IlliterateGenocide
IlliterateGenocide
About
- Username
- IlliterateGenocide
- Joined
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Comments
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i dont mind it. it only really will affect you if nemmy is campin or tunneling. if ur not infected just take the hit and speed boost. you can also lead them to one side of the stairs and run out the other
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Hes cool with his direct power he feels like a worse clown, but chain hunt is a nice bonus., glad we didn't get a survivor with him, if what people are saying is true were gonna get an og survivor, and that means better lore and more cosmetics.
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that one room on dead dawg is an example
this room. took image off google got no credit for it.
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e button on keyboard by default i think. control i have no idea. u gotta be injured tho. using it to dodge a hit is pointless and nobody actually uses it for it intended purpose. that will get u killed. use it for distance instead.
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@CornHub said:
A few ideas for some buffs to monsterous shrine. These are meant to be standalone ideas & not meant to be combined into one perk.
- Self unhooking is impossible in the basement
- You get more points towards the sacrifice category when you hook people in basement.
- Speeds up the hook timer for basement everytime you hook someone in the basement, but slows it down if you're within a certain radius(i.e. camping)
- Removes 1-2 self unhooks & reduces the chance of self unhooking
- Survivors hooked in the basement receive a random status effect for a certain amount of time.
- The chest in the basement won't give you anything.
- Hooking someone in the basement blocks certain gens.
turn it into one of those new scourge hook perks. Scourge hook: monstrous shrine. so atleast some hook outside of the basement can get some use.
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I didn't even realize this was as thing. i thought it just made the wiggle progress more. didnt realize you could drop and wait.
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Ive had this problem a couple times in 2man swf
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are you using ur killers power at all?
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2465508#Comment_2465508
Same i've seen one good one recently
there so fun to play against. sad they have such a bad reputation. even when they have a simple counterplay. stay in 2's
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ur lucky, i play twins so often and yet i havent seen a twins in a month when playing survivor.
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@Crowman said:
MMR won't immediately make things better, but it should provide the devs with better data for higher skill play and help them make balance changes in the future that address high rank play. Right now we have red ranks which has such a huge skill gap between red rank players that it's basically impossible to get any real useful data from it.
mmr might make things worse honestly. if you win allmost every game as killer or survivor then finally get matched up with people at ur skill level u might loseee alotttttt more.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2465466#Comment_2465466
Thats 100% what I thought. So it shouldnt show for chainsaws/blight rush, etc and if it does (for @IlliterateGenocide) its either a bug or another perk thats showing it.
its been this way as for as long as I can remember. the only break i haven't tested is iri pin legion. or spirit fury. if u want more confirmation take it from otzdarva if you don't believe me
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@SleepyWillo said:
To my knowledge, no killer using their power to break pallets gets shown. Billy/Bubba saws, Demo lunge, etc.
Alert only shows regular damaging of pallets and gens, etc
actually they do, demo billy/bubba show up with alert when breaking with there power even blight. so i hope they fix it so nemmysus does 2. alert is on my standard build so i run it 9/10 games
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i dont know about the deception one. dont loud noise notifications only happen when ur a certain distance away. you could just jump in and out of a locker for that to work so having a perk for that dosent really help honestly. i like the mid chase aspect it currently has. tho i like the appraisal and power struggle changes.
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@JaiTato said:
https://forum.deadbydaylight.com/en/discussion/comment/2461826#Comment_2461826
Ah yes, as previously stated, I attempted doing so with a green key and it still did not count. Thank you though :)
unless I'm mistaken it worked for me.
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i dont think the boon totems will have any downside other than able to be taken away like hex. and i remember them saying something about beain close to a dull totem
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cybill is the one and only goddess of dbd
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i repeat people should not be punished for playing with there friends. you have to do something else that wont punish bring solo queue up and build killers around that
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@CornHub said:
What's the point of him being invisible then?
Right there would be litterly no point in uncloaking if he can just hit people at that movement speed.
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@ExcelSword said:
https://forum.deadbydaylight.com/en/discussion/comment/2463736#Comment_2463736
Could you say why you wouldn't?
Unless they give Victor the ability to hook people, this is the only other option to make it so mass slugging doesn't feel like a requirement to win in red ranks as the Twins.
i dont like having some of my power controlled by ai. thats why i dont like nemesis zombies that much.
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hitting a survivor who allready has deep wound is just making ur time harder. giving them a speed boost and reseting there mend timer. unless u have that one addon.
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@ExcelSword said:
There are rumours of them getting updated with AI soon for whoever isn't being controlled.
I slug when I play Twins because if I don't, I have to wait for Victor's pounce cooldown, switch to Charlotte, waddle over to where Victor has downed the survivor, and then pick them up, then FINALLY put them on a hook. As far as gen defence is concerned you might as well be afk for half the match.
If they made it so that Charlotte just slowly moves towards the player's current location while playing as Victor, then Twins players would not have to worry about so much downtime when they down someone as Victor. This would also lead to some interesting scenarios where it is possible to actually go for tag team downs while Victor is latched onto someone.
Please give the Twins AI, it would fix so many of their issues and promote more fun gameplay from both sides.
i honestly wouldnt like that as a person who play twins more than the majority of the killer roster. i dont want victor or charollete controlled by ai like the zombies.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2463665#Comment_2463665
that's fair. I'm just spitballing.
good ideas tho, its just i play twins alot and this might make them less fun. they could work tho.
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i dont think need any cfhanges other than making it so victor is auto crushed when a survivor is hooked above him. might as well do thesame with hag and her traps.
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2461201#Comment_2461201
That's actually not true for Nurse. Nurse and Blight's powers are actually similar.
- They both press M2 to use a mobility ability
- They both go into fatigue if they fail to continue onto the next rush/blink or if they're on their final rush/blink
- They both suffer a unique fatigue upon a successful hit whilst using their power.
Kinda baffling really that Nurse's M2 doesn't count as a special attack to be honest.
Would changing spirit and nurse power attack to special be 2 big of a nerf, I think they need something but I don't want them to be ruined
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Hey atleast there not working on three separate gens. That feels worse.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2462185#Comment_2462185
Ormond is one of the biggest maps in game. Ormond has strong as ######### tiles/jungle gyms. And twins fall in to the spirit/nurse category. You really can't loop them. So strong tiles really mean nothing vs them. You just send out the little gremlin and get EZ downs.
I also run a lot of blight. And you literally can't collide with anything there. So that just fuels even more hatred.
Atleast it ain't dead dawg lol.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2462172#Comment_2462172
A LOT of maps. That's the problem.
Ormond is trash and huge
Badhams sucks
Hadonhell sucks
Coldwinds are a nightmare after reworks.
The game sucks.
I can go on. But that's 14 maps right there that are problematic. Which leads to already fast gen speeds being worse because no matter how good of a killer you are. You can't get the downs you need. Outside of being a god nurse or spirit. To make them get off gens. Especially if survivors are smart and splitting and not letting you get multiple hits and pressure
People hate Ormand? Learn something new everyday. I love it as twins especially pools of blood or so easy to track. But huntress and trickster I love and majority of the pallets are unsafe so I can't say I've had much of a problem.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2462116#Comment_2462116
It’ll be the biggest waste of your life if you prestige every character in this game, don’t do it!
Every perk on every killer, sure… on survivor it’s pointless.
Honestly it's a time waster gives me something to work towards.
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@BrokenSouI said:
Maybe don't play killer/this game. Or learn to laugh and understand this. Due to poor map design and gen speeds and RNG lay outs. It is IMPOSSIBLE to always 4k. Yes you can improve. But I watch people like Otz or Kai with 8000 hours get dumpstered at times.
This is both a game of skill, but a LOT of luck too. Just learn that no matter your skill cap. You can't always kill them all. Learn that it doesn't matter. Learn that this isn't a game that will always 100 % reflect your skill.
I think everything it fine except some maps.
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I think trapper has alot of snowball potential but can't use it cause it often cause he only great up until mid ranks
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@dweetmain said:
Thanks for the help guys
What killer do u normally play. I play most of them, tho I'm only good with twins or trickster.
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Redstains is the one information survivors have in chase.
Killers have blood and scratch marks. And loud pain noises (unless they got iron will)
Also tricking a survivor with my red stain is incredibly fun
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@BabuDweet said:
After multiple HORRENDOUS matches on rpd.
It's safe to say if it's a wraith or a pig, just nah man. I ain't participating pretty much at all like just kill me on the spot.
They play beyond unfair too from my experience and it's not enjoyable as it is on rpd then they make it so much worse. (Not saying they have to play fair incase anyone cries about that)
As killer, if I'm playing my main which is huntress. Again, I won't try properly.
I feel you, going against a pig on rpd is basically a guaranteed headpop and a few jump scares.
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Rather have this map then any of the corn ones. It's so different and after learning the layout it's become a lot more manageable when I play either side.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2462038#Comment_2462038
Don't care how common it is. The problem is the fact that it's even possible to do gens this quick. "Oh, but most teams who do a gen in 30 seconds lose anyway." But what happens when they don't? What happens when they actually take advantage of the game starting with 20% of their objective being done already?
It sucks , but from what I can say , changing gens speeds cause some sweat lord's have a very specific build isn't gonna help. Good thing we got perks like corrupt tho I wish it survivors weren't so spread out. So we could get actual value out of it. I run lethal for stuff like this.
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@GoshJosh said:
I’d like to take time to stop repairing gens and smell the flowers, but without any guarantee I can have a decent length match myself as a solo survivor, there’s just no other option.
Thank the DS nerf for gens being slammed even harder.
Solo queue I can't mess around unfortunately, teammates seem to do jack when in solo. But when u play killer somehow everyone is working together so perfectly 😂
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You don't got to be a better loser, you will get mad that's fine. Use that anger to try and get better.get vicious. And just remember if it's mid to late game and ur losing. U could tunnel ¯\_(ツ)_/¯ early game tho Is just rude and unnecessary. But u do u. I take a mental note of everything I do wrong. And remember don't take the game 2 seriously have fun.
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now p3 everyone. lol.
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if you buy textbooks keep them clean. alot of colleges give ur money back if u give them back in a good condition.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2462033#Comment_2462033
unless theres some legal reason not to name hackers i really dont see why we shouldnt name them. As it stands it just looks like the mods are defending them
probs like false reporting and such. dont wanna ruin someone's reputation or sumthin. but yeah even tho i dont like ghostface profile pic guy. cause he was a troll , i dont think he should of been banned. mabye a warning. tho he should of followed the rules
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Gens speeds arent 2 fast. these cases where gens get done that fast are cause people have very specific gen rushing builds. its not that common.
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Favorites: Claudette, Zarina, Cybill, and Yun-jin
Least favorites: Nancy's (ive never had a good experience with a nancy) and Janes (pallet camping/wasting queens)
Edit: Whoops allready posted here. thought this was a new thread.
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they got banned cause they did it in normal discussions, putting a report and reporting it with the fourms report area will probs not get u banned
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@Ghouled_Mojo said:
It’s definitely not fun being body blocked by a BT. I’ve always thought protective hits should disable BT. It wouldn’t fix it but it would stop certain abuses of it.
that would be hard to fix a "protection hit" is counted if ur just near and injured survivor and get hit.
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@TMCalypso said:
https://forum.deadbydaylight.com/en/discussion/comment/2461949#Comment_2461949
I forgot about that movie. was so weird I honestly wonder what was going through the creator's mind while making it, lol.
On a side note, a friend of mine wants a Raptor from Jurassic Park or Dino Crisis. ....honestly, I do too lol. Never gonna happen sadly.
yeah it has to be humanoid, anything farther than demogorgon i think would be a no go.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2461975#Comment_2461975
Not to derail this but most of the complainst past the agility stat which Adaptability and attument both give don't make sense. As every dark souls game is gulty of literally everything else people complain about in 2(And each is uniquely usually worse versions of some issues then 2).
Anyways back to the thread I think another one that would be an interesting killer but would never make it into the game would be a Terraria Corruption/Crimson themed killer.
Both for the fact it would be a terraforming killer(Given that's the whole theme of the Corruption/Crimson) wouldn't work with the current engine but they'd have to invent one as there's no good candidates for a killer in Terraria period.
yeah if terraria has anychance it would be like the crypt tv stuff
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@DeadByFrameLag said:
Literally they even started streaming on Twitch. (I cant send send the channel link cause the forum mods get mad "We do not permit the naming and shaming of anyone").
Its insane that in 2021 this game almost fully clientside, basically everything the client will do will be accepted by the server.
For example: Im playing Ghostface, i tell the game (by injecting into the process, so from client-side) to thrown an hatchet.
Server: Oh ok, everything seems fine, he is just throwing an hatchet as ghostface, nothing strange.
There are literally no checks from the server, this literally sucks.
Another problem is related to the anticheat. EasyAnticheat is literally a joke, just load a signed kernel driver and feel free to inject/do what you want with dbd.
When will bhvr stop making everything clientside? When the spaghetti-code will end? Probably never.
So yeah, at the end, if you are facing many cheaters thats the reasons, and probably go will only get worse.
i got my first cheater in months yesterday. a dwight got up instantly after all gens where done. no adrenaline. everytime i hit him he healed in less than 10 seconds by himself. no medkit. lagged everytime i got him down. lagged when tried to hook him.
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@Horror said:
I would be happy if most of what I suggested became add on's to be honest.
Add on that increases number of starting zombies.
Add on that allows dead survivors to become additional zombies.
Add on that makes Tentacle strike inflict additional Debuffs like blindness ect.
The big thing for me though is his Tentacle strike feels week because of the sprint speed survivors get.
It feels insanely unsatisfying to level up gaining naff all. (Leveled up Myers gets instant downs where as Nemisis gets a +1 metre range.... Woop. )
Also, what makes Nemisis fun and unique is the zombies. So I really would like it if striking them buffed them rather than killed them for some tiny punt of pointless mutation.
Remember , killers are supposed to be fun. So long as survivors have counterplay.
And let's be honest, even if they took away the sprint burst from tentacle hits Nemisis isn't exactly going to be a too 3 killer so o don't know why they are being so harder about him.
(Also increasing zombies based on map size is a fair idea too )
i dont like powers that get stronger when a person is dead.
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@Warcrafter4 said:
For as much as I'd like to see The Forlorn in the game, I doubt they'd be ever adding a Dark Souls character to the game.
Let alone one from the over-hated 2nd game.
its a really good game still. its hated for a good reason at the same time tho. just cause its not as good as the og aint mean its still not amazing.
