Avatar

Usui

Usui

About

Username
Usui
Joined
Visits
0
Last Active
—

Comments

  • @NullEXE said:

    The biggest problem with DC's was not with how it made the game bad for survivors. A team of 3 survivors still could perform well in a 4 man party, and depending on the point in the game a dc happens. Even a 2 man did fine.

    The biggest reason why the DC penalty was brought into place, was to deviate survivors from purposly dcing to either give the last player a hatch "hatch tech", or "dc tech". Also to deviate survivors from dcing to force a Killer to black pip / de-pip.

    If a survivor kills themself on hook, then it still gives Killers the chance to make it to hatch in time for a more fair chance at getting the last survivor, as well as gives them the points they need for the Sacrifice emblem not to be forced to de-pip in most situations.

    Lastly there is a matter that a game like this needs something to penalize people that abuse dcing just because they have a bad time. At the same time you shouldn't force players to play in matches that they are not having fun, but at the same time you have to ensure the fun for the other players. A dc penalty w/ the ability to suicide on hook balances that needed medium.

    Since it's not a team game, then you can't really have a "Surrender" option. Since you're not actually a team who gets the option to "surrender".

    Sorry nobody finds it fun to sit on the ground bleeding out for 5 minutes.

  • The heal bug still exists. Got healed to full from being on the ground on hawkins lab, character was stuck, couldn't do anything it was like I never existed. No crows, even killer could down me and I could be healed to full again. I had NO choice but to dc. But let's implement this broken system even though they know it's not good enough. And on a second note this changes nothing, players are just killing themselves on the hook, the quality of games are still bad, it fixes nothing. Work on making your game less buggy less frustrating to play etc.

  • Nope, it's always been inconsistent trash.

  • It is buggy, yes, that's why MoM is such a terrible perk. Your best bet is to bring borrowed time and unhook someone infront of the killer to take a hit for them

  • @HarryToeknuckles said:

    It's re-enabled, offerings only increase your chance at getting a certain map, not guarantee it.

    NOW it's enabled since I brought attention to it. I have 3k+ hours in this game and have never failed a green offering if it was the ONLY map. Nice try though.

  • @Mikeasaurus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043280#Comment_1043280

    Directly from the Patch Notes:

    Fixed an issue that caused multiple unreachable totems and pick up spots in the Springwood maps. Shortly after the 3.5.0 update, the maps were removed from the rotation because of these unfair and exploiting issues. With this bug fix in 3.5.1, the maps have now been re-enabled.

    So Springwood should be re-enabled, but it clearly is not.

    Yes, hence the reason I made this post.

  • @HealsBadMan said:

    If the maps are disabled, then did you just waste offerings? Or do you get them refunded (you should, in any case)?

    You don't get them back, lol

  • i'm 100% sure it's still disabled, i just wish the offerings would say so if they are

  • I put up a green offering and didn't get it. There were no other map offerings.

  • Nope just tested. I'ts still disabled ---

  • Found the guy who looks for totems all game while the rest of his team dies.

  • Ah man there's actually people in here defending this terrible perk.. doesn't matter what it's combined with it's awful.. and if you are going for a build around boil over i pray i never get you on my team

  • People overreacting in this thread about nurse numbers lol, it's likely more the fact that nobody is playing her.

  • @karatinac97 said:

    https://forum.deadbydaylight.com/en/discussion/comment/933117#Comment_933117

    You're acting as if all stealth players are useless, Urban Evasioning around the map though?? It's simply not true. OP stated that they do all objectives while avoiding the killer, how is this bad exactly? You're talking about the (probably) new players who haven't learned when it's a good time to start sprinting or acting on an objective. Those people should not be in red rank. Yes, this person needs to learn how to at least do basic loops but that doesn't mean they are bad at the game?? 🧐

    I like playing stealth and am very objective based but I don't Urban Evasion and crouch everywhere. I never leave someone on the hook and will run to the other side of the map if I have to. So do you have a serious problem with me being at red rank even though I like stealth?

    At the end of the day survivors SHOULD use a mix of aggressive and stealth tactics. You can't group all stealth players together and say they're crap. They probably do a lot more than you realise.

    Nope, they aren't new if they are in red ranks. Just bad. The one's i'm referring to aren't doing anything but being an immersive clown, not on gens, watching people die on hook, not going for saves. Let's just say i've only ever seen ONE good immersive survivor.

  • It took a while but I managed to do it with better together + prove thyself, when someone gets downed you can see what everyone is doing and run to the gen they are on.

  • Because I have a serious problem with you being in red ranks and watching someone die on the hook while you crawl around the corner, not on a gen, not in threat of anything, just sitting idly by like a crow on the map. That's why.

  • Yeah it's next to impossible to do 4 gens in a single trial playing a solo survivor, actually a joke. Even with better together + prove thy everyone runs off and does their own thing. Even tried using the add on where all 4 survs start together

  • Don't forget one shot hatchets.

  • Just think, they want to buff him.

  • Let's be real, you knew this was coming. Tons of people are going to get upset for getting punished for their unoptimized game. You could literally be in loading for a match, get up to take a piss, come back and you're penalized for a game or lobby crash.. KEKW


    seriously though how many dc's til a perma ban that's the real question guys

  • @Pokino said:

    This is the proof that system does not know if you are dcing on purpose or just your game crashed. Bad feelings about this...

    Wait you expected a good system? lol

  • He's not weak, far from it, especially with how greedy survivors are.

  • Are one shot hatchets in a good place?

  • They didn't nerf her hard enough at all. There's still nothing you can do without iron will.

  • @pemberley said:

    Tbh Forever Freddy was FUN next to the nasty combo that is Iridescent Infantry Belt.

    It’s demoralizing to play against and honestly I have never met someone who used this combo who DIDN’T tunnel. They often have moris too.

    In some ways, Iridescent Huntress is worse than the camping Leatherface.

    yep, no reason why it should still be in the game, especially since they gutted syringe and styptic. On top of that dedicated servers seem to favor huntress the most of any killer, can't tell you how many times im struck with a hatchet completely in cover behind a wall or around a corner. It's a joke

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/924941#Comment_924941

    I do. Get cross play working with consoles, narrow matchmaking to be like within only 1 rank, remove rank reset entirely, make it so it only slowly degrades when you are not playing; make it much harder to rank up in general, so it should be staying where it is SUPPOSED to be.

    Then, work on all the small pip related changes to make matches pip and de pip when they are supposed to, things like Mori' and keys will have to go, since they mess up the pip system a bit.

    That's very optimistic. Not gonna happen, especially cross play.

  • Yep, I don't think they will ever have an answer for matchmaking.

  • I cannot read what you posted, no clue what you are saying or trying to say.

  • @SafetyOff said:

    I agree. Killers are so ######### broken because devs are trying to balance them around SWF.

    Playing solo is awful. Especially vs sweaty tunneling killers. Who then come on here to cry when they dont 4k every game because of decisive strike or some other perk that exists because killers are busted.

    While I agree with what you said i'd also like to add even if you stomp a killer playing as solo, they still accuse you of SWF, every single time. It's hilarious.

  • Get better at the game. The fact you just admitted you had to rely on a mori for entertainment is saying a lot.

  • If this is referring to PC, I 100% agree.

  • @PistolTimb said:

    It's been said a million times. You can't nerf Moris without nerfing keys. Both are unfair and cheap AF

    Unless it's SWF with rainbow map it's not "cheap AF" you still have to risk finding the hatch and getting past the killer each time you do.

  • @SnakeSound222 said:

    I’d like to know why Doctor’s shock therapy stun is so inconsistent. If it’s a bug, then why hasn’t it been fixed yet? If it’s intended to be that way, then why would you want something like that to be inconsistent?

    https://forum.deadbydaylight.com/en/discussion/comment/918274#Comment_918274

    Ah yes, we should totally have to use a perk to counter bad game design.

    Cool then by this logic, stop telling survivors to forcefully run iron will to deal with spirit. Smiley Face

  • They aren't going to change anything, there's not enough players there would be ridiculous que times, so you guys can stop making these threads already.

  • Another bait thread with a massive hint of whining killer mains.

  • @Galklife said:

    3,5 year ironworks window exist there isnt more iconic broken thing in maps (except haddon overall)

    Bamboozle. Stop.

  • @fcc2014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/918092#Comment_918092

    Have you noticed the getting stuck in crouch mode again till you spam the button to get out of it since the "hotfix"?

    There's more things to contribute then mindlessely being a gen jockey. If I bring a flashlight i intend to piss the killer off and get his attention for most of the game. It's up to you and the other clowns to not get caught doing something stupid.

  • Nah, it's expected these days. I just punish them by equipping OoO and having my fun with them.

  • Solo survivor for me. If i'm frustrated as killer it's mainly because of how bad I played or what I could have done better. I however cannot control 3 other animals on my team that play poorly or do really strange things.

  • This perk died the moment they put something stupid like protection hits on it. It's gone to the graveyard with the rest of the forgotten useless perks. Like i've watched REALLY good survivors try to make this perk work in any way, and it's just #########. You'll see it activate maybe once every 30 games.

  • @Biohazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/915780#Comment_915780

    Maybe on R15, but on red and purple it was totally meta and you could not find any teams who doesn’t had it.

    I was referring to red ranks, i'm always red ranks. Literally nobody ran it.

  • @susto said:

    This is probably the only game in which I bought all DLC without hesitation but HolyS. I have never felt this scammed and it is already been a recurrent feeling with this game for a while.

    First time i felt scammed it was with the pay to win "mettle of man" issue which forced everyone who played survivor regularly to buy Ash or be killed in most of redrank games because MoM players got to live with that extra life while you got hooked for not having MoM. All that to see it nerfed to the ground to the point that LITERALLY nobody uses it because it is dog poo.

    Now with this chapter, which I instantly purchased, I leveled the surv to lvl 50 but i though i would give the oni a go and ######### loved it. Games were fast paced, survivors who got cocky got instantly punished and hooked and the most important aspect of it, i could contest almost every redrank game and always had the feeling that i could turn around the surv pressure even when there was a team of 2-3 surv with voicecom.

    After millions of bloodpoints, I got him to prestige 3 to find out that it was nerfed within 10 days of its release after weeks of TESTING in ptb.

    Now i find myself smashing walls nonstop instead of survs who were just in front of me but they made a 90º turn as soon as i got in range. Also smashing stupid corners because you can't turn and it will just hit the environment.

    Now I find myself getting looped as a trash mouse1 killer because my power is only good for slug and if i ever find a surv out in the open and he fails to dodge ( which is really easy because as it has been said in other threads there is not really a turn of more 20º) i get punished if i want to hook him

    You just transformed a fun and capable killer with his ups and downs into a worse version of Billy, in which we have our mobility with limited duration and a really high cooldown just to turn back to the m1 bad killer mechanic and getting pallet toured because the only good thing this killer had ( to force a surv out of a loop by using your power ) is gone with the wind because reasons.

    What i am trying to say is that this game is putting in my mind that "scammed" feeling too many times. It is continuously making me feel scammed with so many worthless perks (Hello to Jeff, Quentin, Steve, Tapp, Ash, Yui,,,) and it really makes me feel like i wasted SO MANY time grinding for those perks after paying for the chapters to find that the perks are not only useless, but cannot be fitted in any "perk combo" because they are so situational that you can end a game and escape without even using them at all.

    I even thought about uninstalling the game because all that grind to have it morph into an underpowered version of billy feels like a waste of time which i don't know if i ever want to repeat or waste my money to do it knowing that sooner than later its fun will be removed.

    You do what you gotta do, because i know players like me with thousands of hours are just a speck of dust in the player base but man, i am really sure that it is not only me who feels this way.

    What are you on about.. when MoM was new barely anyone ran it anyways, even when they considered it "OP"

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/915264#Comment_915264

    Eventually another killer will be released that ignores pallets and windows similar to Nurse. The counterplay will be similar, you will have to do something other than run circles around them. You will have to actually plot your path along a chase based on hiding and LOS instead of window or pallet loop over and over.

    yeah and perhaps you'll have to do more then press your face on keyboard to get 4k's

  • So many bait threads recently. Yeah before the forums i'm sure their balancing was going alright.. or were you not around for that?

  • Not saying that with predjudice. I mean it. She breaks the game in every means of the word. You can't balance her because of how she ignores any defenses survivors have against her.

  • Just admit she was a mistake and delete her, that's what I would do.

  • @ThisGuuy83 said:

    Man, these threads are insane today. A lot of pissed off people with all the killer nerfs lately. Are we getting noticed now? Is the killer voice finally drowning out all the salty survivor cries? Pretty soon there's gonna be hardly any killers left. Just one big, huge SWF community waiting 30-45mins to get a match. What fun that will become. I don't have the answers, but I would suggest making killers scary and fearful again. Give them back the power role they were intended to have. Right now, survs are a bunch of He-mans running around screaming " I HAVE THE POWER! "

    Man you sound aweful entitled.

  • You can't be serious.. nice bait

‹ 1 2 3 … 10