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Leachy_Jr

Leachy_Jr

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Leachy_Jr
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  • Hmmmmm. Welp looks like the cry to keep the bug in the game wasn't realised. I'm actually pretty happy because the bug pretty much killed half of her viability. It was pretty funny seeing people say "Oh she's just as good but has more counterplay now", two contradicting statements. That's not to say she doesn't deserve changes though, I personally want b
    2 comments 51 views last activity
  • It's too strong. Be honest. It's actually too strong. The effects it has overshadows every single other killer perk and perk combo. It's carrying trash players through lobbies where the survivors simply just get unlucky with the totem spawns. It's overboard on good players and especially on good killers like nurse where you do not have time to do totems. It requires little skill to use (wal
    115 comments 5,722 views last activity
  • Title. I've seen a few content creators openly DC (or openly admitting to DC) in front of an audience, however, I haven't seen anyone say to their audience directly to start DCing though. I know talking about content creators is a really touchy subject but this is just something that seems so irregular to me. It just seems a really bad thing to do even if you aren't promoting it because people
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    46 comments 4,201 views last activity
  • Med kits are kinda that thing that isn't completely broken that everyone starts talking about, but isn't weak enough to almost never see it. Here are my issues with them: It is extremely hard to start pressure at the start of the game using hit and run playstyles, which is almost required to do against good squads due to all the pallets being available. When you are forced to bail a survivor m
    45 comments 721 views last activity
  • More people need to start doing this, the amount of arguments I've seen about a killer due to the lack of experience they have against them/playing as them is insane. It's obvious I'm mainly referring to deathslinger here, but this also applies to hag, PH, etc, you know them killers. Just before I get called out, this does NOT mean I'm trying to say "Oh you're just bad against X killer, git gu
    102 comments 1,692 views last activity
  • Lets face it, breakable walls really don't work that well for the game. They make main buildings god buildings before they are broken and that alone can make it incredibly hard for the killer to get pressure at the start of the match. So, possible solution: Make the killer spawn where the main building is, or in a key location. This is to fix those situations at the start of the game where
    3 comments 31 views last activity
  • Why would you even think to do this? Like stop the "oh it's not final and it's just a sneak peek towards the mid chapter", no. Why would you even think of nerfing pop without thinking of nerfing DS or UB. It's pretty stupid to call the devs survivor biased, but when they do stuff like this it's hard to call them not. This needs to be balanced out from both sides, pyramid is getting ner
    153 comments 3,071 views last activity
  • Badham is probably one of the worst killer maps in the game due to RNG, generator spawns and W game potential. One of the only saving graces was being able to down survivors quickly because loops were below average. Now some of the loops have been buffed making it easily one of the top 3 worst killer maps now. I'll name some: House of pain STILL has a god window, and sometimes a breakable wall
    6 comments 121 views last activity
  • He's probably going to be my main survivor over anyone at this point, he's the literal peak definition of chad and I love it. As well as that his cosmetics mix together really nicely and from what ive seen leaked his prestige outfit looks amazing. So I ask, how many other Felix fanbois/mains are there?
    24 comments 781 views last activity
  • Maps for me are probably the main cause of my frustrations in this game. Both fun-wise and balance-wise and from both killer and survivor. Most of this is pretty subjective, but I bet anyone can pick at least five maps if not more from this list that they don't like playing on (FYI i'm considering both balance and fun from both a survivor and a killer perspective): Suffocation pit Rotten fiel
    12 comments 151 views last activity
  • I noticed that survivors are getting a few of safety net/second chance perks recently. Even if the effect is minimal, I heavily dislike the entire concept of second chances unless they have a massive benefit to the game. A good example of a well designed second chance is Borrowed time which is triggered in terror radius and soft counters tunneling and camping. There is counterplay with stealth k
    17 comments 481 views last activity
  • (All names have been blurred out, and reduced the amount of info about the person) I was doing a few killer games with cross play, I play on PS4 and this person was on PC with his TTV as his name. My frames were getting terrible and I didn't feel like versing sweats as slinger today so I dodged and restarted app, but searched up his twitch in the progres
    11 comments 311 views last activity
  • Keys are much weaker but more BS. I personally would compare moris to map offerings as ormond with a good squad is pretty much unwinnable with any killer. Same goes for badham, ward, midwich (a bad one in particular with OoO), coldwind, you name it. Kinda like moris how a good spirit or billy is pretty much unwinnable with it. A suggestion I have is to temporarily disable unbalanced map offering
    2 comments 61 views last activity
  • I was originally going to make this post after Lisa came out, due to her Legendary being quite underwhelming. I didn't though as I assumed licencing problems would prevent Lisa getting new voices etc. So I waited until another came out around an original killer/suvivor. But now Oni's legendary is out and honestly it's even more underwhelming (in my opinion at least). Firstly, no new animations
    9 comments 321 views last activity
  • I'm on PS4, however i'm almost certain this can be done on all platforms. When the survivor gets speared, they are meant to be stuck in position for about half a second, but now they fly off in the direction they were running at high speeds. This all happens before the "chain" durability bar appears. To reproduce you can just shoot a survivor while running, this happens every single time since
    2 comments 31 views last activity
  • I was looking at a fairly recent thread and a few people on there said that PS4 was most toxic. I play pretty much exclusively on PS4 EU servers so I wouldn't know any better however I have had a few rank 20 PC games which were pretty relaxing. Just wanted to hear others takes on their platforms and so lets say if Xbox players are most toxic, I can be more cautious around them. Mobile most toxi
    19 comments 261 views last activity
  • Hear me out here ok, so "annoying" killers are now a trend for some reason and I thought id put my input in as it is a controversial one. One thing I noticed when people talk about annoying killers usually comes from the playstyle, EG: a deathslinger that keeps baiting. So what if we buffed areas that promoted a different style of play so more people played in the "fun" way and got rewarded for
    6 comments 71 views last activity
  • Hard to call it a nerf when it really wont effect good players at all, people can just go to gens (using infectious or something like that) while that person is being saved. Few good pyramids actually hard camped the cage. BBBBBUUUUUTTTT: I have two theoretical work arounds to the nerf: 1) Range add ons: The cage despawns when you are within 5m for 1 second, and pyramids ability is 8m, so stan
    0 comments 21 views last activity
  • I've seen people say he's ok, some say that he's another trash legion and some say he's 100% top tier. I have been playing him a lot recently and want to know other peoples opinions on him whether he is good or bad. It's surprising how little he is talked about seen as though he is the most recent chapter (obviously not when dorito head comes), it's almost like he was forgotten about just like a
    16 comments 221 views last activity
  • For reference: Waiting 60 seconds is not a counter. Tanking the DS early on is not a counter. Pyramid head shouldn't be considered one as I shouldn't have to play a killer to counter 1 perk. Scene as though pop (one of the best killer perks) was given a perk to soft counter it, and with the countless amount of complaints about DS, I thought, "what if we make a perk that directly co
    47 comments 491 views last activity
  • In case you're wondering what it does, when healed or picked up from dying state you get 8 seconds of endurance. You also get unlimited unbreakables if you are cursed by a hex (ruin, noed etc). Doesn't take a genius to see why this perk is busted AF. When in a 4v1 situation that's busted as hell. Especially when combo'd with the already BS Unbreakable DS combo. This is just adding fuel to the f
    27 comments 791 views last activity
  • I've been playing DBD a bit recently but I have only played pretty much Deathslinger, Legion and survivor, some other killers from time to time but not many. The map reworks have been out for a while now so we've had chance to test them. What I want to ask is: Do some maps in your opinion feel even more survivor sided now? For me they absolutely do, ironically enough the two that feel even more
    2 comments 81 views last activity
  • I'm seeing some streamers and people say this game is casual, and some competitive. It's fine them thinking this but the feedback these people give to the devs is very mixed and we can tell they are taking all advice, however, they tend to push out some patches favouring either casual or competitive. For example, the ruin nerf was beneficial for casual players, as early game is now more fun. For
    7 comments 81 views last activity
  • Right now Deathslinger - albeit being what seems a bit weak, is very fun, however, not very friendly to newer players especially if they don't come from playing any FPS game. He can sometimes be annoying after you've played him for a while. I think if we added a few changes to make his learning curve more smooth it would increase his player count and make him more fun in general. I would: Make
    1 comments 31 views last activity
  • Or any killer that is like old Freddy or has the same mechanics. He was so fun to play and come up against, he had so much pressure but he was fairly weak in chases so it felt balanced out, he felt fair. I hate these new killers that have abilities to help them in a chase but they have no pressure, chases (the actual fun part of the game) now go by much quicker and is harder to balance, other k
    67 comments 2,191 views last activity
  • 1: DS Well its not a debate that this perk is just horrible. Can cause entitlement from survivor side and then frustration on the killer side. Reduce timer to 40 - 45 seconds and reduce stun to 4. 2: Sounds Sounds are just clapped right now. There's not much that needs to be said except to fix most of them or the ones you can. 3: Nurse Nurse is absolutely horrible to play right now and spiri
    0 comments 31 views last activity
  • Theres just a ton of changes and things I don't like. Hangmans nerf gearhead nerf, huntress "bug fix" even though its a nerf hag bug not fixed absolutely nothing said on nurse sabo is busted AF deathslinger not buffed at all (i don't think) red herring buff (for some reason???) no other perk adjustments that are awfully weak nothing on making solo queue better no plans said on actual
    0 comments 41 views last activity
  • Title, I have been using spirit recently and shes surprisingly difficult to play, so I turned to stridor as training wheels that i will replace with sloppy. I noticed however I still couldn't hear survivors with iron will. Is this a bug or is this planned to stay?
    3 comments 41 views last activity
  • It's that simple to get everyone to stop complaining about the ruin change. Anyone who plays this game even remotely to win complains about gen times. Even otz has said to just fix the gens. And if you cant fix the gens (for whatever reason) just revert the ruin change.
    0 comments 21 views last activity
  • So i thought of a few changes that could benefit the balancing for all ranks: Make it so survivors always spawn in the same area furthest away from the killer Reduce how many people could be on certain generators depending on how close to the centre of the map they are (using debris as blockers etc.) so the further away. the less people allowed on the gen Reduce chances of good loops spawning
    0 comments 12 views last activity
  • I'm a Legion main and i have happily seen (through many tests and games) how the changes have impacted him (or them) in both positive and negative ways. I want to propose some changes that i think would be best for him while keeping them simple and not just asking for a full rework. Now the change i recommend most just to make him feel like his frenzy has an impact is to increase the mending tim
    0 comments 32 views last activity
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