Usui
Usui
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It's dedicated servers. 100%
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@OMagic_ManO said:
I can tell you this: no.
Game balancing has nothing to do with shortage.
It's not fun playing Killer at red ranks most times anyway because everyone tries to finish gens in 2 minutes and if you don't find someone instantly into the match, say goodbye, even with Ruin.
Wrong. WRONG. It's entirely dependent on the team you get, that's it. Potatoes or average players decides who wins.
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@AAAAA said:
https://forum.deadbydaylight.com/en/discussion/comment/911670#Comment_911670
To me, this is fine except for the bit about killer mains. For one thing, I see statistics misused by survivors and killers. For another, the term itself promotes the division and factionalization of the community. There shouldn't be an Us vs Them mentality. Changes shouldn't be made because they're good for survivors or killers, they should be made because they're good for the game.
But it's not false. If you come here enough you'll know what I mean. Not saying that out of spite.
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@Ihatelife said:
But ok do what you must devs. I guess the community loves playing against only the same two killers over and over again.
You talk like they would choose other killers in the first place. News flash, they wouldn't.
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@AAAAA said:
I'd just like to ask everyone to stop invoking the statistics BHVR released as the final authority on everything. BHVR said to take those stats with a grain or salt, and now it seems like any time someone brings up the stats the thread devolves into an argument over how accurate the stats are and what they REALLY mean.
My proposal is: don't make stats the backbone of your argument, use it as supporting evidence. For example, don't say "the stats show Freddy is the strongest he needs to be nerfed", try making a specific suggestion or comment, like "Forever Freddy needed the nerf; it was unfun for survivors and rewarded lazy play for the killer. And this won't make Freddy unplayable, the stats suggest he's performing well enough."
Basically, don't turn a good discussion into a flame war over stats.
I never use statistics here as argument. That's your killer mains on this forum that like to do that. For me it's personal experience. When I tell you nurse is fine even with her nerfs, that's not statistics. That's my weekly games against nurse in red ranks where she's still able to get 3-4k easily on ANY map.
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@TheCrookedMan said:
https://forum.deadbydaylight.com/en/discussion/comment/910232#Comment_910232
Aren't you the one who mad those God awful arguments in that God awful balanced landing thread?
Had to read over this 4 times before I could understand you. Grammar goes far. Anyway, yeah I made a thread asking the devs why they nerfed a really bad perk like balanced landing when stuff like dead hard and head-on exists. Now there's no reason to ever run balanced over even sprint burst (which is super bad also)
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@BeanieBoyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/910239#Comment_910239
You might not like him but he has incredible knowledge and ability to play the game. I'm not his biggest fan, but damn if he doesn't get results. No, I don't agree with him on the Wraith before you say anything about that in advance.
Also stop making Oni out to be a god. He is far from the best killer in the game. People need to adapt to him because he is new. The same thing has happened with each Killer that has come out.
But I never said anything about Oni, I was only implying that he's a map specific killer in terms of strength.
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@BeanieBoyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/909720#Comment_909720
https://www.youtube.com/watch?v=QoqJqDv4eTM&feature=emb_logo
As posted by another person on the forums earlier today, Tru3 has a video on it already.
Man you kids love showing tru3 on this forum, you realize this was map specific right? If this were a map like most of the rotten fields good luck.
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Y'all ever notice it's the same 5 killer mains running in each thread to argue against OP's? LOL.
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Go for it, that's what borrowed time is for. I couldn't care less if you go across the map.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/907393#Comment_907393
Most of them are not asking for buffs. They want some QoL changes. I believe the words they use normally involve miserable to play.
I can agree with that. She feels clunky and just awful to play.
They are asking for buffs, I suggest you go back and read them.
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I mean just look at nurse mains, a day hasn't gone by since they made a thread everyday begging for buffs, after 3 years of complete dominance, no counterplay, just free loss, especially at red ranks. Now that she is SLIGHTLY weaker, they are up in arms. #killerlogic
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@Sonzaishinai said:
Well sorry to say but Adam just isn't the eye candy that Yui is
eye candy? she looks anorexic lol.. seriously though her in game model looks nothing like her splash art imo, especially the nose
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Imagine being a spirit abuser and complaining about any perks
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She's fine, especially at high ranks where they know how to play the character. Seriously stop it.
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Yep they do it on PC too, especially in red ranks. It's frustrating because if you have more then one immersed teammate you're going to lose.
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Well then they should give him the ash treatment right?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/895616#Comment_895616
You care to elaborate on why you think BBQ and Freddy are "busted?"
Sure, they originally nerfed WGLF which at the time was the survivors side of BBQ except it only gave blood points. Not only does BBQ give blood points, it's also the single handed best tracking perk in the game (imo). Freddy is super overtuned, why should he be able to do things clown can do, nurse can do, and also have as much gen defense as doctor? You really think that's balanced lol..? dont even get me started on his abusable add ons
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@DarthRane said:
https://forum.deadbydaylight.com/en/discussion/comment/895483#Comment_895483
No you don't but you literally just made an argument against it by saying that. If you don't need balanced to play it effectively then you just admitted that balanced makes it even stronger
I never once admitted balanced makes it stronger, did you not read my initial post? I don't run the perk because when i did run the perk i never got a map for its value.
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@Waffleyumboy said:
"The perk is still good"
Well yeah, but only because it's an Exhaustion perk. It is the worst among them and people who continue to use it are probably slightly deluded
This to me just tells me that they have no real way of dealing with dead hard, so they are going after BL for whatever reason. Even now when haddonfield comes, i'm still getting killers instantly leaving lobbies so, what did you fix realistically? lol.. nothing, you just nerfed another bad situational survivor perk but you refuse to address some of the busted killer perks like bbq for example just one of many that we have asked you take a look at since you refuse to do anything to WGLF
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/895505#Comment_895505
That's the end goal, although that takes time. It takes even longer when you have to design each map for both reduced stagger and normal stagger. We didn't want to do nothing in the meantime, so we chose to address it now.
Cool, so we should be expecting some kind of nerf to address freddy right? I mean in this kind of mindset at least.
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I pretty much got the replies I expectd out of this thread, instead of killers adapting to certain mechanics they would rather mindlessly chase in a straight line and not use mind games or any other form of strategy to get better at the game, so let's nerf another survivor perk that was already (imo) really bad to begin with.
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@Peanits said:
It could be used in some maps to make loops incredibly strong, or even infinite. While we don't mind it opening up some new opportunities, becoming basically untouchable is out of the question.
This is such a cop-out response. There are a ton of perks like this one in the game that can create advantages for both sides, yet we're targeting really situational perks.. I don't understand this logic lol
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/110471/since-nobody-is-talking-about-it
In short: it was the only exhaustion perk to still provide a benefit while still exhausted, BHVR is working on making perks, items, powers, etc more consistent across the game, and less exceptions to rules.
The stagger reduction while exhausted created loops that gave survivors an advantage that had little counterplay from killers. You mention Hawkins, but there were other terrible loops as well: ironworks of misery, mother's dwelling, and perhaps the most infamous of them all: Haddonfield.
In exchange for removing the multiple uses of balanced landing, you now get a silent fall. This means while you're not exhausted, you can fall of an incline, fall relatively silently and get a burst of speed potentially out of danger.
Let's be honest here, at the highest level of play, you are not getting away even with the silent fall. Please stop pretending like it's still usable, lol.
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Even on haddonfield it doesnt' create infinites, it's just the killers refuse to mind game, they mindlessly follow window to window.
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/110471/since-nobody-is-talking-about-it
Lampkin, tractors on coldwind, iron works and other big buildings with long drops, survivors would abuse the stagger reduction to essentially create an Infinite.
Its not the perks fault as much as the players/map design.
You don't need balanced to use tractors effectively.
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Oh of course it will, already saw this coming the day they announced it. They will do everything in their power to make you DC now.
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Nothing, she's fine where she is. She still breaks the fundamentals of the game going through objects and ignoring pallets. Get better, learn how to play her.
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@Poochkips said:
Seriously. Even when I'm playing my huntress it just seems like the map is an easy win. It's almost rare for me to lose on Hawkins when I play killer. All the pallets are pretty laughable at attempts to loop. Even the windows are bad. Almost feel bad for people on it. Sure I'm not rank 1 yet, but I'm up against ranks 4-8 at best and most of the time its 3-4 kills. Only 1 game so far this week has been a game where 3 people escaped (since I was trying a new build and killer people pretty much stomped me due to hex only being level 1 and other stall perks were about a 1.) ...wait can plague get Hawkins lab? I dont think I've ever heard of her on that map lol
Yeah and keep in mind they are nerfing balanced landing.. HAHAHA
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Nothing, leave it alone.
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Why do you think you deserve a response every single time something doesn't appease you?
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@Pennywise said:
https://forum.deadbydaylight.com/en/discussion/comment/891561#Comment_891561
Archive basement hook challenges exist. Go figure.
That's been out for awhile now, I highly doubt there's that many people doing it still. Nice try though.
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The funny thing is i've seen multiple killers running basement builds because this bug is actively ruining games. Go figure.
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Nah we're more concerned about not being able to play the game, or allowed to DC when we CANT actually play the game. Oni isn't the issue.
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Like someone said in a previous thread, hilarious they fixed "this" bug and not gamebreaking bugs like the heal bug, or the new bug that tosses you out into space when you get hooked and you cant even dc cause they'll punish you LMAO. take my vote
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/887187#Comment_887187
The addon changes were necessary. Everyone, including everyone on this thread, agrees with that.
But the basekit nerfs were a bridge too far. And if you pulled ur hands away from ur ears and stopped yelling "lalalalalalala" you would understand that. But no, sit there and act like balance needs to be some kind of penance process, I'm sure that will get this game travelling MILES forward
I had no idea you were the ambassador for nurse mains, sorry. SO SORRY.
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@[Deleted User] said:
Out of the literal dozens of bugs that can be gamebreaking that have been in the game for years, like the wiggle bug, being unable to heal people, getting stuck indefinitely in lockers, being unable to pass through the exit gates, matchmaking error bugs, items disappearing for randomly, even with wards, clown bottles just exploding instantly when thrown, lockers randomly opening and shutting like there's a poltergeist, and many, many more...
...That one is one of the few they fixed.
Le sigh.
This needs more upvotes, especially the heal bug.
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@premiumRICE said:
rank 1 lobby and 1 rank 18 hell nope, insta dodge for me, not gonna 3 men whole game. Was useful as hell I want it back.
Yeah I was wondering what happened, so it was intentional I guess... It's funny because you could 100% see the diff between a rank 18 surv and a rank 1-4, nice one devs.
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/887130#Comment_887130
the game was not free lol. At least not for those of us that can't rely on daddy's credit card.
And yeah MoM sucks but thats bc of protection hits being garbage not the perk itself being bad lol. You are the type of survivor that gives other survivors a bad name.
I could care less what you or any other survivor main thinks of me. You abused nurse for years and come here daily to ######### and whine about NECESSARY changes. Get over it.
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/887088#Comment_887088
Imagine thinking people deserve to have their fun ruined over a game they paid for bc they liked a killer you didn't like.
Yeah, that's how I feel about everything I paid for as well like MoM. Sucks, doesn't it? Also nurse was a free killer, nice try though.
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Now imagine how survivors felt for years. Enjoy.
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I mean I would have dc'd, regardless of penalty. I'm for sure not putting up with this kind of play. imagine coming here to brag about this, yikes
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We don't have enough legion threads, keep them coming. 10 in the past hour isn't enough boys
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@Elegant said:
https://forum.deadbydaylight.com/en/discussion/comment/883980#Comment_883980
I'm saying that anyone who is good at the game understands that Balanced landing was overpowered and needed a nerf. It's barely an opinion at this point. There are strong objective facts to argue that it was an overpowered perk. It's like the people who say that nurse wasn't overpowered or spirit wasn't overpowered. If they think that, are they really the kind of people you think are good at the game and have an understanding of the game? I definitely know that they are not. I'm not insulting anyone. I'm just pointing out that all the best players agree that it was overpowered and in need of a nerf. If you are in disagreement with the best players in the game, what would that make you? Good at the game? Obviously not
You're pretty delusional. Not only is dead hard used more then balanced landing, it's also way more powerful and has a use in EVERY single map. Balanced landing is situational, and only god tier on haddonfield (maybe labratory if you get a good center setup)
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You realize the reason survivor ques are instant is because there are to many killers right? If I swap over to killer it's at least 5-10 minute que.
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@Elegant said:
No. It's a multiplayer game. There will be and should always be updates to character balance. This includes going through and nerfing overpowered killers like Freddy and the spirit nerfs going live soon. They should also go through and nerf overpowered survivor perks like they did with balanced landing. They should also go through and rework most of the maps over time to make them feel more unique and fun to play on. The game will always go through changes or it will die.
Balance landing isn't overpowered, if you think that you must strictly play haddonfield or something.
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@ASpazNamedSteve said:
I don't really think dedicated servers are favouring either side right now, the amount of issues I've seen (and experienced) both sides having from them is quite ridiculous.
I totally agree with you though, that I hope the devs address how the servers are right now and what they feel about them, acknowledging a lot of the problems that have been caused by them and what they plan to do with them next.
I disagree with you, survivors are getting the worse end of the stick on most of these issues, and we only have limited time before the entity takes us.
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Ok now saw the videos. Yeah, huge problem. I really hope they have some kind of a plan to fix this bullshit.