Leachy_Jr
Leachy_Jr
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- Leachy_Jr
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Quite bad ngl.
I correctly zone someone at a loop after waiting for his year long cooldown, and the hitbox is so precise that it forces a 50/50 or a complete guess when out in the open at range.
He's fun, just in terms of viability blight does what wesker does just 200x better.
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Praying CoH gets bugged and becomes absolutely useless.
Or artist gets a shirtless cosmetic.
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@Norhc said:
Patrick despises Slinger.
https://forum.deadbydaylight.com/en/discussion/comment/3152693#Comment_3152693
This isn't LoL, stop attaching any form of importance to stats. Stats also say that Nurse is the least lethal killer in the game.
Actually, patrick doesn't (unless there's something I'm missing). Someone else was responsible for the slinger nerfs.
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There was an absolutely MASSIVE surge when it was confirmed range add ons were "working as intended".
After wesker drops I assume we'll have less range rats playing nurse.
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YES PLEASE.
I want the game to feel like I don't need to run corrupt in order to have a chance against new players.
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@MikaelaWantsYourBoon said:
Are we really still asking nerf for CoH?
I think we just should start survivors on hooks, so finally killers can be happy. This honestly stopped being meme.
CoH is still a problem for 90% of the killer cast and encourages camp/tunnel playstyles so yes I am still asking for a nerf.
"oh no instead of the entire team self healing in 16 seconds like on release they now only do it in 24 the HORROR"
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It matters. It has to be both fair and fun for both sides for it to stay IMO.
Hence why I want the hug tech to stay. But something as bs as the old "hook tech" should've gotten removed (which it thankfully did).
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Not people thinking win streaks in a game with soft capped MMR mean something from a balance perspective.
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Nurse without range or exposed perks, artist, twins, billy, and onryo are pretty fun.
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Yes please, while dredge and sadako are fun asf we need more powerful, high skill cap killers.
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Dark theory is one of my favourite perks in the game, think of it this way:
Think of any scenario where you just barely didn't make a pallet or window, with dark theory you would of made it.
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@JoByDaylight said:
Waiting for a Prove Thyself nerf next patch then
Can I trade you a prove nerf for a circle of healing nerf thanks :)
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@Rogue11 said:
"Devs! Help! I don't feel unstoppable enough."
Highlight in my post where I said that.
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Fnaf.
Gimme ennard pls.
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You could've bought artist skins with that 😧
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@Maelstrom808 said:
I mean, anything that has an aura or burst ability works like that right? Boons take advantage of it best, but Starstruck, Jolt, the new info perk, etc all get value out of the same mechanic.
Most effects (like jolt) are spheres, not cylinders like boons are.
Onryos affliction add ons when you go near a TV is a cylinder that doesn't go through floors is what boons should be, or if that isn't an option, at least have it in the shape of an oval/ellipse around the totem.
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/3127245#Comment_3127245
Artist a hard killer to learn...? 🤦 It's the exact opposite. People get bored of her because she's so braindead easy to play and down survivors. Not a challenging killer.
No people get bored of her because they're bad at her and get rofl stomped whenever they verse anybody who knows how to W key.
Learning to predict W keyers is the hardest part of artist, id argue she's probably in the top 5 hardest killers in terms of difficulty to play.
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She's very hard to learn so not many people play her. Plus not many people know just how fun she can be.
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I mean, range is still her strongest add ons, so no.
Until I see kavanaghs get nerfed in a horrific way I will not be satisfied :)
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@Aven_Fallen said:
Fog Whisperers are probably targeted the most by those Hackers. The other person I have seen targeted a lot is an ex-Fog Whisperer (not tru3), who is pretty unbearable to watch. And with this person, I think it is pretty funny that Hackers are annoying them.
That being said, I dont encounter Hackers in my games, so disabling the DC-penalty would be wrong for the general player (which makes at least 99% of the playerbase).
So I can just guess that Fog Whisperers are targeted way more often than others so they can DC. And it is not as if they can DC whenever they like, if they are doing it in regular matches without Hackers involved, they will probably lose their Fog Whisperer-Status pretty fast.
Fog whisperers aren't targeted nearly as much as other streamers. Lilith omen literally had to switch to an alt account because his penalty was too high.
Meanwhile FW rarely get them in comparison to these 2.
oh yea add coconut, dead, and chemzy to that.
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I detest this community.
Despite the new game actually looking good and well made, it's not DBD related so Residentsleeper spam.
Also can a mod untime me out from the chat pls I wont spam any more forsen emotes ty :)
Edit: I think 99% of people forget that this is a BHVR stream, not a DBD exclusive stream. It's not gonna be all about DBD.
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We got free iri shards from the LF faces removal so it wasn't really a bad thing, plus some people were genuinely being targeted.
Also:
- Torn bookmark buff
- Reworking coldwind just to make farm maps somehow even worse to play on (more of a "its broken, lets break it even more" kinda thing)
- Adding breakable walls to incredibly unnecessary places (looking at you groaning and ironworks)
- Nerfing freddys base kit
While 6.1.0 was good, 6.1.2 just feels like a big leap backwards. Especially since the solution to thana was just nerfing it by 1 or 1.5%
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@SaltedSnow said:
An easy fix to thana would be a slight nerf to max slowdown, alongside frontloading the value. Make each subsequent injure slowdown for less, but start out slowing more.
For example:
* 1st injure - 7% slowdown - total 7% slowdown
* 2nd injure - 5% slowdown - total 12% slowdown
* 3rd injure - 3% slowdown - total 15% slowdown
* 4th injure - 1% slowdown - total 16% slowdown
This means most killers can achive in 2 injures (fairly doable) what used to require 3, however the overall effect for killers like legion and plague are lessened. Another advantage of this is that healing is even more encoraged rather than powering through as the individual injures matter more.
Agreed.
And the funny part is, this was what OG thana was.
Idk why they changed it.
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@ad19970 said:
I think we need to wait and see if it will still be a problem on Legion and Plague. Cause as soon as only one survivor is healed, it has very little impact. It's definitely nerfed on those two killers as well, just not nearly as much as for all the other killers.
It's pretty much useless on every other killer now though, that's for sure.
Legion it's gonna be bordering on uselessness on unless you run legion pin or smiley pin. The team can have a dedicated "this person stays healed" survivor to prevent an additional 14% slowdown.
Plague is probably the only killer it's gonna be alright on.
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Terror radius theme I'm very biased and would say artist or twins.
Actual chase theme id say probably sadako, slinger, or dredge.
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A cus jonah or F for ash and jeff.
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What I find amusing is that people complain about thana legion because that's what they see most often....
....and just completely ignore plagues existence and the fact that penti + plaything + thana is absolutely VILE and 100000x more boring than anything legion could be.
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artist.
Only issue with her is that shes very hard to learn and verse and can sometimes be unfun on certain maps like game. Other than that she's great.
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@AMOGUS said:
https://forum.deadbydaylight.com/en/discussion/comment/3090924#Comment_3090924
This is false, the forums were very excited for the rework.
And nope, he needed an entire rework. This footage actually shows one of the biggest problems for me, right at 1:42. I also explained almost every single negative he had in my post.
Stop listening to GeneralV on old Freddy, he was in an argument a few months ago and his argument came down to "but but UNIQUE". He doesn't care if old Freddy was bad, he admitted as much.
Except for the fact that I mained old freddy before his rework, after which I moved to legion, so I know what he was like. And judging by your other comment you clearly did not have a clue on how he was good in his own ways.
- Chase power in the form of dream transition flickers, which were even stronger when paired with the sheep block add on.
- To this day had the best tracking in the game, this along with his flickers made him a very good hit and run killer as you could find others easily if you had to drop chase.
- His hit and run was made even better by the fact that asleep survivors had to wake up, so they would either waste time self caring and failing a skillcheck (which also gave away their location) or fail a gen skillcheck which gave even more pressure, or get woken up by someone else in which case 2 people are now grouped up and you can capitalise on that.
- Class photo existed.
- People hook bombing against freddy guaranteed 2 people asleep.
- Could find awake survivors absurdly easily with power range add ons.
- Short killer so he could mindgame more loops (combined with flickers made him dangerous at filler pallets)
You wanna know why freddy was regarded as bad? Barely anybody knew how to play him and the entire community regurgitated what content creators said about him which was "sEvEn sEcOnD fEdOrA mAn bAd".
Don't get me wrong, he wasn't amazing. Map design at the time was absolutely awful and survivors could predrop for days with no punishment which is why I wouldn't of put him above mid tier. But to say he was just an M1 killer shows you really didn't know much about how he worked.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3090008#Comment_3090008
Nobody asked for a rework??
you either werent there during those times or living under a rock
People were asking for significant buffs, not a rework.
All he really needed was smoother flickers in transition, reduced transition time to 6 seconds, and increased power range. That's it. He would've been probably solid mid tier in the current state of the game especially since self care got deleted from the game.
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Funny because boat key and calendar are much better than recorder.
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Nurse (only with range), trapper, michael.
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Corrupt, iron will, DS, and DH are all very good perks still.
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Honestly pretty balanced, I thought it would be problematic.
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yay
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@Hex_Ignored said:
Dredge. The sheer sex appeal that is literally oozing out of it is almost too much to bear. With an (eldritch) god-like body and supernatural charm, I am surprised why they didn't include it.
Second and third place go to nemesis and demogorgon respectively. One is a bioweapon that could destroy me any day of the week and the other is a literal beast. Hopefully not just in the game but also in the sheets.
Good taste.
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@BrokenSouI said:
If only maps weren't complete #########. So range wasn't neccesary 😥
...what.
You don't need range at all. Recharge yea i'll agree no recharge mothers dwelling is pain but range is absolutely not needed.
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Nonono I wake up to a surprisingly wholesome forum thread instead of nurse complaint thread number 874? I must be dreaming. Back to bed.
Anyway, @GoodBoyKaru @Aneurysm @GeneralV @Grandpa_Crack_Pipe @Tsulan @Orion ( :( ) @Pulsar @TheGannMan (spirit simp) @C3Tooth (amazing art) @CashelP14 @MikaelaWantsYourBoon @Tricksters_Wife @Phasmamain and like anyone i forgot I'm bad with names.
And of course, who could forget @Sluzzy (btw still waiting for the collab between you and @Lord_Tony)
In fact can I just put @everyone ?
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wdym survivors cant play riskier? Survivors can equip a med kit and CoH and any mistakes they make will be nullified by healing in 5 seconds so idk.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3057973#Comment_3057973
There's literally nothing to be gained after P9. You'll start maxed out.
Everything else is just bragging rights, that doesn't have a BP value.
It's not that, it's that they've presented the prestige/grind rewards from the PTB and showed us what we are getting. Then they do a random useless change to reduce the impact of what I've done.
I wouldn't mind if it was only a few prestige difference, but across every character in the game its over 220 millions worth of BP gone in comparison to the PTB. Do you understand how much BP that is? Most players won't earn 223m bp in their entire time playing DBD.
And yes I do like my bragging rights. I'm a completionist. Having every survivor over P10 is something I wanted. That most certainly has BP value considering other players can see it.
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@SekiSeki said:
Eh, sure I guess, does it matter though?
There is 28 killers, on the PTB I would of had all killers prestige 11. That's a total of 56 missed prestige's on killer alone and considering a prestige costs 1.5 mil that's 84 MILLION blood points worth of difference from the PTB to live.
On survivor there's 31 survivors, of which all my survivors have all of haddie's perks so on PTB that's prestige 12. 3 prestige's of difference. 93 missed. 139.5 MILLION bloodpoint difference from PTB to live release.
Combined that's 223.5 MILLION BP DIFFERENCE FROM THE PTB.
That's not ok. At all.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3055315#Comment_3055315
Learning survivors’ pathing is something you should be learning on every killer. Not just Nurse.
Nurse is different. Learning where survivors are gonna go both in terms of tiles and map location is needed to win against good survivors and takes a long time to learn.
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Scott also said that the only thing to learn on nurse is muscle memory and completely ignored the massive skill curve that is learning to read survivors and their pathing. Soooooooooooo idk if his opinion is worth praising when he ignores the hardest part of nurse.
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@MilManson said:
Cool story bro.
I enjoyed my story very much. Thank you.
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Yes.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3050536#Comment_3050536
I'd let that tongue do unspeakable things tbh
Anyways.
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no cos bad maps would still exist.
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@M4dBoOmr said:
https://forum.deadbydaylight.com/en/discussion/comment/3048430#Comment_3048430
I am not so much into ptb details, hows the change?
Well there's 3 mains things that got changed that make him a bit better.
Killers got a 10% reduction to attack cooldowns (2 stacks of save) which makes getting distance against him harder, along with survivors speed boost post injure being 1.8s also making it harder to get distance. Remember that these distances are generous since you will be hindered against a clown when he hits you.
Killers also got a 10% boost to kicking gens, pallets and walls which makes the predropping strat against clown weaker. Remember this can still be stacked with brutal strength for 30% increased speed.
DS got reduced stun time to 3 seconds, clown can place a bottle on the survivor and when he gets off he only gets like what, 6ish meters of distance?
Now stack all of the above with his best add ons such as flask of bleach (makes you slower in pink gas), gin bottle (+2 bottles), and ether (longer intoxication) and I honestly think clown wont be bottom tier trash anymore after the update. Maybe high low tier or bottom mid tier.
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Don't worry we about to see a LOT more clown hate after the update since a mini version of Brutal and Save (2 of his best chase perks) are becoming base.
I'm not too much of a clown fan but that's just because I don't like dropping pallets.




