Should EMPs work like smerchants claw traps?
So if you pick up an EMP, that printer stops working until the respective EMP is used. When it is used, the printer starts from 0% progress.
So if all 4 survivors have an EMP, all boxes will not be printing, so at max only 4 can be available at once.
Idk i think it would help against pocketing EMPs to use whenever while they passively regenerate, meaning spamming EMPs mid late game becomes incredibly easy.
Comments
this would make singularity would be really strong killer. they have extensively weaken EMP that it is better state then previously. EMP spam is less severe now. It is still possible to spam EMP but you are at least required to interact with the supply cases to do so. At very least, the killer get little bit of generator delay whereas before there was virtually no slowdown or drawback to utilize the mechanic against the killer. I think your idea would be excellent iri add-on for singularity. I would gladly use that as add-on instead of the current iridescent Crystal shard add-on.
I think the EMP availability right now is fine? It doesn't feel like they're in abundance, and doesn't feel like they're so stifled it's impossible to get ahold of one. Further nerfing their availability also comes with the risk of buffing a Singularity playstyle that causes 3 gen hostage situations, similar to how it is to go against Skull Merchant. You want survivors to be able to readily deal with EMPs in inconvenient places so that the killer is encouraged to be proactive in their playstyle.