Nemesis Perk Combo

Nemesis: Causes unhookers to become Oblivious and shows their aura for 40 seconds.

Make Your Choice: Causes unhookers to become Exposed for 60 seconds.

Furtive Chase: Causes unhookers to become the Obsession and reduces your terror radius by 4 meters.

Hex: Haunted Ground: Causes survivors to become exposed for 60 seconds.


The build basically just asks you to hook one survivor, then hunt down the person who unhooked them. The survivor will be Oblivious so they won't hear your terror radius as you approach and you'll get to see where they go for four seconds.

You one-shot the unhooker, hook them, then lather, rinse repeat. Easy downs. Haunted Ground is there to just expedite that first hook.


Thoughts on the combo? Killers you think it could work well with? Changes you would make?

Comments

  • PC9AR5VCKWWA.png

    Please reread Nemesis. I understand what your after, but it hinges all on a single pallet.

  • No need to... because Furtive Chase makes them become the obsession. It meets Nemesis' requirements.

  • Nemesis doesn't activate with furtive chase.

    But it does with ds.

  • @Tarvesh said:

    https://forum.deadbydaylight.com/en/discussion/comment/854017#Comment_854017

    No need to... because Furtive Chase makes them become the obsession. It meets Nemesis' requirements.

    It wont make Nemesis activate.

  • @Tarvesh said:

    https://forum.deadbydaylight.com/en/discussion/comment/854017#Comment_854017

    No need to... because Furtive Chase makes them become the obsession. It meets Nemesis' requirements.

    You're misreading it - Nemesis should be treated as 'when you are stunned or blinded, your obsession changes and <other effects>' not 'whenever your obsession changes or you are stunned/blinded'

  • @Tarvesh said:

    https://forum.deadbydaylight.com/en/discussion/comment/854017#Comment_854017

    No need to... because Furtive Chase makes them become the obsession. It meets Nemesis' requirements.

    You have to hit with the pallet for nemesis to activate it doesnt activate even if you are the obsession.

  • Sounds like more camping perks. Lovely.

  • @UncannyLuck said:

    https://forum.deadbydaylight.com/en/discussion/comment/854018#Comment_854018

    You're misreading it - Nemesis should be treated as 'when you are stunned or blinded, your obsession changes and <other effects>' not 'whenever your obsession changes or you are stunned/blinded'

    But it doesn't read that way. As it reads, it has two different effects:


    1. Whenever you're stunned or blinded; the person who did it becomes the obsession.
    2. Whenever a survivor becomes the obsession, they become oblivious.
  • @Tarvesh said:

    https://forum.deadbydaylight.com/en/discussion/comment/854023#Comment_854023

    But it doesn't read that way. As it reads, it has two different effects:

    1. Whenever you're stunned or blinded; the person who did it becomes the obsession.
    2. Whenever a survivor becomes the obsession, they become oblivious.

    Yes.

    But it was tested already. Furtive chase doesn't activate it

  • @Tarvesh said:

    https://forum.deadbydaylight.com/en/discussion/comment/854023#Comment_854023

    But it doesn't read that way. As it reads, it has two different effects:

    1. Whenever you're stunned or blinded; the person who did it becomes the obsession.
    2. Whenever a survivor becomes the obsession, they become oblivious.

    I mean your not wrong, but I doubt it would work that way. Imagine the potential on Hag.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/854028#Comment_854028

    Yes.

    But it was tested already. Furtive chase doesn't activate it

    If this is true, then the devs need to change the wording. Because the way it reads now, it should work with Furtive Chase.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/854028#Comment_854028

    I mean your not wrong, but I doubt it would work that way. Imagine the potential on Hag.

    It's inconsistent and is almost certainly a bug in one way or another.

    If a non-Obsession DS's you it will proc, which would only happen if Obsession switches outside of the perk itself will proc it since the perks own Obsession switches are explicitly only pallet stuns, head on stuns or blinds, DS is none of those.

    If Furtive chase changes the Obsession then it won't proc, which only makes sense if Nemisis only refers to it's own Obsession swaps.

    However since it procs of DS that can't be the case.

    Thus the perk is bugged.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/854031#Comment_854031

    It's inconsistent and is almost certainly a bug in one way or another.

    If a non-Obsession DS's you it will proc, which would only happen if Obsession switches outside of the perk itself will proc it since the perks own Obsession switches are explicitly only pallet stuns, head on stuns or blinds, DS is none of those.

    If Furtive chase changes the Obsession then it won't proc, which only makes sense if Nemisis only refers to it's own Obsession swaps.

    However since it procs of DS that can't be the case.

    Thus the perk is bugged.

    Ya the answer was already given man. I was just saying in a make believe candy land it would be hilariously OP on Hag.

  • So either it's a bug or it's another case of Surge where the description is worded incorrectly.

    Assuming it is NOT a bug

    Dying Light will work wonders with this perk because you can switch the Obsession a whole bunch of different times and possibly get more hooks. Same goes for Remember Me but for different reasons. STBFL and PWYF will come back into play if you kill your Obsession and PWYF is probably the best perk to combo with this.

    This perk goes nicely with Judith's Journal on Mikey

    Rancor will become scarier than NOED, just avoid being stunned the entire match and it will become a deadly surprise with 0 counter, either get hit or stun the Killer and become a 1-shot.

    Assuming it IS a bug

    Furtive, Nemesis, and MYC will be sick and I seriously hope it is a bug even though you're using 3 perks for 1 specific thing lol

  • @HatCreature said:

    So either it's a bug or it's another case of Surge where the description is worded incorrectly.

    Assuming it is NOT a bug

    Dying Light will work wonders with this perk because you can switch the Obsession a whole bunch of different times and possibly get more hooks. Same goes for Remember Me but for different reasons. STBFL and PWYF will come back into play if you kill your Obsession and PWYF is probably the best perk to combo with this.

    This perk goes nicely with Judith's Journal on Mikey

    Rancor will become scarier than NOED, just avoid being stunned the entire match and it will become a deadly surprise with 0 counter, either get hit or stun the Killer and become a 1-shot.

    Assuming it IS a bug

    Furtive, Nemesis, and MYC will be sick and I seriously hope it is a bug even though you're using 3 perks for 1 specific thing lol

    Going down the list of Killers there aren't a whole lot of Killers that have a full Synergy with that perk combo. All of them have some aspect to their Kit that make it either somewhat redundant or otherwise have anti-synergy.

    So from the top in no particular order:

    Trapper - Traps do not benefit from exposed and do not care about oblivious

    Leatherface - Noise from chainsaw makes stealth a bit less effective. Instant down is redundant.

    Billy - Same as Leatherface but the anti-Synergy with stealth comes into play more given how his mobility works.

    Nurse - Blinking noise is anti-synergy with stealth

    Huntress - Her Hatchets can't take advantage of exposed, her lullaby negates the stealth.

    Freddy - Gets no benefit from oblivious due to already inflicting it and having a lullaby.

    Doctor - Has anti-synergy with Oblivious

    Pig - Oblivious is redundant

    Shape - Either Oblivious or Exposed is redundant (but not both at once).

    Ghostface - Both Oblivious and exposed are redundant

    Wraith - Oblivious is redundant

    Demogorgon - Extremely loud makes stealth less useful. Oblivious is technically somewhat redundant with the portal undetectable (not that anyone cares when it lasts 2 seconds). Shred doesn't work with exposed.

    Oni - Is extremely loud. Exposed is redundant.

    Spirit - Oblivious is anti-Synergy due to how the phasing sound works

    Hag - Traps give away her position anyways when used and she's too slow to reach them without them.

    Clown - Full synergy and can reach them easier with the slow

    Plague - Exposed is redundant

    Legion - Frenzy does not proc exposed

    Note:

    Synergy = The benefit of running the perk combo AND having the Killers power is greater than the sum of the perk combo's benefits plus the Killer powers benefits

    Anti-Synergy = Same as synergy but it's less than the sum instead of more than the sum.

    In otherwords it isn't that these Killers don't benefit from the perk, but that one or more of the benefits either overlap with the Killers power or are mutually exclusive with it, meaning you can't get the full benefit out of both at once even if you are still benefiting.

    Clown is the only Killer with no anti-synergy or redundancy since his power benefits from both stealth and exposed without being stealthy or applying some kind of exposed (ignoring addons for a second)

    For most of these Killers this just means not using make your choice but even then only 4 Killers will have a synergy:

    Clown who I just talked about

    Myers because tier 3 isn't stealthy at all

    Plague because injury has synergy with oblivious

    And finally

    Legion because oblivious makes Deep Wounds completely busted.