Can we stop this "nerf killers #toop" crap now?

So i was going through this wonderfull website again and i stumbled upon this nice little post:

@Impact said:

I am familiar with playing against all of the killers and have strategies to counter them...except Ghostface.

I don't know how to play against him. I'm not a beginner either - I'm a purple rank survivor. I could do with a few Kill Your Friends sessions for practice, but that's not possible at the moment. He just gets me into the exposed status too quickly.

Typically, I'll be on a gen at the start of the match then, BOOM, seemingly without warning - I'll be in the exposed status and he just downs me after a brief chase. I think the sound of the gen is likely masking the sound of his rippling robes and the warning sound during the marking process. I'm using a headset as well. Is it just me or does this happen to others?

I played a game yesterday against a Ghostface with ruin and some nasty add-ons:

Ghostface Caught on Tape (Ultra Rare)

  • Tremendously increases the Stalking rate when leaning from cover.
  • Tremendously decreases the Stalking rate when not leaning from cover.

Driver's License (Very Rare)

  • Considerably decreases the detection range to reveal The Killer while Night Shroud is active.

It was not a fun match! Oh, and did I mention he had an Ebony Momento Mori? So he just moried everyone. This brings me to another point: killer add-ons need to be revised. I think anything that tremenously or considerably affects gameplay should be taken out of the game, as it's unfair. Ghostface already gets people exposed fast enough - does this really need to be tremendously speeded-up?

To be fair, I did get used to looking around for him during that match and listening for his rippling robes. I managed to be the last survivor to get killed. But I also think he partially marks me, then I escape, but when he finds me again, he seems to get me exposed in a split second. Is there any cooldown from marking progress?

I find Spine Chill effective against Ghostface and I used that perk a lot - but not always.

Can we pls stop nerfing killers that do well against SWF groups? If we nerf the killers that do well, how are survivors suposed to play against killers at high ranks IF WE CANT REACH THIS BLOODY POINT???

This whole "nerf this and that" is leading to the state this game was a year ago when nobody played killer and the game was about to die. Dont make the same mistake again BHVR for the love of your income.

Comments

  • By buffing killers that need it. Nurse needed a nerf. Probably not as severe as she got. But that's another story. Spirit needed a change. Though again not the one she got. Legion was absolutely toxic. Though again they went to far. Honestly their power should be scrapped for something else. Ghostface would be fine if his reveal mechanic wasn't so unreliable from both sides. All that said they need to start buffing the lower tier killers. It doesn't even need to be big buffs. Small QoL changes to start would help.

  • How about stop saying "dont nerf killers" and just understand that this is necessary in every process of balancing?

  • Huntress irridescent hatchets need a nerf.

  • It works the other way too, how are survivors supposed to do well against things that are too strong?

  • @thrawn3054 said:

    By buffing killers that need it. Nurse needed a nerf. Probably not as severe as she got. But that's another story. Spirit needed a change. Though again not the one she got. Legion was absolutely toxic. Though again they went to far. Honestly their power should be scrapped for something else. Ghostface would be fine if his reveal mechanic wasn't so unreliable from both sides. All that said they need to start buffing the lower tier killers. It doesn't even need to be big buffs. Small QoL changes to start would help.

    Legion was toxic at the beginning. After the big nerf he is one of the weakest in the game and for some reason he's getting nerfed again and Survivors are getting buffed.

  • If they stop what will I have to read on here?

  • I would say that looking at it that way at all is the wrong way to go about it. You should never view it as "nerf killers" or "buff killers". To look at killers as a whole and make a blanket statement like that would show that you aren't really putting any thought into it. You should always consider things on an individual basis, whether that's a killer, a perk, an item, or anything else.

    e.g. "Mettle of Man OP" isn't a reason to nerf survivors across the board.

  • @brokedownpalace said:

    Huntress irridescent hatchets need a nerf.

    Nice, love your input and feedback, very constructive!

  • @OMagic_ManO said:

    https://forum.deadbydaylight.com/en/discussion/comment/853150#Comment_853150

    Nice, love your input and feedback, very constructive!

    Just let me use mine up before anything is needed.

  • 1)Swf is broken

    2) X killer performs well against SWF

    3) X killer must be OP by logic.

  • @Peanits said:

    I would say that looking at it that way at all is the wrong way to go about it. You should never view it as "nerf killers" or "buff killers". To look at killers as a whole and make a blanket statement like that would show that you aren't really putting any thought into it. You should always consider things on an individual basis, whether that's a killer, a perk, an item, or anything else.

    e.g. "Mettle of Man OP" isn't a reason to nerf survivors across the board.

    I can't see the changes to Legion otherwise. Now his add-ons no longer apply effect in the first survivor being injured during FF. FF attacks no longer count as basic attacks, making multiple perks considerably less useful with him. Mending time is being reduced, making his power considerably less useful. That's not a fair balance to one of the weakest killers in the game. And to "balance" this, now he can vault faster during FF? How is that fair balance? Legion was fun to play at the beginning, but I'm aware of the amount of exploits that could be used with his power. After the rework, he's very weak, but still fun to play and you still able to win if you are a skilled Legion. Now he's just a survivor with a knife who can run a little faster and give borrowed time to other survivors.

  • @Andreyu44 said:

    1)Swf is broken

    2) X killer performs well against SWF

    3) X killer must be OP by logic.

    What's the point you're trying to make here?

    the forums often makes out that SWF is this unbeatable force, so if these killers are decimating the unbeatable SWFs you can only imagine how stomped on Solo players get.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/853267#Comment_853267

    What's the point you're trying to make here?

    the forums often makes out that SWF is this unbeatable force, so if these killers are decimating the unbeatable SWFs you can only imagine how stomped on Solo players get.

    Eh,that is the point I was trying to make,lol

  • Well they can go ahead with the spirit nerf because I have nothing on her but as for Huntress they should wait for me to use my iridescent heads up. Give it at least 3 months.

  • My mistake.

    I assumed (incorrectly) that you meant it's only being perceived as OP because SWF is complaining about it, my bad.

  • What people see: To OP


    What I see: Toop

  • @Peanits said:

    I would say that looking at it that way at all is the wrong way to go about it. You should never view it as "nerf killers" or "buff killers". To look at killers as a whole and make a blanket statement like that would show that you aren't really putting any thought into it. You should always consider things on an individual basis, whether that's a killer, a perk, an item, or anything else.

    e.g. "Mettle of Man OP" isn't a reason to nerf survivors across the board.

    Its not, but there are many other justifactions for making survivors less powerful. The main one being...they should not be the power role and currently are. Secondly in this upcoming path, TWO killers are getting nerfs, right after nurse was overnerfed. Third, it took over a year to get a reworked Freddy, so that dosen't inspire confidince that the dev team is working on trying to fix weaker killers quickly to at all. Third, map design continues to be pretty but imablanced in terms of gameplay. The new yamoaka map, while at least smaller, is still a playground for survivors to run and hide in easily.

  • @AshleyWB said:

    https://forum.deadbydaylight.com/en/discussion/comment/853255#Comment_853255

    Well they can go ahead with the spirit nerf because I have nothing on her but as for Huntress they should wait for me to use my iridescent heads up. Give it at least 3 months.

    All they need to fix is make the add on so it can't stack any other hatchets, you will always be capped at one hatchet.

  • @8obot1c said:

    What people see: To OP

    What I see: Toop

    I was very confused by that part, thank you.

  • @8obot1c said:

    What people see: To OP

    What I see: Toop

    BA74FA31-C579-4D7C-BB81-956761E14841.jpeg

    I couldn’t resist! 😫

  • @op, your post makes swf out to be overpowered so by logic, the killers that can deal with them would also be overpowered. Not my opinion but that is basically what it sounds like to me.

  • I just think killers need some kind of recompense if they are going against an SWF, even if they aren't a tryhard squad, for what is an advantage and play mode that was never intented to be in the game in the first place.

  • @thrawn3054 said:

    By buffing killers that need it. Nurse needed a nerf. Probably not as severe as she got. But that's another story. Spirit needed a change. Though again not the one she got. Legion was absolutely toxic. Though again they went to far. Honestly their power should be scrapped for something else. Ghostface would be fine if his reveal mechanic wasn't so unreliable from both sides. All that said they need to start buffing the lower tier killers. It doesn't even need to be big buffs. Small QoL changes to start would help.

    Honestly I would rather instead of nerf the viable or "overperforming" ones first. Buff the unviable or "underperforming" killers. A big reason is mostly because of the limited amount of good killers at red rank for high level play. So even if a few are completely at different levels then by buffing weaker ones once we get changes to the ones way too strong it wont be as heavy a blow by losing them and making the meta less diverse.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/853102#Comment_853102

    Honestly I would rather instead of nerf the viable or "overperforming" ones first. Buff the unviable or "underperforming" killers. A big reason is mostly because of the limited amount of good killers at red rank for high level play. So even if a few are completely at different levels then by buffing weaker ones once we get changes to the ones way too strong it wont be as heavy a blow by losing them and making the meta less diverse.

    If it had been me doing it I'd have given other killers QoL buffs at the same time. Massive reworks like Freddy take time. Small changes like having Trapper start with all his traps would (I should think) be pretty easy.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/853699#Comment_853699

    If it had been me doing it I'd have given other killers QoL buffs at the same time. Massive reworks like Freddy take time. Small changes like having Trapper start with all his traps would (I should think) be pretty easy.

    Yep tbh a lot of killers just need small QoL changes to be viable outside of addons.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/853702#Comment_853702

    Yep tbh a lot of killers just need small QoL changes to be viable outside of addons.

    Even if it took more then those small changes, they could start moving the chains at least.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/853707#Comment_853707

    Even if it took more then those small changes, they could start moving the chains at least.

    It's fine they would rather nerf strong perks and strong killers. Limiting diversity in the game overall. Diversity adds more variety which adds more unique elements and fun

  • @Peanits said:

    I would say that looking at it that way at all is the wrong way to go about it. You should never view it as "nerf killers" or "buff killers". To look at killers as a whole and make a blanket statement like that would show that you aren't really putting any thought into it. You should always consider things on an individual basis, whether that's a killer, a perk, an item, or anything else.

    e.g. "Mettle of Man OP" isn't a reason to nerf survivors across the board.

    Looking at the track record on how killers are handled recently. This post isn't wrong to think like that. The devs isn't a stranger on swinging the nerf hammer on killers because of one is overperforming and "oh its not fun to face" But SWF is fun for killers to face every match...