Usui
Usui
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Videos wont play for me, but i agree with your post regardless of the evidence provided. Been in these situations multiple times. Also been hit with huntress hatches when im completely behind a wall or tree
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/878145#Comment_878145
Its way different ,that is called stealth.
Stealth killers should counter BT not FREDDY.
https://forum.deadbydaylight.com/en/discussion/comment/878143#Comment_878143
BT worked before the rework so they changed it on purpose ?? Why???
Because killer mains cried about how weak freddy was, so they made sure to overtune him to not hear complaints for a while. Unfortunately for them, survivors are tired of him already and he's well in line for nerfs IMO
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This post is over the top for sure, but I just logged in today and already my first 3 games are killers who dont want to play the game. It's getting really old, there isn't even a blood event going on.. :/
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So pink/magenta became red? Interesting.
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This all stems from the frustrations of solo survivor, you'll never understand unless you ONLY play solo.
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Are you guys colorblind? When did they become red
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@UlvenDagoth said:
All i ever get in end game chat is hate or "gg". Nothing constructive comes out of end game chat 99% of the time.
constructive lol, you want survivors to tell you how to play better?
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@SilentSpectre said:
https://forum.deadbydaylight.com/en/discussion/comment/866304#Comment_866304
Baby survivor detected
Spirit is/was/will be just fine
Baby killer detected, abusing killers when they are clearly too strong.
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You're hilarious if you think killers aren't going to CONTINUE to abuse overpowered killers like freddy, spirit, even billy. Even if they buff all the "weak" killers they are still going to play spirit and freddy.
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@Vetrathene said:
So according to the stats, it feels like Spirit was singled out because she was picked more, rather then over performing, as Freddy has better stats then she does, and at red ranks ties with Billy. So what the hell devs? Is Freddy next? Is there going to be no buffs for poor killers like Clown and Demogorgon? Nurse was underperforming and she got nerfed hard. WHAT IS GOING ON?!
No, spirit is 100% overperforming. At all ranks.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/866193#Comment_866193
Which addons are you referring to?
All of them that are purple +, even some of the greens are to strong imo.
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If you played against freddy after the rework it was already VERY apparent they overtuned his kit, he can do what a bunch of unique killers can do all in one. He has teleporting, he has a clown flask (his dream snare) and he has broken add ons that are being abused nearly every game, especially if people ONLY play freddy (which means they dump all their bloodpoints into him) so there is a neverending supply of his add ons. He's high in line for a nerf, same with spirit imo.
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She's fine where she is.
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@immortalls96 said:
Likely because if how annoying it is not to be able to punish any bad play made by the ds user for 60 seconds..and during the egc..its almost always a free escape..a rather poor reward for not tunneling all game
Get good and catch them before that point then.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/857760#Comment_857760
And Pharmacy doesn't proc Iron Maiden.
IRON MAIDEN. OMEGALUL
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/857728#Comment_857728
Yet the much slower inner strength is apparently amazing for some reason.
Ultimately you should always just bring a medkit and ignore self healing perks, but if you are taking a self healing perk then Pharmacy is the fastest one and if you hit a great skill check you can farm medkits with it so you can eventually just use the medkits directly.
The change to the medkit is a sidegrade that gives it something it's the best at beyond farming.
Nurses calling doesn't show inner strength, Smiley Face.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/857670#Comment_857670
Behaviour's didn't want this game to be turn into competitive, behaviour won't do rank rewards because it will turn the game into a competitive one. Some people may want to compete but that's not the idea, nor the game was designed to work as a competitive one.
E-sports works in this way because they are oficial but in this case no, perhaps in a future mr. money will do their trick and behaviour would turn this game into a competitive one. But this is not the time that is going to happen.
And personally, It will be nice if behaviour does an "unranked" gamestyle so this game would have a competitive mode for the ones who likes it and a casual mode for those who don't want to feel pressured.
Maybe with the perks being different between each mode.
Yet tournaments existed, even an official tourny hosted by behavior.. Yeah they don't want it competitive, do you read what you type?
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/857006#Comment_857006
Give you a medkit which can fully heal you really quickly.
To be specific it's a 16.1666667 second heal if you can find a chest.
That's counting the time it takes to actually open the chest. The healing portion is 10.6666667 seconds.
For reference Inner Strength is a total of 22 seconds, making this the fastest self healing perk in the game.
And one of the worst in the game. Smiley Face
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@Vampirox said:
GOD! Even tool boxes are getting nerfed, Give killer insta pick up suvivor too so flash lights are no longer usable while you devs are at it.
Also remove BNP with the rework that ######### is a garbage overly nerp piece of #########!
not mad just left like ranting ^_^
And don't forget things like iredescent hatchets remain in the game. :)
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/855688#Comment_855688
######### is now pharmacy supposed to do?
They nerfed an already bad perk, that's what they did.. LULW
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/856383#Comment_856383
Let me clarify something, the game IS NOT competitive, the core idea is not to being competitive.
You can't ask for a reward. Why? Because you thought it was competitive and tried to be the best. It's not the devs fault because they told in a lot of threads "the game is not supposed to be competitive". So, if THEY want to be competitive in a casual game it's THEIR fault, no one else is to blame here, no one asked them to do.
Again, that's your opinion. People don't think E-sports are competitive and look how far they've gone. You can have your opinion and others can have their own. This game is definitely competitive for some people, maybe just not you.
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@Saitamfed said:
No. The game is not supposed to be competitive. Ranks are supposed to be in the game to help the new players that barely know the game. It's not fair for a new survivor to be against an experienced killer, and it's not fair for a killer to be against experienced survivors either.
Okay.. it's not competitive TO YOU.. so some people it is, and ranked rewards should have been in the game LONG ago.
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Sounds like more camping perks. Lovely.
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This is actually hilarious, it's already a situational perk to begin with. Only useful on SOME maps, and it's not the sprint, it's the stagger that we care about. Good one behavior
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Honestly I think it's high time they make it so mori cannot be canceled. Tired of hearing about stories like this, it happens to me to a lot especially in red ranks.
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If you play the game long enough it just happens naturally. I have every survivor p3, and like 3-4 killers p3
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Don't be fools, of course it's about money. Always has been, always will. lol
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@PinkMochaV2 said:
There are people who don't know that?
I wish it wasn't true.
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I legit agree with this 100%, self care has been dead since it's last nerf. I can't TELL YOU how many games i've been stuck hanging on the hook (not being camped, etc) and i'm watching someone self care behind a wall 30 feet away, only to watch me go into struggle or out right die, costing the team. It infuriates me, bond is 100% better then self care even !!
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/818954#Comment_818954
Then you are in the minority. How many threads on this forum and on the steam forums are created out of pure salt? Most people are mad when they lose.
https://forum.deadbydaylight.com/en/discussion/comment/818971#Comment_818971
100% untrue. Nurse was able to be and is able to be countered. You haven’t looked into it if you truly believe that.
I promise I have more time then you in this game, you're very wrong.
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After all the survivor nerfs and map changes, pallet changes, etc. I really don't feel sorry for you killer mains.
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I wish they could see some of my rank 1 solo games, i've had rank 13-18 survivors who were better at the game. Now tell me how you plan on balancing that?
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/818864#Comment_818864
Their last broadcast..they said when they look at a character their priority is to and I quote "make them more fun to play and play against " but as you can see for the nurse..that's only half true..
Nurse in itself can never be fun survivor side because it breaks every game mechanic, there was never any outplay, a practiced nurse just obliterates any team, solo or SWF.
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@Psychopathy said:
https://forum.deadbydaylight.com/en/discussion/comment/816257#Comment_816257
Alright, I can explain why.
In the event that the ruin totem is right there, or there is a possibility of a noed, it's actually the better idea to cleanse the totem before the save, as long as the person on hook can survive that long. Because once someone is unhooked, the killer will come, same with opening a chest. Doing it before makes sure they can finish before the killer comes.
I wans't referring to any of those situations, just normal hook status, letting people die for no reason.
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/815941#Comment_815941
In real life, my friend is not a magical demon who is trying to hang me on a meat hook while I mash a button to struggle. Unless it's a really specific type of game, realism is not a rationale for how a game mechanic works, or should work.
As a killer, I swing at someone who's just vaulted a window and miss every time, because they are cleanly on the other side, even though they are right there. As a survivor, I finish the vault animation and still get downed. It needs to be consistent across both viewpoints. I'm sick of feeling like "that was totally a clean vault and I still got hit."
i 100% agree with you and i've been saying this for the longest time praying dedicated servers fixed this issue, but it didn't.
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That was one thing I really really hoped dedicated servers would fix, is a completed fast vault and NOT to get hit through a window, its so frustrating, easily one of if not THE most frustrating things. (Same for full pallet vault hits)
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/816257#Comment_816257
Do you mean potatoes as team mates? If yes: that another issue we solo players have. The ranking system allows potatoes to rank up to easy which makes it very frustating to play with randoms against very skilled killers.
I'm not entirely sure it's just potatoes, but I know what you mean. But i've even seen some of the better survivors behave this way and it's frustrating. I don't think for a second before i'm already running to hook to help someone out, it's just mind boggling.
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I just played with a doctor who played the entire match until we opened the gates, he did well, but he couldn't secure a kill. He decided to rage quit the second we opened a gate.
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At first I thought this post was going to have more then just asking for HUD changes, like actual solo player experiences. Whether you get grouped with SWF or just 3 other solo's, I find especially in red ranks players are much more careless then around purple or green ranks. What I mean by that is they will usually prioritize doing a totem, opening a chest, before pulling you off the hook. And i'm talking like against non-camping killers, they legit just play like this because. It's frustrating.
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No i'm pretty sure it's just you also if someone is afking in lockers for no reason that's probably a personal issue perhaps not even boot the game up if that's your mentality. (And yes i've seen it happen but pretty rarely)
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I still think he is way overtuned, but this is definitely a step in the right direction because i've 100% seen freddies abuse this bug.
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I can't down 4 people in under a minute anymore, this game is NO LONGER FUN!!
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/813061#Comment_813061
If your idea of celebrating is to not leave until the last second, flashlight click, teabag, etc. in order to annoy and/or shame the killer, that’s not being a good sport.
You're really upset, haha..
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Pretty sure name shaming is against the rules.
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@woundcowboy said:
Lately, I have been seeing many posters and streamers talking about various aspects of DBD (spirit, NOED) as not being fun. This usually leads to people asking for nerfs.
The problem is that fun is way too subjective. I, as killer, do not have “fun” getting looped and genrushed etc... but I’m not going to ask for nerfs based on that. Rarely do people have fun when they lose, which means salt should probably be disregarded and not used as feedback. Just a thought.
Ok that's your choice if you want to let them genrush you and allow them to loop you. Break the pallet.
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No. This is extremely killer sided, we don't need anymore of that BS.
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Or you know maybe, people are tired of spirit every single game?
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It was a bigger deal last year when you literally needed gens/hooks to get your serum, this year with the ptw format the event is literally marginal bp points extra and that's it. no reason to be upset about it tbh
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You can't slaughter and end a game in 2 minutes anymore. You poor poor souls. Broken since release, you've had this long, and everytime survivors cried out for something to be done you spoke of how balanced she was, now that they've adjusted the problems facing her, here you are crying again. Go figure.
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@Spirit_Hag said:
https://forum.deadbydaylight.com/en/discussion/comment/803598#Comment_803598
lol but wouldnt this comment be considered bias as well??
There have been MULTITUDES of threads about spirit and why she is not balanced, the only ones who say she are balanced are the abusers (same with the nurse cryout). Killer or survivor main you can clearly see there is a problem with her.