Ksoni
Ksoni
About
- Username
- Ksoni
- Joined
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Comments
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@FireHazard said:
Its just useful against DH, BL, etc.
Its honestly worthless if Survivors can play without their exhaustion perks...
It isn't survivors can wait behind a pallet for few seconds and they get thier perk back.
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@humanbeing1704 said:
I don't really understand why it wasnt buffed
Buffing it from 3 to 5 seconds would be enough.
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Im confused
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@FluorescentLemon said:
https://forum.deadbydaylight.com/en/discussion/comment/694809#Comment_694809
I'm relatively sure that it is unless this is a meta joke I don't get
You will waste more time getting 3 protection hits and heal with selfcare 2 times, than you will waste killer's time when he will hit you one more time. This "perk" hurts your team more than it hurts killer for hitting you one more time.
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Someone from Behaviour will post in friday that the duble bloodpoint event will start in next weekend.
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@FluorescentLemon said:
https://forum.deadbydaylight.com/en/discussion/88231/nancy-holding-a-map-looks-weird
Are MoM, Borrowed Time, and DS not enough? Do you really need yet another perk that stops the Killer from defending the hook?
MoM isn't a perk.
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Because of people like you devs are demotivated to make such cool maps like this one. It has so much details and it's so atmospheric. If you are competetive that much, then go play something else
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@Kotentopf said:
Will Surveillance work with Surge? I tried it but i had no scenario where it could trigger. The Description of Surveillance says "All regressing Generators will be highlighted by a white Aura." (or similar. The text is logicaly linkable to "must not be kicked explicit")
Surveillance works with surge.
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@Alice_pbg said:
Well, I played it exactly one time, so I'm probably the most qualified person around to give you tips on the demogorgon.
Information perks are good, so you can put the portals in somewhat strategic locations and get to the survivors.
Bbq, deliverance, etc.
You need something to slow down the game since demo doesn't do that very well. And you need to set up your portals, which takes time.
Ruin, corrupt intervention.
Personally, I don't think you need anything for chases. You do that very well.
Demo also has a mean basement defense game, get agitation and/or iron grip and put people on that basement
I agree that deliverance is good on Demogorgon.
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Who upvotes post like this
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/691887#Comment_691887
I know, thats just what BNP stands for
someone said that it shloud be removed.
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BNP isn't op, im fine with that add on.
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@HP150 said:
I'd be fine with Ebony's being reworked / removed if Instaheals, BNPs, and keys receive a similar treatment.
Whats BNP
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@yobuddd said:
https://forum.deadbydaylight.com/en/discussion/comment/689639#Comment_689639
You may be right. However, if a player can consistently hit a steady stream of dual skill checks, then I say they’ve earned whatever bonus they get from the effort. I like the idea of player skill having some impact on a situation like this.
If it’s too unfair for the killer, make success zones smaller, or perhaps allow the killer to see the wiggle progress bar. “Do I reeeeeeeally want to make a run for the basement? That bar is jumping quickly. Maybe this nearby hook is the better bet.”
One final point is that I see this argument all the time. “The red ranks can handle it. Red ranks would find it easy. Red ranks will just SWF voice chat around such and such mechanic.” My response to this is that red ranks are good. Let them be good. Build the game around the mid-level players, who are the biggest part of the base. They buy outfits just like the Reds, so this doesn’t lose money for the company. If you’re always trying to make things highly challenging for the top players, you end up making them nearly impossible for the remaining 90%.
You say you would like the idea of player's skill having some impact on the situation like this. But survivors alredy have, It depends on player's skill if he end up downed or not.
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@yobuddd said:
https://forum.deadbydaylight.com/en/discussion/comment/689337#Comment_689337
I think you saw the word “automatic” on my first bullet point and stopped to type your reaction. Believe me, I understand. You see the same ideas over and over and get sick of them. But trust me, this one is different.
I suggested automatic struggling because you, the player, will be very busy with something else during that time. My idea still very much maintains the “fight-for-your-life” feel, and perhaps even enhances it. Please, read the rest and tell me what you think.
https://forum.deadbydaylight.com/en/discussion/comment/689347#Comment_689347
Sadly, many of us don’t agree. Unless you’re in your teens or early 20’s, you have likely endured a Repetitive Stress Injury at some point. Trust me, RSI’s are a real thing (look it up) and the mindless button mashing and stick movement (PS4) involved in “wiggling” and “struggling” can be downright painful.
Do you know how to recover from an RSI? Stop playing games or doing really anything at all with your hands for a couple weeks. The movements required to enjoy this game can aggravate this and put many people over the edge where they’re now unable to do anything they enjoy for a while.
All I’m suggesting here is that we keep the game mechanic, ultimately enhance the intensity level, but make each button input actually mean something.
This game is unbalanced at high ranks alredy. Red ranks survivors will hit those skillchecks all the time, and it will make struggling for them much faster.
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Yes
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/689367#Comment_689367
That simply isn't true.
Pig's Video Tape is "Slightly" but 50%.
It is true on most killers add ons and survivors items and add ons. Btw ehat does pigs video tape do?
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Agree with buff for mindbreaker. The exhaustion effect shloud stay for 5 seconds, 3 is not long enough, because you can throw a pallet, t-bag for 3 seconds and sprint burst away.
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There wasn't a NOED thread in a long tine, so why are you making one by yourself?
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@PeenutsButt3r said:
So for a normal 32m terror radius, when you chase someone it increases to 40m with monitor abuse. Does it mean infectious fright has 40m radius detection or 32m the moment they get down?
When you down some when using M&A, infectious fright has 40 meter range.
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I would like to see a perk that allows you to go into locker when in dying state. Moreover you see locker auras within 32 meters when you're downed.
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This perk is very random, what's its purpose?
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Slightly = 10%
Moderatly = 15%
Considerably = 20%
Termodusly = 25%
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You think why struggling and wiggling isn't automatic? Because you fight for your life. Wiggling is not ment to let you escape from killer's grasp most of the time. Wighling is forcing the killer to hook survivor. If he don't do that, then survivor can wiggle free.
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It wouldn't fit into the game imo.
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The only thing he needs is trapper bag built into he's basekit
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Another monthly rank reset thread.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/684634#Comment_684634
Undue concern with trivial matters, especially of a small-minded or spiteful nature.
Basically the thread keeps going off-topic.
Oh okay.
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I've tested it with my friend and swinging all the time doesn't make you faster. It actually makes you a bit slower.
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@ShyN3ko said:
My map theme:
Now some guys will call me crazy.
But I want see a indoor strip club.
Because I hate the FSK rules for video games.
Blood,horror,dying people = 16
1 frame with something erotic = 18
Even if they did it. This won't stop people from buying the game. I was 15 when i bought the game and i didn't cared if i was too young.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/684510#Comment_684510
Pettiness I would guess.
What does pettiness means? It's my first time seeing that word.
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Why is this post keep apearing in main page? It was made 10 days ago.
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And youre right. Clown is better than all those killers you've mentioned.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/681609#Comment_681609
Can you pick a different video? That is not considered wholesome in my opinion.
I just wanted to post a video that my friend recorder when we were testing things on the ptb. If it doesnt count that's okay. I just wanted to leave that here.
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@Raccoon said:
It's really bad - Free whispers for facecampers...then again, it does let you know someone is nearby + pauses the timer, giving the killer a reason to search for the survivor that triggered it.
At the expense of a survivor perk slot, it creates an interesting scenario for campers, to say the very least.
It's a waste of perk slot
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Plankton would be nice addition, with spongebob as survivor and Crab's restaurant map.
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@Poweas said:
That's ridiculous. It should be 15 or something.
15 would't be too much. I think 21 seconds would be perfect
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Why can't i see other comments
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@Swiftblade131 said:
The PTB is out.
Has anyone actually tested the damn perk or are we just gonna keep whining in the forum when we can get answers?
Think I already know the answer. A little bit of both :)
So what's the answer then?
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/675718#Comment_675718
Doctor can spam M1 in Treatment Mode for guaranteed grabs on hook rescues.
You can see it happen here - https://youtu.be/x2wTRfWzz1Y?t=112
Yiu can easly dodge these schocks.
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@Raccoon said:
Yes/No - Binary question:
Do you realize that if the Doctor was in treatment mode, that is a 100% impossible save?
How it is impossible?
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@Mat_Sella said:
Killers once again being over-dramatic about an anti-camp perk. move along, everyone...
It isn't anti camp perk. If killer camps. This person will be camped a little bit longer.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/672657#Comment_672657
Doesn't mean it is trash. NOED is situational, yet very strong. Same with Adrenaline, BT, or DS.
Ds situational? If i play survivor i use it every game. Im just pretenting being dumb, then slowly go into the locker when killer sees me, then i stab the killer and loop normaly.
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@Peasant said:
You guys do realize that in order for Camaraderie to trigger you have to be hooked twice, right? Compared to all of the perks we have now, who is really going to pick a perk they'll use once a game over any of the other perks that will help them avoid getting hooked in the first place?
This perk is still overpowered.
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@anarchy753 said:
Ok, killer side of things, they're awful.
Surge is a small range now, combined with the fact that if you want it to be at all valuable you have to stack it with PGtW (and let's face it, that synergy will be nerfed) means you're taking up 2 perk slots for what you were already making do with just pop for, makes it pretty undesirable. This perk is 100% only a bandaid to the threads that did the maths to show that kicking a generator is nearly ALWAYS a waste of time if you aren't completely certain nobody is nearby.
Cruel Limits, again, small range, but now it's a 30 limited effect around an area of the map that you no longer want to be near as killer, because there's more important places to pressure. I get that the theme of the perks are "sneak up and assault them near gens," but this is just too situational, short-lived and largely out of your control as killer.
Mindbreaker only has a significant effect against people who don't look around on gens, and are running Sprint Burst. I'm sure the brown ranks are going to love this.
On the survivor side it's a mixed bag.
Better Together is a less consistent Bond or Empathy. It's a buff to solo survivor but probably not enough of a reason to run it over the other top team aura reading perks.
Fixated will be interesting, but certainly not long term. I can't imagine 20% extra walking speed will be a major game changer.
Inner Strength is strong, and really it's just a nerf to noed and other hexes. It also annoyingly supports this whole "no heal" meta because now you can have a free passive heal for removing ruin at the start of the match. Personally I just hate it because as survivor it's going to be denying me altruism.
Babysitter, meh. 9 times out of 10 if the killer is coming back to the hook they see the survivor before their scratch marks. If anything it's more likely to make me think the user is more confident and be less tempted to chase them.
Camaraderie is #########. If it's doing anything in a match, it's because a killer is camping and someone else is getting nothing done anyway. Chances are it isn't changing the outcome for the survivor on the hook, as their fate is down to how their teammates play against the camper.
Second Wind. Again it annoys me that the reward of a perk is that I'm denied altruism points for healing them because they have a passive heal. At least this one forces them to heal others at least once for the tempo balance of the game.
Pop doesn't work with surge.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/672371#Comment_672371
Mindbreaker is good at punishing exhausted survivors (which many do use Exhaustion Perks), while Confinement (I prefer the old name) is great at punishing survivors who finish gens near the killer.
However, they are very situational.
And everyone knows where situational perks belong. That's right. In trash tier.
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Ghostface is playable in red ranks even without add ons, at least for me.
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@HazeHound said:
You are so wrong i can't even. Every Gorgon perk is very good and survivors have perks that will break swf even more. For solo play walking perk combo well with sb, vigil.
Every update someone makes thread like this. Remember how people thought corrupt Intervention will be useless? Just wait and see how people use them.
Hook time perk will cause only oneshot killers + nurse to be played, mark my words on this.
Explain to me how gorgon perkd are good (except surge).
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Duh