Killer perk idea: Flying Shrapnel

When a survivor misses a skill check on a generator, all survivors working on the generator have a 20/25/30% chance to become Injured by flying shrapnel pieces. The generator will lose an additional 3/4/5% of it's progress.

Comments

  • This perk is very random, what's its purpose?

  • This is something to combat the no-heal meta, yeah? Why not just make it direct.

    Might I suggest: all injured survivors on a generator that blows are put into the dying state. 60/50/40 second cooldown if one or more survivor is hit.

  • Imagine this with Ruin whilst playing with complete potatoes. 🤔