Avatar

Ksoni

Ksoni

About

Username
Ksoni
Joined
Visits
2,003
Last Active

Comments

  • Git gut.

  • @Poweas said:

    That's ridiculous. It should be 15 or something.

    Agreed.

  • @StupidButTru said:

    https://forum.deadbydaylight.com/en/discussion/comment/672299#Comment_672299

    Then in that case Mind Breaker and Cruel Limits need a nerf too 😊

    Now let's be serious here. I don't mind if this perk would stop struggle even dor 60 seconds, because it's #########, cruel something and mindbreaker is ######### too.

  • @StupidButTru said:

    https://forum.deadbydaylight.com/en/discussion/comment/666418#Comment_666418

    Its well balanced if you camp you get punished severely seems fair

    This perk needs nerf and evetyone will agree

  • @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/668192#Comment_668192

    Learn to track. Then your slug will be more effective.

    Then it's basically 4 minute hide and seek on the whole map. Learn to track? It's luck based if you find survivor on a very large map or not. This survivor may be in every locker. There is nothing to learn about going around, checking lockers and looking for survivor.

  • Survivor don't mind waiting another 4 minutes till the slugged person dies and that surv will escape anyways.

  • @JnnsMu said:

    https://forum.deadbydaylight.com/en/discussion/comment/667878#Comment_667878

    Yeah I feel like I'm always gonna have to slug the last 2 people once that perk goes life. As if keys weren't strong enough before.

    The last survivor won't mind waiting 4 minutes till slugged survs bleed to death and will escape anyway

  • @gantes said:

    Wow, the survivor player either

    1. plays normally and prays they're the last person alive and the killer doesn't slug
    2. hides the entire game doing nothing, handicapping other survivor and giving the killer 3 free kills as long as they aren't horrible.

    To escape via hatch?

    So when survivors sacrifice an entire portion of the game to be strong in the endgame it's wrong, but when killers do it it's """strategy"""?

    These forums sure are a joke sometimes

    You never had selfish survivors in the team? You think random solo players care about you?

  • How many times have you got that claudiette croutching in the corner of the map when you were hanging on the hook and nobody was comming for you?

  • If you stand still and emote all the tine you won't get crows

  • You can also camp on the edge of the map. And jump into the lockers when killer is about to hook someone. What about that?

  • It's on PC only.

  • So basically you can hide in the basement with the key for the whole game. Then wait till everyone is dead. Find the hatch and escape. And is has no counterplay.

  • Imagine playing surge on the temple of plurgation, ormond, yamaoka or swamp. On these maps even with 32 meter radius, you would get max 2 gens. Onky on hawkins and the game it would be decent. And if someone is working on a gen, 12% is only 10 seconds of regression. I hope the numbers will be reverted. Also nerfing perk that blocks valuts is really dumb. Its alredy very situational. How many times you will be near generator when it pops? 1 or 2 times? The other times you wil be chasing someone else.

  • Ah shhhhi*, here we go again.

  • @Kilmeran said:

    Well, I'm almost 47, so school is a long ways in the rearview mirror. That said, my youngest is 9 years old and started 4th grade today. He was excited. We met the teacher and saw who was in his class last week. Teacher is nice and one he knows already, and all of the problematic kids from his class last year are not in his class this year, but several of his friends are.

    My other three kids are ages 19-26.

    I was hoping, someone in my age would response.

  • @MongByeolBuddies said:

    If the survivor side cannot get a base Kindred, could survivors at least be able to see the auras of survivors within 32 meters of hooked survivors? 

    Just find players to play with, it's not that hard.

  • Luck only works on hook escape attempts and bear trap escape attempts.

  • What can i add more than that? You think when shirtless myers will come out? That's right, the same day as derpface. Never.

  • I love slugging when i play killer. I love when survivors slowly bleed out and often DC.

  • With add ons Myers, without add ons Ghostface.

  • Im gonna de-rank, and play my Huntress slugging build for fun.

  • @brokedownpalace said:

    Dedicated servers will start in the PTB on the 3rd. The Stranger Things content will start on the 4th.

    Yes, i forgot. You're right.

  • @Sean said:

    https://forum.deadbydaylight.com/en/discussion/comment/645868#Comment_645868

    oh okay. hopefully it will be then I am ready to play lol

    Ptb will be 3rd september

  • Stop posting discussion like this. The devs are aware of this issue and post like this doesn't help anyone at all.

  • @Al_Ter said:

    Oink to all, dear survivors and killers! At the moment, what do you think is the weakest maniac in this chapter 12 (soon there will be 13, who are not aware)? In addition to Bubba, he can be forgiven. Come on, I'll give you time to think about it, only I’ll put a reverse trap on your head ... Oh yes, as if you’ve already guessed who the saddest killer is. Well, let's move on to why the pig is one of the weakest man.

    https://us.v-cdn.net/6030815/uploads/811/UM7BBEALAUR6.png

    1.Inverse traps that are extremely useless.

    When would you see a surv dying from a trap? According to old videos, where did the trap work like a Swiss watch? Well, that’s not the point. The ability of a pig is completely crushed! While you put a trap, while you hang up the survivor, while the surv is removed ... in time this doesn’t bother the man, but in order for the pig to have time to put the trap at the moment when 1 generator is repaired, you need to be a fortuneteller for this to happen. Basically, how it happens: put down, put the trap in, the rescue operation takes place, the man chases the other surv by this time, and then the generator is repaired immediately and the survivor is saved from the trap that has not even worked yet. Camping a surv whith a trap makes no sense, tunneling, too, since there is a counter-answer to these actions, especially with the assembled party.

    What to do? Wait a bit, get some magic and get this:

    Remake:
    The trap can now be taken in key boxes, but only 1 in each box! And also, the trap will work when you put it on yourself, but with an extremely long timer (about 60-100 seconds, you need to clarify the time when testing this idea), but if the generator is repaired, the time of the traps is reduced from the base time by 25 % (percentage set as high as possible) !!!

    It sounds scary, but in fact, basically, a pig usually has 4-5 boxes on the map, and these are the same standard traps that she has in her hands. Now they are simply laid out, but why put them in boxes? And here comes the interesting game-play. The pig has in his hands (according to my initial idea) 1 trap, which she can dispose of as she wishes, but now it will be possible to break the saw boxes so that the pig does not wear traps if she did not pick them up from the traps on time. On the other hand, if someone already has a trap, and his key is in a broken box, then his luck is certainly not on his side.

    https://us.v-cdn.net/6030815/uploads/221/88QIM6Q0SIB4.jpg

    2.Gorgeous lunge, gorgeous squat... what about add-ons?

    Yes, you heard right, in the last patches we did a PRETTY good job on the pig squat, but the red addons did not touch at all and need to be processed.

    Remake:
    a) Amanda's Letter - if you refer to 1 point, you only need to remove 2 traps from the boxes.
    b) Rules Set No.2 - limits the visibility of the aura of boxes (approximately 20-30 meters, you also need to test these numbers)
    Spoiler Spoiler Warning ▲ ▼

    c) (Offer) Self-made RC for traps (red or purple) - if 1 generator was removed and there was a trap on the survivor, the active ability to “press the remote control” is activated. This press will be available if this survivor was hanging on a hook. (“Now you feel that you are in control of everything ...” - John Kramer.) Note: there was a proposal to reduce the number of traps to 2, but in view of the complex implementation, you can make this active skill be used once.

    3.And why not change the skills, the main thing is not to overdo it.

    Not all the perks that exist at the moment play as strong as the BBC or the ruins, but there are those that no one ever uses, why not the pig to edit them too.

    Remake:
    Hangman's Trick - added the ability to repair broken traps (the repair time is the same as the restoration of hooks, it is possible to reduce the time, need to test). This processing will help the trapper, who can be broken by his traps and a pig, whose boxes will be broken (if 1 point is realized). The skill will still be narrowly focused, but new game-play implementations are possible with its help.

    That's all. Now let's move on to the development of new games.

     Good luck on the other side of the fog!

    https://us.v-cdn.net/6030815/uploads/753/PWDBSGTMTLPK.jpg

    Pig isn't the weakest killer in dbd. Leatherface, doctor, trapper is. Pig is solid mid tier. You get free hit from your stealth ability. Also RBT are very good time waster, witch gives you more time to catch survivors.

  • @TrueKn1ghtmar3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/658857#Comment_658857

    Not "original" people have been asking for a 2vX (be it six or 8) for a while I've even came up with an idea for such a game mode called collision which features a 2v8 that is only slightly disjointed from each other

    https://forum.deadbydaylight.com/en/discussion/63030/new-game-mode-collision

    Duh it isn't. I have written this sarcastily

  • That's a really cool and orginal idea.

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/658198#Comment_658198

    I play both sides extensively. One side shouldn't have a limit on xp simply because it's easier then the other.

    Killers don't have an exp limit per match?

  • @Horus said:

    The current chance to jump off hook is 4% and has been for a lomg time should it be increased to something like 10% or 15% or 20% what do you think?

    It's in perfect place imo

  • @justarandy said:

    I see so many people getting banned left and right.. Is that some technical issues? Are mods super angry and ban the slightest things someone writes?

    Also I don't want to discuss individual bans. I'm just wondering that I see so many "banned' pictures and most of them are very active.

    The ban is inevitable.

  • What did it cost?

  • @White_Owl said:

    https://forum.deadbydaylight.com/en/discussion/comment/658190#Comment_658190

    For me it would be really funny if survivor would grab a knife puzzler magazine from he's pocket and commit sudoku instead of giving the killer the opportiunity to hook them to kill the wait.

    FTFY

    NCDWASOTTGA

    Yeah, i don't know what your shortcut means either.

  • What about an exhaustion perk that gives you 3 second sprint burst after being hit by the killer and the scratch marks dissapear for the duration?

  • @Maelstrom10 said:

    The problem : low amount of bloodpoint events to score points in the survival category as survivor

    The solution : Add more events for more opportunitys to fill that category, its akin to the deviousness category as killer (though is more related to escape and their main objective as survivor) and should reflect that. i have a few ideas as i have listed below on what these events could look like/what they could potentially give. some killers even have events already tied to them but should have the numbers buffed slightly.

    Myers : outlast evil within 3 - 500 bp (Ghostface already has this event, but myers effects everyone and is more dangerous) If myers has infinite evil within 3 50 bp will be given every minute. if myers is using mirror addon, every missed attack in a chase should equal 50bp.

    Clown : escape gas/choking without being hit (Gas escape) : 100 bp

    Bubba/hillbilly : Don't get hit with chainsaw whilst in terror radius (close call!) - 250 bp

    Huntress : near miss with hatchet (close call!) - 100 bp

    Spirit : don't get hit by a "grudge" attack (Avoided!) - 250 bp

    Nurse : Avoid a blink whilst in terror radius (Avoided!) - 100 bp

    Trapper/pig : Escape trap whilst in terror radius (Trap escape!) - 750 bp and 600 bp

    Wraith/pig: don't get hit with an out of cloak/stealth sneak attack (Avoided!) - 250 bp

    Hag: Step on a trap outside of terror radius Without her teleporting to it, or having her miss her attack out of it (Avoided!) - 100 bp (if using the silent traps addon, no bp event will be given however one will still gain the bp if successfully avoided)

    Doctor : Additional event for avoiding shock therapy attack (Avoided!) - 100 bp (Along with increasing the bonus for snapping out to 500 bp

    Plague : Outlast the corrupt purge (Outlast) - 250 bp cleansing increased to 1000 bp (Encorages survivors to cleanse in order to get a nice bp bonus, at the expense of possibly buffing the killer. we've all seen that after totems were buffed to 1000/1500 bp everyone's wanted to do them now, so why not encourage cleansing via the pools the same way? could be the way to buff her power in an alterior way. could even be 1500 bp or 2000 bp as nuts as that sounds.)

    Legion : Avoid killer instinct once revealed (Avoided!) - 250 bp

    Freddy : slamming down a dream pallet outside of a chase (False pallet) - 100 bp And stepping in a snare outside of a chase (trap defused) - 100 bp

    Survival in match for a period of time : every minute gain a passive 100 bp for staying alive (must be uninjured/off hook (no scoring event) after 10 minutes this form bp generation is halved to 50 bp per minute to encourage not just passively farming bp

    These point events should not count extra towards ranking im simply asking for/wishing to discuss potential events that could be added to help survivors fill this category (Which atm is really hard to max out)

    I think the amount of bloodpoints each side gets is in the good spot. Survivors shloudn't earn as much bloodpoints as killers, because survivors gameplay is not as stresfull and challanging as killer's.

  • @1saltypug said:

    Just a small suggestion to have two face down cards when you login and you pick either killer or survivor but its still random within those categories. I know a bunch of people only main one or the other so it would be nice to have a little control but turn it into a cool little card flip or something.

    For me it shloud depend on prestige. If you have P3 on someone. There's a bigger chance you wil get a ritual on that character. Just an idea.

  • @will_i_am_14_85 said:

    Can survivors have a concede button for when its in the end game and you are slugged, I would rather not have my time wasted by the killer who is just waiting for the sacrifice when the timer runs out.

    For me it would be really funny if survivor would grab a knife from he's pocket and commit sudoku instead of giving the killer the opportiunity to hook them.

  • @Foreign_Lanez said:

    It says botany knowledge slows down bleeding but why doesnt it actually slow down bleeding it only gives a boost to healing,maybe it should be implemented into the game

    Haha. Good point! That would be a nice tweak to this perk. As someone who plays killer alot. I don't see it as a big of a deal.

  • @plciuchcia said:

    Gen regression can be stopped by just tapping a gen in a chase.

    What about forcing survivors to work on the regressed gen for X seconds, so they can' t stop the regression by just a tap.

    Even one second would be enough.

  • @shenanigans said:

    We've been told an upcoming patch will add more perks to the bloodweb, specifically to reduce the BP grind for new players. This is good news - but - I think there's one more simple thing that really ought to be done in this direction.

    It's super weird in my opinion that killers and survivors who want to earn lots of BP have to take up a perk slot to do so. At least BBQ has extra benefits, but in a way that's even weirder. There are other tracking perks but only one that earns extra BP. It's my opinion that the game would be improved if Farm Forever and just the BP effects of BBQ were built into the base kit.

    I believe this has a side benefit in that BBQ and Farm Forever can have a positive influence in the way people play. BBQ incentivizes killers to avoid tunneling and chase survivors further from the hook. Farm Forever encourages your immersed P3 teammate to stop hiding from the heartbeat and unhook you before hell freezes over. Ideally the game should incentivize these behaviors all the time, not just when players run a certain perk.

    As a small compensatory buff, BBQ could retain its current stacking behavior but apply a new effect, for example, show survivors in lockers beyond 56/50/44/38/32 meters based on stack count. Let's be honest though, it would still be a decent perk without the BP gains.

    They don't need to be basekit. They are fine as they are. This change would be too good for killers. Nurse, Spirit, Huntress, Billy, Freddy. These killers benefit from BBQ very well. And making it basekit would give the strongest killers a free perk slot. Imagine Billy with BBQ Ruin Spirit Fury Enduring and Bamboozle.

  • @Freudentrauma said:

    https://forum.deadbydaylight.com/en/discussion/comment/658115#Comment_658115

    Yeah, but they are the most boring pallets in the game. What makes Springwood interesting is how these loops are playable for both survivors and killers with giving a nice amount of playchoices, while in the game these choices are much more limited. When I play on it, it sometimes feels like the game plays itself sometimes.

    You're right. Most of these pallets are unmindgameable. But at least you don't have that many jungle gyms, and annoying windows like autoheaven wrecken shop or on mcmillians.

  • @PhantomMask20763 said:

    @Peanits @MandyTalk @not_Queen Why is the BHVR logo like this?

    https://us.v-cdn.net/6030815/uploads/613/6AQ6YDZIXKFC.png

    It's kinda confusing, like, you have a lower case b, but then you have the capital E and then you have HAV and then the 10 followed by the UR? What is this? It also looks like two words, so you would be pronouncing it like "bE HAV-ten-UR. Wat is this madness?! PLZ EXPLAIN!!!

    Not everything need to have sense. Why do you have 20763 in your nickname? Is this your birthday? Are you from future?

  • @PhantomMask20763 said:

    How does he eat it!!!!?!?!?! :O

    He doesn't. It's a trap.

  • @Freudentrauma said:

    Don't forget the Game.

    The game is fine. Maybe this is the smallest map in dbd, but it has the most amount of pallets, even more than bloodloge. For me haddonfield is problem for sure, mainly the strodie house. With balance landing, more than half of the killers can be looped there infinitely.

1 … 5 6 7 8 9 10