Balancing for all ranks ideas

So i thought of a few changes that could benefit the balancing for all ranks:

  • Make it so survivors always spawn in the same area furthest away from the killer
  • Reduce how many people could be on certain generators depending on how close to the centre of the map they are (using debris as blockers etc.) so the further away. the less people allowed on the gen
  • Reduce chances of good loops spawning next to each other OR change their rotation
  • Reduce map size for most maps
  • Nerf main buildings on maps with really safe main buildings (especially the god windows)

Thoughts on these? I thought of these so they could have an impact at higher rank and not much of an impact at lower rank.

Comments