IlliterateGenocide
IlliterateGenocide
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- IlliterateGenocide
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Comments
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@Triadequinaxor said:
I think trapper could have more interesting gameplay and his kill power could get changed all together, such as placing traps inside lockers, or on vaults, on gens ect, it'd be cool to have different variety's outside of bear traps.
Soo. Like trip wires. Like a falling something trap like evan used on the giant spider killer,
when he was still a survivor?
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@Lemoniax said:
https://forum.deadbydaylight.com/en/discussion/comment/2488885#Comment_2488885
The reverse pallet stuns? They mentioned in the recent patch notes that they took that out of the game. It's definitely not a bug.
I know, it's just the after they took them out is the only time I'm getting this bug.
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@blue4zion said:
Hopefully its at least getting split up, there were rumors of finding files to multiple rpd maps recently.
I hope not.
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Even tho the Billy nerf was unnecessary. it wasn't that bad. i do agree tho that he needs something. cause i havent seen him since just before re
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@IsJustMe said:
Maybe the 2nd killer like twins, i mean the face-hugger is an must be, or?
they could have it latch onto ur face and try to remove it. i know its fatal to pull one off but. its dbd it aint gotta be perfect.
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@Clowning said:
I think a Queen would be way too large, a Drone on the other hand would be absolutely perfect and I'd love to see it.
could be fun to see the queen just sitting on top of shack while playing against the drone.
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this feels iffy honestly cause sometimes its necessary to unhook without bt.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2488875#Comment_2488875
Oh, some changes to "hit validation" were 100% necessary. I do not even see how that could possibly be up for debate. But I am very glad Behavior agreed on that front. Nothing should be that consistently inconsistent.
no i meant reverses. tho its nice when i play killer but when i play against nurse or spirit its a little less nice. ive only had this porblem since recently with the pallet not throwing down. mabye its been a bug for a while and i havent noticed it.
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@n000b51 said:
Watching your video In 0.25x, it's annoying the moments where the interaction with the pallet appeared on the screen. It shows very lately.
Usually, survivors repeatedly press the "space" bar to be sure to drop it...
But you know, "they" have changed something about the reverse pallet... And you know how the 'pretty good job is so far' 🤨
they changed something unnecessary and it did something bad lol
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@_kostas_pap_207 said:
Some people are wasting money on this why would the legendary have the DEFAULT WEAPON ANNND WHY THE WEAPON IS SO SMALL??
the epic weapon looks soooo cool but if it was bigger it would be way more better but BHVR is BHVR.... 😒
They don't care about people wasting money on this
And I know that you can also not but it but some people DON'T KNOW THAT THE WEAPON IS SO SMALL
when I saw these weapons I thought this weapon would be the hook when you are using the power to chain survivors because the hook seems big
But......
MAYBE THAT'S A NICE IDEA
make the hook when you are using the power to look like the weapon (the epic weapon or the prestige weapon)
i wish they had a option to see the weapon in action or any action at all in the shop. like you can watch ur survivor vault a pallet or unhook ect. with tints from nemmysis and plague as options to test on the cosmetic. and also the option to see a killer swing with there weapon ect.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/279098/most-wanted-killer-next
I would love a cool medieval vampire, like the one shown in the lore. I have also been watching a lot of What We Do In the Shadows, so I'm enjoying vampires right now lol
They showed a giant spider in the lore but i would love an arachne women killer.
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@Dr_Loomis said:
I was considering splashing my accumulated rift cells for this, as I'm a Hellraiser fan. But then I've been so outspoken about BHVR's Legendary Skin pricing it would hypocritical. It does admittedly look rather good though.
On a side note, the made-up extra Pinhead skin looks bloody laughable. He looks like he's like something an rock star would wear on his farewell tour or a WWE wrestler.
I brought all the Pig skins and was going to get the Laurie school skin, as Halloween and Saw are two of my favourite franchises. The current Resident Evil skins don't look that great and I'm not fussed about Stranger Things or Silent Hill.
Even tho u dont care much about stranger things i would atleast get jonathan (steve legendary skin) since hes a completley diffrent character now that his voice has been added. and there leaving dbd so its now or never.
and about the pinhead skin, there was supposed to be a headpiece to go with it and it looked awesome but idk why they removed it.
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On the game map? I assume cause there is barely any windows so instead of windows there are pallets. I don't mind it. some are annoying but a lot of them are just worthless pallets.
If your not talking about the game map specifically, the majority of killer powers let you work around this.
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@ShinobuSK said:
Without entity powers? Trapper of course, he is 2x bigger than she is lol
Evan was about the size of David when he was still a survivor I believe.
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@_kostas_pap_207 said:
https://us.v-cdn.net/6030815/uploads/T6PCL0LEPYE2/img-20210911-103714.jpg
https://us.v-cdn.net/6030815/uploads/R0MEAT59R0CU/img-20210911-103723.jpg
First of all why the default weapon is THE SAME WITH THE LEGENDARY WEAPON????
2.
https://us.v-cdn.net/6030815/uploads/BI09EFRM6CIK/img-20210911-103751.jpg
This hook when can I see it in a match?
Because when you m1 it's just a small thin hook with a blue thing
And when you are using the hook to chain survivors is again THE SAME ( A THIN HOOK SMALLER THAN THE GEN CABLE)
Sooo when can I see the weapon and why the legendary is the same with the default???
his weapon is so small. and fast that you will never notice it. and it doesn't affect ur sent out chains from the portal I believe so even less time u will see it.
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Yeah I dont understand it . i guess cause they changed it so you cant lose a tier anymore I believe who knows. also im a little annoyed its in roman numerals even tho those low numbers arent that hard to read.
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@Dr_Loomis said:
Also, is there a new thing/bug where you hit a survivor as a pallet comes down...they scream...but don't go down a heal state? Anyone else?
Pallet validation, you were never meant to get that hit. hopefully they get rid of scream and blood cause its annoying.
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@TWiXT said:
While I would rebuke this by simply saying
"we have such sights to show you"I'm afraid that would be something the devs would find... oh what is the word... a "Complication in my comment" and have it removed.Creepy as hell as the Chatterer is, NOTHING beats that deep baritone voice oozing with both command and threat in its presence. Who cares how often he said "I Came"... That line was just as intensely delivered as it was in the movies (albeit in the movies he said "We came" but since there's only 1 killer... I'm fine with the change).
Sigh, I'm saddened that for the first time a couple of Legendary skins actually got their own voices, but the MAIN cosmetic skin, had theirs removed, for what I can only ascertain as asinine reasons considering the devs are keeping a firm silence concerning the matter when asked. Unless it's something of a Legal nature, like changing "we came" to "I came" when quoting the movie franchise Pinhead comes from, and someone among the franchise holders is just REALLY ANAL about that, the only conclusion we can come to is that his lines sounded "embarrassing" for some reason... as if no one on the Q&A team could have caught that, and it took an internet full of juvenile memers to point it out to them.
Regardless, I am heartbroken, and hope to once again hear Pinhead speak; quoting famous lines while educating survivors in the ecstasy of all forms of pain, while reveling in their exquisite agony.
I am hearbroken 2 hopefully it actually is a bug but i am having my doubts since its not in "know issues" instead its in changes from ptb
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/2488667#Comment_2488667
But Adrenaline can come in clutch quite hard.
You slug 2 people, chasing the 3rd when the 4th finishes the Gen and the 2 slugged are on their feet anain and the one you chased healed.
sure it may come in clutch once every 30 games but is that worth it. i dont think so. ive only had once clutch escape with it and the rest was just a waste.
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@Ohnoes said:
If you pallet stun a blight or any killer that destroys pallets in general simultaneously if the hit is timed this shouldn't deactivate smash hit. If you got credit for the pallet stun you should be able to get credit for the perk too. The perk is already weak because killers can easily avoid pallet stuns and you stand a good chance of being exhausted on the ground anyways. Even with this change the perk would still be weak but at least not as weak.
i agree, i think its actually the worst exhaustion perk other than mabye adrenaline (adrenaline is a super niche perk that only has one use and the majority of the time you dont even get to use it)
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quite balanced. i get about 50/50 escape or 4k on it
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@ThiccBudhha said:
I wish the puzzle box was like the yellow glyph. It would be much more fun.
unfortunately I don't think they would do this cause of new players.
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@SabunoHakia said:
https://forum.deadbydaylight.com/en/discussion/comment/2486283#Comment_2486283
I didn't say she wasn't beautiful I just naturally like chubby/thicker women to have a rounder face is all and I Have OCD and honestly this has been bugging me for a while that isn't to say I won't play her because of a jawline but I have yet to get the perks I want to play her properly. But I respect your opinion and willingness to comment.
i will say fengs new jaw gives the same feeling.
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@Phasmamain said:
Bhvr only makes sets when the can’t split them up due to clipping(barring RE skins that could be licensed issues though)
Some sets don't make sense tho honestly , the dresses I get
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@Yords said:
Seriously? And what other aspects of gameplay do you mean exactly? Looping is literally the most interactive thing a survivor can do with a killer
I think that's there point. Most looping with recent killers is just running away from a loop/tile instead of actually looping it
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@Mooks said:
They never stated if they can or will do 2-piece-sets.
as of now the assumption is they won’t so those cosmetics are designed, advertised and released as complete sets. And that’s okay. If there wouldn’t be sets those cosmetics would probably be absent or take as long as bunny Feng until we would see them in-game.
i would also like some of the head (for survivors) or weapon (for killers) pieces as separates. But it’s probably currently not possible. An official statement on this would be nice though.
I feel like if bunny Feng came out today it would be a set.
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@NomiNomad said:
If they didn't sell BHVR wouldn't make them.
People like sets, for some reason. A good portion of them probably break the sets anyways, but they sell.
But alot of people bought them before cause they had the option to break the sets. Now that isint a thing I'm gonna assume they don't sell as much. I just don't see a reason for some of the sets.
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Spirit and nurse could use a nerf just not a billy type nerf. Blight is fine.
Also macro hag is cringe
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@TripleSteal said:
https://forum.deadbydaylight.com/en/discussion/comment/2486241#Comment_2486241
I'm 100% sure they are not live for at least 1 year. 1 loss always deranked you to R2 during this period, so we are likely talking about different concepts.
Early on (2016-2017 iirc) rank 1 had its own extra pips (probably 3? I'm not sure about their exact number), so by winning matches after reaching r1 you sort of secured yourself from deranking. In order to drop back to r2, you had to lose several pips in a row.
i allwys remember there bein 1 safety pip.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2486133#Comment_2486133
Clown right now is decent but as for killers like trapper or pig the devs just don’t really care. The devs don’t care about competitive balance
i actually think clown is High B tier. from experience playing him and playing against. since i mained clown and spirit before twins.
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@whereismykebab said:
It would be nice if the HUD differentiated between actual amount of hooks and the stages that were lost due to not beeing unhooked on time or dying to RBT or bleedouts or disconnects, etc.
For example actual hooks would be counted in red, hook stages not initiated by the killer would be yellow.
That way you'd also know if someone reached struggle stage and not waste a helmet or a further hook thinking that it's still their second hook.
https://us.v-cdn.net/6030815/uploads/H586RVALTEKX/o147rmbixhm71.png
just a nice quality of life , I like it.
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@TripleSteal said:
https://forum.deadbydaylight.com/en/discussion/comment/2486233#Comment_2486233
Weren't extra r1 pip slots removed several years ago?
no i dont bealive. ive allways had it and i joined with pphead.
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seems so i reached it and there is no extra pip slot like it used to have.
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i dont think he needs a nerf like dweet says. but i dont think making chains take longer to break is a good idea.
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2486196#Comment_2486196
Oh I thought it was the reverse.
it may be with an addon but im not sure about that. but the reason the standstill mindgame works so often is cause the only tell is trying to blind her.
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@Grandpa_Crack_Pipe said:
I can tell what he's actually doing?
yeah my thought . with wraith you can at least know he is nearby.
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2486190#Comment_2486190
Well...
You just spent time cleansing two totems because of one perk. That's already better than any other hex perk slot, eh?
https://forum.deadbydaylight.com/en/discussion/comment/2486191#Comment_2486191
I've gotten people with that fake, it's really amusing lmao. But usually, it's a silly misplay by the Surv, I feel. You can HEAR when she's actually phasing, eh?
I think Wraith is pretty good at the mindgame memes upon uncloaking, also. Ultimately, his biggest weakness IS the uncloaking, but this mostly only matters on the Window Factory map, or at LT's.
Spirit seems like everything turns into a mindgame, even simple loops.
well if ur in her terror radius you cannot hear when she is phasing.
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@TGB said:
I think Spine Chill is plenty good. Especially now, with Plaything being such a strong perk.
Spine Chill is in business, if you ask me.
i run smallgame im fine lol. wipe out 2 totems and the killer allready loses value on hex plaything.
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wraith you can hear and somehwat know if there nearby. with spirit if she is phasing and ur in her terror radius u have no idea where she is or if she is even phasing at all. the survivors have no counterplay now since reverse pallet stuns were removed. spinchill helps but is not a very good perk, well atleast not a perk to run over others.
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@Jasix said:
Hmmmm then I have come across some uncleansable hex totems twice in 2 days. Guess I will have to submit bug reports then. I have never had a hex I couldn't cleanse before and in both matches this happened the killer had Hex: Plaything so I just assumed it was someone's Plaything totem.
this image was from the ptb. so it could very well be glitched. but in game with plaything the bars have happened.
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UH, it litterly does that tho. it blocks it with little bars....
Edit: Added image. dont own the image.
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@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2485207#Comment_2485207
Dude reverse pallet stuns and flashlight locker saves are dumb. Good riddance. Now they just need to remove 360s and put improved movement back into the game and we gucci.
ahh yes the improve movement that made the game incredibly unbearable for half the community.
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the only reason the game has so many pallets is cause the lack of windows.
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@SabunoHakia said:
https://forum.deadbydaylight.com/en/discussion/comment/2485993#Comment_2485993
I have seen some Latina women with the same Jawline but it wasn't so far down and as wide however but I thank you for replying with an actual comment and not berating me aa I felt weird about this for a while before I made the post. I HATE bringing reality into games. All should be creative and fun.
of course its not perfect. but if they changed it people would be mad cause the jaw on a person can change there whole face. but i see what ur getting at.
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She looks feminine enough. Sure her jaw is a little less feminine but i often see that latino women. so i think she if fine
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@[Deleted User] said:
Not very long lol
two minutes is actually a very decent time. especially in higher ranks.
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Chatterer is def more scary.
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I dont think he needs any nerfs or reverting. he needs some addons nerfed is all.
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@Brokenbones said:
Few reasons
It's used in conjunction with Pop. You can only down people using M1, so you can use surge to hit gens close to you then use a tracking perk to use Pop in a more crucial moment
I don't wanna say Otz 'popularised' it, but he certainly recommended it quite a lot and used it in his streak video and in his guides/tutorials if I'm not mistaken
It's not a bad perk for m1 killers! It just sucks on a lot of killers who can down using their power.
I still don't see the reason, why not just run pop and not waste a spot on surge then spend that spot on something actually worthwhile, when i play against a killer with surge and they use it im like ok, and just hop back on it, its just a bad perk.
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Nice bait.

