Liruliniel
Liruliniel
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- Username
- Liruliniel
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Comments
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@Lockheart said:
Just overhaul him completely.
He's a M1 Killer with annoying Traps. I don't like playing as him, don't like playing against him because he is boring.
His way of being played is basic Killer moveset and a bit of wasting time to wait time for Survs to maybe stand in a Trap... Just walk and swing and wait. Boring and not an interesting mechanic to his power.
His counter-play is look at the floor when running... Remember the types of places he has put traps before. That's not a worthwhile to play against a Killer: Just look at the floor and remember a few spots.
He is a sorry excuse for a Killer.
Give him a whole now power, remove this stupid trap thing. Give him something else, obviously still trap themed.
I dunno I've seen people do well with him at all ranks. Problem is people dont adapt to playstyles or trap obvious areas.
Trapper is really good if you play a lot of Hag and Survivor.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/854031#Comment_854031
It's inconsistent and is almost certainly a bug in one way or another.
If a non-Obsession DS's you it will proc, which would only happen if Obsession switches outside of the perk itself will proc it since the perks own Obsession switches are explicitly only pallet stuns, head on stuns or blinds, DS is none of those.
If Furtive chase changes the Obsession then it won't proc, which only makes sense if Nemisis only refers to it's own Obsession swaps.
However since it procs of DS that can't be the case.
Thus the perk is bugged.
Ya the answer was already given man. I was just saying in a make believe candy land it would be hilariously OP on Hag.
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@SupaSlay3r20 said:
With undetectable, you should be able to see them, but they won't be able to see you.
Oh ok was a bit worried when I noticed this as Pig. I'm all good then?
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@Tarvesh said:
https://forum.deadbydaylight.com/en/discussion/comment/854023#Comment_854023
But it doesn't read that way. As it reads, it has two different effects:
- Whenever you're stunned or blinded; the person who did it becomes the obsession.
- Whenever a survivor becomes the obsession, they become oblivious.
I mean your not wrong, but I doubt it would work that way. Imagine the potential on Hag.
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@Tarvesh said:
https://forum.deadbydaylight.com/en/discussion/comment/854017#Comment_854017
No need to... because Furtive Chase makes them become the obsession. It meets Nemesis' requirements.
It wont make Nemesis activate.
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Please reread Nemesis. I understand what your after, but it hinges all on a single pallet.
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@Avocet said:
https://forum.deadbydaylight.com/en/discussion/comment/853824#Comment_853824
On a funny note, I play killer and survivor and suck at both. This has helped me not to take seriously so many "discussions" on the forum, it's amazing.
Same I said screw it and just started to play for fun. I haven't needed ruin in a bit so all I do is play Pig anymore.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/853783#Comment_853783
Yes, toxic people exist, but there seems to be a greater concentration on these forums. It's such a one-sided argument on anything. You're either on Team Killer or Team Survivor and you simply refuse to accept or even consider anything the other side is saying.
It's really hard to play both here and the OP is right. The community has to take a good look at itself. I even had a thread about it regarding all the killer nerfs people keep complaining for.
I always found it funny because no matter the argument if your on the opposite side of it your now "x main" why do I need to main anything to disagree with a bad idea.
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@Peanits said:
Definitely way too early to say. Even if he is, one day is not enough time to learn how to play against him.
I said that too a few people who wanted additional changes to Spirit, but they didn't seem to care. People like the killer nerfs it seems for easy games.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/853707#Comment_853707
Even if it took more then those small changes, they could start moving the chains at least.
It's fine they would rather nerf strong perks and strong killers. Limiting diversity in the game overall. Diversity adds more variety which adds more unique elements and fun
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/853699#Comment_853699
If it had been me doing it I'd have given other killers QoL buffs at the same time. Massive reworks like Freddy take time. Small changes like having Trapper start with all his traps would (I should think) be pretty easy.
Yep tbh a lot of killers just need small QoL changes to be viable outside of addons.
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Even as a joke this was boring and a waste of time to read. Wish people would grow up and either contribute or ask legit things.
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@thrawn3054 said:
By buffing killers that need it. Nurse needed a nerf. Probably not as severe as she got. But that's another story. Spirit needed a change. Though again not the one she got. Legion was absolutely toxic. Though again they went to far. Honestly their power should be scrapped for something else. Ghostface would be fine if his reveal mechanic wasn't so unreliable from both sides. All that said they need to start buffing the lower tier killers. It doesn't even need to be big buffs. Small QoL changes to start would help.
Honestly I would rather instead of nerf the viable or "overperforming" ones first. Buff the unviable or "underperforming" killers. A big reason is mostly because of the limited amount of good killers at red rank for high level play. So even if a few are completely at different levels then by buffing weaker ones once we get changes to the ones way too strong it wont be as heavy a blow by losing them and making the meta less diverse.
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@sjayc1 said:
Before the tome it was irritating at the least to deal with disconnects. Four going in, someone gets downed in 30 seconds then decides it isn’t working out the way they planned, down to three. You’ve got 1 gen complete, a previously hooked player goes down and instantly disconnects. Although the time it would’ve taken to carry them to the hook was all you needed to finish a gen instead, here comes the killer! As a survivor I was doing the “complete 3 gens in one match” challenge. Had two finished but the killer had no hooks. Can you guess what happened next?
I do believe that most will agree that disconnects are the biggest issue in the game. So why do the devs allow it? It’s simple. Turn the function to leave a match “off”. Once you commit you are in. Now, this doesn’t mean one can’t exit the game entirely or shut down their console or PC. Of course they can! So force that triggered little POS to reload the game instead of just exiting to the find a match screen. Stop giving entitled children ( that goes for people who think they are adults as well) the path of least resistance.
Face it. The devs are never really ever going to do anything to punish people. Without blood samples, video evidence, last meal consumed, they rarely take action. Simply take away the option. It isn’t even needed. If I have obligated myself to a match I shouldn’t be able to just click a tab and leave cuz I hear a Chainsaw rev or a Nurse blink. No, I need to exit the game and reload. Again, not a fix but I believe it will reduce the amount of disconnects by 30 or 40%, maybe more because it deals a degree of punishment. Something that the disconnect mentality players aren’t accustomed to. Let me know if you agree or not.
Having the option or not wont stop people from closing the application anyways.
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@Scal3r said:
Can we get an f in chat for Quentin being the last survivor to not have cosmetics
The devs cant afford LOTR Smegal outfits tho
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It's ok to have a different opinion. I just dont like Yui shes pretty ugly and her release cosmetics are pretty sad.
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Lithe, Dead Hard, Head On, Balanced Landing, and Sprint Burst.
I dont consider Adrenaline one since it will only proc once per game vs the others being multiple times.
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@ElusivePukka said:
Being called a camper and tunneler when I got off my 5-stack Devour Hope/Hangman's Choice meme build for 4 moris before the poor twitchers even had a gen done.
Like, guys, it's a perk combo that literally only works if I'm not camping, and I was incentivized to only go after rescuers - and in a game with 4 DS and 3 BT, none of them procced :P
A combo?
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@[Deleted User] said:
What system are you on? If PS4 we are running flashlight bootcamp Thursday and Friday to help everyone learn to use flashlights.
I'm in ps4 and would love to join on thursday O:
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Sloppy Butcher, Nurse's Calling, Thrilling Tremors, and PGTW.
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/851332#Comment_851332
So t-bagging makes the Killer more powerful, and his power is Yamaoka's Wrath?
I see what you did there devs.
Lol being toxic has its down sides
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@Scal3r said:
Throw a pallet and wait for them to break it, you can blind them in the animation of breaking it and it is a free blind.
Is there certain addons that would help me?
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@8obot1c said:
Every single Legion player is like "Omg now I win every game"
Funny part is u assume people haven't leveled Huntress considering shes a top tier killer.
@JawsIsTheNextKiller said:
Every single Legion player is like "Omg now I can finally win a game"
Some Legions were able too. Now it's easier for them.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/851332#Comment_851332
It seems to, yeah. I wonder if that's a feature or a bug?
Hopefully a feature. So I can say "yes t bag me faster u fool"
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@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/851319#Comment_851319
First of all where is that tutorial everybody is talking about.
Second of all how about you tell me what's bad about my 3 points that I made. If you cant do that dont make a comment. This comment brings nothing to the conversation. I could have said remove her sound AND collision but I am not stupid I know she needs the sound. So dont be a smart ass...
Here u go do both u get 50k BP
Your talking about nerfing a killer before u can tell if the nerfs will hinder people or not. It most likely will create a divide in skill similar to the Nurse rework. Push out the baby's leaving just the slilled behind.
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@Fibijean said:
They do disappear after a while, I just tested it. But they stay around for a long time, like a couple of minutes at least. Can't confirm whether it's a set length of time they stay around for, or if they disappear once a certain amount of new orbs have spawned.
T Bagging Generates a metric ton as well.
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@StrodeWins said:
I am pretty passionate about laurie, and have been a fan of the halloween series for a long time now. My only complaint about laurie is how bad her face looks in game compared to her in the movie. She looks so bad compared to any other survivor in terms of looks. plus she’s licensed and paid.
thoughts?
Have u not seen Quinton? Laurie looks like a supermodel in comparison.
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@Jejune said:
Personally I dont think that her nerf will change much. Removal of collision is nice and all, but sound was always the main problem.
The fact that while phasing she has no audio input other than footsteps or moaning, makes it impossible to loop her for more than one dropped pallet.
You will probably argue hey but you can use iron will right? Wrong most spirits use stridor and vs spirit iron will works against you.
Now let's say you are not injured and she saw you running. If scratch Marks stop to appear spirit gets out of phasing and you are for the most part ducked.
What could be changed is possibly:
1. If spirit stops moving to juke a pallet she slowly loses sight. So the more you try to mind game the more of a mind game it become to you.
2. If they go out of phase and miss a hit your power goes to 0. If you go out of phase and you are above 50% of power it goes down to 50% otherwise it goes to 0.
3. Add some sort of noise in phasing to throw her off.
Idk tell me what you think, maybe you have some better ideas.
I dunno can we just remove her and everyone who is not Trapper. Actually for Trapper we need to remove his traps. That might not be enough he could over perform so let's block him behind a entity barrier similar to the tutorial.
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@Peanits said:
Has anyone asked for a shirtless Oni yet?
I just did.
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@ProfoundEnding said:
After seeing her face icons I don't think she's all that cute. Feng is still better imo.
Feng is best waifu
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@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/849366#Comment_849366
Lithe, Quick and Quiet, Iron Will, and Dance With Me will basically guarantee you will lose the killer. This build is so disgusting I love it :D
I dont bother with Dance with me I prefer DS.
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@Artyomich said:
Only reason you could stun the same killer is really dumb and is trying to mind game a safe pallet. So you might get away with resetting the pallet once he's out of sight. Like let's say those safe pallets in The Game map. The ones behind the stairs.
Here comes the return of brutal strength.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/849478#Comment_849478
Bring OoO like I am. :D
Toxic.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/849440#Comment_849440
I love looping, I get so immersed in my chases. XD
I should start looping tbh instead of hiding.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/849418#Comment_849418
You do like sneaking xD
I'm good at it too lmao. Looping is boring to me I prefer breaking LoS and being ae to hide.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/849366#Comment_849366
Sprint burst is my personal preference aside from BL since I prefer looping but lithe is good too. :)
You know tho sneaky sneaky xD
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/848779#Comment_848779
I’m gonna switch back to sb after this change, I admittedly did abuse it. :P
Try Lithe its hilarious with Quick and Quiet mid chase when ur looping and have IW. You lose so many killers it's kinda sad.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/848845#Comment_848845
If we want to bring realism into this, it's not very realistic to step in a bear trap, free yourself, then proceed to jump out of a second story window multiple times without even being phased by the fall. Gameplay comes before realism.
I love this. They are arguing for killer nerfs for a single perk after several killer nerfs. They then argue realism and you shut them down. You go dude.
I may not like everything the Devs do, but I do respect the fact your bringing balance to the game lately. I really hope the new map has the new pallet balance that the reworked Freddy maps and the underground lab have.
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@MightyDwight said:
Rofl.
Legion is nerfed. Survivors: Fair.
Nurse is nerfed. Survivors: About time!
Spirit is nerfed. Survivors: Nerf more!
Balanced Landing is nerfed. Survivors: #########! No fair! Nerf Killers equally! Give Killers a stagger!
For the record; Killers don't stagger to make falling a threat to Survivors. Killers are super-human monsters. Balance is not 'what you do to one side, you do to both'.
Forgot pig being soft nerfed every update xD
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@ScorpioBlackOps said:
https://forum.deadbydaylight.com/en/discussion/comment/848966#Comment_848966
Haha come on it’s just a joke :P
Probably because its lame.
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@SpotTheBunny1 said:
https://forum.deadbydaylight.com/en/discussion/comment/834650#Comment_834650
Your killer tier list is really a matter of your playstyle, not of the facts. Some people are SS with Hag, like me, others are SS with Ghostface, so when you post a tier list, it's really just your personal tier list, kind of like Super Smash Bros Ultimate. That's the reason they have a variety of characters, so you can find the one that fits you most. I'm a Hag and a William "Bill" Overbeck, although I am gonna try out Wraith to see how I feel about Wraith. Edilibs didn't really specify on what playstyle they are good with or by their specific traits like lunge or movement speed
Dont tell them secrets about over performance.
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@LordGlint said:
And heres an example of a Piggy player who can deal with genspeeds without ever relying on ruin. Putting up an example of Tru3 losing is not evidence of anything. The guy goes on and on about the game being unbalanced and every killer hes currently playing being weak, even when hes 4king in the same video...
https://www.youtube.com/watch?v=nzLQ5RahEF0&t=2s
Theres other videos like this one, this is just one of my favorites...
I'm excited he went to the studio to talk about the Pig.
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@douggie123 said:
This game is absolutely pathetically survivor sided it's that survivor sided it's unfreaking believable. Killers have absolutely no power against survivors.
- Constant loops
- Hex smashers
- Flashlight spammers
- Brand new parts etc
- Dead hard
This is beyond a freaking joke and the best thing is that the developers are still messing about with killers. Destroying the only powers they have against survivors. Shock horror because survivors say so. Why can't the Devs just give us a game which is fun for both sides and more realistic i.e. making the killers the power role not survivors
Dead Hard only works once on a good Killer. Brand new part is terrible in comparision to how it once was. Looping is part of the game. Hexes get crushed because NoeD, Ruin, and Inner Strength are a thing. Good luck with the flashlight u can easy avoid them.
Survivors just got nerfed too funny you complain it's too hard for Killers.
@Mew said:
killer: *gets 4ks almost every game they play*
also killer when they lose 1 game: “hrismfkemflp jesus this game is so survivor sided omg!!! Nerf!!!”
Honestly i play 50/50, but watching people complain half the time makes me just roll my eyes anymore. I would say this games more Survivor sided, but not by the marginal large levels some people complain about. I'm talking like 55/45 and then map RNG, Killer selection, and skill come into play.
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@AokiiSenpaii said:
I feel like Killers should stagger after a fall.
They can fall out of the Asylum or the Underground Facility's second floor with no punishment. ESPECIALLY CLOWNS ENORMOUS BEHIND.
So please. Equal rights.
Nah BL needed a nerf for a long time due to Haddonfield and some maps.
This coming from a person who before I found exhaustion perks pointless used BL on every build.
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@MegHasCuteFeet said:
Version 2.6.0:
DS stun duration : 3 sec
-> has basically 0 effect since most people ran enduring which was lowering the stun duration of ds
Version 2.6.3:
DS stun duration was buffed to 5 secs to make it not completely useless against enduring
Version 3.0.0:
Enduring no longer reduces the stun duration of Deceisive strike
Now Deceisive Strike is the strongest perk in the game and every medium to high ranked survivor uses this perk.
Why was the buff not reverted after the Enduring nerf?
Just dont tunnel and it wont matter or do tunnel and remove it early.
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@Clockso said:
Feng min 2.0
XD she looks mediocre compaired to Feng Min in the trailer. Gotta see her in game tho.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/846812#Comment_846812
Didn't play it long enough to know. Too many games getting killed in the first minute for being new.
It was bad it was cool at first, but it was annoying eventually and was cancerous. 10/10 not recommended.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/104663/please-fix-console
I'm playing on an Xbox One S and I've had zero problems in gameplay. Menus, yes, but that's something I can deal with. And it's been getting better every day for me.
I played on PS4 and then on PS4 pro. The difference between the base model and the higher end one was pretty significant. I can only think the same would be true for xbox.
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@ScottJund said:
Basically, shards 100% do glow, but you have to be so close to the Spirit you are dead regardless. Animation resets rarely occur in tandem with the power, but they do sync up perfectly when they do. Hair physics rarely glitches out, but occurs in tandem with the power when they do. Basically, everything is completely inconsistent.
Not bad, but you missed base hair. Not sure if intentional misinformation or anything, but keep up the good work I learned a few new things.
I really dont think my eyes can keep up with a single frame so how do I notice random stuff on her so I can escape so well?
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/843585#Comment_843585
Pls leave me alone with your killer bias, thanks.
The man had a point tho even if the way he said it came out way to bias.



