Ksoni
Ksoni
About
- Username
- Ksoni
- Joined
- Visits
- 2,003
- Last Active
Comments
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No t-bagging
No Ds, borrowed time, adrenaline or exhaustion perks
Never play claudette
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lol that's so useless.
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Thanks for that very positive feedback.
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@TAG said:
Sure, this seems probably healthier for the game and overall better than the current Insidious.
Yeah, i think insidious is the last perk that's very unhealthy for the game and needs a rework. (Like dying light with tunneling, insidious with camping)
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It's for the youtubers who will buy the whole pass right away and showcase all those cosmetics for views.
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The thing is, after 50 hours of playing nobody treats this game as horror game anymore. Its just becoming a normal game.
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This topic was brought so many times. Did you run out for ideas for uselles threads every hour?
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Survivor can still loop you at windows infinites.
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@Tzeentchling9 said:
Not really a bug, that is just the way exhaustion works. They run from the generator, but they still have the 3 second exhaustion and you don't recover while running.
So they get the hit speed boost, stop for 3 seconds to recover from the mindbreaker exhaustion (usually behind a pallet), and then Sprint Burst is ready to use.
The perk is BAD. It needs to lose the 50% gen restriction so it can do its job throughout the match, and go up to 5 seconds so a single pallet doesn't neuter it.
Agreed. I've played 5 matches with it, at the end of each i was asking survivors if it did anything. Every of them said that it didn't. So i just stopped using this nonsense perk. With those changes above it could actually do something.
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@FriendlyGuy said:
She's okay, but not S tier by any means.
Why? Because she have to wait around 4 seconds to blink as always?
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And that's why you aren't dev.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/738241#Comment_738241
I'm pretty sure people got this message by reading the last topic about this. I'm not saying you can't post, but by all means please don't try to maximize the negativity that already exist on this forum. Some of us love this game and want the community to get better.
Have a good night 💜
I agree. This person is so pathetic. Posts a lot of useless threads every hour.
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Maybe its because your connection sucks? I play on 80 ping when on killer and my experience on dedicated servers is really good.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/92459/distortion-needs-a-buff
You should be able to regain tokens somehow, but I don't know what that should be currently.
Protection hits maybe?
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This tier list is upside down. Do you live in Australia?
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Why everone votes for clown instead of bubba?
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Never cleanse
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I juse head on and there is no such perk in that pool
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Devs will never do anything about that
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Yes i guess
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Wheres plankton from spongebob and shark from jaws?
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I think dying light is fine. I wouldn't toutch it in any way.
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When ghosface stalks someone for few seconds, this person becomes exposed for 45 seconds. These add ons increase this value to 50 or 55 seconds.
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Honestly why not.
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Im jailed. I don't have right to vote.
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@Avariku said:
Seriously, I can't figure this one out. Especially with all the talk about SWF (which I typically have absolutely no issue with).
but with even a semi-competent group all they have to do is touch a totem and they are immediately aware...
"oh, this guy is running thrill of the hunt, we need to coordinate and break multiple totems at the same time."
and tada!! perk is immediately made worthless.
why is this a thing? why does it need to tell them anything at all?
Even if it wouldn't annouce itself, you still break totems slower. And by this survivors will know that you are running this perk.
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No i didn't get that bug before. And this is not the place to post bugs in.
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@MegMain98 said:
@Ksoni When did I say I was mad boo? I was stating my opinion on the matchmaking system and if you don’t like it then that is reeeeal tough ain’t it?
Maybe you need to focus on not getting jailed and stop worrying about other people 😘
Whoops i quoted the wrong person. Greetings from jail.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/713662#Comment_713662
It’s not the fact that SWF groups want to bully newer killers. They just don’t want to play lobby simulator for 20 minutes to get into a match that will last a less amount of time than your queue time.
I don’t give a damn who I face off against. A SWF group and I see four flashlights? That’s funny. Spirit and Lightborn and they’re screwed. People make SWF groups out to he unbeatable.
It’s not a problem of them to “GiT gUd”. Who actually has an issue of facing red rank killers? They’re just players who play the game more often. Doesn’t mean they’re some sort of master at the time game. I’m red rank and I can play boosted as hell.
Someones really mad about new matchmaking system. About growing up. You had over 1K dislikes before they removed them.
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Im very satysfied with new matchmaking system. Now survivors will fell what killers felt for last 3 years.
Now i find matches in 10 second in red ranks instead of 20 minutes like it was for forever.
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No, it doesn't work that way.
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I think he left because he didn't care.
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Yes, btw help me im jailed.
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@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/711128#Comment_711128
I wouldn’t call it suffering. I am just watching streams or browsing the web lol. A little extreme to call it suffering.
Suffering from long wait times i ment.
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Now it's your time to suffer.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/703372#Comment_703372
This is why I actually think they really need separate ranks per killer. I feel like they were hinting at this being the direction they were going. Would be a really nice change.
Separate ranks on killers is really bad idea. Why? If you will main pig for example and get to rank 1, and then you would want to play wraith (lets say youre rank 15 on him). It will be really unfun for survivors because these killers are really similiar. And you will demolish the team you will be playing against.
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Good point! Someone finnaly noticed ranking system issue!
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@Decarcassor said:
Just remove the under 50% completion restriction and the perk might be slighlty usefull.
And increase the exhausted tine from 3 to 5
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@Warlock_2020 said:
This perk is useful for slowing down those who try to tap the gen mid chase. I'll load it up if I see a 3-4 man swf and give it a try.
Gl playing with 3 perks then
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/700468#Comment_700468
That would essentially make it so Dead Hard can never activate as long as the killer is using Mindbreaker. Not to mention that the exhaustion would get removed anyway once they're hooked.
I think that's the point of this perk. It's supposed to counter exhaustion perks. If not then what it is purpose? To poorly counter sprintburst?
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/700696#Comment_700696
It's designed for stealth killers to counter sprint burst. That's it.
Its desinged to counter one perk called sprintburst, but it actually buffs it, because after t-bagging for few seconds you can use it whenever you want if you start to sprint in the right moment.
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The bad thing is, that devs won't even see that really cool ideas. And even if so, they won't do anything about this, because they think the perk is good enough.
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@PolarBear said:
(In addition to what mindbreaker does now)I would have it where, if you as a killer hit a survivor who is exhausted, their exhaustion timer is lengthened by 15 seconds (numbers don't have to be final).
For example:
You're playing wraith and come across a survivor working on a generator under 50%, you uncloak, they don't have enough time to run away or recover from their 3 seconds of exhaustion and you hit them. Now instead of only 3 seconds of exhaustion they now have 18 seconds of exhaustion.
This would also work on survivors who have been exhausted by other means. It will be easier to just make mindbreaker lengthen the exhaustion time rather than add a unique effect just for the perk.
Wow, that's also very good idea
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@SpaceCoconut said:
I don't like the conditions on the perk.
Instead of gens being the requirement, allow it to be a killer hit, similar to a killer applying mangled with sloppy butcher.
Then, a killer could apply more exhaustion time on a hit or a down which would have the same effect with a better application. The perk would still be garbage, but it would do its job better than it currently does.
Honestly your idea is much better and simpler.
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@Spooky13 said:
They could change the values to 3/4/5 and at 50%/75%/100% gen progress.
If the'd this that, i would be fine with that perk
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@Johnny_XMan said:
I think this perk is meant to be very situational which in this game usually means useless.
Wonder what's in devs mind when creating perk like this. Let's make a killer perk that poorly counters few survivor perks.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/696841#Comment_696841
As it stands in its current state, it’s in the running for being more pointless than Furtive Chase.
Even Aura Blindness would be more “useful”. Remove the gen % restriction, have a blanket “survivors repairing generators will be afflicted with the Blindness status effect. Blindness will persist for 30 seconds after ending the repair action.”
Even against SWF Blindness can still be a nuisance.
After they released Furtive Chase i thought that they can't make a perk more uselles than this but look, mindbreaker is here.
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@[Deleted User] said:
The ONLY upside to it is that survivors suffering from exhaustion from a recently used perk MIGHT (emphasis on might) actually wait to recover their exhaustion if they’ve reached a gen that is less than 50% repaired before actually helping repair it, thus wasting some time.
Nobody will feel the diffrience when playing with this perk. It also shloud apply hindred when leaving a gen for 5 seconds.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/696708#Comment_696708
Than its worthless, why would I use it lmao.
It should have a hindred effect if anything, not a exhaustion effect...
Or make exhausted survs repeair gens slower as passive