Ksoni
Ksoni
About
- Username
- Ksoni
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Discussions
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I thought it was a meme, but soon really means half a year. These were words, from one of dbd team said on January 23. We haven't got any perk rework from this list in 3.6.0 (Deathslinger DLC), and in 3.7.0 (PTB) either. It means that (maybe) we will get part of these perks in next 2 months, and the other part in next 3-4 months (Peanits confirmed that they won't come out all in once, it will5 comments 271 views last activity
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While being Terriefied, you miss all your skillchecks. It would be applied to unnerving pressence, and could be good with Huntress Lulaby. Both perks could finnaly make thier way into some builds.3 comments 31 views last activity
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Why are you keep nerfing killer perks from PTB if they won't become meta anyway? First surge nerf that was unnecessary, then gearhead. You prevent new perks to meta options but why? Nothing will beat such a good perks like Pop, Corrupt, Spirit Fury, Enduring, Noed, Discordance. So why nerf them in first place? Have you noticed that making complicated perks makes them much less playable. Lets19 comments 271 views last activity
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Platform PC. So the desciptrion says, that after hitting survivor 2 times with basic attack perk activates. For the next 30 seconds, performing a good skillcheck will highlight that gen in yellow aura as long as itz veing repeaired. The problem is, that when the gearhead timer runs out, all highlighted in yellow gens immediately become red even when someone still repeairs it.0 comments 11 views last activity
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After playing on the new map several times I noticed that brekable walls aren't in killers favour. They are more like thrown pallets that you need to break to get rid of the very good loop. There are some tiles when you try to mindgame someone, but boom youre in the dead end with brekable wall instead of the normal doorway. I was really hoping that new feature would remain as an option. Not as a4 comments 91 views last activity
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For me it doesn't make sense at all. I thought this perk will be something that catches survivors offguard, and next time the obsession is hooked, they would be like "Okay, the killer has deadmans switch, I wont go off a gen next time". Imagine if killer started a chase with survivor and in the hud they could see something like deadhard or adrenaline.11 comments 311 views last activity
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After months of complaining about how the perk bad is, and trying to make it usefull, i finally found the good build with it where it actually comes in handy. Here's the build. Ruin, Mindbreaker, Thanatophobia, Sloppy Butcher This build works only on stealth killers (Ghostface, Wraith and Pig) So the point if this build is to injure survivors, making them heal for a very long time, meanwhile a0 comments 181 views last activity
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So my idea of bloodhund change is simple. Make it so if survivor is affected by the hemorage statuss affect, this survivor keeps bleeding for certain amout of time (maybe 45 sec) after they heal. This change would make bloodhund have combo potential with Bloodecho or Sloppy butcher and make the least impactful status effect actually do something with bloodhund. Also future perks that would effec1 comments 41 views last activity
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We all know it's only purpose is to make the rescuer the obsession. The main part of this perk (reducing terror radius) is so niche, that this perk may as well only make rescuer the obsession. So i've came up with an idea that would get this perk a cool combo potential. Now Furtive Chase increases your terror radius while not in a chase by 4 meters and decreases your terror radious while in ch6 comments 61 views last activity
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Im not sure if it does. I've seen people said it doesn't but i think it shloud. Would like to answer from a dev but if youre 100% certain your answer, then go on.17 comments 592 views last activity
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Why do i need to obtain bloodpoints and shards from a certain challenge to move to another one? Will there ever be an option to start a new challenge without obtaining shards and bloodpoints from previous one? I would want to save up bloodpoints to level next killers but i can't. Have devs even considered it?3 comments 41 views last activity
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Ds is more like a 60 seconds god mode, instead of being the anti-tunneling perk. So i've came up with a very simple solution: The moment survivor starts repeairing a generator, decesive strike will deactivate. (By the word deactivate I don't mean that you won't be able to use it the next time you will get unhooked) So, the main reason is, that survivor who has DS and gets unhooked, can careles20 comments 331 views last activity
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First of all i want to point out that this perk isn't and won't be dead after rework. It's a really good change not only in aspect of less flustration on survivor side (witch was mainly the point) but it is having a really good usage on fast pressuring killers. (Legion, Nurse, Spirit, Hillybilly, Doctor) Maybe it won't be as good as before but it will be a solid perhaps even better option on some19 comments 331 views last activity
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- This perk is dead - Good job devs - If it goes live i'm go na uninstall - The new (insert name) is [BAD WORD]3 comments 81 views last activity
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If the entity can take characters from whatever timeline it wants, what if there would be a killer that in our perspecitve is from future. I won't be leaving exact numbers behind this killer albility, because it's up to devs if this concept will interest them, and balance it in thier own way. CTRL albility - The Drone After clicking CTRL you will set up a drone, that will rise and it will be sc0 comments 31 views last activity
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(in addition to what we alredy have) All generatos within 16 meters of hook that survivor was sacrifised will regress to 0%. What do you think?8 comments 111 views last activity
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We all know that blindness status effect is underwheling, there are a lot of addons that can cause blindness, but it doesnt really do much. So this simple change is: (in addition to what we have now) survivors don't see red stain. This would be reasonable (for the blindness) and good change in my opinion. Would make Third seal a better perk. Tell me what do you think!0 comments 12 views last activity
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As the tile says. I would be really interested to see some kind of gravedigger in dbd. One of he's powers would be to bury survivors alive. After doing this action, all survivors get notified that the survivor is burried somewhere, the near you are they louder the screams come from underground. And then he's secondary action would be something that would help him in chase. Im just leaving the con28 comments 552 views last activity
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I woupd be perfectly fine if there even was 1 perk comming from new dlc, but good and well balanced instead of classic 2 underwhelming and 1 actually usable. Whats the point of making new perks, if thier only puorpose is to be on "My perk rework ideas" discussions? Lets look at 3 latest chapters (i will talk about killer perks) 3 good perks and the rest 6 will add more variety on reworks lists. W10 comments 132 views last activity
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Does anybody have the same problem? I participated in last year's BBQ event, i got my hammer, Now when everybody has it, it's gone from my inventory. I feel scammed right now.1 comments 52 views last activity
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First of all everone agrees, that vanilla survs are stronger than vanilla killers (vanilla - no perks) keep this statement in mind while reading throught the post. So let's assume that mindbreaker is perfect counter to exhaustion perks. It disables all of them permamently for the rest of the trial. In best possible scenario you will limit survivors perk slot to 3, sacrifising one of yours too. I0 comments 22 views last activity
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The new perk that shows killer pallets and windows, is weaker than survivors windows of opportiunity. The cooldown is bigger by 20 seconds, and the range is smaller by 8 meters. So, killer perks shloudn't be stronger or at least as strong as survivors?13 comments 152 views last activity
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On LY's last AMA they said, that they will be focusing on varaiety. If LY willl turn out as a great game, maybe devs will stop focusing on skins, ( witch only youtubers buy, because they don't have ideas for videos and naming them "New xyz skin gameplay"), and focus on something more important. I would love to have 66 perks (for now as killer) that i could use constantly and make diffriend bui10 comments 142 views last activity
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So, after the first time i read what this perk does i was thinking "Oh, this perk is gonna be at least semewhat usefull on Oni", but after thinking awhile i was like, why would i use think perk instead of Sloppy Butcher? It makes survivors bleed immediately, witch oni highly benefits from, and makes healing speed slower. So heres the idea. After hitting a survivor, all other survivors within you2 comments 112 views last activity
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If you are deleting someones post just give me a reason afterwards jeez3 comments 302 views last activity
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Come on, devs. Give us something. I suppose making 1 charm per month isn't that hard. It's always better to start from something. It would give many players reason to play, to earn something after getting that red rank.12 comments 152 views last activity
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As a spirit main, these changes are very nitche. Windows valuting change may may cut me a few free hits, and main power is almost untoutched. Althoght colision was very important against iron will users, after this change ill end up with stridor in my kit, or simply rely more on footsteps. I don't mind these nefed add-ons, because the recovery speed add-ons are the best option for her if you want16 comments 212 views last activity
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If you don't know what im talking about, there was a trick that allowed you to get on pile of straw, then lunge and attack a survivor who jumped over window in the up-right corner. This could be used by experienced killers to get hits sometimes. Since this update the whole trick can't be done anymore. And i don't know what was the reason behind this cha26 comments 782 views last activity
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Everyone knows that this perk is only used for camping or Leatherface basement build, everyone has experienced insidious camping strategy, and it's sooo annoying. So here's the idea. Make it so the killer get's undetectable after hooking a survivor for 15 or 20 seconds. It will be really fun perk to scare some people. And this game is all about horror that we love, so make it happen! I wonder w7 comments 102 views last activity
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I almost feel no diffrience. You did it! Good job! I have nothing more to say.0 comments 41 views last activity
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First of all, when new chapter cones out Im always most excited for the perks, because they add the most fun to the game. So heres a idea for new perk I would like so see a perk that spawns an object or objects that killers can interact with. For example 3 fountains are spawned. When killer hits survivor, thier weapon is bloody. You can clean your weapon in this fountain and it would give you so1 comments 51 views last activity
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So everyone knows that the perk is not that good, but i've came up with an idea. It's desinged to counter exhaustion perks, so let it be! When survivor is working on a gen with is below 50% for at least 3 seconds they get the mindbreaker debuff. Mindbreaker debuff: The next time survivor gets haste stattus effect, it's reduced to 0% and they get 15% hindred status effect instead. Thoughts?29 comments 302 views last activity
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It's desinged to counter exhaustion perks. You waste one perk slot to counter perks that survivors may not have, and even if so, this perk doesn't do it's job. As i can see this perk counter sprintburst the most. But it just takes 3 seconds to get your sprint burst back. You can just throw a pallet, then walk for few seconds, and it becomes old abusable sprintburst, you can use whenever you want.35 comments 431 views last activity
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First of all the numbers on this perk aren't too high because it can combo with thanotophobia. So what if thanotophobia would gain a buff to 8% per injured survivor, and it would only affect healing? In this case dying light could get a 1-2% buff per hooked survivor. What do you guys think?1 comments 41 views last activity
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Does it work? Have someone tested this combo alredy? I only have one friend to play on PTB so i can't test it by myself. I've tested overcharge and huntress lulaby and they both don't work with surge, so for me it's very unlikely that pgtw will work, but maybe?3 comments 781 views last activity
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I was really stressed about my first day in highschool. I didn't know anyone. But after a couple of hours i've met someone and he became my buddy. How was yours?21 comments 111 views last activity
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Will be PTB today? I need to know.44 comments 1,321 views last activity
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Hello, my name is Ksoni, Im a experienced killer main with 2K hours of playing, I was playing with top tier perks only, so i've decided to try something diffrient I will be trying to make unused perks usable, by fitting them in diffriend builds. I'll be sharing my gameplay feedback, thoughts, and other suggestion for buffing or changing the perk. I will be posting these discussions regulary if en7 comments 131 views last activity
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I think that this perk isn't that good itself, i think that this perk shloud also make exsausted survivors gen repearing a bit slower. What do you guys think?9 comments 121 views last activity
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So i think this perk is really interesting and it's the best one out of three we got today imo. So i hope this perk will synergise with - Surveillance -Huntress lulaby (for extra 6% regression) -Pop goes the weasel (maybe not all generators within 32 meter, but the closest one) -Overchagre It would be really fun to play with build like this. I couldn't find anymore synergies, if i missed6 comments 141 views last activity
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I don't even want to think about it. Survivors are just new skins and few (mosty uselles) perks, but killers are something that shake up the gameplay. When new killers comes out, it's basically our christmas, we get new toys to experiment with on diffriend killers, and on new killer himself. I don't want to wait half a year for new killer to come out.39 comments 1,601 views last activity
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This add on is waaaaay too overpowered for survivors. Every time i play killer and someone uses it, i can't do anything! Prayer beads with blood amber allows survivors to see the killer all the time! It gives 15 seconds of use to key, with is way to long, it shloud be 5 seconds, or it should be reworked.19 comments 421 views last activity
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New chapter is right behind a corner and i hope it won't be leaked like Ash or Ghostface. I remember when spirit was about to hit PTB servers. Everyone was so hyped, noone knew who the killer was, and when i first time i saw spirit by myself on ptb I was shocked by how she looks. Then i could read the perks. Test new map with my friend. That was so much fun. The same was with Legion. Live with pl9 comments 571 views last activity
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Im am experienced player with almost 2k hours. And the grind, getting everything on every killer, trying new builds with new perks, keeps me playing this game.31 comments 571 views last activity
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It would work similiar to plunderer's instinct, but it would give you add-on only when you hook someone in the basement. It could be some kind of gift from the entity. Maybe a monstrous shrine rework?11 comments 181 views last activity
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I was worried that he will have snares as an add on, because i don't like when killers depend only on thier add ons to be viable. Im sure, that he won't do much only with pallets.7 comments 141 views last activity