Liruliniel
Liruliniel
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@PigMainClaudette said:
I'm so annoyed with everyone on here just calling for nerfs to killers, especially when it's more than 50% of discussions. It's also just turned into a mess of For vs. Against calling each other bad for the most part.
What we need to start doing as a community is to start recommending ways to make weaker killers stronger. At the end of the day, Dead by Daylight is a 4v1 asymmetrical SURVIVAL HORROR. We need to start putting the "SURVIVAL" and "HORROR" back into the game.
Currently in purple ranks on console, all I see are Hillbilly, Freddy, Myers and Ghostface consistently with occasional Trappers for the Archives missions. 5 out of 17 killers. This is a joke. Survivors have too much free reign over the game at the moment, and I know because I am one of them.
So, let's start theorising some buffs for weaker killers and get the game back to where it should be. I'll start with some of what I think are the killers who need it most:
Pig - Ruleset No. 2 should be a base thing, since SAW is all about pressure and survival instincts, so let's make the gameplay reflect that. Decrease charge requirement, it's too slow without Video Tape or JMF and it's to me, the best way to play Pig so making her dash more viable will make using her bear traps easier. Give the growl noise only when actually charging, which is a similar problem to what Reaper had in Overwatch with his teleport being so loud. It telegraphs too much, so removing it will add back to the surprise attack factor of the ability.
Wraith: Increase uncloaking speed and quieten footsteps while invisible, so that there's a bit more of the surprise element and he isn't so easy to find stomping around next to you
Legion: Make Mending a healing action. Then it can be affected by effects such as Sloppy Butcher, Coulrophobia and A Nurse's Calling. Make the Frenzy cooldown animation shorter for each survivor NOT affected by Deep Wounds.
Doctor: Change power to a channelled ability, rather than stances and have Static Field a permanent thing. This will make him somewhat similar to Huntress then, but it takes a lot of time to switch stances and use his power when in a chase, not to mention the slowdown effect of being in Treatment. This should make Doctor more viable in a chase as it will allow him to deny vaults and pallets more efficiently.
I'm not saying that all of these should be put into the game, but they're something to start with.
Please for the love of god people need to stop suggesting RSN2 as base. It is literally going against and doing the complete opposite of what her RBT was designed for.
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@[Deleted User] said:
I’m a killer main (mostly) and I think every stated change for Spirit in the dev update is very healthy and sensible.
Nothing they’ve nerfed is overly harsh here.
In fact if the listed changes are enough for a dedicated Spirit main to feel they can’t possibly win anymore, then it boggles my mind how they were already playing her to begin with.
Honestly other then the vault animation which makes me sad. I feel she will remain mostly unchanged for me. I stopped using addons a long time ago and I never was bothered by the collision.
On the other hand I feel new or bad Spirits will suffer immensely from this. This might be the intended result to force a lot of people out of Spirit and into other killers.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/837221#Comment_837221
Well I'm just saying I wouldn't really count those as they were never given out to anyone. I'm a Feng main too and own all of her cosmetics and am hella excited to finally get her gold outfit and own every single cosmetic for her. However, I don't count the shorts since absolutely no one owns them. I thought you were under the assumption that they had been released before. My bad.
Same here. I now have hope honestly due to this because prior to this my PC had the Golden Feng outfit, but I owned all Feng Cosmetics on PS4. With the mention of cross progression which could result in cross save I was kinda depressed on which side to keep and which to lose. Now I know I'll just keep my PS4 account since I wont even lose anything other then my legacy anymore.
I asked him honestly because as a fellow collector it seems you would also understand the need for everything. He mentioned he didn't know, but it was unlikely. I figured it was a nice chance to ask at least and hope for the best.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/837185#Comment_837185
As that page mentions, those shorts were created and found in the files but they were never distributed, not even at the con. Not one single person owns those shorts. They were never released.
Hense the reason I asked if the unreleased ones will be available stating I was a Feng Main in the post right above that Peanits replied to.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/837039#Comment_837039
What Feng outfit? Her only exclusive one is the golden one.
Or was it? ?
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@Rin_is_my_waifu said:
I don't mind that she doesn't have collision now since I don't rely on it but why not vaulting animation? I only use this for the shack loop but still it is very helpful.
Please devs, don't add this
Also I'm so relieved that they didn't gut her. I can stll destroy SWF teams ?
Hmm ur on ps4 right?
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@RakimSockem said:
Like really. What are all these people crying and being dramatic about?
Her basekit was not touched. She should've never had collision to begin with. MAYBE, you can argue that the window vault changes were unnecessary because mind games are a part of her character.
And then all of the add on nerfs were either very small, or in the case of prayer beads MUCH needed and justified. Literally everyone, survivor or killer main knew those were OP.
So like, what is this HUGE overkill nerf people are crying about?
Other then the vault animation I personally didn't mind.
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@AshleyWB said:
This is an outrage. I paid exactly $2456.01 on all of these exact cosmetics yesterday. This game hates me.
Someone quoted this and a legit wanted to say my condolences.
Then I saw your message afterwards and was loling
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/836889#Comment_836889
It's been considered, but then you're right back at square one. People would start selling those codes instead.
As for the other cosmetics, I can't say for sure, but it's unlikely.
It might be a possibility that it could happen, but chances are people will just buy Deathgarden and get the code if they cared enough. Even people without a PC can get the code quite easily from those purchases as well from steam. This may seem unrealistic, but wouldn't become a issue because of the fact Deathgarden is available for anyone to buy instead of being a timed event.
Also it's a sly way for you to get the increased profits since it was a nice way to garner support to Deathgarden.
Thats a shame I really did hope for the other Feng outfit.
Also thanks for replying usually I just get left dry after one reply.
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@AlexoBlue said:
Since no more exclusive,
release bloodletting, legacy, twitch, kingking, pandatv, switch exclusive for all
!
!
!
??????????
I literally just asked him about this in another thread and he mentioned that things people paid for wouldn't be available. Not from the second hand market, but BHVR approved market.
I did ask him a follow up question regarding something else following that, but dont think I'll get a reply I usually only get one sadly.
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@knell said:
If Behaviour were to create an in-game section where the current state of your personal statistics can be viewed, what kind of information would you personally like it to have?
For example,
- 1. Number of hours played in matches.
- 2. Number of hours waiting in lobbies.
- 3. Number of times played as a solo survivor.
- 4. Number of times played as a SWF.
- 5. Number of times played as each specific killer.
- 6. Number of times won as a solo survivor, as well as the percentage (win ratio).
- 7. Number of times won as a SWF, as well as the percentage (win ratio).
- 8. Number of times won as each specific killer, as well as the percentage (win ratio).
- 9. Number of times you've intentionally disconnected from games.
And so on. They can even be split up into monthly info, yearly info, and overall info.
What sort of information would you like to obtain if there was a game section for something like that?
I would really rather not know how l my hours were spent. I just recently saw how many hours I have on PC and was scared for my health.
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@humanbeing1704 said:
whats fair about The spirit not having a vault animation
Red Stain did the vault as she hit the button so it showed she did the animation as soon as the button was pressed. The visual ques were in fact there. Problem is Spirits tells are not exactly obvious to people who were not familiar with them.
@sorrowen said:
Listen just because most of the player base can't do a gen or have unbreakable does't mean nerf spirit. She does have counter play however most survivors are complete potatoes so of course they will have issues with a killer that is more high tier. So the "changing" nerfing I mean is for survivors who aren't good at the game.
Dude the addons were moot at best if you needed addons to play as a Spirit then you were the issue not the killer.
Spirit honestly needed to give in some places to continue to actually be a good Killer. At least we can still play her and we did get the Legion effect.
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I got Blood Point compensation and I got mine returned after a long wait they just popped back in one update.
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@Rinthespooki said:
https://forum.deadbydaylight.com/en/discussion/comment/836899#Comment_836899
The only thing that is off is that clown is a boomer and no one is pointing that out.
...I.....CAN'T....OMFG....MIND....BLOWN
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/836811#Comment_836811
Pretty sure the upside down is toxic. So demogorgon's tunnels are toxic
Always knew he seemed off.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/836820#Comment_836820
It's in the same boat as the Bloodletting shirt; since you had to make a purchase to get it (unlike the others that were given away for free), we don't want to give it to everyone for free. It wouldn't be fair.
That's completely fair I was just wondering. Would there be a possibility of you adding a ingame code from these games or something for the people who made these purchases to get them in the cosmetics store by entering said code?
Also the unreleased exclusives will there be any chance these will be added in the future? Sorry I'm a Feng Min main and I like my cosmetics on any game I play.
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@2Khours said:
Behavior has no idea when to stop with the nerfs, it takes them 1 month for a nerf but 2 years for a buff,
And when they buff it's something really small, but when they nerf it's massive, every single time, first it was legion, then it was nurse, and now it's spirit,
Collission removal, ok, fine!
Vault animation, PAIN IN THE ASS!!!! but fair i guess since every other killer has one, but still a pain in the ass.
Activation add-on, just being a pain in the ass, why nerf these? just why?
The Yakuyoke Amulet, freaking why? 3.5 seconds extra for loosing 15% speed? that's an overkill nerf, what the hell are you thinking? it could have been 3 commons in 1 instead of 2 uncommons, why the overkill?
The and the , why nerf the tsuba? yea sure the wakizashi needed one i agree, but not the tsuba.
you need to stop doing overkill nerfs, look at the nurse now, for sure it doesn't affect the spirit base kit that much, but some changes are really annoying when they weren't an issue.
I really start to feel like you only want we hate you, why you do so much to make us hate you behavior? you don't seem to know how to balance your own game, you take so much and give so little, maybe play more than 5 hours a month to your game and maybe you could balance it better.
I didn't mind the changes honestly, but I didn't need addons for her since quite awhile ago.
The amulet, charge speed, and vault animation came as a bit of a shock though.
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@dfrenchiee said:
I spent a lot of money on some of these..... ?
I understand your pain and feel for you, but this is also a kind gesture to the console community who are unable to get these outfits ever because these codes are unable to be used on consoles.
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/834865#Comment_834865
We've explained exactly why we're doing this in the dev update and have never condoned people buying or selling codes.
Curious question does this mean Deathgarden mask for Trapper and Meg along with the other exclusive outfits maybe become available for console?
I don't mean Legacy either.
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@Rinthespooki said:
Stop making tunnels smh... /s
Overall, we need harsher punishments for these kind of pricks.
But this is literally what Demogorgan does.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/836532#Comment_836532
Fair enough. Still, his reload seems way too punishing for such a weak power.
https://forum.deadbydaylight.com/en/discussion/comment/836541#Comment_836541
Tbh I just added the rules set no 2 thing because a lot of people seemed to want it. Would you care to elaborate on how that detracts from the idea behind the power?
I agree that she could use better add-ons, but her ambush is pretty decent as is, so while it could use a little buff I'm not sure about the changes you suggested. Applying all of those changes would be overkill, unless you mean Exposed works with ambush like it used to, in which case I agree with that. Also, GF crouch on Pig would mean pretty much free hits with "ambush" mid-chase.
https://forum.deadbydaylight.com/en/discussion/comment/836557#Comment_836557
You mean movement speed? That would be way too OP for a grey add-on or even an ultra rare add-on. Movement speed is carefully balanced and changing even slightly makes a huge difference.
Yeah I'll remove the infinite reload, I was just throwing ideas out there. Like bottles. :P
Wraith... I kinda forgot about him. I originally was gonna skip him along with Bubba and Legion because I'm not too sure how to fix him. I guess increase his speed while cloaked some more and maybe some extra action speed while cloaked as well. His power is in a good spot I think, just needs a few tweaks to the numbers.
The primary role of RBT is to stall for time aka get people to take trap off instead of doing gens. Each jigsaw box has a combined total of 12 seconds plus X for Travel Time. I include great skill check into travel time due to how complicated it can become due to RNG. Survivors have 2 minutes and 30 seconds to do this if it's active. This encourages people to remove the RBT before the gen pops (does not always happen instead will do the opposite and hope for the best) or leave gens at 99%. This helps your emblem for Gatekeeper as well since you want gens to last for at minimum 9 minutes as best you can.
This how roughly how I works without RSN2.
With RSN2 it goes from a stall tactic to finish gen normally and search for boxes. It comes down the same in theory except without RSN2 you have the possibility of actually stalling people from the gen longer. Just that choice alone is incredibly powerful for what she can do.
Also with RSN2 Pig becomes incredibly efficient at stalling for time at low ranks even more so then usual. Low Rank players freak out with RBT on their heads and need it off ASAP. Imagine a solo group all trapped and instead of doing gens are now searching for boxes with a unknown location. This turns the game into a guaranteed 4k at low ranks and into a unfair situation for the survivor.
Just wanted exposed with the Ambush because I feel cheated a lot when I can't get them down with Devour Hope or Haunted Grounds, but they still know it affects them. Just unfair imho to be able to land this attack which is stacked against you in the first place and be robbed of a down because you decided to ambush.
Ya I really really want her addons checked out
The dash roar imho just pops up too soon since it effectively gives the entire charge bar plus travel time for a survivor to react. I feel the immediate return of Terror Radius *wish I could underline how powerful that is for information alone* and the red stain along with the Pig running at you is personally more then enough information.
As for the crouch speed. Pig stops moving at about 40% to 45% power bar charge. So While it could be effective or possibly abused for open areas I.E rotten fields corn overall it wouldn't do anything other than improve the QoL and allow another addon change. Usually in open areas you'll get a hit or two regardless of killer anyways. QoL plus Mindgame potential is literally all I want it for.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/836513#Comment_836513
I'll try looking for it, see how it goes.
I try to be fair. There would be no point if I didn't accept when I'm wrong.
Good luck man. It seriously is helpful, but it still comes down to you being able to listen to footstep after that to truely evade her, but 1.5 seconds of this information between knowing shes phasing and hearing her as she begins to move is all you need to lose her. It will be helpful with the no Collision now tho.
Tbh with all the Soft nerfs to Pig I half expected her to lose P3 cosmetics in the exclusive section rofl.
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I absolutely hate Demogorgan worse then any killer. Not for any reason like annoying or over performing or even that he feels weak. Just every time I play against a Demogorgan my FPS drop and I get the occasional lag.
I would rather play against a god tier Spirit with Prayer Beads and a amulet without my headphones so I'm as clueless as some people seem to be.
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@Yung_Slug said:
It's about time we buff some of the weaker killers. All of the strong killers seem to be in a good spot now I think, and we need to bring more killers to their level.
I'll throw out some ideas here. Feel free to share some of your own.
Trapper
First, let him carry 3 traps at base. He can still start with one, but only being able to carry one at a time really cripples him. Also, escaping bear traps shouldn't be luck-based. I'm thinking you have to succeed 3 DS-style skill checks in a row. If you miss one, you get deep wounds and each one you miss after that lowers your timer. This has the benefit of synergizing with the Trapper's perk, Unnerving Presence (and potentially Agitation with it).
Slippery Meat would then make the skill checks easier and reduce the deep wounds penalty.
Doctor
Right now you pretty much need to use Moldly Electrode (brown add-on), which is silly. Make that base and reduce the delay between the shock and when survivors actually get hit, as they get enough warning already.
Bubba
I don't know how to fix this guy, tbh. He should be getting better add-ons soon, so that's good.
Pig
Bear traps should be less luck-based and be more of a game. After completing your first box, two of the box auras will turn yellow for 5 or so seconds. One of them will have the key. Add-ons that add boxes will also add a yellow box (up to 4 with 6 total boxes). Completing the wrong yellow box will reveal the remaining yellow boxes again for 5 seconds. Also, Rules Set No 2's current effect becomes base (meaning you won't see yellow auras either until a gen is completed) and its effect is changed to remove the yellow auras. Amanda's Letter will by default only make 1 box yellow as there would only be 2 boxes, the one you complete first and the one with the key.
Clown
This guy needs a lot. Remove reloading and give him infinite bottles, I think. Also, make the gas last longer. A lot longer. Like, plague infection time. That way he can have a tracking ability that he can use similarly to plague. And increase the hindered effect from a direct bottle hit.
Legion
Not sure how to fix them without them being annoying. Their power was a disappointment from the beginning.
Ghostface
Actually a good killer, but not when you use his power as intended. Stalking is not worth it right now, and they should change that.
Literally loved everyone, but Pig. Every time someone says RSN2 should be base makes me cringe realizing how little they know of Pig. Wanting to add a power that literally suggest doing the opposite of what her entire RBT stands for confuses me.
Really at this point all I want fixed for her is Crouch Speed comparison to Ghostface crouch speed, Addon Rework, Ambush Dash to apply Exposed, and finally the Roar on her Ambush attack to happen at the end of the charge or on a successful hit.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/836080#Comment_836080
Ok. Fair enough.
Still, cosmetics cover it, so it's a bad tell
@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/836080#Comment_836080
Ok. Fair enough.
Still, cosmetics cover it, so it's a bad tell
Makes it harder not impossible. It's one of those things where once you know what your looking for it starts to become more obvious to you as time to goes on.
Props to you for actually being able to admit it instead of just literally screaming like most people "no counterplay"
I'm probably weird in the fact I like her because mechanically and visually she appeals to me. I like the creepy aspect to her since she is supposed to be a vengeful ghost. Her being one of the best killers was just lucky for me since I prefer fun over needing to 4k every game.
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@Scal3r said:
Here this post has picture and video proof. Unless they changed it in the last week or two it should still be the same
https://steamcommunity.com/app/381210/discussions/0/1642043267241071356/
Thanks I tried looking for the video links before and came here to warn him not to bother since it was not in the thread I thought it was.
@sekkima said:
https://forum.deadbydaylight.com/en/discussion/comment/836080#Comment_836080
Wow, I always thought it was a myth created by the main spirits to avoid the nerf ?
Interesting
XD is that what people really think when a person who Mains a specific killer tries to argue ?
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@designator said:
Honestly yeah. It's a horrible decision. Really insulting to people who endured their awful events. The thing is most people don't have exclusives, or they're jealous of people who had exclusives so this makes them happy, while BHVR completely disregards people who are for the most part the devs largest and longest supporters. The funny things exclusives will still exist, like Diatech Nea, Bloodletting, selling legacy accounts, Ohmwrecker Wraith ect. If they truly gave everyone EVERYTHING I would not be as upset, but now the few exclusives I have mean nothing and the events I grinded through were worthless.
I'm mixed on it. I got a Golden Feng Min outfit a few years ago from a twitch streamer give away. So when they mentioned cross accounts I was freaked out. It was either my PC account which has Golden Feng p3 all perks with all Killers all p3 lvl 50 with dozens of event cosmetics and items or my PS4 account where I bought all my cosmetics and have Feng Min p3 all perks and working on my killers again.
All this did was make it so I would choose my ps4 account over my pc version. Because cosmetics cost money.
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@Killmaster said:
Make those who already have the event/exclusive cosmetics Legacy versions and release the base ones for everyone.
So now Street Meg has Legacy goo all over it.
Legacy Dweard
Ect
Ect
Basically Legacy 2.0, original Legacy owners still have their exclusive cosmetics, event/exclusive cosmetic owners now get a taste. Everyone wins!
So to get rid of exclusives we add more exclusives? I dunno, but the math dont add up here.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/835728#Comment_835728
https://us.v-cdn.net/6030815/uploads/803/DY1GVMOZ5UX7.jpg
https://forum.deadbydaylight.com/en/discussion/comment/835750#Comment_835750
1) are you sure? Can you show it?
2) myth. It is not in the code.
3) isn't this just 1 again?
Pretty sure those tells are all just bugs that may not even be related
1 + 3: yes I could actually if you watch any gameplay of a Spirit with regular hair you can see it happen. I believe someone showed off timestamps of it happening in the spirit counter thread.
2: if it's not in the code then why do I see it commonly when I watch a Spirit phase?
3: combined with 1 because you make sense. I just leave them different because being able to watch the animation reset and the hair stand up are different things to watch out for.
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@Alice_pbg said:
She needs a tell for when she activates her power.
That's honestly the biggest issue with her, lack of feedback.
You gave her a vaulting animation for that very reason, but not for her power?
Can any dev clarify why? @Peanits ?
Adding this here because people are not getting it.
I am NOT asking for a tell of when she's phasing. That would be stupid.
I am asking for a tell of when she activates her power. Similar to how hag crouches, wraith bings his bong and nurse lifts her arm. Just start phasing and stop if you wanna fake it
So even tho everyone has told the community these are the power activation tells. Unlike most killers shes a living mind game learn to deal with it not every killer literally needs to be made with instructions maybe it's time to learn. Survivors got the pre-ptb nerf be happy. She will probably get adjustments again after the ptb.
Activation tells:
- Animation for Spirit resets (yes once you notice it and learn it. Then it becomes easy)
- Shards glitter (some maps are harder then others) Remember when they removed this because it made Spirit weak in the ptb then everyone complained till it was reintroduced as either a bug or stealth patch.
- Hair resets (yes all of them even the school girl is a tell if you know what your looking for)
Honestly the Vaulting part confused me the most because her red stain would always pop to the other side the moment the Spirit hit the button for vaulting. Was it really hard for people to figure that out?
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@malloymk said:
Lagging out while struggling or having teammates that lag out while struggling. Really dumb game mechanic that probably 95% hate, but it stays in due to reasons.
There are other things that can be improved, but that one is such a no-brainer that it boggles my mind that it's still in the game.
Honestly I rarely struggle for more then 5 to 20 seconds unless with friends. Solo is points I rarely get grabbed unless its immediately. My controller is not worth it.
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Where they nerf stronger perks/killers, but rarely buff weaker perks/killers.
Either through active nerfs or Soft nerfs perks and killers have been getting treated bad. They have started to address this far too late.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/833971#Comment_833971
No issues with Asian.
Could be Chinese, Mongolian, give me a murderous Hindu goddess. The point is there's so many countries, and we get the same Japanese noise that EVERY OTHER GAME shoves in.
Because it's tried and true.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/832846#Comment_832846
??? rip, then Hag will, then Billy then eventually Legion again ???
XD I'll probably start stay exclusively at purple ranks for survivors. The over performing killers will be nerfed and majority of killer players in red rank are barely able to maintain that rank with those over performing killers. Que times will be atrocious.
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@ASAPTurtle said:
I use to like Tru3 but his streams and videos became repetitive so I kinda stopped. I watch No0b3, Geistra, PainReliever, And sometimes Otzdarva and Fungoose.
Fungoose is cool I like watching his stuff. I used to watch Tru3, but i quickly realized he was kinda annoying. He couldn't even break the dbd mold and play other games because he lost viewers. Now he doesn't look like he enjoys it one bit and you can see in his play.
Also every time I see a new video it's titled "optimal survivors" who are always bad.
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@Kralle said:
https://forum.deadbydaylight.com/en/discussion/comment/832477#Comment_832477
Wait what? I can euqip a med-kit and die and it still counts towards the challenge?
It did for me one time which was odd because I died and it still had charges. Not sure if it was consistent or what
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Until today I had not seen self care on almost a year except the random match every couple weeks.
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@Alphaphalt said:
So we already saw that disgusting mess that was Tome 4, and we still got a 3 gen Dark Sense challenge. Honestly who thought this was okay?
It was a challenge to remove one perk from a build? Survivors dont even need a perk to do well lmao
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@Boosted_Dwight said:
Ghostface finally got the outfit he deserves and it looks amazing! :D
I dig it tbh
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Turns out just dying counts for med kit depletion oddly
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@Keene_Kills said:
https://forum.deadbydaylight.com/en/discussion/comment/832404#Comment_832404
Totally meant Rank 18. Fixed it! Rank 18 Level 50 P3 Spirit w/Prayer Beads.
Lmao ah fair enough.
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@Keene_Kills said:
Need challenges like:
- Be camped through 2 complete hook struggle phases
- Be unhooked unsafely twice (Complete this challenge in a single trial)
- Be blinded while picking up a survivor 12x by a squad of 4 deranked SWF Claudettes. (Complete this challenge in a single trial)
- Throw every pallet in the first two minutes of a single trial.
- Be mori'ed by a level 18 P3 Spirit using Prayer Beads.
- Be slugged until you bleed out
- Be teabagged by two survivors at the same gate during the Endgame Collapse.
- Master Challenge: Be burned by a flashlight while farming fragments motionless as Wraith.
Totally unfair my Spirit is p3 50
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@Lufanati said:
https://forum.deadbydaylight.com/en/discussion/comment/829518#Comment_829518
Well the idea is that if you want to be high rank, you need to be better than the average. So, no, it's not really sad that they aren't balancing around everyone pipping up, lmao
Nope just making it harder for anyone to find lobbies at red ranks. Spirit or not the plan is to do a 4k and better for pipping at red ranks, but to be balanced around a 2k means it should be near impossible for anyone based in the opinions of the Devs. So more then the average player cant effectively play without Ruin let alone pip without it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/830627#Comment_830627
Lol, yes correct.
I guess what i’m getting at is many killers lose their Ruin at the beginning of the match then figuratively throw their hands in the air going “now what am I meant to do?!?!”
Oh create your own objectives to get people off gens and buy time. Hooks, Slugging, Hitting people are good combinations.
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@[Deleted User] said:
Stop asking for the risk to be mitigated for some of the most powerful killer perks in the game.
If killers go into a match without a Plan B in case a hex is cleansed within 30 seconds, that’s on them. Too bad.
Plan B is the same as Plan A. Kill everyone.
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@ScottJund said:
Do you really think you should be rewarded for doing nothing while your team does all the work and dies?
This is literally the most logical thing I have seen on this forum.
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@DarkGGhost said:
So they want to nerf spirt ( and they do it as they do it with the nurse) but what about killers that have less than 2 kills overall and /or you don't see them very often. Will they buff them soon or will they let them in the dark? Yes i know they want to buff Doc but this Doc we have right now it suppose to be a stronger version.
Note this Doc was when devs try to "break" the game.
Wait until you realize that the average desire is a 2k yet red ranks demand a 4k and better.
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/829634#Comment_829634
Oh well I main Killer at Rank 1 (always) and i play 10 killers. Out of the Killers "I" play Clown is the weakest. (I dont play Spirit, Nurse, Hillbilly, Huntress, Leatherface, Wraith)
Ooh cool rank 1 like rank has actually mattered for a long time anyways just bragging rights and a way for someone to try and sound superior. I'll give you a secret on PC I am too ;) on PS4 I'm whatever rank I find games at.
Like I said he requires some level of skill from the person using him. I play anyone, but Billy I hate Billy. Lately all I do is play Pig.
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/828145#Comment_828145
Clown is the weakest killer imo
He's anything from it. Clowns a 115 ms killer with a ability to slow and disorient survivors to get a free hit. He was literally the strongest 1v1 killer in the game until Spirit came around.
His issues are in the fact the best way to deal with clown is gen rush. I dont mean do the objective I mean actually gen rush. So you have to build with anti gen perks and situational awareness perks. If you add chase perks your wasting slots and giving up areas that could be helped with.
Clown requires some level of understanding of the game because he doesn't need or want the normal meta perks. Also his bottles actually requires some skill as well.
Btw not a clown main just know one well.
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@GrootDude said:
https://us.v-cdn.net/6030815/uploads/031/358DOW4XDP1L.png
I’ve thought that spirit and hag were on nurse level before so now I’m placing nurse slightly under.
I’ve been playing a lot of huntress recently and I’m starting to see her potential, once you learn her hatchet hitbox you can do some nice shots. I was honestly tempted to put her above hag.
Freddy is better at slowing the game down than billy and has slightly better chase potential imo.
Billy has nice map pressure and once mastered he has good chase potential but he is easier to counter than those above him.
Plague can keep people ‘exposed, or gain corrupt purge, if people don’t cleanse then stealth play is extremely difficult but she is gonna struggle if multiple survivors cleanse and then go immersed once she gains corrupt.
Myers some decent stealth ability in tier 1 and depending on your build, tier 2 as well and in tier 3 he exposes survivors while gaining extra lunge and faster window vaulting. His drawback is the amount of time potentially wasted tiering up.
Ghostface has potential to a nice insta-down while having the ability to crouch and choose to surprise attack survivors, he is pretty versatile but his drawback is that he can be broken out of stealth.
Pig I already hear you typing but let me give you my reason. Her crouch is great for mind games and sneaking up on survivors if you learn the heartbeat range. Her traps are decent slowdown with a chance to be lethal. She does have a drawback of being easier to spot than Ghostface though.
Leatherface actually has decent anti-loop and potential to an insta-down, he will struggle at really safe loops though.
perhaps I haven’t met a good demo yet but it just doesn’t seem good to me and I’ve never really gotten the hang of demo.
Wraith is probably the easiest stealth killer to spot but if you know your pathing then you have potential to sneak up on survivors he will struggle on open maps though.
Doc in my experience usually just ends up wasting more time trying to stop peoples loops, you just end up going around it several times but he is good on Hawkins.
I don’t think legion has no power like a lot of people do but he will definitely struggle if survivors choose not to work together.
Clown has potential but camping pallets ruins him.
Trapper is C tier, because his traps to cost him some time with potential payoff.
If you disagree with my tier list or reasoning then feel free to discuss why.
Now you understand what I mean when i say i have a hard time placing Hag and Huntress.
I would switch Myers and Pig and then throw Ghostface up a tier after Pig.
Clown I would say up a tier. His ability definitely is helping him end chases he just gets gen rushed harder then a Plague. He requires more anti gen perks, but at least he dont need chase perks.
I'm starting to get to the point I like Plague more then Billy.
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@rayoxium said:
They have said that they were going to look into spirit, as she’s “over performing.” BHVR is also having a couple of fog whisperers fly out to Canada, possibly to test a rework.
I think that if this is Rin’s father coming into the game, they’d have something more than a GIF of the spirit reveal.
Unless the changes are legit changes needed (I.E Phase Collision and Prayer Beads) and this is just amusing them as they hint at the next Chapter. Gives them time to let the fog whispers actually imput valid claims on killer reworks.
Not like Phase Collision was ever needed it just helps bad Spirits do well.
