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Liruliniel

Liruliniel

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Liruliniel
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  • @PumpkinKing said:

    Waiting nearly 15 minutes for a survivor match and I finally give up knowing I'll get a insta queue switching to killer. So I switch to killer ready up and not even 5 seconds in I get a freaking match. Cool. Great. Guess I'll never play survivor again.

    Have they discussed this issue somewhere, are they working on this. This is the most frustrating aspect of this game right now. Drives me up a freaking wall. Any shared experiences? I know swf is much worse. Raise awareness on this issue. Sorry, just a frustrated player who loves this game.

    Edit: I understand why these queue times are happening such as swf ranking and the easier to stay in high ranks now changes, I just wanna know what's being done to fix it.

    Also wanted to note that I love the Devs for this game and the hard work they put into it. They are trying <3

    The recent changes in the rank reset made it so almost every survivor at purple and higher has long que times. While that same reset makes it so Low rank to starting Killers have a ungodly long wait time. While Low Rank Survivors and Purple to Red Rank Killers get near instanous ques on the regular.

    Now with how Ruin is being changed I see a lot of killers quitting or switching to survivor. So while it might seem not like a big deal, but 1 Killer is needed per 4 Survivors. So with Killer's dropping to the other side or the game. The influx of survivors with the decreasing population and popularity of Killer's will further increase the que times for survivors.

    So ya have fun playing Lobby Simulator if you happen to be a survivor main.

  • @Saitamfed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1008292#Comment_1008292

    NO! Ruin was a bandaid for many killer problems. Don't you agree? How can you buff something if you don't know what exactly the problem is? Besides the devs wants 2 kills and 2 escape so yes, for them it is overperforming having 3 kills constantly, yet people used ruin...

    DbD comunnity "we use ruin because killers are so weak"

    BHVR: Having 3K's almost every match is not the definition of weak precisely.

    So, at the moment ruin won't be a bandaid, then killers will have 1 kills or 2 at most then BHVR will say "1 K every match? Well it's underperforming"

    So yes, the change might not be fun because you will have 1k constantly but right now BHVR will see if : Killers are underperforming and need buffs or killer players were reliant too much in an hex to do their work and the killers doesn't need buffs?

    Your not wrong, but your not right. Ruin was orginally used for the map RNG and to get a few hooks before the first gen. There was a time Ruin was not popular. It was popular streamers saying "you need Ruin as killer to win".

    Then the pip system changed the red rank emblems for killer basically require you to get 4 kills which is quite contradictory to the Dev's idea of balance. So when this happened Ruin was becoming popular, but then exploded onto the scene of every game.

    So while a lot of people who didn't need Ruin won't suffer any additional issues from the nerf. The new players who are say around rank 10 just making there way to red ranks first time where Survivors start to understand the game better will actually suffer. All this will do is create a artificial gap in Killer difficulty.

    Without Balacing Maps as well they will eventually need to rework every killer yet again. When maps becomes "balanced and moderately sized" On a large map a Killer without map pressure can lose a gen just by walking to it, but at the same time the Devs go "this is your fault as killer for not pressuring Gens" how do you pressure a gen you couldn't physically get to in time at spawn?

    Also speaking of the balance of 2k that's a horrible idea. At high ranks that effectively means you have weakened every killer. Meaning while survivors remain the same in terms of power. Killers have been forcibly weakened. What are the Dev's planning to do? Make it so only 2 survivors are allowed to leave at the end? First come first serve? One Survivor per Exit gate? Otherwise it's unbalanced.

    Seriously though if they had Balanced it between 2.7 and 3.2 for Kill averages with Balanced Maps. It means a killer who performs wells is likely to get a 3k or even 4k, but with a perfect average of a 2k it means at best with the same level of skill vs the same survivors they will only get a 2k unless the group screws up significantly. At this point why would you play killer knowing that you have been forced this artificial barrier?

    This is all debating at high ranks, but the Devs want to focus on low ranks for new players. So what if the balanced of killers will be for low rank only of 2k. Imagine how much the killers will need to be weakened.

  • @Waffleyumboy said:

    Optimal killer versus optimal swf the winner is not always survivor. The outcome of a match is determined entirely based on killer and map at that point. Sure most killers are weak and most maps are strong for survivors but that doesn't mean the game is survivor sided. This mindset is unfounded and outdated. I don't think killer will ever be stronger tbh. 2 escapes for survivors is not a win despite how bad the pipping system is.

    I see your actions haven't changed. Still get mad and anger people who have different opinions then you. Despite the overwhelming amount of people saying your wrong you still refuse to accept it in the realm of possibility.

  • @Lukepro2315 said:

    Creators presented Freddy as killer with some special abilities - permanently invisible, with simple and smooth skills - put someone to sleep, then you are able to attack it. I like that, thats why i bough this DLC. And after while it gets complete rework, with senseless Traps OR fake pallets (Why THOSE skills? Is it somehow connected to original movie? Why ONE of those skills? Why teleport to generators? Why invisible ONLY in designated range? It really makes no sense). By my opinion Freddy became from "top fun" killer, to one of most useless and boring killers in game!!!

    Its like when you buy new Porshe, after while you HAVE TO go to car service and get out from there with Fiat.

    I really dont like this "scam".

    You won't get a refund you should read the terms and conditions. Also Freddy is not useless he's probably the strongest M1 killer to date.

  • @Adeloo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1008268#Comment_1008268

    Non-constructive feedback is saying "no" or "yes" without adding any arguments why. With my changes i bring arguments and examples, so this is definitly not the same :)

    https://forum.deadbydaylight.com/en/discussion/comment/1008282#Comment_1008282

    If you can in that situation the killer will be able aswell ^^

    I mentioned both sides xD

  • YES I CAN FINALLY BLIND SURVIVORS MIDCHASE

  • @PapiQuentin_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1008351#Comment_1008351

    She's cute af and I can really get behind her gamer girl background. But I just don't play her and don't like as much as everyone above her.

    But she is still cool. I like everyone in this tier list but Claud and Meg

    Shes the only surv I play honestly in PS4. All cosmetics p3 all perks. Still leveling survivors on PC. I'll probably return to Feng though in the end.

  • Your Tier List is as Irrelevant as a Meg because Feng Min is not on top in her own tier class for how amazing she is.

  • @cryptidexPs4 said:

    They are so rare and if there isn't a big event going on, if we're lucky they fit into the theme, we dont see them for a long time. Yes they should be a rare item you cant purchase but find in game chests but they are probably my favorite item in the game.

    I wonder if Firecrackers are gonna even be in game anymore. It appears they seem more content with throwing Events out the window and tossing whatever would of been in the event into the Rift now.

    If this is the road they are going down then this really will be a extremely boring game in the long run. Events were fun and unique despite a lot of the toxicity around the occasional side.

  • @Elik said:

    https://forum.deadbydaylight.com/en/discussion/comment/1006608#Comment_1006608

    Yeah Huntress is also kinda map dependent but I think a good Huntress can do much better than a Hag because her power isn't countered by a stupid item or crouching.

    If survivors want to crouch around all game to avoid traps it's good for the Hag. Takes longer to travel even with Urban Evasion as well. If they want to waste flashlights on traps put them in a different location to start messing with them. Even if they do burn up your traps it just means less likely to get blinded by a flashlight later on.

    As a person who mains Huntress and is learning to get better with Hag. I can reasonably say that I invested in the wrong killer first. Problem is it depends who your good with over who is really better.

  • @DeadByNight said:

    I had not played a lot (100 hrs), but I really know it, but I played Identity V a lot and one talent (a talent like a perk) from it I really hate is Wanted Order for the hunters. I really didn’t like it because I thought that it was unfair and really weird, you can see 1 survivor aura and they can’t do anything about it. What they can do is rescue the survivor and it still last 20 seconds. But If I had forgot anything about it. That is why I asked this question.

    The only one I think is unfun is infinite tier 3 Myers.

  • @PapiQuentin_ said:

    So we all know that Iron Will hard counters Spirit right?

    Well there are the occasions that a survivor doesn't have Iron Will and it's a Spirit.

    They can do fine against her until they're injured, they are now a massive pain beacon for her to come kill.

    My idea was for there to be a bit more fairness for the injured survivor but not stripping Spirit of too much of her strength.

    My idea was to make survivors injured audio omni-directional (Can't discern where they actually are) when she is phasing.

    I know what you're thinking. "You're essentially nerfing Spirit", that's not my intention and there's more to it.

    After a period of time during her phase, the survivor sounds will become directional again. This idea was to make it so the injured survivor at least has a bigger chance to kind of give the Spirit the slip.

    What are your thoughts on this idea? Is it good or bad?

    Ever considered possibly healing? It's a nerf man a full on nerf.

    Just because certain killers you can gen rush without healing or there is no point in healing. You need to learn to adapt to the situation that's presented itself in the form of a killer. If a killer can adapt to 4 survivors at once then a survivor should be able to adapt to 1 killer in a trial.

  • @ReallyBigShoe said:

    https://forum.deadbydaylight.com/en/discussion/121419/freddy-nerf-when

    Him and Ghostface will be nerfed soon. They are overperforming and not fun for survivors to go against because they can't adapt.

    Meanwhile, killers need to adapt to ruins change, and aren't allowed to complain.

    #logic

    #survsbad

    Jokes aside I tend to agree with this. It seems the Devs favor survivors fun far more often then Killers anymore. They don't even try to hide it anymore unfortunately.

    @Runcore said:

    https://forum.deadbydaylight.com/en/discussion/121419/freddy-nerf-when

    A lot of killers complaining about Ruin nerf so hush.....

    I mean it's not like it helped them or anything significant. Not like it helped get people off gens or made Map RNG more bearable. Nor did it make weaker killers more viable.

    I guess people don't want variety they want the same 2 killers every game for most of them.

  • @Adeloo said:

    Hello :)

    So i already posted this thread on the Steam forums and so far the feedback is mostly positive toward my idea ! So i thought it would be good to post it aswell to make it visible to the devs @not_Queen @Peanits

    -----

    So i see lot of threads about SWF and how annoying it is to play with and against them.

    (I'm playing both solo survivor and killer in red ranks)

    WITH : they usually left the solo survivor to die on hook or sandbag/farm him/her on hook

    AGAINST : if there are friendly SWF, most of them are tryharding and even purposely being toxic towards the killer, and that is without taking in count that most of those groups use external communication such as Discord to gain an unfair advantage in coordination compared to a full solo group.

    -----

    There are lot of obvious solutions that comes to mind : remove 1-2-3 perks from the SWF but it usually would hurt the solo survivor playing with them as less perks means less chance to get saved or survive.

    What needs to be done is balance the SWF while buffing the solo and the killer.

    -----

    Duos are not really a problem so this solution will only focus on 3 SWF and 4 SWF.

    > 3 SWF + 1 Solo survivor

    - Give the Solo survivor and the Killer a 5th perk slot.

    - Reward the Solo survivor with 75% bonus BP

    - Reward the Killer with 75% bonus BP

    - Disable the perk Object of Obsession

    > 4 SWF

    - Make that the same perk/same item can only be equip by 2 members in the SWF

    - Disable the perk Object of Obsession

    - Reward the Killer with 100% bonus BP

    This way, the team would actually have to decide who equip which perk, who is in charge of taking the killer attention, who is in charge of gens , who is in charge of healing/saving and who is the one doing all of those at once. That means up to two survivors of the group can equip the perk Borrowed Time, Dead Hard, etc

    Communication would actually become more strategic and the key to surviving.

    Example :

    Survivor A : Decisive Strike + Dead Hard + Quick&Quiet + Iron Will

    Survivor B : Bond + Prove Thyself + Iron Will + Sprint Burst

    Survivor C : Borrowed Time + Sprint Burst + Empathy + We'll Make It

    Survivor D : Decisive Strike + Dead Hard + Borrowed Time + Bond

    -----

    This is discussion, but please if you can, comment with some constructive idea/feedback.

    This isn't a THEM vs US thread so NO "biased" "survivor main" "killer main" comments.

    -----

    Have a great day and see ya in the Fog !

    The addition of the 5th perk slot is pretty broken honestly. There's a few times as Killer or Survivor that with a 5th perk slot I can run a dominating build. I love the idea of extra Bloodpoints though it does seem fair. I do like the lerk limitations it actually makes SwF kinda fun and unique outside of chatting with friends while laying the game.

  • @underlord99 said:

    -Trapper needs a bag addon

    -wraith needs any addon to be half decent

    -clown needs addons to increase his reload speed

    -ghostface needs addons recovery addons

    -legion needs recovery and duration addons

    -current doctor (the one that's live rn) needs addons

    -Bubba needs charge time addons

    you get the idea, so why aren't survivors item dependent ?

    Some people don't bother with addons at all. Once you learn how to use a killer without addons the game plays a lot differently.

  • @NullEXE said:

    This is a whole other direction from my post. Which proves that you can pass Altruism just by other survivors unhooking other survivors, and then healing yourself when needed.

    IF no one get's hooked - ever - then no one get's Alturism points and can de-rank for escaping before 9 minutes. LUL

    Just a reminded you can check the time with the steam overlay at the start of the match, and then when the gen's are completed, you can use the steam overlay to see if 9 minutes has passed. If it hasn't then I just suggest trying to push the game as long as possible till the 9 minutes passes.

    Mind explaining more?

  • @johnmwarner said:

    I've been thinking ever since it was announced, initially I thought it was too much of a nerf... I still think it is honestly. But as someone who plays 50/50 I honestly think my joy of not having to worry about my teammates being unable to work through Ruin overshadows my displeasure as a killer. I can replace Ruin, but the ability to not worry of 2-3 teammates literally doing nothing until Hex Ruin is found is a greater benefit to me.

    I don't think there is any right answer here, and please let's not argue that's been done to death. Just curious what other people that do both roles almost equally think.

    I think it's stupid. At least Ruin made skill checks funnier on Gens. Now it's a joke to play survivor if you don't escape then your bad and really should uninstall at this point.

    As killer I think the new Ruin is cool, but I think it should of just been a new perk in general. What changing Ruin really did was screw killers on all bigger maps even some smaller ones. Not everyone wants to play a top tier killer.

    Just need to pressure gens though right? Thats the answer pressure gens or switch to survivor. Between them near instantly fixing survivor issues and leaving killer issues for weeks to months its starting to obviously show what side the Devs commonly play.

  • @JarMa13 said:

    I'm convinced the devs are sabotaging the game. They consistently make the worst possible choices.

    I was a rank 1 survivor. I quit playing because of toxic killers. Now Im a killer main who only plays as survivor when my friends want me to join them. This week I played 3 days in a row with them, all the while trying to get a daily with Kate. I did not survive a single round. When we play it's usually about 4 hours. So 4 hours Monday, tuesday, and Wednesday and I did not survive a single round. every one was 4k. Now, I am as good a survivor as anyone can be.

    if I go days without surviving a single match, there is something wrong.

    I also know as a killer, I always get 4k unless I let them go. so what is wrong? The way it SHOULD be is everyone has a 50/50 escape/killed average. Even master killers should only have a 2/4K average.

    But they're always strengthening OP killers and nerfing survivors. It seems killers want it easy. As a killer, I opposed Self Care's nerf. As a killer, I opposed Decisive Strikes Nerf. I opposed Mettle of a Man's nerf. I opposed instaheals nerf. As a killer who doesn't use ruin and a survivor who hates ruin, I opposed ruins nerf.

    Devs only listen to whiney killers and do NOTHING to stop toxic killers, which destroyed the game.

    Not a session goes by where I don't have a killer camp me and down me in midair while I'm being unhooked and rehook me. That is so unsportsmanlike. The devs ALWAYS do the wrong thing.

    I started the nerf ruin campaign but they didn't do what I asked, which was autodetonate at 5 minutes. Instead they destroy it. I used to be a pigmain. I quit playing it when they destroyed the pig for EGC. Every time the devs make an announcement, I'm enraged and consider boycotting. THEY ALWAYS MAKE THE WORST POSSIBLE CHOICE. What they NEED to do is nerf killers and STOP toxic killers. Severe penalties for camping and tunneling. instead they create challenges that FORCE toxic behavior like "kill all four survivors in the basement in the same round". Why not just beg killers to camp and be as unsportsmanlike as possible?

    I also oppose ditching ranks. They're only doing it because the rank system was never real. Just an illusion and they get tired of complaints about a 17 being matched with a red rank killer. So instead of doing their jobs, they ditch ranks altogether.

    As a killer main I have never once left a game because of survivor rank or tools. That's absurd. it's hard enough to get a lobby lol

    But the devs seem to be listening to the worst players. They coddle toxic killers and survivors who are frustrated with shady behavior are laughed at and told to "git gud"

    I am a MASTER survivor. I survive less than 1 out of every 10 matches.

    Killers have it way too easy.

    I counted once 13 tries to get out of trappers trap and I didn't get out. Michael's unlimited level 3 is so easy to get and it's such a BS way to play.

    killers bring the pink Mori and tunnel off the first hook, killing someone as soon as it starts. moris shouldnt work till EVERYONE has been hooked.

    It's absurd. Every match I play on either side is 4k.

    That's absurd.

    almost as absurd as shady killers who resort to exploits and cheap tactics saying survivors need to get good.

    Of my group, one friend deleted the game and refuses to play because of toxic killers. Another regular signs off on anger at unsportsmanlike killers.

    The devs need a huge wake up call.

    They're not going to get it until we as a community boycott when they force destructive changes on us.

    The only side that could possibly do that is survivor. Killers tend to get the short end of the stick because despite being half the trial, the reason a trial can work they prefer to cater to the survivors because of numerical advantages. 4 survivors for every 1 killer.

  • @Fibijean said:

    I am generally of the same viewpoint, which is why I'm altogether against the change.

    But no need to tag Peanits, he's answered this exact question before and I can show you his response:

    https://us.v-cdn.net/6030815/uploads/253/YIGWCT5RIZ7Z.png

    Just because we didn't personally see people dodging lobbies doesn't mean it wasn't happening. In fact, I've seen a lot of people on these forums saying things to the effect of "I wish they had left it in because it let me know when to dodge".

    Basically, the reasoning behind the change is lobby dodging increases queue times, and since the devs are currently making efforts to reduce queue times, allowing a feature to remaining the game which indirectly increased them would be counter-productive to that goal.

    As I said, I personally don't agree with the decision since I think that even taking that into consideration, the feature was a net good, but I understand why they felt it was necessary to remove it.

    They like to push a lot of changes despite controversial reasoning at best. While I understand what the idea behind it is. I feel that the execution needs a ton of work.

    They talk about decreasing que times yet gave a significantly survivor sided change with a statement clearly being survivor sided which has resulted on the forums, reddit, steam, discord, ps4 community's a significant number of people leaving or switching solely to survivor. Won't this also affect que times in a negative way?

    So while they attempt to make the game better by giving new players a reason to stay they don't solve any of the underlying issues which in all honestly is far more pressing.

  • @GrootDude said:

    I play both sides at high ranks and rarely get frustrated on either side, I’m also playing without ruin or noed currently (preparing for the nerf) I still manage to get 3/4ks consistently and have fun, I really don’t get the fuss.

    Glad to see your enjoying yourself Groot. I rarely get onto the PS4 anymore sadly.

    @Sylorknag said:

    Would mind pointing us the direction of this potato farm?

    Not to be rude or anything, but if you've ever faced strong survivors, you'd ought to be frustrated.

    Unless you have the skin of a rhino, then I just envy you.

    We Sir don't share out vodka farming techniques.

    Jokes aside. Once you realize how pathetic the people sending the hatemail are and how bad the life these people have just too actually be sending crap like this. You start to find it amusing.

    Actually it's too the point I find hatemail stupid whenever I get a new and unique one I actually get some genuine enjoyment out of it.

  • Rule Number #8070

    Survivors are not allowed to disable, or burn traps away. They must Cleanse each time they get just slightly sick. Removal of a RBT is not allowed unless killer agreed upon it.

    All offending actions is punished by feeding you at Bubbas next BBQ as chili ingredients.

  • @ClickyClicky said:

    Bunny Feng?

    This is the only thing the community really needs.

    @PigNRun said:

    My kingdom for that Quentin outfit.

    And my axe

  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/120914/bhvr-has-to-break-the-game-to-find-out-whats-wrong-with-it

    it just shows they DONT listen to their community at all, for a LONG TIME we have given examples of how fast gens go and WHY ruin is needed. but they need to NERF ruin before they will even consider nerfing gen speeds, EVEN THOUGH WE HAVE BEEN COMPLAINING ABOUT IT FOR ALMOST A YEAR NOW. it just shows how they don't listen at all, or they do the Bethesda thing and say the are listening but aren't actually

    Lmao Bethesda that made me giggle. Least they fix the issues with bugs more often then not.

  • @ASAPTurtle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1000765#Comment_1000765

    Nurse was easy back then. The change to her basekit was unnecessary but the add-ons werent.

    I agree the basekit was too much that was honestly fine as is. Sad part is the addons that needed to be changed were alongside ones that were useless. Now most of her addons are worse as well with even less being useful.

  • @EZ5k said:

    I'd recommend uninstalling tbh, The devs have a history of not really caring about the killers until it starts to affect their bottom line, only thing keeping me remotely interested right now is unlocking Oni so I can shout "ZA WARUDO! ORE! ORE! ORE! ORE! ORE!" as I slap people with the big stick.

    They forget killers actually are half the game. Without clear the ques take longer. Longer ques means less survivors want to play. It's a vicious cycle.a kler is 1/5th, but without a killer 4 people wait longer. So that 1/5th is literally a majority due to the fact the game needs a killer to run.

  • @RipleHHH89 said:

    Please can we remove this horrible map from the game. Its terrible to play and it's ugly as hell.

    It's a good map really balanced. No broken loops requires both sides to actually know how to play.

  • @MegHasCuteFeet said:

    Too lazy to playtest for bugs on your own?

    Lmao like they care for bugs. They let game breaking bugs slip by anyways.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/999872#Comment_999872

    That sounds so ridiculous it could actually work as surprise. Im definetely thinking about shack here. But i think that tile is so played out, they will notice when anything doesnt go as usual. Like running window side to pallet and moonwalk crouching back to get him at the door. Probably a potatoe only tactic :D

    Its might be better at the long wall jungle gyms. I think it will only work at best 1 time per trial, but imagine the face of that outplay for the survivor.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/999855#Comment_999855

    Crouching under windows... havent heard that before. Maybe good on T/L walls.

    Exactly, i think its because her abilities are used in unconventional ways. You sneak around, but then uncrouch instead of ambushing as an opener. Instead you ambush during loops. It doesnt make much sense at first, so most players not reading forums wont know about it.

    Basically when you moonwalk just crouch under the window. It can really confuse some good survivors because they never saw you come back and thought you kept going around. Because who in the right mind expects that level of mindgames?

    Not sure if its possible for Pig without losing her TR before the tricks over tho.

  • @greekfire774 said:

    You killers keep winning "oh ruin was our only chance to get a hook before a gen popped"....and "how dare the developers be survivor sided"...you know why ruin got nerfed? Not just because of new survivors. It got nerfed because this game is balanced around killers getting a 2k each game not a 4k and even then, if you aren't good you're not getting a 2k. The Gen speeds are not a valid concern as yet again, the game is balanced around 2k. Increasing gen times as is almost guarantees you to be the role in favor during a trial which simply is not how it is. I also find it absolutely hilarious y'all can't do good without ruin. I've never played hag, don't even own ruin or bbq or any of the meta killer perks, I main Oni and ghostface and I usually get about 3k and that's because I let the last person live usually. You don't need ruin or a crutch perk to succeed in red ranks you just need to play survivor more and figure out how those people play so you can adjust accordingly. You're all currently blaming your lack of skill on behavior and it's ridiculous.

    The games physically impossible to balance around a 2k. It's a cool philosophy, but eventually in a perfect world the 2k balance will be broken as killers learning to adapt will start to push 3k and 4k again resulting in further nerfs. All you have effectively done is hurt new players to the game. The same is said for survivors. Unlike survivor if you add in a artificial glass cealing for the skill cap on Killer. Once broken by a player the skill level will rise far above expectations. Eventually this will create monsters in the dbd ranks of killers. Monsters that survivors will never be prepared for because they have learned to hone the skills around a balance and average of 2k.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/999804#Comment_999804

    Oink minds think alike :p for real, its cool to have that many options. Do i go slow, but sneaky. Or efficient but loud. Can i ambush this loop? Is the survivor good enough to leave the loop? Are there more tiles closeby or can i fake ambush and uncrouch to hit them. Party hat now or later? Having that many options is cool, she feels nonlinear.

    I need to test it, but a friend told me and I tried it about GF mindgaming past windows because he can crouch under them. I was planning to test it with Pig as well.

    I love Pig because what makes her strong is the fact she does a little too much. Problem is she tends to be weaker for people who can't recognize when and where to use each tactic. So many options so little time. I'll have to change my theory of RBT deployment after Ruin pops. Now I might try wasting time with CI and the moment it dies pop the first RBT on.

  • @RockyBanana said:

    https://forum.deadbydaylight.com/en/discussion/comment/999804#Comment_999804

    Thank you this really helps me narrow down my search and at the current moment I night be able to get both and I have also heard great things about both of their perks.

    No problem you asked a legitimate question and you deserve some advice to help you out.

    This guy provides good information on all killers so ill pass you the link for both of the killers and hopefully it can help you narrow it further down. I would suggest also looking into gameplay of them as you can get an idea of how they play.

    Pig

    https://youtu.be/4rcfoS3JnJg

    Myers

    https://youtu.be/aZON-PxiiAY


  • @RockyBanana said:

    https://forum.deadbydaylight.com/en/discussion/comment/999744#Comment_999744

    I enjoy any killer who'd abilities slightly change the play of the game. I used to use spirit but I found her ability to boring.

    These are the two I would suggest to you then. They also both happened to be licensed which means overall you can spend Iridescent shards on unlicensed characters.

    Myers has addons that make it so he can be a different killer every game. Some even change how he functions. His addons create a interesting transformative playstyle while some change him completely others just change parts of him. He's incredibly strong if your good at mindgame and know when and where to slug. He's a simple killer to play and I would rate him near the middle upper tier based on my personal experience with him.

    He has Save the Best for Last, Play with your Food, and Dying Light. His perks are pretty good with PWYF being between bad and broken depending on your skill. It's generally bad honestly, but has seen a rise in popularity among Leatherface users and even more on other killers since Cursed Legacy releasing Oni's Nemesis.



    Pig is a style of killer who is a jack of all trades master of none. She's my main so I could go into massive details, but effectively shes only as good as you are. She can teach time management extremely well since you need to learn to down people incredibly fast. This means she has a tremendous potential overall, but requires understanding of RBT %, Loops, Mindgames, versatile builds. She has a really transformative playstyle and you can change up how you play quite often in the match. She has a few addons that can help with this, but the majority of them are bad. I would also rate her middle upper tier. She's pretty good so I would personally say above Myers, if you know how to play her.

    Her perks are Surveillance, Hangman's Trick, and Make Your Choice. Hangman's trick is a useless perk, but I'm waiting for all the Sabotage Challenges *fingers crossed*. Make Your Choice is incredibly powerful for Hag, but has potential on a lot of M1 killers for added pressure and more on fast traveling Killers like Nurse or Spirit. Surveillance is pretty good at giving information late game, but with new ruin might be borderline busted.

    @Weederick said:

    Piggy is great. She can do a bit of everything and she's enjoyable to play as since you dont get genrushed with her party hats. One of the main frustration points at higher ranks. Good QoL killer

    Saw your message and was amused you think of Pig like I do.

  • @RockyBanana said:

    https://forum.deadbydaylight.com/en/discussion/comment/999734#Comment_999734

    I am missing almost everyone's perks besides demogoron's, spirit's, BBQ, and Ruin

    How do you enjoy playing? So I can give a better suggestion then the following

    Currently Plague would be my suggestion as Corrupt Intervention and Infectious Fright and 2 of the best perks in the game if you know how to use them.

  • @RockyBanana said:

    The ones I have left to buy are Clown, Plague, Myers, Oni, Pig, and Bubba and I don't know which one to buy

    Do you have everyone's perks or are you missing these 6 killers and each of the perks associated with them? It makes a huge difference in people's answer regarding these killers.

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/999624#Comment_999624

    Specifically they lost to a wraith with nothing but level 1 bloodhound. The one who said that was a ttv lmao

    Sounds like some hardcore Potato farming to me. Jokes aside you always run into some people who are just inherently bad at DBD and you wonder how they passed rank 18.

  • @TruffleTurtle said:

    Killer in general lately has been a nightmare for me. With the ruin changes I've been testing out new builds with legion and sometimes they work really well. My problem is that no matter how much pressure I put(fast downs in chase) the gems just keep poping and poping. And not only that, u lag everytime bloodlust activates, survivors will do that little thing where they run side to side and it flicks your camera, noises are messed up, I frames dropping randomly. I really want to play killer but it's so frustrating and unfun. I feel as if killer is getting more and more unfun and frustrating to play to the point where there are going to be very few killers and the queues will take forever

    As someone who was Red Rank Killer on PS4 for the longest time. The games more of what you make it. While the Killer side is definitely having issues if you don't even try and get past the initial problems and just complain you wont actually get to enjoy it either. I know people who main killers and I know enough to the point almost every killer is mained between me and friends.

    The Killers with the biggest issues due to FPS randomly dropping are Legion in FF, Nurse Blink attacks, Huntress Hatchets during the occasional FPS drops. While other killers have issues these 3 stand out the most to me.

  • @28_stabs said:

    The bullshit amount of unhooks next to me is disgusting. It must be changed, because survivors have adrenaline, DS, BT, MOM, the whole team use it and they bodyblock, too.

    Each side has downsides. EGC favors the killer in 1v1 and survivors in 3v1

  • @whammigobambam said:

    https://forum.deadbydaylight.com/en/discussion/comment/999615#Comment_999615

    I'm a fan of Axel coming to dbd you know the dude with wheels for arms? Roadkill survivors ftw

    Also was my first idea, but decided on more of a iconic Twisted Metal character.

  • @Aneurysm said:

    Yeah it's grim. A guy from my swf group played his first game as killer on pc and said it was amazing in comparison, a survivor spinning in a circle doesn't bring your fps grinding to a halt etc etc. He also sent me the post chat screenshots where a survivor said they hope his family dies of cancer so I guess there's also disadvantages on pc...

    Is it really a disadvantage to see how pathetic people are? They lost fair and square time to see how low they can sink for your personal amusement. Seriously it's sad and funny how some people act on this game to justify a loss. On both sides.

  • @whammigobambam said:

    T_T

    Taco Tuesday

    Tommyknockers

    Twisted metal

    Yes Twisted Metal introduces Sweet Tooth. Also comes with Ice Cream truck.

  • @Infinity_Bored said:

    The Ghostface should be the next part of this game that has to be revisited. This killer is totally unfun and frustrating to play against, especially for casual players.

    There is no real counter to his power, since you can be exposed while literally standing in front of him and staring at him. This killer is the ultimate tunneling machine, since he can easily counter BT and down people right off the hook again.

    Most GF players rely on tunneling and slugging.

    GF should not be able to hide his red stain and his TR. It benefits the killer way too much without requiring any effort any effort.

    The ability to crouch spam should be taken away, since it is abused by almost every GF killer.

    I can see the devs' original intention when creating this killer, but sadly these things are abused by killer main players.

    Please make facing ghostface enjoyable for survivors.

    Last GF I dealt with that camped or was tunneling was in yellow and green ranks.

  • @Accullla said:

    I think Pig and Myers are officially approved. Huntress is pending approval, but I wouldn't risk playing her just yet. The others are a no-no!

    Least Pig is one of my Mains

    / leaves thread unaffected because he was "approved" by sad salt survs.

    Jokes aside

    Why does anyone care about the survivors opinions of what they approve of or not.

  • @yadielrodriguez said:

    https://forum.deadbydaylight.com/en/discussion/comment/992603#Comment_992603

    Man I'm good on the game and I don't be struggling on anything not even skill check and I start playing when nurse came and yes it 3 years like came I think 2016 or 2017 so we are in 2020 so yea I'm right 3 years.

    Aite man your perfection incarnate the very avatar of DBD itself giving physical form. No one can possible beat you nothing bothers you. Must be a real boring game no wonder you post these pointless things on the forum.

  • @LordGlint said:

    My latest entry to my salty endgame chat collection...

    https://us.v-cdn.net/6030815/uploads/413/PYD7W8750ADD.jpg

    Even though he was telling off his teammate for not getting in a locker to hide from the BBQ...to me, he just gave this...

    This made my day. They always find a reason to justify a loss.

  • @thesuicidefox said:

    You don't need Ruin on Freddy at all. You also don't need chase perks at all.

    All you really need on Freddy to control the game is Pop and ropes/swing chains. If you know how to use snares you can beat survivors at any loop in the game.

    I think Freddy with Spirit Fury and Enduring paired with Nemesis and PWYF would be golden.

  • They break it a lot. I rarely get games to match my rank on either side.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/992699#Comment_992699

    Well too bad. You dont bring your friends who play ASG or paintball to a real warzone and expect them not to get slaughtered.

    https://us.v-cdn.net/6030815/uploads/502/SU8C09JP8OWG.png

    And matchmaking doesnt work like you say anyway:

    Right now matchmaking is bugged as well. I was just stating how it's supposed to be according to how they last changed it and from what.

    Lmao did you actually compare a real warzone and video games? Dude talk about pathetic.

  • People like to play with friends. It used to balance on the group average, but the Devs would rather a red rank killer bully a rank 20 then have a game with 2 rank 20 and 2 red ranks vs a green rank killer.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/990676#Comment_990676

    I agree to the part with the Dev Notes, but not about the point of complaints. The vast majority is simply crying.

    I think the biggest issue is really they basically just mentioned they did it for survivors.

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