Liruliniel
Liruliniel
About
- Username
- Liruliniel
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Comments
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@TheBilldozer said:
Imagine being so handicapped as a killer that the ruin balance will take you out of red ranks. I say this with whole heart:
Git.
Gud.
Imagine a killer has to run 1 perk to be good at red rank, but survivors need 3 to 4 on average. I guess that killer was less handicapped in the end.
So Git Gud Scrub
All truthful statements aside. People seem to forget why Ruin was good which was mostly to deal with the map RNG. Some maps it's quite possible to lose a gen by walking to the gen you know everyone's on because of how large the maps are.
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@SedMonster said:
I’m a Myers main Killer and I just had a match of swf with 2 purple flashlights 1 purple toolboxe with brand new parts, and 1 pink key. As soon as I saw the 2 flashlights I decided to bring in Franklin’s and switch my add ons to unlimited T3 Myers with a Ebony Mori just in case I got gen rushed, I’m a green rank killer and most of my matches have been against red rank survivors with flashlights and keys. Let’s just say I decided to even the odds in my favor and the survivors were not too happy about unlimited T3 Myers. I only mori’d one person and the other 3 died on hook but they gave me so much salt Mail about T3 Myers saying that was the only way I could win because I wouldn’t let them go down on two hits or heal up fully, Lol you survivor mains are funny and feel soooooo entitled and I don’t get it.
I dont really main a side, but I do switch to whatever has the quickest que times.
My only issue with Myers Tier 3 is when you 99% someone go find someone else who hasn't been seen and gets popped on them. To me it's unfair as a Survivor. As a killer I'm a hypocrite sadly. It's a strong move, but still BS imho.
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@Primalux135 said:
Use the bandaid fix called bamboozle
Nah dnt worry they will rework that too.
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@NoShinyPony said:
I understand how you feel. I've always been a survivor main but I've also played some killer. I haven't played killer for weeks now, because it is stressful. If it feels like work, I want to get paid for it lol
Survivor queue times bother me, so I'm mostly playing something else atm. I follow the rule of "if I don't enjoy it, I play something else".
However, I'm keeping an open eye at the game. If the situation changes, I'll play more again. If it doesn't change, I'll mostly stick to other games.
I enjoy the game still. I usually stick to the side with the shortest que time. I'm even starting to question the Dev's. A lot of the people who play both sides and killer Mains where so confused that they was pushed it seems. While a mixture of results on survivor mains.
I enjoy the game, but I have started to realize I'll make my own game of dbd within it. I have my ambitions to play my ways.
Also heavily getting into risk of rain 2.
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Pig is the funniest killer to me
Trapper, Spirit, Hag, Huntress appeal to ke mechanically and aesthetically.
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@sluc16 said:
Either cancel the skill check, or let it show up and give a chance to pass it. But this stupid crap of gens exploding and giving away your position is BS.
Happens whenever I get off the heal as well.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1012122#Comment_1012122
to beat or to play with?
Play. Too many issues with consoles being less then optimized. Then less sensitivity. Paired with her increased difficulty has rendered Nurse in console mostly extinct. She was okish before at least if you put the time in she was good like on PC, but now due to console's lack of optimization it's honestly a incredibly difficult thing to do well with her. Playing her is near impossible. I'm sure a few people can use her though.
@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1012122#Comment_1012122
She’s not impossible, she’s just not fun. Unless... you’re a survivor, then yeah, she’s ”fun” now.
I thought she was fun before as a survivor. Now I just feel like I'm bullying instead of outwitting her.
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@Mandy said:
The old grabs will not come back, they are way too slow for today's game where every second counts.
The animations couldn't just be sped up it would look silly, which is why they had to be reworked into something more fitting for the game.
I don't think any killer would want to waste a further 1-2 seconds being locked in the grab animation than they had to - due to efficiency reasons and also more chance for someone to jump in and get a flashlight save.
Would there be a way to create a new animation that would give this same appeal + atmosphere within the time limit? Not saying everyone feels this way, but me personally I feel the current grab is way too lackluster.
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/1011831#Comment_1011831
Yeah, like plague isn't as bad as I thought originally (when I started to play her more)
But With low rank it is the easiest way to earn adept
I have a habit of refusing to play a killer without adepting then. So I only play adepts until I get the trophy. I oddly started to enjoy Plague a lot more after this when I could make actual builds on her.
Of all my adepts Billy, Wraith, and Plague were definitely ones I had to get to low ranks for. I try to stay Green - Purple for adepts.
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/1008846#Comment_1008846
Yeah plague is a Hard one in green and above.
So the best way to get adept with her is definitely in yellow ranks.
Took me awhile, but I found it. It took me a few times to derank enough to get that low during rank resets.
https://youtu.be/xiK21TNOAUA -
@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1011096#Comment_1011096
I do like the rng and I hope it stays honestly. Even if that means the map can vary a bit in balance. The game isn't really competitive, so I don't mind that.
But yes, it should not be too big. I really hope devs have understood this by now, that maps can't be too big.
Map size is definitely important especially with the removal of Ruin. Nothing feels worse then losing gens because you spawned in one corner and they popped it before you could get there. Yet "push them of Gens" is still the Devs reasonable excuse.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1010948#Comment_1010948
Yeah it sounds like a great idea for a new map to be honest. A map that's half interior and half exterior would be awesome.
Shame the devs would break it into a overly large map. I feel with the amount of maps we have it should start being static maps with no RNG with a balanced Size.
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@hysteria said:
https://forum.deadbydaylight.com/en/discussion/comment/1011038#Comment_1011038
i already know what the perk does. i see how people think that but they should read the effects carefully. wiggling effects and wiggle speed are two different things
A lot of people who use it also tend to be newer players and play against things like Iron Grasp. If they don't know much about the mechanics they would not really now the difference either.
It's also the reason I mentioned how it works to you.
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@hysteria said:
https://forum.deadbydaylight.com/en/discussion/comment/1010871#Comment_1010871
no really, what else would it do?
Other then that sarcasm which is not really needed as I was just informing you. Quite a bit of people tend to think it increases the wiggle bar speed for some reason.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1010984#Comment_1010984
The male vault animation rn is bearable
But the female vault animation as it is now? They put their hands on the vault and then float over it!!!
The old one made both the males and females look like they were being chased and not just showing off their free running skills lol.
I really miss the old vaulting
I nvr even noticed I'll check when I get back on dbd later.
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1008283#Comment_1008283
Got any visual proof to back that up?
Look up any game vs Spirit you can see for yourself. It was a heated topic back in the day.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1010970#Comment_1010970
I'd love for the old fast vault animation to come back
Same. There is a lot of the years that DBD has changed that I personally didnt like.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1010914#Comment_1010914
There are several aspects of old dbd that many people want back.
Old animations
Old graphics (especially old lobby, old lobby was amazing)
Old sound effects (Especially Billy and Bubba's hammers upon hitting a survivor)
Old Spirit Vault o: it was unique and strong unless you were smart enough to realize the red stain shifted sides the moment the vault button was pressed.
Ya a lot of the older stuff was pretty chill.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1010901#Comment_1010901
Yes I fully agree with that.
And I misread that, sorry. But That would definitely be an interesting concept for a map, that's for sure.
My thoughts were something orginally for the swamp, but it went like this
1 exit inside and 1 outside.
The building is roughly half broken where as it starts to break you get a cluster of broken walls similar to Suffocation Pits middle jungle gym areas. Then the broken outside devolves into broken pillars and walls to hide behind. With trees growing here and there.
Just a basic description I haven't thought about it in a long time me.
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@Animator said:
I beg you the developers, animators, return this animation! She is very cool and looks much better than the one now.
I want this is my life.
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@bilaueta said:
https://forum.deadbydaylight.com/en/discussion/comment/1010882#Comment_1010882
Precisely, it takes no actual thought process and you just cant do anything about it as a killer
Yep 5 gen chases if you commit Is a real possibility at that map.
@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1010865#Comment_1010865
I mean, 50% safe pallets is still not too balanced in my opinion. The majority of loops should also allow counterplay for both sides.
I would like average pallets to be the majority with the rest being divided between safe and unsafe.
I want the map to be more 50/50 of inside and outside. We have indoor and outdoor maps, but nothing that's heavily both of them. Closest we got is Badham or Haddonfield.
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@bilaueta said:
https://forum.deadbydaylight.com/en/discussion/comment/1010865#Comment_1010865
I guess that they made the unsafe areas outside so that the survivors dont have a safe route to the area but its still to easy to get to it no matter where you are
Killer sees me? Ok run towards main building. Killer Hits me? Free SB to main building. Thats what's any good survivor typically does.
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@hysteria said:
title. it's so annoying that a perk i really like is complete garbage because its concept is actually really good but the values are downright bad. besides its supposed to give kate a "fierce" girl vibe (imo at least) and it's not doing that very well. i'm not making sense and i'm getting off topic so i'll get back on track.
and yeah, with all the doctor news going around this wouldn't make sense as why it is a concern. but i'm tired of seeing another useless perk in my inventory. it's so situational ++ you really have to get like into a corner of a building to try to get any use of it but most of the time the killer is gonna hook you regardless of where you get downed.
and a simple answer such as "just buff the numbers" or something along those lines aren't good. 9/10 a killer knows where the hook is and can get you there without a problem.
just rework the perk entirely. please. :(
You know it's only affecting the wiggle movement making the killer have to fight more right? It's not affecting the wiggle bar in any shape or form. Literally just for making the killer bump into more stuff.
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Nah your right the map needs a rework as a whole. Small amount of safe outside areas with a massive advantage inside. I would like the map to be more 50/50 inside and outside tbh.
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@PapiQuentin_ said:
I wait 10 minutes....
For this?
https://twitter.com/PapiQuentin_/status/1218893779052134400?s=19
It's too much information to hand out for free man in a game where both sides attempt to give as little as possible. This has been suggested several times on the forums and Devs have commented on it a few times. You either need to adjust your build to accommodate Kindered or hope for the best.
I would suggest dropping Adrenaline for it if you want to keep your WGLF stacks. Adrenaline is just Win More or a Second Chance perk depending on the circumstances. Really though it's not very good for Solo play to get the full benefits.
@GaunterODimm said:
Go use Kindred, ya potatoes.
Survivors only need one exhaustion perk and DS to avoid tunneling
Or drop exhaustion perks all together like a mad man.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/1010739#Comment_1010739
well that i can understand in situation lol but some do it to be horrid
Ya I had a guy do that on ps4 the other night. Was super bad tunneling, camping we should of left, but hey I like to try.
He got mad I said I didn't really care about his opinion I'm here to have fun. Honestly I don't need to survive to have fun. I think people who haven't been rank 1 a few times still think rank and surviving or 4k matters.
Well 4k does at red rank Killer.
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@Biggs said:
and they need to change almost 90 % of his addons becasue they are really useless...
Not nearly that bad. I would say about 15% are useless.
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@LordGlint said:
I only say it when the match is immediately canceled due to someone DCing while loading in. Might also include how much I did some non-existent 360s or something. Beyond that, I normally just end a game with "GGs" whether I won by a landslide or lost horrendously.
If the game is cancelled I sometimes just say "ez 4k" we laugh go about our separate ways.
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@Elvenmonk said:
https://forum.deadbydaylight.com/en/discussion/comment/1008333#Comment_1008333
If you didn't escape by then you have no right to complain
It's just I don't like it. It's earned, but I think it requires less skill then most of the instadown addons, perks. I also just dislike Myers in general.
Not talking base kit instadown
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1009822#Comment_1009822
There's no way over 80% of dbd players are survivors. That's ridiculous and near impossible.
Your right its probably higher in all honesty or everyone would have a instant lobby.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1009715#Comment_1009715
Over 80% of players are survivors? Evidence?
4 survivor = 80%
1 killer = 20%
80% + 20% = 100%
Majority is Survivor. Meaning for every 1 Killer is at least 4 Survivors. Que times are longer due to less available Killers looking and more Survivors looking.
Matching making and rank reset favors High Rank Killers and Low Rank Survivors in terms of speed.
High Rank Survivors and Low Rank Killers suffer longer Que time for some odd reason.
Hense the reason that matching making gives weird matching making I.E High Rank Survs and Low Rank Killers. It was supposed to be +6/-6 Ranks within your Rank that gradually expands to fit all ranks.
Does common sense count as enough evidence for you?
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@PoisonN said:
https://forum.deadbydaylight.com/en/discussion/comment/1009713#Comment_1009713
Really? I can do with Spirit but I'm not sure about Hag lol I'm nothing with her without STBFTL or Monitor & Abuse
I'm learning her mostly addonless to make the transition a bit more smooth. Once I feel I have a good build and general good feel for trap placements I'll start dropping perks when I'm doing too well imho.
Prolly gonna take me awhile to learn as she is a set up killer.
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@PoisonN said:
https://forum.deadbydaylight.com/en/discussion/comment/1009704#Comment_1009704
Oh yeah, she's definetily easy to play but hard to master
Someone told me a master Hag is able to 4k red rank survivors who are actually good with a perkless and addonless Hag.
I can do this with Pig, Huntress, and Spirit. I like the Style of play from Trapper and Hag so I ended up joining a group with a bunch of master Hags. Guess I'll work on my Hag skills for awhile.
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@Murcielago said:
Most survivors want to one vs one a killer and get upset when they can't
Fight me Bruh
*puffs chest out and runs to nearest pallet*
Survivors in a nutshell
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Like Trapper, Hag can get by with mediocre placement if your a good killer or survivor. It's once you put in the practice she becomes a monster. Sadly she has quite a steep learning curve. She is also not a chasing killer so people tend to shy away from her.
@BabyBubbaMain said:
Nobody likes hag because she’s boring.
Her power is literally designed to camp certain areas and hope people step in your traps, and also totem camping hags literally make me fall asleep when I play survivor.
You also can’t chase well with the hag, she isn’t designed for chasing, but patrolling an area of the map and if you end up in a 3 gen vs a good hag it’s probably GG.
70-80% of hag players also put all of their traps around the hook, which is just ridiculous in my opinion, because one trap is plenty good.
The last time I played against a hag (which was yesterday) her ruin went down in the first 40 seconds of the game and she tried to set up a 3 gen and never left that area so we hammered out all of the generators and 2 of my teammates had flashlights and started destroying the majority of her traps and then the last generator popped before she was able to get her FIRST hook. She disconnected.
So yeah, hag is just a killer designed to camp and it’s boring for a lot of people including me because there’s no real interaction and stepping in her traps are very annoying.
Whoa whoa whoa you mean I'm not supposed to put all 10 traps at the hook?
Jk
I always find these ones amusing
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/1009529#Comment_1009529
lol, thats so funny
Nea may be the Entity, but Feng travels the multiverse.
Either way us I love some random Pics. I think I posted the random Killer results pic before and gave it to some friends. Think I have a merciless killer one somewhere as well. Was a bug on PS4 over a year ago that popped up so rarely because it only showed during the loading screen.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/1009262#Comment_1009262
Is this a cursed image
Not at all.
I mean people thought Nea was the issue.
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@Mr_Slick546 said:
Dear Devs,
I am tired, I am tired of all the problems with this game. I play red rank both sides, I still get false saw on Hillbilly, sounds are always broken, dead hard leaves me exhausted on the ground or doesn't even activate,Ghostface can't be broken out even though I'm next to him, rank 20 survivor in my red rank survivor match and the GENIUS idea of instead of FIXING matchmaking you actually hide the info from people...I mean WOW...it's bad enough that you guys are noobs at your own game but holy sh*t.
I would recommend learning how to play the game before trying to figure out how to balance it but you guys are so slow at doing anything productive for the health of the game that I won't be waiting around for it.
Good day, and goodbye.
Good luck man I would suggest playing Risk of Rain 2. Was incredibly fun and relaxing to me.
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Huntress: "The Russian Thickness gone wild"
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1008351#Comment_1008351
We are all slaves to our Feng Overlord!
Yes yes we are
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1009215#Comment_1009215
So you're saying CI is better than Ruin? Thanks, I guess.
Depending on how you use it yes it can be better then Ruin, but it also functions differently for each killer. It also depends how you tend to use it.
Some Killers can take advantage of it's full effects while most only can take advantage of the initial 2 minute gen protections. It also depends on how or even if your able to comprehend how to use it's late game potential a lot of people tend to give it up without even thinking of it.
Also if you keep replying with literally one sentence every time. Don't bother replying I come to the forums to debate, learn new things, and pass on what I know. I dont need some person acting like kid who thinks he knows everything to reply with a one liner and not even be constructive to a conversation.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1009095#Comment_1009095
Ruin also runs out late game. CI functions just the same.
No they function the same at base appearance, but functional are very different perks for different reasons. CI has a strong end game, early game, and good stall while you build time. While Ruin has a constant pressure until cleansed, but has good value yet only a few bonuses to it.
If your using CI for solely the 2 mintues you may as well run a different perk.
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@Yung_Slug said:
Wraith is actually not that weak. Just use the hit-and-run build: Corrupt Intervention, Sloppy Butcher, Thanataphobia, and Nurse's Calling with a windstorm and a clapper add-on.
Not to rain on your parade or anything, but CI isn't the perk your looking for as a replacement for Ruin in TrU3Ta1ent's Anti Heal/Slow Down Build. Just due to how CI functions it has early game and late game applications, but Wraith can't get the benefits of it from that build. You'll be able to use the early application no issues though unless you can get about 3 hooks or someone on death hook or dead before CI is deactivated it wont function the way you need it.
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1008476#Comment_1008476
"On a large map a Killer without map pressure can lose a gen just by walking to it, but at the same time the Devs go "this is your fault as killer for not pressuring Gens" how do you pressure a gen you couldn't physically get to in time at spawn?"
That's 70% of the problem and survivors just dismiss it as "lol just don't be trash", it's the most annoying part of the debate since most killers just lose if they walk to the wrong gen first
Survivors Mains or the People who play Survivor, but do dailies as Killer would understand if they played any real time as Killer or Killer above rank 10.
My friend plans to run Ebony Mori's for the first few weeks and whenever a survivor complains he will just go "man I love 3 minute games where nothing you do matters because the games over before you do anything. Dont worry Dev's will nerf something else too"
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1007817#Comment_1007817
You could also say the stats are heavily deflated by killers afking, giving hatch, or just making silly mistakes.
Same is true for survivors
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1008413#Comment_1008413
I'm open to being disproven by sufficient evidence.
You mean of players of equal skill playing against one another and the killer losing like is normal? How do you think 3 to 5 gen chases happen?
Very few killers can force out a win. Killers rely on Survivors make mistakes in loop to outplay them.
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@USELESS said:
As killer main I need to say that the new balanced landing rework changed nothing so for me at least wouldn't be bad bring the old balanced landing back
Really the new BL is quite good for stealth drops.
As a killer if someone drops in front of you and grunts it's safe to hit and if they make no noise you know to wait as they have BL.
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/1008563#Comment_1008563
Its possible... but... you have to derank aloooooot.
Yellow ranks iirc when I got Adept.
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@NMCKE said:
I want to see, the percent value of all players out of total players who completed the Rift. 😁
Without paying.
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@kurgan8282 said:
https://forum.deadbydaylight.com/en/discussion/121446/cant-we-all-just-try-and-have-fun
i'd love to, but it's not easy to have fun if you need to wait nearly 30 mins to get into a game and once you finally find it, you go against a rank 13 killer ...
On the other hand a rank 13 killer has a bit of a wait as well so I'll say its definitely not fun for a newer person just starting to grasp the basics to play a bunch of skilled survivors just to lose and Depip. It's never fun to be "I'm starting to get good at killer this games pretty fun" then dominated by people who are unaware that your not really that good.
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@PumpkinKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1008497#Comment_1008497
If you aren't here for the lobby sim there is something wrong with you haha. But yeah, agreed. It's probably gonna get rough.
Luckily I enjoy both sides so I play whatever has the shorter Que times. Im a Que time main muwahahaha
I enjoy my lobby simulator though I play fashion simulator at that time.

