more than the other.

    It's annoying to play against a frustrating killer, but it's annoying to have killers to weak to be able to consistently play at a higher level.

  • @John_Doe said:

    I seem to find a new thread everyday about how DS is overpowered and needs nerfed but I never see anyone complaining about head on.

    Decisive strike is a 4 second stun that can be used once maybe (OP)

    Head on can be used infinite amount of times with a 60 cooldown (not OP)

    Am I missing something because it seems people just complain about non issues?

    They think its OP because they dont remember old DS and dribbling. Head On is just a gimmick, but its it's funny. Its a 5 second stun and depending on when and where it actually gets used it can be game changing significantly.

    Kinda like watching killers complain about pallets nowadays makes me laugh.

  • Was face camped by Leatherface on rottenfields with Deliverance active. Sitting on a hill watching my teammates open the door *was solo* jumped off the hook last second. Leatherface proceeded to hit me with the chainsaw. Hit LF

    with DS and BL away to safety making it just out the door before he DC.

    • Got hatemail like never before.
    • Told her I dont give free points to trash.
    • Got more hatemail.
    • Told her can't even camp properly so either get good or get lost because this game clearly isnt for you.
    • See her every now and then. If they realize it's me dodge if I'm killer. If I'm survivor they always bring a Mori. Still only see her at rank reset after screwing around for a few weeks. She never improved.
    • I've been beaten by her once and was mori spammed until my bleed out bar ended. I went to get take out so didnt know how long it took.
  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/862271#Comment_862271

    I watch Umbra and Zubatlel and they still DC on bad maps and complain about map design and Umbra even asks for buffs to Huntress. But it's ok, we don't need to agree, I just don't think Huntress is really that great.

    Never seen either of them DC, but then again I dont really watch many streamers because like sports i find playing it more fun than watching some person play.

    I do like Fungoose though.

  • @PNgamer said:

    """"How do you suggest we detect who's in voice chat and who's not? Scanning through someone's PC to see what programs they're using or monitoring their microphone is usually frowned upon, and it wouldn't stop you from whipping out your phone to voice chat or sitting in the same room as someone."""""

    This is what Peanits tells us and he´s right BUT.....

    When finally the Devs rework the Ranksystem ? We are waiting and waiting...and all we are hearing is "soon"

    In my opinion SWF is a cool feature, but then Killer´s must listen (if he/she plays an swf match). A good example is: More and better Rewards if killer´s start to playing matches against SWF. Because its harder to make a Victory. A Hardmode would be awesome too. No offering no perks...or better rewards for survivor´s if they playing solo. I don´t know but something must happend. ( Don´t forget: Dead by Daylight is a 4 vs 1 and balance will be never happend. So, stop asking for it..... )

    Sry for my bad english grammatic

    Greetings

    The more you play against the SWF squads the quicker you get better at dealing with them. Getting better at them raises your skills as a killer making solo survivors a lot easier. Easier games makes it so you crave SWF groups to make urself a better killer.

    Or you could stay here continue to dodge and complain by making threads.

    Playing against SWF makes it so perks like ruin are useless, but most people refuse to adapt and try other perks to adjust to SWF and just want them removed.

  • @USELESS said:

    A god damn survivor now step on my traps but she got no trapped

    That happens without hacking too.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/861643#Comment_861643

    1 Where I defended Billy ? I don't even like him.

    2 I never said that Billy is immune, but the thing is, I didn't heard Billy mains complaining as much about maps and "infinites" as Huntress mains. Seriously, everytime I watch a Huntress main, they only rant about how bad this map is or how unfair this building is. Plus, Billy is truly better at these loops/buldings than Huntress.

    Sorry, but for me, Huntress is just a mediocre killer and nothing more. If not for map design, I would consider her a very good killer, but now, I think she's not even top 10.

    Just seemed like you were as you made sure to point out her weakness without even mentioning or realizing he has the same ones.

    Ya a lot of Huntress just DC if they dont like the map. It's harder to secure a kill if your not experienced with her. A lot of those Huntress Main Streamers also need to be a legit 4k or they get mad. Try watching Umbra and Zubat more. Even tho I have slowly diminishing respect for Scott Jund anymore because of his continuing crusade against Spirit. I've never seen him drop a match with Huntress like some of the other streamers.

    I dont agree and that's perfectly fine with me. I think Billy is inferior to Huntress. The things she does well or even mediocre excel above him in the same categories.

  • @aregularplayer said:

    How do you feel about the crossplay with PC, specifically while playing killer? Do you guys think you will be in disadvantage? I ask this because I'm not the greatest killer with mouse + keyboard but God knows how worse I am using a joypad.

    Killers will have a better advantage. Survivors are better on controller honestly.

  • @WickedMilk03 said:

    If more survivors were better, the devs would realize how unbalanced the game is and fix it.

    Maybe if the devs fixed those broken loops then I, the power role and serial murderer, wouldnt be stressed out. Maybe if survivor took more skill then players(The lower ranks) would get better by default.

    Maybe if Base Objective aka Generators were changed, then the old players who ditched it might come back, killers with little map pressure would prosper and survivors wouldnt be so bored they have to get caught for fun bc thats what I have to do sometimes.

    This is all I have to say. Oh and yes, it is clickbait, but it got you to read it yes? Tell me how balanced the game is below

    Your misleading yourself by thinking the game has a power role. It's more a series of Proactive and Reactive situations.

  • Honestly I was not gonna include Switch, but it is a full game at least that's released and ported. Also I'm curious to see how many ppl use the switch.

  • @MightyDwight said:

    It's the same damn thing, bloodpoints aside, as disconnecting; you're leaving the match as quick as possible because you're 'not happy with' or 'don't approve of' <x> killer/map/perk/tactic. You're bailing without trying, and screwing over your team.

    And if it's fine for Survivors to flake out via hooks when they are butthurt, then how come Killers have to endure 3-to-4-man SWF meme squads recording for their trash clickbait '360 dank meme amazing epic bully this Killer and THIS IS HOW HE REACTS! 😂😂😂 SALT!' 5-subscriber youtube channel, or bully squads treating the Killer like a punching bag for their twitch streams?

    Kinda funny how it only seems to be acceptable one way. Almost like it should not be acceptable AT ALL. 

    🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔

    It's never acceptable.

  • What about them? Not everyone runs or needs a exhaustion perk to loop at high levels. Plus those addons are not very good outside of the people using exhaustion perks.

    It's a scenario that if you have them your boned, but if you dont rely on them you didnt lose anything. The killer wasted a slot.

    @ASpazNamedSteve said:

    Lmao getting gutted, come on. It's the exact same, and even better, for the first use of it per chase - which is the most important part of it anyway.

    And just for the record, Legion also isn't getting gutted. Or Spirit. People overreact to slight changes way too much.

    Legion was ready gutted thats why the Legion didn't lose anything.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/861992#Comment_861992

    I gotchu one better. I’m an expert surgeon without any medical gear or training.

    You mean massage expert? Need those rubs.

  • @Awakey said:

    YoU fORgoT tO RepReSEnt mOBile USeRs

    I didnt include it since it's only available in a few select countries inside of the beta. Since it hasn't been out for a large portion of the year and it's small sample size I wanted to exclude it.

  • @Mellow7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/860720#Comment_860720

    This is very true when I play any other game on PS4 the fan on the ps4 is very quiet but as soon as I boot up DBD my PS4 sounds like a airplane taking off.

    I have a ps4 pro and it recently started doing it a few updates ago.

  • Make her first D:

    @Mandy said:

    I have no problem with the biker cosmetics I really like them. I hope every character has something like this - it's then choice if people want to use that item in game.

    Honestly I want a Feng Min school girl outfit and kimonos.

  • I try to hangout with friends and leave them in good locations when were done. They keep getting saved by unsmart people taking them into unsafe environments.

  • @Luune said:

    Recently, we’ve noticed several killers that dcd on us which denied us plenty progression/rewards when we were about to make the escape. This indeed makes us lose our items, challenge progression (the progression we’ve made in that match), blood points and dailies. An error is shown due to which we’ve lost connection to the host. In fact I think it’s a manual disconnect since it’s always when we are about to leave through the exit. We don’t get into the after match lobby. This is on Ps4.

    Anyone noticing similar issues?

    I haven't noticed it personally. I just find it amusing Killers complained non stop about survivors DCing when downed. Survivors saying it's fine. Now it happened in reverse it's not ok.

    Seriously tho I do hate DCing. I would rather lose and keep my points. I can usually tell when my wifi is about to Lag out nowadays.

  • 20191024_121530.jpg

    Off to Work Feng

    20191024_121557.jpg

    Resort Guide Feng

  • @ElusivePukka said:

    I just want my Blighted Meg cosmetics T.T

    A killer that doesn't look like a Street Fighter rip-off who collects Quake health orbs would be nice, too, but I just wanna be shiny if I hafta play survivor.

    Hallowed Feng hopefully

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/861922#Comment_861922

    Technically a 2k average would include a 50/50 of 0 and 4ks.

    I dunno I rarely see a 2k happen its usually 0, 1, 3, or 4k

    Usually the killer dominates or the survivors do.

  • @WhTe_Tygre_DBD said:

    I just had a game where everyone escaped, I got bodyblocked so I couldn't hit his teammate, a killer should be feared not tormented, loops need to be changed and reworked, this is really frustrating.

    Sounds like the survivors "overperformed" we better get them nerfed

    @GrootDude any suggestions?

  • I run BBQ&C, Ruin, Thanaphobia, Infectious Fright.

    After I get the perks I like on her I'll switch to Corrupt Intervention, Pop goes the Weasel, Discordance, Infectious Fright.

  • I'm not against Feng getting a Biker cosmetics so I'm down. Only if there base is the boat on pale rose and they be called "the fog horn gang"

  • @supersonic853 said:

    i just down them then wait about 30 seconds depending on how long the chase was then pick them up and put them on the hook. also doc with unnerving presence or any killer with enduring says screw your ds.

    Enduring no longer affects anything other then pallet stuns.

    Unless its bugged currently.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/861463#Comment_861463

    Actually, she can be turned into a M1 killer more easily then Billy. She did a wrong prediction at a loop with high wall ? Too bad, get looped 3 more times. The God window from Groaning Storehouse main building is open ? RIP Huntress.

    Lol right man you can keep defending him all you want he's just not nearly as good when compaired directly Huntress. Both killers have there upsides and downsides. Overall Huntress comes out on top its not by a large margin, but it's enough to matter. You seem to think Billy is immune to this situations from the way your putting Huntress down with specific scenarios which Billy would flunk in the same situations if not worse. I've had less problems with highly skilled SWF groups with Huntress than I have had with Billy on PC in console I can't play him at all.

  • @Elk said:

    Tier 37 and counting!😎

    I'm at 36. I'm just doing 20 lvls per tome.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/860913#Comment_860913

    How ? She's a 110% speed killer which won't hit any hatchets if survivors know how to run tiles and gets looped for 2 minutes + if survivors find a building with a God window. I find her very useless in certain maps and she's not worth playing when other killers are easier and not as crippled by map design than her.

    Because those same crippling map design affect Billy. Huntress unlike Billy wont be turned straight into a M1 killer though even if the survivors know what they are doing. Being a 115 can carry a bad killer, but regardless a 110 can do the same thing if they can play properly.

    @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/860983#Comment_860983

    Listen, I'm not saying that the other killers don't get hurt by map design. But at least the other killers can catch up to the survivors eventually or maybe even use their powers to counter these loops. Huntress simply can't do that. She just CAN'T. No matter your skill, you are just a toy if survivors just abuse these God loops. Abandoning chases won't do anything if survivors are aware of them and keep abusing them everytime you chase them. Even a Huntress main with 2000 hours on her can easily be made into a powerless 110% speed killer on indoor maps, Coldwind Farm maps, Family Residence, Mount Ormond, etc. She is useless outside of her hatchets, so if you make them useless, you pretty much won against her.

    Rewarding ? IMAO, she's not. Like, at all. I and even the Huntress mains always said : she doesn't reward you as much as she should for the skill you put in her. Old Nurse without add-ons was a rewarding killer, Huntress is a high risk - pretty low reward killer. Even Scott and Umbra consider her a stresfull and frustrating killer to play, they barely feel any rewarded after 2000 hours put into her.

    Sorry, but the reality is, Huntress is just a slow killer, without mobility, with an outdated ability that gets hindered massively by map design. If she's a top 5 killer material for you, then our standards must be at a really low point.

    I respect Umbra way more then Scott Jund. His skills are good, but his mentality is a joke anymore.

    Also I dont rank Billy in top 5 anymore he was replaced by the GF who know how to stalk and be stealthy. Billy is only good against mediocre survivors and when your out in the open. Least Huntress had better potential overall. Billy has some curving that is easy enough to juke along with snowball potential due to his instadown and map pressure.

  • @MegMain98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/860913#Comment_860913

    I do agree with that. Huntress is limited on indoor maps because she can’t throw long range hatchets. All recent maps are not great for her due to all the line of sight blockers. She has to have a clear shot in order to have a chance.

    Billy is also not very great on recent maps because of line of sight blockers. He’s just an M1 killer if the survivors are good at looping.

    Huntress will usually always have some way to use her hatchets at close range. Billy can easily be turned into Whack-A-Billy.

    As for Hag and Huntress it just depends on too many variables. I'm better with Hag, but I think it's mostly a day to day on who I think is better overall.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/860937#Comment_860937

    You mean no one has complained about the feature since it was implemented so why are they removing it? You're right, but player complaints aren't the only thing the devs take into account when making adjustments to the game (contrary to what many people believe).

    I'm just legit shocked since it's a bug some people liked.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/860565#Comment_860565

    Apparently it was identified as a bug and removed in the latest PTB, so people are petitioning to get that decision reversed before the patch goes live.

    From the PTB Patch Notes:

    https://us.v-cdn.net/6030815/uploads/374/O6436QFNXYF3.png

    https://forum.deadbydaylight.com/en/discussion/105387/patch-notes-3-4-0-ptb#latest

    It's been what 2 or 3 updates now? No ones has complained yet.

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/860532#Comment_860532

    When it comes to rewarding failure it often depends on how you play it.

    I know there are a lot of people who are fans of running in game builds like rancour blood warden, Noed and remember me.

    They don't typically run it because it covers their failures they run it because they tend to find endgame the most entertaining part of the match.

    There are lots of perk that in hindsight reward failure unbreakable, dead hard, most of the endgame perks you've mentioned.

    In general I don't think none of these are bad perks

    Agreed, but certain perk are literally just bad and do reward failure. I can see Rancor being argued for being good. Fire Up and Bitter Murmur are without a doubt terrible. When I mean failure I dont mean perks that help in end game I meant legitimately bad perks that reward failure.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/860133#Comment_860133

    Funny that you say that Billy has little to no use on his ability on some maps, when Huntress is arguably the worst killer in the game in certain maps.

    I find more use out of Huntress on her bad maps then I do on Billy's bad maps. It's not like either of these killers can't play on bad maps. Just I find more use out of Huntress on those types of situations then I do Billy.

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/860434#Comment_860434

    Can we please break this whole crutch perk and condescension for people's builds.

    If someone wants to run adrenaline or no one escapes death they have all the right to you shouldn't judge them based on what build they run.

    If you don't like a perk that's fine but you should never actively try to go out of your way to make people feel bad for running it

    I never cared about Adrenaline as it rewards the team for doing well or gives u a chance at EGC when hatch is shut, but I personally feel NoeD is a good perk used by bad players who haven't really got a handle on the game. It literally rewards failure like Rancor, Bitter Murmur, Tinker, and Fire Up does. Anything that rewards you for playing badly imho is a bad perk even with a good concept.

    A crutch is more like a perk you throw into your build either because you feel its needed or you have a open slot. Meta Perks are Meta for a reason. Most are not crutch perks, but over reliance can make them become one.

  • @dont_ask_me_again said:

    https://forum.deadbydaylight.com/en/discussion/comment/860381#Comment_860381

    Maybe change it to “when the last generator is completed” since adrens meant to reward for doing gens and noed is meant to punish for rushing them/not getting totems.

    Just be glad that's how Rancor is worded.

  • @dont_ask_me_again said:

    plz no

    They state when the exit gates are powered. During EGC the gates get powered.

  • I think it's a waste, but depending on certain perk builds could be useful. Overall pretty low on the priority.

  • @KingOfGhost said:

    Do we know if they gonna change it to something better because right now it useless. This has been nerf so many times and in so many ways. First was the rudeces on the time that gives you and then the update with DS ( change obsession and lose all the stacks). For what is see remembered me is the only obsessions perk that focus on the obsession so do we know if they gonna change it soon?

    I run it on my trapper. To this day it's been useless as no one has gotten the door since I secure the win between gens 2-3.

  • @KingOfGhost said:

    Do we know if they gonna change it to something better because right now it useless. This has been nerf so many times and in so many ways. First was the rudeces on the time that gives you and then the update with DS ( change obsession and lose all the stacks). For what is see remembered me is the only obsessions perk that focus on the obsession so do we know if they gonna change it soon?

    I run it on my trapper. To this day it's been useless as no one has gotten the door since I secure the win between gens 2-3.

  • @MonsterInMyMind said:

    PSA those who dont have them as of now DG is free if you go to steam and hit download you dont need to download the game fully as long as it appears in your steam library you are golden but you will get the Trapper and Meg mask idk if you will still be able to do this once the last dev stream happens but i assume not so those who dont own them might want to get on that so you atleast get the cosmetics before the game is disabled.

    I got the game on sale when I got DBD when I switched from console to pc.

  • My money is on Spirit. With her being a vengeful ghost that enters the ethereal plane she has the advantage. Hard to kill something already dead and phases in and out of existence at all times.

    After her my votes on Freddy and then on the Oni being demons have some advantages.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/860221#Comment_860221

    Pure stall Killers are all low to mid tier.

    Legion, Doctor and Pig.

    I just find it funny. I did incredibly well with her on PC. At least until dedicated servers stayed active so I went back to console. Then again I enjoy her and I believe my performance with her reflects that enjoyment.

  • She's probably one of my favorite Killers with a inbuilt stealth mechanic and slow down for the game. Shes incredibly versatile killer because of her set up.

    While most people consider her mid tier at best I would personally say shes mid to upper A tier. Her RBT provides 12 plus X slow down time where X is traveling time. I include skill checks into Travel time. She has a wide variety of builds you can use anymore. Most importantly shes fun I mean crazy fun.

    If your bad at chases shes suffers badly. The one thing Pig needs is a quick chase and end. Once you learn that and when and how to deploy RBT she becomes incredibly powerful. Ambushes are a bit weak, but they add mind game potential which is good. Just force a pallet drop or take control of it and learn to wall ride the dash.

    The best buffs to her would be exposed works with Ambush dash hits. Speed increase in crouch and uncrouch, rework on some addons, and finally the roar is removed and added to successful hits.

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