More changes on Legion that are simple and would really help him (and explanation!).

I'm a Legion main and i have happily seen (through many tests and games) how the changes have impacted him (or them) in both positive and negative ways. I want to propose some changes that i think would be best for him while keeping them simple and not just asking for a full rework.

Now the change i recommend most just to make him feel like his frenzy has an impact is to increase the mending time by 2 or 3 seconds and in exchange keep the blade adjustment and possibly adjust the green blade add on. This change would help them have a bit more map pressure without ridiculous mend times with the double blades.

The next proposed change i would have is to make it so the deep wound timer does not go down within 24m of the killer, and remove the change that makes it so sprinting doesn't make it go down. This change very much affected Legion as he relies on people grouping together, this allowed people to run far away before mending removing one of his best traits.

And finally my last change is making it so you cannot work on generators (or any other actions such as healing) while in deep wound. This removes people doing generators in front of your face.

Now if these changes would be put in the game Legion would be in a great spot, he would feel like his frenzy had a drastic impact on the game instead of just injuring them and i would be a happy man.

However, Legion (in my opinion) is not the easiest to play and he can feel very not fun to play when you are just starting out, i have played them to the point where some of the features that make him not fun i cannot (or barely) notice. I see people asking for changes that clearly show they have not played Legion much to fully understand the character which i think is due to his play-style. Here are some QoL changes that would make him much more beginner friendly and giving him some small minor buffs to the people who have learned him:

  • Reducing stun time (4s to 3s) - this would be a buff
  • Reducing miss attack penalty (If you miss only a bit of frenzy gets taken off)
  • Allowing for frenzy to be activated when the gauge isn't full (maybe 25% or 40% full)
  • Decreasing cooldown (20s to 15s).

And that's all i really would like to see. There are also ways of making Legion viable:

Now there are ways of increasing Legions viability while making him still fun to verse, the main change is increasing his speed in frenzy. The only problem is that the increase in speed would have to be a drastic change.

Let me put something into perspective, Legion travels 52m in his frenzy excluding lunge which lets assume adds 8m because the lunge increases the frenzy duration. Legion travels around 60m in 10 seconds.

Now a survivor runs 40m in 10 seconds meaning the survivor has to be within 20m of the Legion in order for him to get the hit. Now this is assuming a few thing:

  • The Legion and the survivor are taking the EXACT same path (with or without debris)
  • The survivor takes no pallets or windows
  • The survivor starts running when the Legion is in frenzy.
  • The Legion lunges at the exact right moment to cover as much as possible

So in order to make him very good (and i mean like mid - top tier) i would increase his speed to 6.0m/s, this would still allow you to escape as long as you are on the edge of the terror radius and would boost Legions early game.

That really sums up Legion really, there are bug fixes i would like to see such as whiffing being fixed but overall i think i covered the majority of this. I hope a dev can see this and maybe even respond that would be great :D

Comments