IlliterateGenocide
IlliterateGenocide
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- IlliterateGenocide
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Comments
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2480633#Comment_2480633
Personally I wouldn't say he's one of the worst, but he definitely isn't one of the greatest. He's in the middle somewhere.
i think hes quite balanced. a few tweaks sure. but he does alright.
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its kinda satisfying when at a low loop and surviovrs cant do anything. but then when playing survivor against trickster i hate it.
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if anything i want it to work like overcharge where you can complete the skillcheck even when you get off. cause its annoying.
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Sheva is the best. not a.i wise of course we all know how that worked in re5.
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There annoying yes. But he's fun to play as. He's just as annoying as clown movement bein restricted is very annoying.
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@_kostas_pap_207 said:
Yeah that's bad for new players. But if you think you can understand that some other perks are also very op for new players like spine chill for new players is EXTREMELY GOOD because they can know when to run, hide etc and some other perks.
But if BHVR could see this maybe they will add it in the next chapter or make it a little bit less op
Interesting idea. Rewards 360 or whatever. 🤔 It's a difficult one it would be have a good affect. Mabye 2 misses equals it. Can only use it twice per game. It's sounds fun to use hard to balance I guess.
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@ryseterion said:
Well they look like actual pallets now. I think they look great honestly
I've seen real pallets in every color imaginable. I've worked in donations so we used them alot.
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@ThePolice said:
Survivor would obviously be the doctor
I think a companion would fit more, Donna noble is the only option..
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@[Deleted User] said:
4 perk slots just for a not always possible 27% slowdown build that starts to work after 3 prove thyself gens in a new matchmaking where perks are everything? I don't know
I find Hex: Plaything pretty interesting instead
Hey atleast it can replace sloppy somewhat.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/278197/pinhead-is-amazing
His power is bad without chain hunt happening. Think of it this way.
While aiming his power, he moves slower.
While in his power, he stops moving
He can't immediately throw out a chain
The power only slows the survivors by 2-3 seconds, even less if they break it on terrain.
RNG can make it so the chains just spawn behind a tree or something so they instantly break.
After he hits a chain, there is a small delay when switching back.
By the time you, aim, switch, shoot the chain, switch back, the survivor has likely gained about the same distance they just "lost" while using the power. Worst of all, if you miss, they can basically cross the entire map at that point.
Yeah how about not slowing him down when he's aiming, or making it so when chain hunt is active u don't slow down.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2480174#Comment_2480174
In my experience, it feels pretty good if the survivor breaks a chain, and then another spawns and hits them before they fully break out. If he spawned 4 chains instead of 3, it might be enough. Either that or they need to make it so when another chain spawns after a survivor breaks it with terrain it aims better, because it misses half the time. Or just remove terrain breaking them completely.
Instead of making it so I can no longer break off of the environment, make it so the one addon is basekit. The one that spawns extra, cause to be honest breaking off the environment is only one of the 2 to counter him
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He's fun, his power is enjoyable and has strengths but also a good amount of counterplay. Balanced killer. Of course I'm not saying he is perfect he could use some tweaks. I just hope they don't make chains last longer. But buff other areas.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2480134#Comment_2480134
But the 4th anniversary stream where TRB was first previewed (gens, pallets, badham) said that they had a completely seperate team specifically for updating old content graphically. The gameplay design team was only to assist for changing gameplay, like on Ormond or Yamaoka.
The case could be that all 3 of the remaining maps need gameplay updates and the gameplay team has been busy trying to fix the mess of the resident evil chapter, or they're trying to fix the last 3 in bulk without worsening the optimisation.
I'm assuming haddonfield and the others will be changed quite alot balance wise since they are some of the worst maps for both sides. So they gotta remove some things and add some things.
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/comment/2480080#Comment_2480080
Then you're vastly stretching your idea of "Representation". The Chatterer has as much in common with a human as a piece of cardboard that's human shaped. Sure, they superficially look human. But there's obviously more to being represented than just looking or acting a certain way.
Unless you feel that humans are nothing more than a collection of traits that you can categorise.
No, while I do believe traits define us, bein defined by one trait alone is sad. So I understand what it getting at.
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/comment/2480062#Comment_2480062
Exactly my point! They're not human anymore. Therefore, they cannot represent anything that is human.
eh now what i was getting at. there are def aliens and humanoids in media that are homosexual. but in this case they lost whatever was before. im still gonna count it as representation tho.
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sometimes this noise plays when you switch survivors in Spectator
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i cant wait for Haddonfield update. its visuals better look amazing cause it has potential. but make the houses actually look like houses not just shells.
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/278169/the-chatterer-is-the-first-lgbt-killer-in-dbd
What are you talking about? It's a demon/angel from hell/heaven. Did someone unironically listen to the mortally challenged line from Doom Eternal and start including interdimensional monsters as a minority group??
i think it cause chatterer and like the other cenobites used to be human. tho i think sexuality and gender was thrown out the door after they lost themselves to whatever makes the cenobites.
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@adirgeforthedead said:
https://forum.deadbydaylight.com/en/discussion/comment/2480047#Comment_2480047
I am not disagreeing with you because I don't know much or have the context about any of their productions, but I was just pointing out CryptTV did write that. If you scroll a bit up, you will see the conversation where they point out Look-See is pansexual and the Mordeo is Genderqueer although I believe they are talking about the Mordeo in general and not the Queen.
yes the moredeo are a large group, sorry i got all chatty. as a part of the lgbt community when i see people claim characters are lgbt when there not its frustrating. cause either its the fan-canon or they grasp as straws.
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i think it was just a little bit of pandering cause the canon story and lore doesn't add up at all.
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i know they were written by a trans-write cause the transformation from human to tree was a symbolism of transgenderism but the character themself are not trans.
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@adirgeforthedead said:
https://forum.deadbydaylight.com/en/discussion/comment/2479997#Comment_2479997
CryptTV posted something when addressing LGBT+ in June and said that, if I recall correctly, The Birch Witch was transgender, The Look-See was pansexual and The Mordeo was Genderqueer. I don't remember the details whatsoever.
Edit: I went to revise and corrected some misinformation.
hmm i dont think they did or if they did that makes no sense. birch had a baby witch unfortunately trans women cant do. and i cant find anywhere about the look-see or mordeo queen, key word queen. they did makea pin to celebrate the pride but the only lgbt character i can think of from crypt are Daisy a Lesbian (would be an amazing skin for legion) and Alaska a drag queen
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@indieeden7 said:
Ignoring the Birch and the Look-See are we?
If i rember correctly the birch is a straight women. i dont know much about looksee lore tho
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yeah especially on the dang swamp maps. they blend in
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But also he opened the box as a very young boy... so that isint very good and is quite gross. if you know what happens to the people who open that box.
but it also depends on what chatterer as there is 2 versions of his lore both cannon. one lgbt and one not from what i understand. the one ur thinking of i think is from the comics. while the other version is from the movie.
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im only annoyed cause this made spirit and nurse just a slighty more easy to deal with
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@Huge_Bush said:
Seriously, could you not have given us some fan service with the Hellraiser cinematic? I mean, it was nice, but I would have enjoyed it much more if it was a well rendered shirtless David getting strung up by chains.
david has allready been murdered in legions trailer, we got meg in nemmysussy. and now dwight in pinhead
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@Brokenbones said:
Well rumour has it that we are getting new silent hill content coming next mid-chapter
If there was any time for it to happen, it'll likely be then!
they are getting there own potraits in the lobby surv selector from what ive seen :)
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@DetailedDetriment said:
Krampus and Minotaur can get new voices whenever since they aren't tied to a license. Cybil, Lisa, the Look-See, and the Mordeo on the other hand are tied to a license, so they can't get their own voices without approval from the license holders.
i know it would be hard to get a voice for everybody, but i want these characters to truly feel diffrent since they are now canon to dbd
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I assume cause people didnt take it seriously and memed it. they say the data was corrupted but im gonna assume thats bs.
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you cant mid or fast vault while walking, the chains stop you from running. this is perfectly reasonable tho annoying.
Edit: i just realized this is a console problem. my mistake.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2479155#Comment_2479155
There's ZERO room for hope for this one dude, sorry. His chains don't hold the survivor for even a fraction of enough time for you to even get there, ontop of it being hard as ######### to land and easy as ######### to dodge. For zero reason, also survivors control what he does during the match his power seems like another one of those. He's trash just like the trickster and they need to stop ripping people off
his chains hold survivor for 3-4 seconds i think thats enough time to catch up.
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@ChurchofPig said:
How many is "too many?" He's been in 3 trailers. 1 of them, all 4 base survivors were featured in some way or another.
meg has been slammed by nemmysus. dwight by pinhead. have claudette and jake been slashed anytime other than the "original not original" trailer.
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turns out im late on this lol
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no thanks. id prefer playing a survivor for how they look then stats.
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It made it easier to deal with spirit or nurse... unfortunate.
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with his blades only taking 6 now, i think instead just bring his blades back up honestly.
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@Toxicboii said:
https://forum.deadbydaylight.com/en/discussion/comment/2478738#Comment_2478738
I've heard people call for "Tampered timer" be basekit.
Think you agree with that, or do you think those people are... Well, out of their minds?
yeah i wouldnt mind, would make it more urgent and make it so u gotta spend more time to get the trap off. but wouldnt make a headpop guarenteed or regular just more common.
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Its allways been my opinion that her traps shouldnt get a headpop on a regular basis, but be a slowdown. i think she needs to be buffed somehow other than her traps.
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@PseudoFluff said:
Shadowborn doesn't increase FOV not sure about Monitor and abuse but i literally cannot play this game without shadowborn and it being broken makes me not able to play it please fix just paid 25$ for the new dlc for this to happen
$25 dollars for the dlc. isint it like 4.99?
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its listed under changes from ptb, not know issues. so most likely permanent
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Didnt they say boom totems had to do with bein near a dull totem.
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4-man swf
Killer
3-man
2-man
A cat given a mouse and keyboard
Then ur average solo queue.
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Extra information is not true for most swf I bealive, I think only about half probably less use mics. Also most swf u go against you probably don't realize. Most aren't those sweat squad people think they are. There people playing with the friends. If there doing it to be toxic ahole sure that's a problem but even then you can't do much about that.
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Since when have the devs followed through with nerfs people wanted? I've only seen nerfs people don't want
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@Freddy96 said:
Is this a meme or what?
maybe a new lord tony.
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Mabye i see pigs tunnel more then others, but shes weak so when it gets to mid to late game and she barely got any hooks it seems reasonable.
the ones that i see tunnel allmost everygame at 5 gens tho are wraiths.
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People still complainin about Ormond huh.
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@Unifall said:
Dead hard does need a nerf. If its being brought in most matches then there's a reason why. Not sure how it would get reworked though. Maybe remove the distance and invincibility frames and give it the endurance status for 1 second. The survivor glows white indicating the endurance effect for 1 second. Idk just an idea.
hmm theres another perk that i see in more than 75% of the matches... cant think of the name tho...
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@BIendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2475048#Comment_2475048
Huh that's a good question. Which I totally didn't even think about until now. 😅 I would have to say only dropped pallets, since the perk is already relatively strong.
nice still would be a good perk :), the second perk just seems more worth it then poised so i like that.