Liruliniel
Liruliniel
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@FleshTorpedo said:
https://forum.deadbydaylight.com/en/discussion/comment/1033780#Comment_1033780
First 20 seconds of game, 2 dumb ass survivors just let Michael get T3 stalk on them. How ######### ######### do randoms have to be?
I mean what do you expect in all honesty?
Survivor requires little effort to rank up in the first place. It's not skill based it's time invested. On top of that like we had mentioned before Survivors can run up to 4 second chance perks (Which Should Be Nerfed Similar to 4 Slow Down Perks on Killer). With the new design of rank reset you'll see people who don't even belong in green ranks let alone in red ranks now. They will get carried by the Second Chance perks though. Either the Team will have to carry or suffer as a result SwF will become commonplace more then ever. Entitled Survivors will continue to DC after being downed as the first person and scream they got tunneled.
On top of that with Ruin gone and the fact Dev's have stated they will be more careful of how slow down perks stack in the future because 4 slow down perks are a little overbearing I.E Forever Freddy. Killers who still play with progressively be getting better then before since they will have to compensate for the lack of Ruin. More likely to learn which loops are easier to play while others they should drop chase. It might take a few months, but it will happen.
They really should remove the Safety Pip with the current version of rank reset though in all honesty. It would help significantly with how the games been laid out for the future.
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@HeavenRoad said:
Perhaps even more of that.
I have 1000 hours into this game and it is just extremely sad to see how it is now. Ive been rank 1 on both sides multiple times
Recently I bought Oni and demo because they looked fun. Well theyre both unplayeable now. Oni got fixed but with the current gen speed at high ranks(basically 3 gens for the first hook in general, at the very least 2 and then the game is usually over very soon) any killer thats kinda slow is unplayeable. Any trap killer, or killer with few map control. I wanted to play demo and try fun builds but thats not happening. Even with competitive builds most killers are just not playeable right now, if you want to get kills and/or pip.
And it just makes me super sad, and its the long run its guaranted to make the devs lose money and players.
Ruin was bad in the first place, all you had to do was adress the gen speed which somehow theyre still ignoring as this date. The old ruin was unfun for new survivors but was the only way to buy some time at high ranks.
I am tired of having to play Hillbilly,Nurse or Spirit if I want to do well at high ranks. I cant even play Huntress anymore which was my favourite killer
Not even mentionning the incredible toxicity, especially on survivor side(I play both side), when you get tbagged all game because they know they clearly have the power role
Again, I'm not a killer main, in fact for the last couple of weeks/months Ive been playing more survivor and it just disgust me to see my team mates tbag and b toxic all game because they have all the crutch perks like BT,DS and stuff like this. It's just getting out of hand.
On top of that, and yes, thats another topic, even playing solo survivor is not fun now. With the new rank system at least I didnt have to grind all the ranks again, but for what? Now that i'm rank 1 again, I get matched with 1-2 rank 15+ EVERY game. Whats the result of this? Well people stop soloQ(which I prefer) and start going SWF with coms, which is terrible for the game.
Currently, the game is in one of the worst state it ever has been, and unless devs are starting to wake up and make some massive changes(map designs, gen speed, swf) it's just going to get worse and worse.
I could make a list long like my arm of all the issues this game is facing currently but it wouldn't matter because the devs ignore everything that is linked to balance and prefer to be in another universe, as we've all seen in the last dev stream.
I've oddly done well with the Ruin changes. I've stopped seeing the bad player's bringing toolboxes and dedicated gen builds last few days. They are starting to realize it's bad and boring for game health.
Here's the kicker I play a play a lot of Trapper, Hag, and Pig all of which are bad for the current meta as your post states. I feel more like instead of actively pursuing a path to getting better your still being held back by the memories of Ruin. I never enjoyed the RNG of Ruin so I moved past it a long time ago.
You mention rank a lot about how it appears at high rank, but truthfully Rank has not mattered for a long time. Ya it gives some indication of skill, but mostly it gives more like "Time Invested Into the game". With the recent changes to rank reset you'll see a lot more boosted people then ever before. People that clearly should not even be green rank at red ranks.
I think you suffer because of the lack of experience on Killer or your overcommiting more then you should with people. Both Oni and Demogorgan are viable at any rank, but you need to learn when and where to push and give ground.
Either way I wish you luck.
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@AStupidDavid said:
https://forum.deadbydaylight.com/en/discussion/comment/1031651#Comment_1031651
So you're telling me that if I bring ds and someone uses it before me I basically wasted a perk slot? Yeah, that's not happening forget about that nerf lol
I mean one person at a time can have it active. I.E
David may Have DS in chase, but if Yui gets unhooked David loses his DS and Yui now has it active.
All I want is DS to become less abusive and actually matter as a anti tunnel perk.
Ironically I used David without looking at your name.
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@FleshTorpedo said:
https://forum.deadbydaylight.com/en/discussion/comment/1033742#Comment_1033742
I am having fun abusing all the second chance perks as a survivor doing the archive objectives and leveling the remainder of my survivors. So many second chances and ways to ######### over a killer with almost no effort. The real enemy to survivor is their fellow survivors, they get me killed more than the killers actions.
XD have fun with that and I dl agree it's mostly fellow survs screwkng you. I honestly think Killers will eventually wisen up and move against them. Might be awhile I do hope the devs start working on this for the sake of balancing issues eventually. Forever Freddy was boring and toxic, but a Survivor running 4 second chance perks is not really all that different either.
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@Fibijean thanks i couldn't remember, but I knew you could help.
@AsePlayer I see you saw the post before I got back.
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@goat10em said:
And I'm honestly wondering now if old ruin was any help at all. I'm playing all my killers, using corrupt on some like hag and trapper, new ruin on some and I'm honestly having the same results I've always had.
Old Ruin was honestly only to help with bad RNG. A lot of people just used it because they were told it's a perk you need to be able to win by a large percentage of the playerbase. While it definitely had its uses like learning a new killer. It was never really needed other then a few things. I think what really irritated people was when it got revealed that it was being changed the comment was entirely "Survivor Bias". Truthfully it was pretty survivor sided.
@Waffleyumboy said:
Weird...it's almost like too many killer players are clinging to the argument of an unbalanced game despite overwhelming evidence to the contrary.
It is a unbalanced game it just depends on which update cycle we are in which side it typically favors. Currently Killers are stronger then they have ever been, but that does not improve the quality of playing Killer against God Tier Loops, Broken RNG Pallet spawns, Horrid Map Design, and Survivors stacking second chance perk upon second chance perk. While it may seem kinda moot it does not take much skill as a survivor to abuse these elements. Map design can affect both sides watch how the next new map release goes.
I could explain the Survivors issues for the game as well against killers, but that's honestly a beaten horse on the forums currently. It's all over the place.
In the end I thing both sides need some amounts of reworks. Yet everyone looks at specific issues which imho rarely are the real issues.
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@Nick said:
Did an influencer hype this up? Whats up with people trying to 4% in your face?
Not only am I leaving my gen to get to you (even if its on the other side of the map) but it also cancels my We'll make it, borrowed time and the unhook bloodpoints and pip points. Can it stop? Because I always turn around and walk away but it also ruins my own game.
It's 4% if they dont risk going into second stage people generally will try it out and see of they get lucky when you get there. It's really not that big of a deal your there you may as well heal them up and get the emblem/BP because otherwise you wasted your time
It ruins your game for people attempting to get lucky and free themselves? I'm sorry that's a little petty.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1027207#Comment_1027207
He can't because it didn't happen.
They just simply said they like this ruin since you can't combine it with pop because 4 slow down perks aren't fun for anyone and that future slow down perks would be designed with this in mind.
@Fibijean I know you posted something along the line of hey wanted less gen slowdown perks, but I can't recall where so I was hoping you would clarify the issue for people.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1032218#Comment_1032218
a good anything can do extremely well....
and pig is really too rng to properly tier anywhere
She does well because of how much she can do. Being a jack of all trades master of none kinda killer has it's benefits, but downsides are you never excel in anything. If your extremely good with basics and have spent enough time playing to know survivors general pathing and general locations then Pig can be a monster.
So while you say it can be done with any killer I do agree, but what I like about Pig is the fact she will only ever be as good as the player can be.
Her RNG is kinda meh, but any person who plays Pig comes up with a strategy for the RBT deployment to help stall the game. Though if you expect her RBT to carry you then your making a huge mistake.
Overall I have come to realize her RNG math is somewhere around this as a simplistic base form without going into massive calculations.
(12 + X - Y) x Z =
X is travel time
Y is Great Skill check Reductions
Z is RBT available.
Sure someone may get it off in 15 seconds or it may be to the very last tick of the 2 minutes and 30 second timer, but it does it's job by being a Fire and Forget mechanic. It stalls very quickly in my experiences from rank 20 to rank 1.
The average of my personal experince with her is probably around 40 to 45 seconds of stall time. Thats Half a gen applied four times. Meaning her RBT has the potential on average to count for 2 gens. Does it always work this way? No, but the potential is there and thinking Pig is bad because sometimes you get the RBT off in the first box means nothing.
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@TheEntitiesNeophyte said:
I understand this is more of a personal decision but I want to make this interesting and fall back on my community. So far I have Mike, Spirit, Freddy, and Ghost Face. I used the Pig on console but that was some time ago. If anyone cares enough make my day spicier then suggest one. I can even just use a base killer just say one. Thanks
Pig is Bae replay her. A good Pig can do extremely well. It's all about mixing up your playstyle during the trial.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1031903#Comment_1031903
The opening of the hatch doesn't trigger the EGC. That only happens when the killer closes the hatch manually, or when a gate is opened.
Like I said been awhile. So I wasn't 100% sure if it did or not.
I still don't personally think this is a reportable case scenario other then the 2 disconnects, but there's way too many different variables at play to make it exactly a clear cut case either way.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1031881#Comment_1031881
No, it wouldn't, because the hatch is never going to close as long as the killer continues to bodyblock the last two survivors inside the house.
EGC should start right as hatch is opened iirc. Been awhile though since I've seen someone use it while still in trial.
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@Aven_Fallen said:
While the Game might end, it is not really cool to stay there for several minutes without escaping. Even if you block one Survivor in the Corner at the start of the game, it would not be considered taking the game hostage, because the game will end eventually. Still it is griefing, at least.
Killers should lose collision when not moving for a certain amount of time. There is also not really a tactical reason to do that, even if this would have resulted in a 2k, it would be a very bad game and no real motivation behind it, other than to give a bad experience to the other side.
On a side note: This Hook upstairs should be moved to the ground of the House (the "Main Hall"). It is basically another Basement Hook. This would also not make the upper Part of Thompsons House safe, because there is nothing to work with for a Survivor, no Pallets and an unsafe Window.
So moving the Hook downstairs would remove the unneccessary strength of it, while still making it hard for Survivors to get down without getting hit, when they get caught on the Gen.
Except you now have to travel through a door, past the rubble in the center room, past the rail guards to get to the stairs so it's quite possible to lose a hook very easily that way. If a survivor is smart enough they can force this into a endless loop.
So how is this solution any different then the one the TC experienced? Because now the killer can leave? It would just result in this more frequently among lower rank killers.
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@xllxENIGMAxllx said:
I've was playing a game with my SwF the map was Thompson. when a friend was downed the spirit picked him up then put him at top of thompson house then go away. I told my team that i go save him and then once i've saved him the spirit came back and block the stairs. With no way to escape we had to DC's.
I've reported him i hope you will do something about and fix the bad map design with it too.
It's not technically bodyblocking or game hostage. It's a dirty tactic she baited and you fell for. She forced a easy 2k because of the situation. Both you and the other survivor were able to do stuff the option was limited, but it was available. As long as the game can physically end without either playing DCing then the rules state it's not holding the game hostage. 2 other survivors were able to complete and finish the gens and leave which would start EGC.
You could of forced a hit and both of you left the house by angering the Spirit, but you decided to DC which oddly enough is the only reportable offense from the information provided.
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@pemberley said:
Please. I can’t see. Survivors are distinctly aware of blindness, and make their home there, especially Claudettes. I try to keep track of them but I lose them and whoops! multiple gens go off like firecrackers and then they teabag until the very last second of the egc.
Survivors! Have! Too! Many! Advantages! - somebody who plays a lot of survivor, because killer is a stressful chore.
Honestly it becomes a lot less noticeable with time. Sure some survivors your not in chase with have learned to abuse corn, but the ones your in chase with listen, watch for blood and corn movement and you'll be fine.
A great Tip is play Spirit on corn maps for a few weeks and you'll notice a drastically fast improvement. When in corn use her phase and you'll notice how the area reacts and what you can pay attention to.
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@EnveeEnvy said:
As 14 surv i get nothing but games where i am the target right away no matter what i do. Whether this is hiding or not. This is staying stationary and not doing a trucking thing waiting to see who the killer is or if i am doing a gen. If i do a gen they come. If i dont do a gen they get me on the way to a gen.
I have the worst trucking luck in the whole game. Or its the devs placing killers in the same place as me all the fuckign time. This is bullshit.
If i run detection perks ill get a doc. If i use calm spirit the bastards who made this wait till i get rid of it and then give me a doc. If i use SB i get nurse or billy. I am ######### done with this BS. This game serves me nothing but killers who counter everything i do or run and am the target first. Counter everything i have every single game. No random perk that i get to use. A full on counter. Run
I either die first or have to deal with idiots who hook dive 2 seconds after the killer leaves and then i hide all trucking game to get enough points to pip. Screw this. I am so trucking done with this BS.
Rank 8 killer. I am a far better killer than surv. So now you have one less killer. The new people might stay. I dont care.
The matchmaking is really bad in this game and i refuse to frustrate myself any more. No more. I am done.
Deleting the game. Not just uninstalling it. Deleting from steam permanently with all the DLC. DONE
Done with the frustration. Done with the surv bias ( that somehow never works for me )
Going back to flight sims and have a healthier heart in the process. This game is bad for your health as killer. I am serious. We have to sweat so truckign hard for our gains. Surv, if you are good, is just a matter of holding m1. My mistake was holding M1 for the ones who end up getting out. Or me opening the door. I was the sucker.
This is what solo que is like. We get screwed.
Done. Now ######### off
This sounds more like lack of map awareness as a survivor and not looking around. At rank 14 your still learning the game your not even at the halfway mark. I would suggest taking the game less seriously it's pretty fun when you really don't care if you survive or not. Look into some looping though that should help as well.
I prefer killer I find it way more fun to actually be in charge of the match. It's not really a sweat fest people think it is either.
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@AStupidDavid said:
https://forum.deadbydaylight.com/en/discussion/123695/im-glad-they-will-nerf-toolboxes-and-ds
You do realize that when they say they're going to look into them it doesn't mean they're getting nerfed right? Probably just a rework which in the case of DS is pretty much useless considering how many times it's been changed and they can't seem to make it work (according to killer mains that is)
Really DS would be fine if only one person could have it at a time. Shutting the perk off whenever another survivor is hooked or unhooked would significantly reduce the nature of how people use the perk.
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@Seanzu said:
Mostly because it's usually an ultra cheap addon to disable a perk entirely for that chase duration, that being said I think with addon passes they'll remove exhaustion addons entirely because they were a thing added before the exhaustion change (not recovering while running).
I wouldn't mind if it was removed or not, but if it's something useless like "blindness" then really it changed a good addon into yet another outstandingly useless one.
While exhaustion addons tend to be brutal against people who run Exhaustion perks not everyone does. So while chances are you may get most people every once in awhile the addon was useless.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1030107#Comment_1030107
Okay, educate them. It's better than entertaining them.
I mean with what information? If he wanted actual info you know from past experiences with me I'll write an essay for him not just a simple reply.
All he wanted was 4 interactable perks at all times. I replied with if a survivor can screw with killer perks as suggested it would only be fair for the killer to do the same. At what point is nerfing killer gonna stop because I think as survivor bo Ruin is so boring. I switched from playing gen to forcing the killer on me now.
I mean in all honesty if survivors lost the metric ton of second chance perks they get then Survivors would suffer greatly. People who legit run 3 to 4 second chance perks really can't say much if they lose. If you lose having stacked the odds that much in your favor it's not the game or killers It's you as a player.
An example with hours instead of rank
If a person with 20 hours told you to nerf this game in this way and that. No one will listen
If someone with a hundreds of hours did the same thing some people would pay attention.
If someone with thousands of hours mentioned it we should listen.
Yet a lot of people happen to listen to the person who knows everything about the game from low rank to high rank with a combined total of 20 hours.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1030045#Comment_1030045
I don't think that's the problem with this idea, especially given the fragility of survivor perks atm.
Not exactly fragile perks Survivors just tend to use strong perks that are one time uses as common place. If you intend to nerf one side it's only reasonable to ask the same be done to the other. I find it ridiculous that after Ruin was nerfed and people are struggling that some entitled survivor Mains want more.
There's a guy on a thread right now arguing for BBQ&C to be a Hex perk. Seems more like people are boosted or ignorant of counters.
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@venom12784 said:
Give the killer 5 perks and make them all hexes. That would be fair for all ranks as well as new and old plauers
So if your allowed to destroy a killers perks does this means that a killer is allowed to break survivor perks too? Seems only fair.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1029523#Comment_1029523
Welcome to the forums! Opinions clash, so on and so forth. As long as people don't get nasty about it than it's fine to debate among each other.
Some people will disagree with each other and stand with their opinions, that's usually how some forum members act. Nobody wants to be wrong, I can't say I don't want to be wrong either with what I say. But sometimes, you'll be proven wrong and you'll just have to accept it... some will and others will not, it's how it is.
Nah I specifically meant the more toxic replies. Like people who just stop by when someone's asking for advice or help or if this works and most of the replies consist of the generic dark souls term "git gud"
I think me and you very rarely argue. I know we have been in a lot of the same threads though.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1026500#Comment_1026500
I don't remember if I've told you about this before or not, so forgive me if I have, but if you're interested in completion stats for the first Rift, I should have some stats along those lines published within the next few weeks, based on a community survey with 1000+ respondents I conducted after the first Rift closed.
I've never been told, but I've been getting tired of the pointless arguments over someone not agreeing with anothers point of view.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1027093#Comment_1027093
I don't remember adding that Ruin part... but yeah, the games will go by quicker as a result of it's change.
My point though was to just say that he'll most likely only get an average for each game if he doesn't play that much, if the games last longer than he'll naturally have more time to spend doing more... but for him, he'll want faster games, so he won't actively try to artificially inflate the time like some Survivors do... whether intentional or not.
The ruin was because last Rift we had Ruin. So I just mentiond it. As a lot of survivors are enjoying gen rushing so I was agreeing that your unlikely to max it out as 800 exp.
Fair enough. I tended to artificially increase it in PS4 as survivor ques at the time were unimaginable horrid. Since then I have moved to PC full time and regularly enjoyed better que times.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1027078#Comment_1027078
An average game is about 500-400 EXP, an optimal one is 800 EXP... which isn't always going to be every game, especially for Pro-Survivors.
It really just depends on luck in-game and how well you play, if he plays not that often than he will be expected to get the average as a result, since longer games means he'd have more time... but he sadly doesn't.
I know, but I wanted to state that otherwise it could really discourage someone from actively trying if they happened upon the thread.
With Ruin gone you are right though the games will go by significantly quicker.
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@WordyWithBirdy said:
https://forum.deadbydaylight.com/en/discussion/comment/1026444#Comment_1026444
This is what i was looking of in response so thank you for letting me know how u manage to complete it. It kinda helps know what exactly is need to complete it. Unfortunately i dont play killer at all so i will need to grind that little more
I know I forgot this, but you can get 1 shard per game. The maximum amount of experience per game is 800. I think you need to be in the game for 8 to 10 minutes. Someone did the exact math.
I would suggest doing the killers ones. It's still pretty grindy just a lot more manageable the way I did it without any risk of losing out as long as you hit 20 lvls for each tomes 1,2,3 small break finish rift by completing the 4th tome. I also really really do enjoy the game so i tend to play a lot. Since i play on PS4 and PC i need to officially do both rift's to 70 in case they ever do cross save.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1026386#Comment_1026386
More accurately, they've decided not to do events the way they have in the past, with secondary objectives and such, for the foreseeable future. That doesn't mean that events will never return, just that there aren't any such plans at the moment.
And no, Pig didn't have special chase music for the event, I think OP is just requesting that the menu music from the Summer BBQ event be repurposed as chase music for the Pig.
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1026386#Comment_1026386
Yes, this was said in this post that i'll link below.
https://forum.deadbydaylight.com/en/discussion/103996/developer-update-november-2019#latest
Here's the quote from that post:
"Recently, we’ve changed the way we handle in-game events and wanted to take a moment to explain why we’re putting elaborate objectives on hold. Unique event objectives take a huge amount of time to create and test, taking up time that could be spent fixing bugs and creating new content that’s available year-round. Going forward, events will be focused around extra Bloodpoints (through Offerings and/or Blood Hunts), Archive challenges, and event-exclusive rewards within the free track of The Rift. This allows us to focus our efforts on game health, which we ultimately feel is for the best."
Here's the thing though...
Things can always change, this has happened in the past with some things they've done and so on, so we might see it come back in the future despite it being highly unlikely.
This new event concept is also still fairly new, only the Withering Blight and Lunar Event have seen this integration thus far, we have no idea what might happen in the future or what we might see for future events, even the Christmas Event didn't happen because of this change...
Also, they never really said that this will always be the case now, except not in this post anyways (I don't know for others), so things might change... but they might not, who knows.
I'll end it off with that though, lets leave that discussion for another time it's mentioned.
anyways, back on topic
No, not specifically for The Pig themselves, it was just a special track that played during the events time in the main menu, they'd just like to see it be used on The Pig instead of being retired all together.
Here's the youtube video that plays said music, it would actually fit with The Pig... kinda:
thanks to both of you
ya i personally don't see it as a Pig main. it would be cool though.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1026457#Comment_1026457
That's kind of why it's indeed an option, its not impossible since we have Cloud IDs like you said in the back-logs, so we should see something about it in the coming months.
Again, all we can do is speculate, we'll see what happens.
I agree with you about the upcoming months. After the last survey which asked about the desire for Cross Save/Play. They quickly implemented the Windows to Steam cross play. I feel those Surveys are more about determining the community's overall interest in such thing's then the overall if they want to or not. I feel they probably have had it in the work's similar to how the rift was asked about, but still thrown out despite the mass majority seemingly uninterested.
Either way we will see what happens. was fun chatting as always.
PS. would love to one day see the stat's of the first RIFT and each tome.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1026417#Comment_1026417
Yes, that's the main reason why a lot of people want Cross-Progression, the other reason people want Cross-Play is to boost the player-base altogether and mix up the match-making a bit, while also playing with console friends and what not.
That's why BHVR keeps it in mind, but as said, we don't know how that concept is going.
A lot of benefits for both sides. Im sure BHVR has it on the radar if not already in progress. Realistically though they are not the best at release dates and coding so it could be some time before either of these are implemented. I think of any the cross save/progression might be the easiest because they already have player cloud ID's which since all player data is uploaded on the cloud for various reasons it should be possible to use the ID to port it to another device similar to a CnP format.
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@WordyWithBirdy said:
So the rift has been triggering me recently. Who finds the rift to be to much of a grind. i love playing the game but there are some people like myself who dont have that amount of time to complete 70 levels of the rift. S o just to get one pip u need to play 2 games and to level up it requires 10 pips which is 20 games just to level up 1 level without the boost of the tome. There are killer mains and survivor mains so there only gonna get the boost from the tome from each one if they dont play the other. How fair really is this when we are expected to play on average of 1400 games just to complete it without the boost from the tome. That 2 games per pip u need 10 pips to level up once, thats 20 games then times that by 70 is 1400 games take off 300 games for the boost this leaves us still to do 1100 which to me is one hell of a grind. Hope this makes sense. Let me know how u feel about it as i would love to know what other people think
Every tome release fully finish and make sure you do 20 lvl's in the rift. It actually gives you time to take breaks and play other games without needing the full grind experience. i did this last time and took a break between tome 3 and 4 untill the last week. I managed to finish the whole thing by finishing the tome.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1025712#Comment_1025712
You're indeed correct yes.
The idea of Cross-Play is currently on BHVRs mind yes, but we don't have any official responses on the topic yet. We do know that the concept is indeed on their minds, but it's unknown if something might change or when it will happen.
The same goes for Cross-Progression, we don't know yet. Also for context, the Xbox Game Pass is not a gateway to play with Steam players, a lot of people think it is but it isn't, there is no cross-play with console at this time. The only cross-play we have right now is between Steam and the Windows 10 version of DBD, that's it.
i honestly care more for the cross save then cross play. doing that will actually supply the dev's with more money then cross play would. I know dozens of people who would jump from PC to Console or Console to PC if they would not lose everything. All that it would require is the purchase of the base game and dlc again. Unless you purchased the dlc with auric cells.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1026356#Comment_1026356
That's another discussion.
I do too yeah, but we'll just have to see what happens in the future for events. This is something new so, we'll see if it sticks or if they expand on it some more.
That's true so I'll just end it with this statement
I thought I heard someone mention that the Devs had decided to no longer do any future events.
I'm included to believe that from how the rift had been going.
On topic Pig had event chase music?
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PlayStation 4 100% all trophies
PC i have Adept Plague, Hag, Leatherface, and adding Pig today.
@Almo said:
All of them. Demogorgon and Huntress were the toughest to get.
Probably just because different people, but i found Huntress to be one of the easier ones. I did her on the Plagues map.
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@FireHazard said:
The Scorching Summer BBQ was a limited time event that hasn't been brought back since 2018. Adding it to The Pigs music wouldn't really fit with the character outside of an event setting...
I doubt the event music will ever make a come-back, but if it does it would be used for the event and only the event i'm afraid. Sorry.
It'd be cool if it did come back, I do like some of the event music that plays from time to time.
i miss event's 😥
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The biggest difference between console and PC is perk synergy. A lot of console players just run the most powerful perks they can find or have seen on stream, but my experince with PC says that most of the players I play with or against have more synergies between their own build and that of the SwF groups.
The usual perks seem to still be there on both sides. You still get the potatoes who think they deserve to win because they have meta builds or they survived till hatch.
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@kinderjazen said:
I started nurse a few weeks ago and I’ve mastered the blink muscle memory, and I can catch any survivors who are out in the open or at pallets my only weakness are LOS blockers which I’m still learning and I am making progress at being able to catch survivors through there LOS blockers. So why doesn’t anyone play nurse SHES extremely good, my only motivation to start learning her was better I was tired of loops so I just started using her , I will admin i was absolutely bullied to oblivion by survivors but not that I’m starting to get the hang of her I’m getting more fear / respect and the bullies are going away
Nurse after the rework is a lot more stressful then playing another killer who wont even remotely punish you for as many mistakes nearly as harsh.
Shes still a capable killer, but her downsides make her incredibly unfun to play with or against anymore.
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@GrootDude said:
Mostly normal but with more people using moris.
Mori is life now Groot. Mori everyone and everything <3
Nah jokes aside I've been doing the same as before still getting between 3k and 4k with consistancy. Nothing changed except I threw Franklin's onto my build now. Hag is amusing with Franklin's.
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@goat10em said:
Am I just a potato or is she literally unplayable at the moment? This delay after teleport to being able to hit is killing me. Am I the only one that has just had to give up on her until she is fixed?
You have to wait half a second before lunging so it's better to start chase. She used to be like this before dedicated servers from what I was told. so I'm not sure "fixed" is what your after.
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@Shi said:
I feel I spend more time in a lobby. 😭
You mean there's more to DBD then Lobby Simulator?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1021420#Comment_1021420
She does well in red ranks as well. We released stats for all killers a little while ago, if you'd like to take a look: https://forum.deadbydaylight.com/en/discussion/106566/
Didn't you also say take those stats with a grain of truth? Since they included DC and Rage Quitting.
Also could you answer the question above I asked Almo.
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@Almo said:
Pig is in the higher ranges for Killer performance. It's unlikely she need a buff. Having said that, there are a few odd things hanging around (like Ruleset #2) and we'd like to do an addon pass eventually.
Hey @Almo why does Pig seem to carry slower to the hook than other killers nowadays? I've noticed it for awhile. I know she used to be bugged and carry faster due to some issues with the CnP of Huntress coding, but she seems even slower then what a regular killer is anymore.
Also any idea on that addons pass timeframe for Pig?
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/1019816#Comment_1019816
And when i say many, i mean many 😉
Perfect many people like her then 👌
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/1019608#Comment_1019608
The skirt needs to stay likea this :)
It is wonderful indeed
I recently switched to PC permanently. I'm a little heartbroken because my Feng isn't leveled.
@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/1019597#Comment_1019597
The Demon Slayer, its free on rift. The head is level 70 though. Eee the grind! The Grind!
The outfit is Ribbon head, Chinese top and the Black/White school skirt. I use that one the most.
I'll try that combo soon.
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@ABannedCat said:
Late 2018, just before cancer Legion got released.
Ironically what I was gonna say too.
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@Dr_Loomis said:
I mean in a worse case than Friday 13th, say it all went to pot and the games servers shut and there was no more Dead By Daylight. How would you feel?
I am actually seriously contemplating retiring from DBD. As I have mentioned in various posts: I just don't have fun anymore. In fact, I feel frustrated and irritated, usually after a single game of DBD. So if it all ended tomorrow, I wouldn't care. I would be a bit miffed that I had spent a considerable bit of money on DLC, but it wouldn't be the end of the world.
I am not buying the Premium Pass for Tome 2. Main reasons being that the challenges are too time consuming and the unlockables are subpar. I don't want to be sitting on my backside for hours on end in the hopes of completing a frustrating challenge in order to unlock re-coloured cosmetic items. Sod that.
But I guess there are those who still find it fun and invest in the game. But if you didn't have it...would you be bothered?
Honestly I'm pretty sure the next update will be the big reveal on how the games ending. If they don't really balance it out by the next update or nerf killer again it will probably start nailing the lid to the coffin shut. Average game times have dropped by about 2/3 to 1/2 for me. I love sitting in lobbies for 15 plus minutes as a Survivor to have a 5 minute game if I'm lucky or have a 7 minute game as killer.
They care less about the game anymore then getting new people in who will buy the overpriced cosmetics, Rift levels, Rift pass, and constant DLC they pump out.
I spent about 3 hours playing today before I realized playing survivor was incredibly boring. I miss Ruin skill checks because that was the best interaction outside of chase's. Jumped onto another game and I'll probably stay there in all honesty.
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@Parthraki said:
I've been a Feng main since I got DBD as the free PS+ game back in 2018. I've since been waiting for a COOL NEW Feng outfit and honestly I don't know how much longer I can wait. I'm literally on high lvl 3 alert waiting for a cool new outfit, but each and every new store update is just a slap in the face, usually with no Feng outfits at all.
How much longer must I wait? Please, can anybody tell me when a COOL new Feng outfit is dropping?
Nothing upcoming except the Demon Slayer outfit and a Skirt.
Fellow Feng Main myself. Have her at P3 all Perks and have gotten all cosmetics available. The only other person I can think of is @Elk who might be able to tell you stuff.
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@thesuicidefox said:
I actually got a compliment from a Claud I mori'd as Nurse yesterday LOL. This was on my alternate account which is currently a purple rank (I only play Nurse/Huntress mainly on this account).
I lost 2 4k's because of keys, so when I saw 2 Clauds and 1 with a key I put on a mori. I 1 hook mori the guy with the key, and then got a hook on the other Claud that was pretty good at running from me. Got the other ones, then found her again and mori'd her, then finished off the last 2. They did 2 gens maybe? I forget, but she sent me a message and said I was good. Turns out they were smurfing too and they could tell I was definitely NOT purple rank because I was way too good with Nurse.
Actually I got 2 compliments. A guy I played twice (one the managed to get an escape with the key previously, got him a second time and got the 4k). He messaged me and just said "you're insane". LOL. Thank you.
I feel like there are more players that respect good Nurses on console because she is so hard to play. Of course I still get complaints... but I get more compliments on my Nurse than any other killer.
I'm usually sad when I play against a console Nurse anymore. I used to love facing good ones. Now I just feel like I'm bullying them no matter what.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1019201#Comment_1019201
I guess that would be reasomable, but isn't ranking up easy enough for survivors? For killers depipping could be impossible with a 3k or 4k but then moris would have no downside.
Mori's count as a regular sacrifice. Problem is most people Mori off first hooking so you effectively screw yourself. It's been brought up before and proven in another thread.
@GrootDude said:
I did three gens in this game, didn’t unhook because I didn’t have BT and the killer was camping the same guy all game, someone else would BT save him and the Doc would focus him down. He killed another guy with noed and I barely escaped, he only chased one guy so I had no opportunity to get chased.
You should never de-pip from escaping or killing 3 or 4 survivors. Also, it really sucks that this green rank Doc had to go against red and purple survivors.
Swear this isn't the first thread you have made about this Groot.
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@LetsPlayTogether said:
NOED is a misdesign. It will always be, cause devs will never touch it, dont know why.
I never understood why either honestly.