Leachy_Jr
Leachy_Jr
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Discussions
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If you can change DEMOGORGON and DRACULA, 2 of the best designed killers, over Skull Merchant with the state that she's is in…. Will be big sad.28 comments 562 views last activity
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Obviously using killrates is a bad idea when it comes to balancing. But since she was nerfed because "70% is too high" when is she going to be buffed now that she's at 57%? Isn't your target 62% for all killers?22 comments 302 views last activity
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Lets list off the changes. Hindered reduced to 5% Removed haste Right idea, wrong execution. The issue was SM hindered being 6s, essentially lasting long enough for bad players to get 1 scan and get a down instead of utilising drone rotation to chain the hindered together, thus showing skill expression. More importantly, this removes the reward for individual scans, which reduces her skill4 comments 122 views last activity
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Decrease to hindered penalty is bad, since that doesnt increase her skill ceiling. The DURATION should of been reduced to 3s, and the penalty kept at 10%. Haste removal is unnecessary. Just keep it to combat W keying and predropping, unless you want to increase her action speed. Scan line removal, why. Just why. That makes drones so easy to disarm. Make72 comments 1,461 views last activity
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Me thinks DS should be 40s. Based on how they fuction amongst good players. Of course if ur playing with people that have the IQ of a garden gnome perks like reassurance or exponential wont get much value.53 comments 2,284 views last activity
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Obligatory "I've p100ed knight" sentence. Being able to send out guards while another guard is active is very, very, nice, as it prevents hostage situations. Same with being able to cancel the patrol path. The longer banner spawn makes his pressure actually good, which is a big improvement over old Knights 5s banner spawn on Jailor and assassin. Though thats where the advantages of new Knight e3 comments 101 views last activity
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With the 70s hook stages, this gives more time for the anti camp to kick in. Sounds good on paper but in reality this negatively effects killers who arent camping and rewards survivors who greed gens over teammates. 70s hook stages seems like a change done with no hindsight of how it'll effect other game mechanics. Reassurance did not get a 10s nerf (its been overdue a nerf since its release xdd37 comments 831 views last activity
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Currently his cooldowns for each spell is 38s, which averages at about 1 spell per 10s. Doesn't sound too bad until you realise spells have massively varying strengths and uses. Similar to what Knight is getting, Vecna should have different cooldowns for each spell. Throwing some random numbers out based on how he feels to play currently Flight of the damned: 20s Fly: 30s Dispelling sphere9 comments 151 views last activity
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Xeno had a buff from his PTB where his movement speed during his tail attack was increased to 2m/s from 1.2m/s. This turned out to be too much, but it returned to its original PTB value instead of a middle ground. Why? On top of this Xeno's miss AND hit attack are both 3s long. Successful attacks have been getting reduced to across the board (slinger to 2.7s, demo to 2.7s, etc). Missed attacks16 comments 461 views last activity
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So once I get to 10000 high current upgrades or ultrasonic speakers, what happens? Do they stop appearing on my bloodweb? Does it reach 9999 and just not go up any further so my BP becomes wasted that I spend on the bloodweb?16 comments 371 views last activity
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Increasing the hook timer just incentivises the survivors to mismanage gens, gens B4 friends, greed, and play badly. Why not give killers more incentive to leave the hook? Buffing chase perks like brutal or fire up so killers feel more confident they can get downs away from the hook. Nerfing reset perks such as we'll make it and resurgence so the unhooked survivor doesnt get an instant free h1 comments 61 views last activity
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We still haven't had confirmation if knights cooldown applying to all guards is a bug or a feature. This should considered to be reverted since a lot of knight players have expressed how brutally unfun a cooldown that long feels on him.5 comments 61 views last activity
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Gotta wait another week for guards other than Jailor to be viable. Istg BHVR has a vendetta against knight. Pls delete that 15s cooldown.0 comments 31 views last activity
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After using a guard theres a 15s ish cooldown before you can use another one? I though he was supposed to be like vecna with individual cooldowns for each guard? Not shared amongst all 3 of them???? Please tell me this is a bug, this is such a huge nerf to his viability and how fun he is. EDIT: For clarity, if you send out a guard to hunt, and they hit the survivor/outrun it/get banner etc anyt23 comments 801 views last activity
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Killers are getting a batch of changes and then no fine tuning are happening to them. Trickster, entirely dependant on 1 brown add on to be playable, on top of a plethera of QOL issues. Trickster mains do not like the state he is in. Onryo, add ons that were meant for the release version of her still unchanged, on top of a bunch of QOL issues. Twins, the 2 years for the rework were entirely15 comments 451 views last activity
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I know it's outlandish to put "Blight" and "Buff" in the same sentence, but hear me out. Blight has very bad add on variety, mainly because playing without speed feels clunky and unfun. Double speed (5%) or just crow (3%) should be made base kit to make him more fun to play and encourage add on variety. Nerf add ons or do an add on pass if needed. His fatigues should be adjusted to be more in l16 comments 281 views last activity
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His rework was good, however the panic nerfs he got from PTB have plagued him with issues EXTREMELY add on reliant, almost as reliant as knight (memento blades, main event duration) Even more map dependant than before Throw rate too slow base kit Lullaby still exists, when he is harmless past 10m, and only encourages W keying Buff throw rate to PTB 0.25s (instead of the current 0.3s), incr15 comments 131 views last activity
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Title. Idc about the other ones I just want a SM thanks xx0 comments 41 views last activity
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Here comes a new era of claudettes self caring in a corner, instead its a goth woman B lining to basement every time they're hit to self care. It hasnt even been 3 days and Sable has already joined the "bot" survivors, alongside Leon, Kate, and M*kaela. I pray perks in the future don't encourage anti-teamwork playstyles.9 comments 251 views last activity
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The only issues with versing her is the vital targeting processor add on. If you hate the hindered chances are you hate that add on giving you too much of it. It's physically impossible to 3 gen anymore. Besides the undetectable (which is only 8s), she has to earn all of her status effects through scans. People enjoyed old chase merchant running geo readout and strobes, I didn't see anyone comp90 comments 2,242 views last activity
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Singularity has 2 anti camp mechanics within 10m of an active hook, if he wakes up from his camera, he will be slowed for 5s instead of the usual 1, and his biopod lock on rate within that 10m is 10x slower. Meaning for a slipstream it'll take 6s instead of 0.6s, and for a teleport it'll take 8s. This lingers for 5s after the survivor gets unhooked. Singularity was added before the anti-camp hoo3 comments 111 views last activity
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Pwetty pwease can I get a skull merchant related banner and/or icon. I need it otherwise I am going to die my skull merchant cannot be complete without it :33 comments 61 views last activity
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You do not understand the pain I went through to get 1000 geographical readouts its not even funny. What do I do now?27 comments 622 views last activity
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He feels so clumsy in chase now. Surprised it hasnt been buffed to 0.3s or 0.25s. Combine that with the overdependancy on reload add ons and he is a killer with so much potential but relatively boring in execution. Playing him for the rift makes me sad and makes me wonder why im not playing SM right now who feels so much smoother and fun to play.16 comments 281 views last activity
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I'm wondering whicth one people would pick out of the following for changes to Skull merchant (as a SM main), ignore add ons, assume they would be reworked accordingly. For reference, her base kit is currently: Hindered duration: 6s Hindered strength: 10% (5% weaker than clowns bottles) Haste effects for number of survivors tracked: 1 survivor: 3% 2: 5% 3: 6% 4: 7% (7% of 4.6, not 7% on13 comments 141 views last activity
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Right now the most frustrating aspect of playing chucky is his long cooldown, making power drill feel like a necessity to run and encourages overly safe playstyles with scamper. Though just a reduction in cooldown would make scamper extremely powerful, so I think both should be adjusted at the same time. His cooldown should be reduced to 12s (from 18s) His scamper outside of slice n dice shou7 comments 111 views last activity
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I struggle to believe that the people who made the Billy changes this PTB were the same people who invented overheat in the first place and triple downed on it's existence. They've taken a completely different stance on balancing add ons. Billy has ONE (1) bad add on that has no use, that being the counterweight. Compare that to old billy who had like what, 6/20 add ons to work with? Which is ho9 comments 291 views last activity
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Drums dont hit the same as the alarm sound. In fact skull merchant in general lacks in the SFX department. Her drone audio used to be a lot more prominent and violent, with a loud ass "BWWWAAAAAAM" whenever a survivor entered the zone. Pls add them back, sincerly a skull merchant main.5 comments 81 views last activity
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I'm interested to see which characters people actually prestige on here. Mine is Knight, skull merchant, Jonah P100, trickster P15 and artist p11.45 comments 822 views last activity
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Main event is really good now. Thats great, amazing change. Though the base kit still is a downgrade to old trickster and feels sluggish. He could also fall into the trap of being overly reliant on memento if this goes unchanged. Theres multiple things that can fix it Increase in throwrate Return of ramp up mechanic Reducing max laceration to 7 or 6 All would be overkill, and he may need1 comments 101 views last activity
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Chucky stole Freddys jump rope which made it degrade in quality from rare to uncommon. Lore.4 comments 91 views last activity
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Since trickster got his (now second) panic-nerf from the PTB, a few criticisms were brought up: Slow base throwrate Slow main event throw rate Unoriginal add ons And now the first bugfix comes around, and the change made to him is increasing memento blades to 10%. So the feedback was clearly heard that his throwrate was too slow, I'm just confused how that feedback was interpreted and conv5 comments 241 views last activity
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I really dislike every reworked and newly released killers having some form of long cooldown slapped onto them. Sadako, 10s Skull merchant, 10s Xeno, 3s miss cooldown, snail movement speed during this time Chucky, 18s cooldown Trickster, still 44 blades despite taking 8 to injure again like on release Its the main reason why I despise playing wesker, since I feel punished doing M2 into M213 comments 431 views last activity
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I had such a negative reaction to her PTB since they nerfed the drone range down to 8m. But since the PTB changes she has been an absolute blast to play. I can genuinely play this killer for 8+ hours on end and never get bored unless I intentionally try to bore myself. That is a rare occurrence that only happened back in the corona pandemic with pre-ADS nerf slinger. It shows that just a few mi0 comments 21 views last activity
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Since active zones are no longer a thing, survivors are gonna be tracked much less than normal. Esp since claw traps only last 45s, and since they are being made much harder to put on a survivor, they also wont see much use. The haste was one of the most fun parts of smerchant before these changes, it gave her a unique but simple chase no one else had.4 comments 101 views last activity
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I want to know who to p100 next thanks (preferably say a killer that isn't knight or SM).13 comments 141 views last activity
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Presumably this happens on all platforms. Had a game on RPD and Dead dawg, and her footsteps were very very loud. Especially when on dirt/gravel. This audio bug came in the 7.2.2 update when you fixed her not having footstep audio when she uses her radar.0 comments 32 views last activity
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MFT about to get scavenger-ed. Does this mean that I won't have to run loose screw/fearmonger every game if the perk gets nerfed? What on earth will I complain about now?20 comments 501 views last activity
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Still keep the exhausted penalty, but buff it from 75% to 100%.23 comments 371 views last activity
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Okay so since one of (if not) the best team in the world got held hostage for 50 minutes, I thought id pitch in a few changes so ya know, that doesn't remain possible. Reduced unhackable drone duration to 5s (which also reduces active mode to 25s) Increased claw trap duration to 60 seconds Reduced exposed duration to 30 seconds These would nerf her on indoor maps, by making drones disable q10 comments 121 views last activity
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Staying injured and/or tanking the exposed is not worth it when 3 genned since skully is naturally good at burning through resources. Especially if she has add ons such as geostrobes, screw, trap speaker, etc. If 2 of you have trackers, then at least one gen will have no drone on it. If 3 of you have trackers, then at least 2 gens will have no drone. If you have a tracker, move and pressure gens15 comments 371 views last activity
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As the #1 Made for this hater (and ex #1 circle of healing hater), I'm running builds that counter made for this as quite frankly id rather not deal with 4 decent survivors with perma 3%. I would highly recommend running some of the following builds if you are also like me, who hates the perk and enjoys farming salt from MFT users. The builds are aimed to minimise the effects of made for this51 comments 1,261 views last activity
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I'm getting deja vu again. Just a reminder that some people will unironically defend anything regardless of how bad for the game it is. Old DS, pre conspicuous nerf DS, release circle of healing, post nerf circle of healing, post post nerf circle, release mettle of man, pre nerf eruption, range nurse, pre nerf medkits, blight add ons, spirit add ons, pre nerf DH, PTB OTR, forever freddy, pre ne74 comments 1,863 views last activity
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So if you pick up an EMP, that printer stops working until the respective EMP is used. When it is used, the printer starts from 0% progress. So if all 4 survivors have an EMP, all boxes will not be printing, so at max only 4 can be available at once. Idk i think it would help against pocketing EMPs to use whenever while they passively regenerate, meaning spamming EMPs mid late game becomes incr2 comments 31 views last activity
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Heyo. To mathematically prove why map of the realm should be base kit, and why you should use map of the realm every match on knight, I made a graph. To sum up how guard placement and vision expansion works: It takes 1.5s for the guard to spawn in After that time, the guards starts moving on the patrol path, and their vision expands to its max range over the course of 1s For that one second13 comments 381 views last activity
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I haven't made a post about console trickster in a while so here we go again. Trickster, despite being out for over 2 years, still has unnecessary mechanics that make him much harder to play on console. These mechanics are: Randomised horizontal recoil, Two spread out firing points Unlike a mouse, making micro adjustments is 10x harder on a joystick. So accounting for random side to side re4 comments 141 views last activity
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A lot of people thought that skull merchant didn't fit the game when she was revealed, and it gave me flashbacks to trickster who went through the exact same thing. Thankfully with the release of her cosmetics, in game animations and sounds, she definitely fits the theme of the game (this is also how I came to like trickster for the exact same reasons). The issue was the attempt to build up hyp3 comments 1,186 views last activity
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CIRCLE OF HEALING NERF WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I CAN DIE HAPPY, I CAN PLAY TWINS WITHOUT AUTO LOSING WHEN I HEAR A BOON, I CAN ACTUALLY PLAY HIT AND RUN WITH ARTIST, I EDGFHCGWEGDHIFGBEHWGBDHBFJHCEWJHXBGDFJHCWAES This is genuinely my favourite update this game has released ever, and that includes the update where artist got released. Thank. You. Omg. (rip billy tho, pls dont nerf eng1 comments 91 views last activity
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Title. Maybe a speed add on as well?9 comments 191 views last activity