Ksoni
Ksoni
About
- Username
- Ksoni
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Comments
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Just use mindbreaker to get rid of them, that's why it got created, to counter exhaustion perks.
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@Flarefire_Xx said:
The main problem with DS is when it’s activated people use it as a body block supporting perk and with 60 seconds on it they can heal or goi on a gen and you find them and they stab you.
DS:
Deactivates anytime you start an action: Totems, gens, healing, chests, etc.
Lasts 20/25/30 seconds
It shloud only deactivate on generators because it's thier objective. Healing or searching chests not really.
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In my opinion gen time shloud be increased, but killer perks that slow down the game shloud be nerfed, so they remain as an option, not as a need to have chance to even do something.
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It could compete with mindbreaker or monstrous shrine for being the worst perk.
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@TheLegendDyl4n1 said:
I Understand you guys are already aware of this, but i went from rank 15 to rank 3 in one day of only playing doc, and this was with random perks i got from leveling up since i didn't have anything good on him, i dont know what it is but he needs some kind of nerf lol. and i ALWAYS got the 4k unless i gave them hatch or let them escape through the exit gate.
No you didn't. Post screenshot.
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I've met only 2 cheaters in my 2,2k hour playtime.
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Its maybe the bug like with wraith that he didn't get hes lunge after uncloacking.
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She was never able to fo that.
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Was it harder for devs to re-do all the textures on the Lerrys map or rework the badcham preschool?
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Whenever i 4K or do well in red ranks, most of the time i got the -rep tunneler, camper as thier excause for getting destroyed by the Legion witch makes thier situation more pathetic, even thought I most of the time I don't tunnel. Altough i keep all the gold comments where salty survivor write something more than -rep.
The only thing that suck in this situation, is the fact that people are judging me basing on my steamprofile comments, written by survs with private profile/locked comments with only one comment written by thier fridnd saying "+rep good survivor"
This #########'s pathetic.
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Ruin was the main reason most of my friends, that I wanted to get into this game left, because of how flustrsting this game is not only where there is ruin in the game, but also when they got tunnled/camped or when a killer used an op add on. Example:
-"Wait, what? Why did she downed me with only one hatchet when I was healthy?"
-"Oh, because she used that super ultra rare add on that allows her to do that"
Seconds example
-"How did he saw me?! I was hiding behind this wall all the time! Does he have wallhack or something?"
-"Well, this killer probably has a perk that can allow him to see you for x seconds after he does x action"
And notice that these sentences aren't said calmy. These words are said with pure anger and flustration. This game is do new player anti-frendly. There shloud be much more hints and clues within 20-16 rank games. Example?
When your aura get showed to the killer, you shloud get a notification that killer sees you, information about perk that allows them to do that, and a short description. Maybe even a way to counter it. Anything will help. There is just do much to learn for new player. They won't experience the full potential of this game because how flustrsting it is at the start. Devs just listen...
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Although killer side is more stresfull it's far more rewarding and interactfull. You won't be bored (maybe at the time you seek survivors) for the majority of the match, because the most fun part of this game is chase.
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I played 1-2 hours at max dbd, sometimes had a break for a couple of days. Managed to finish the pass. Maybe it's because I got 5 free tiers at start and on last 13 days of the pass i had 8 tiers left and i played all the time to finish the pass in time.
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M I N D B R E A K E R
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Woah, 1 and 3 are really interesting potions and i defenitley could see that in game.
I think nr 2 tho is a bit overpowered. Basically punishes killer for he's job. Stopping gens from being repeaired. Imagine if it would stack... Doesn't fits descreption either because it requiem no effort from the survivor who Has that perk to be effective.
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Oni got buffed, Nurse and Spirit still remain unstopable if played well. Freddy's slowdown add ons were nerfed due to how oppresive it was to face him with thana and dying light. Every change Devs do to certain killers is (due to unnesecary basen kit Nurse change) mostly reasonable.
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@aazimuth said:
https://forum.deadbydaylight.com/en/discussion/comment/981665#Comment_981665
What else do you expect survivors to run? It's kinda like those are really the only perks survivors have besides maybe ironwill and some meme builds due to every other perk being #########. And out of those perks you listed, adrenaline is really the only super strong one.
But survivors can allow themselvs for more variety in thier builds due how they don't depend on perks as much as killers are.
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@Chubster said:
"more diversity in killer builds" could've made sense if it wasn't hypocritical, as survivors like to run the same 4 perks consisting of BT, DS, Adrenaline and DH/SB
That's why we shloud get an update on overused survivor perks too.
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So as rank 1 killer main i have fun playing only one character the Legion. And i don't get destroyed as you all think. Half of the games are with 1-2 above rank 10, and if theres a weak link in survivor team and it get caught by mindgames easly, it can easly destroy the game of the rest 3 survivors. Of course i get looped sometimes on some unmindgameble maps like springwood (witch is 3x worse for killers right nie than before - 5 god pallets, no high walls that can allow me to mindgame and get a hit, strong window near Bashan preashool (white fence) and open map allowing survs to see me and react from far away). And i get survs that know the game very well and "abause" the hell of these strong loops. Then the game is not fun at all, but its worty and satysfing if you beat one of these actually rank 1 survs. Witch results -rep tunnel and camp on my profile account as thier exceuse for getting 4k by Legion. Simply it"s Toxic and fun.
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You think this is bad? Read the quote from fire up.
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Oh yeah overwatch. New champion once every 5 months and the only new content is skins.
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Once you get into the chase with ghostface, it depend on your skill how long you can run him around, cuz he have no tools that help him in chase. If you're complaining around getting oneshoted before even getting a chase, just look around. If you're staring at the gen it's your fault. He's power has very long cooldown. 30 sec if im not wrong. Once he attacks someone or surv reveals him. He's got no power for half a minute.
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I mean. It's a horror game. What do you expect? To chilli out when getting chainsawed or something?
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I mean the question is about what is currently favoring or is favoring towards? If what is currently favoring - Survivors. Most killers depend on survivor mistakes. Good survivors can't be even toutched for the majority of the time. What is favoring towards? Of course it's balance. Many QOL improvments both for survivors and killers. I see no reason for devs to favor a particular side.
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-Playing same killers in Red ranka or else you will have a bad time
- Small perk diversity in Red ranka
- Toxic survivor players (for no reason) at Red ranks
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This perk doesn't need changes, its good on plague or legion. Don't have to sorry about deadhards anymore.
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@Thomasthetrain said:
Sounds a bit too much.
In addition to the current effect I'd add:
"Once a survivor is hooked all other survivor action speeds are slowed by 3/4/5% until the survivor is rescued from the hook"
Maybe with a cooldown?
what do you think? 🤔
They can't do anymore perks like that, because of dying light and thanatophobia
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@PistolTimb said:
Hangman's Trick: your brutal yet illusive nature confounds your prey. Use secondary ability button at a locker to enter and channel Hangman's Trick for 3 seconds. Once active, you may teleport to another locker of your choosing. Over the course of 3 seconds, you will materialise on the other side and gain the undetectable status effect for 2/3/4 seconds. Hangman's Trick had a cooldown of 60/50/40 seconds.
Sorry but i always laugh when i see teleportation in perks ideas. It's just never going to happen cuz it makes no sense.
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Maybe fully regress a gen is a bit too much. I think 50% would be perfect. And it isn't RNG based. You can choose witch hook you can sacrifise surv on.
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I played with blood echo on plague. Its damm good. Completely denies dead hards, with is the strongest exhaustion perk. Also good on Legion at some point.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/956065#Comment_956065
I'll message your profile with my current Legion perks so maybe you can help me with a build if thats ok?
Of course. You can even link me your steam profile if you want.
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Because survivors rulebook doesn't exsist.
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I've hit devotion 9 a few days ago. Lucky i've starterd playing a few days before lvl system got introduced with clown chapter.
I wish devotion would give +100k to maximum bloodpoints cap.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/955561#Comment_955561
Wait seriously? I know they can pip easily without killing, but how do you play them? I would love some strategy, hints, and tips how to play them. I generally like to play most Killer's who's not Billy or Nurse.
Here you go. First of all my build. Ruin, Spirit fury, enduring and Corrupt intervension. This od the best possibile build on legion. You don't need any tracking perks because your power is great at It, so you can focus more on slowdown and perks that help you in chase.
Tips. When someone is going for the unhook, hit the unhooked survivor with Frenzy first, then go for the healthy one.
When you managed to hit multiple survivors with frenzy and youre chasing the latest survivor you have found, and you noticed injured survivor that is selfcaring of just running. Go for him. This survivor wasted a little bit time to mend alredy, while the peron who you chased didn't, so you're buying yourself extra time.
When you hit your first survivor with Frenzy you need to play attention for the heartbeats volume.
1 If there is no hartbeating, this means that there is no survivors without deepwound within your terror radius, and you can close the gap between the person you've injured a few seconda ago (using speed from your power) then cancel the power and down him.
2.If there is quiet heartbeat, that means that survivor is at the edge of your terror radius and you shloud not go for him, and you shloud do the same thing as in pointy no 1.
3. If heartbeat is intense you defenitley shloud go for another injurys on survivors.
Well maybe i've go this rank 1 with Legion because i have over 2k hours. I know where survivors spawn on every map and i don't have problem finding my first survivor at all, so i can build my momentum almost immediately. Mindgames are big part of my succed. Being able do get easy hits on survs here and there really helps win games. I can't write you how to mindgames, this is something you need to learn or someone needs to show IT to you.
Ty for reading my book.
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I got to rank 1 playing Legion only with no add-ons. He's really underrated.
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Cool concept, but the IT souls be much better if each bottle would have a unique effect. Maybe something like:
1. Standard bottle
2. Bottle that has liquid in it, when throwed, blocks windows and pallets from being used. ( you know, only these that liquid from the bottle is on)
And so on, i don't have ideas for the rest.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/947109#Comment_947109
Seriously. There's a very good reason 110 killers are 110. It's called balance. If you can't hit with hatchets and need 115 speed to catch survivors then you have no business playing the Huntress.
@ColgateAdvancedWhite said:
Remove her lullaby and make her one of those killers with no terror radius, or 8meter radius at most. With only the singing sound of the hatchet as indication she's around, it will make her a more interesting and skill-expressive killer
What
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No counterplay at all. After picking this perk that shows you auras of dying survs within 36 meters its the same killer as old legion with sloppy and bloodhunt.
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Guys stop arguing. It's bait, don't bother leaving anymore comments from there.
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Selfcare is a good perk. Defenitely not in meta right now. But in some situations, i wish i had it.
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It may be because of dedicated servers. If you swing immediatelty after leaving stealth, sometimes you won't get your speedboost, and it really hurts.
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@GodDamn_Angela said:
"he’s definitely not a disaster like the Symmetra rework in overwatch"
I agree with this 1000%. I loved Symmetra 2.0 but Symmetra 3.0 is just... Blizzard why you hate her so much?
Anyway, on topic, I like playing Spirit but I'm also really bad at phasing. It does not go well.
The did it because it took no skill to just kill everyone with her beam. That's where no brain = symmetra main came from. I really enjoed the old symm and even bought golden gun. But new symmetra is viable both in def and attack. Her beam charges much faater and deal more dmg if you manage to stack it up. But it also requires a litttle aim.
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Safe the best for last and Rancor.
Basicly you ignore the obsession for the whole match, while you keep geeting STBFL stacks. And at the end you just one shot straight up kill the obsession.
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Rancor and Furtive chase?
If you kill the obsession, nobody is going to unhook her, and you won't get a new one plus you are loosing all your furtive chase stacks.
Remember me and Bloodwarden?
Its more like anty-sinergy. If you have bloodwarden, you want the gates to be opened, so you can actually use this perk. Equiping Remember me only slows the proces. If its meant to be endgame build, you mine as well throw noed and bitter murmur to the mix.
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Comparing to other survivor perls? Defenitely not. The perk is good in current state. You don't need to bother healing, you can just hop on a gen and don't bother about getting healed,.
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I like skillchecks as they are. They are simple, your's are a bit complicated. When i play survivor and repair generator i hold WA/WD and shift all the time in case if stealthy killer comes, i can react immediately by just stop holding m1 and run away.
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And imagine a creepy cementry map comming with him!
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@Peanits said:
It sounds sorta' cool on paper, but I feel like in practice it would make them a glorified slug killer. You'd be giving up a hook state just to bury them, so the end result would more or less be the same as leaving them on the ground. While I'm sure it could be good, you'd get the same effect and have a power on top of that by tossing Knock Out on another killer.
I thought more about it like get off the gen thing. First of all the power would have pretty long cooldown. After survivor is burried they have 90 seconds to save him. If the killers is within a certain range to the trapped survivor, the timer stops. And sometimes you just don't have time as a killer, and you need to be somewhere else immediately to protect some generator for example. And this power wouls come in handy. Down, 5-7 seconds bury, than you can keep applying pressure. I was wondering if it could count as a hookstate. It would be so diffrient than other killers and uniqe.
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@TAG said:
That is a cool idea in theory. The first issue off the top of my head is that there are areas and even entire levels where there is no dirt to actually dig up. :P
Well, maybe at the start of the trial, there would be 5-6 places were the dirt is dig out alredy, and you would just have put survivor in there.