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IlliterateGenocide

IlliterateGenocide

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IlliterateGenocide
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  • its like second wind. beain caught first makes the perk useless right away, i like second wind more cause the broken status is alot less. and it has a safer way of earnin it.

  • p8299537_p_v13_ag.jpg

    @TMCalypso said:

    https://forum.deadbydaylight.com/en/discussion/comment/2461926#Comment_2461926

    A killer who, in lore, is honestly just trying to help but her pet killer shark keeps wreaking havok on everyone, I'd buy it, lol.

    A killer I would love to have in the game but would sadly never work is, Christine. When I was younger it was one of my favorite movies and the thought of being able to run over the survivors as a killer car is one of my hopes that will never happen. I figured it might be possible if you are controlling the car's owner (forgot his name) and his power revolves around the usage of a ghostly image of Christine in some way...but, yea...not gonna work at all. (I beg someone to find a way to make it work, lol.)

    what about that one tire who kills people. lol.

  • @TMCalypso said:

    https://forum.deadbydaylight.com/en/discussion/comment/2461926#Comment_2461926

    A killer who, in lore, is honestly just trying to help but her pet killer shark keeps wreaking havok on everyone, I'd buy it, lol.

    A killer I would love to have in the game but would sadly never work is, Christine. When I was younger it was one of my favorite movies and the thought of being able to run over the survivors as a killer car is one of my hopes that will never happen. I figured it might be possible if you are controlling the car's owner (forgot his name) and his power revolves around the usage of a ghostly image of Christine in some way...but, yea...not gonna work at all. (I beg someone to find a way to make it work, lol.)

    yeah she litterly tries so hard but he murders everyone. most hilarious isekai ive seen in a while.

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2461891#Comment_2461891

    Shame, because I'd love to see a vacuum cleaner as a power for a Scary Movie chapter.

    i dont think a killer can really be pulled from it. but brenda meeks with a legendary of cindy would be lovely

  • @PalletsAndHooks said:

    https://forum.deadbydaylight.com/en/discussion/276313/killers-who-will-never-make-it-into-the-game

    Regarding Jaws, technically the greener mk. 2 made it in with the Deathslinger. That's the same gun that's used in Jaws.

    So while Jaws itself won't make it, the gun from Jaws did already.

    hmm it would be so intresting to see him swim in the ground . that would be amazing.

    246284.jpg

    this one isekai manga , where this shark swims in the ground. it has every cheesy trope and refrences to sharknado, jaws, and sharktopus. its super funny.

  • i thought that about a year ago. but seeing how many people in the dbd community want him. and if leaksbydaylight is right about this as they were the re chapter. i think they have a high chance.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2461887#Comment_2461887

    Genuine question, how do you have fun playing as Modern Freddy? He's literally just Mr. Generic anti-looper.

    i love clown, and freddy is legit just a stronger clown. so yes. i love all 3 play styles. snares. pallets. old.

  • Slenderman. Scary movie (tho i wish), xenomorph i think has allmost no chance.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2461882#Comment_2461882

    The rework was a failure imo because they made Freddy so damn boring for both sides. Sure, they definitely made him stronger, but I feel like most people would rather have a fun but weak killer instead of a boring and strong killer.

    nah new freedy is fun to play . not against. just like trickster fun to play. not against.

  • @TerminatorGuy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2461824#Comment_2461824

    The fictional character caused nothing. They used him as a scapegoat. By that logic, Freddy Krueger and Ghostface also caused murders and thus should not be in the game. Look up Daniel Gonzales the "Freddy Krueger" killer.

    but did any of the victims families ask that no new freddy movie was made or media was used. i dont think ive seen that.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2461852#Comment_2461852

    I myself and many others have made threads expressing our desire to see Old Freddy return, yet Behavior seems hellbent on not bringing him back even though they still have his assets available.

    My theory is that they just don't want to admit they messed up his rework.

    they didnt mess up his rework at all honestly. it was a great rework that basically made him a diffrent killer. and that was the problem. the playstyles are so dang diffrent that it was generally a rework unlike other killers "rework" clown im looking at you.

  • dedication, i have never played the game myself. i did play a couple similar games that had zombie themes tho

  • opening a hatch dosent deplete a key. same as using an instaheal on a medkit it just gets rid of it. just bring a green key and run while using it.

  • well slenderman caused a stabbing, directly or not. the family of the victim even asked the movie wasent made. so i hope bhvr would atleast respect that.

  • this is the one comedy/horror i want other thant brenda meeks, id rather have #5 since she is my favorite but there all iconic

  • @Mat_Sella said:

    https://us.v-cdn.net/6030815/uploads/O4XYI7BPSWSD/image.png

    Robert Small, a cryptozoologist in search of the local town ghost.

    It would be rather easy to give him a story of how he entered the fog, considering he drives at night, goes drinking and searches for mythical monsters.

    i dont think i was a dating simulator character in dbd.

  • @Sackboy123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2461789#Comment_2461789

    This isn't a Paragraph though, it's a Full Chapter

    The Devs have said before that a Chapter can range from one killer, one survivor, one map but can also be Two Survivors, Killer, map or just a killer or just a Survivor.

    Paragraphs drop during mid chapters like Leatherface and Ash.

    i bealive the survivor will be the paragraph midchapter

  • have you checked under your mouse, sometimes even a hair over the sensor can throw it off

  • it only happens if

    1. ur new and ur rank is low

    2.first time going against said killer

    i also think mabye if the chapter is new it says it for a while im not sure about this tho.

  • @Vulgun said:

    Over the course of the past couple of months, I've been a rather harsh critic of the character design of Nemesis. I did and do still think that he is the single most uninspired and boring Killer to ever come into Dead by Daylight and that his power is utterly weak.

    Now, I've talked about ideas of giving him a Rocket Launcher, mobility, a better attack, etc.

    But now I've come up with something that I've had brewing for the past month now, and it's something I'm very proud to actually showcase. It's taking what we have about Nemesis now and flipping it on top of its head.

    So, for the final time, I want to introduce to you, a Nemesis rework that would please everyone; Survivors, Killers, Dead by Daylight fans and Resident Evil fans alike.

    Let's go.

    ======================================================================================

    The Nemesis

    ======================================================================================

    Power: T-Virus

    You were engineered to be the culmination of years-long research into becoming the ultimate Bioweapon. Your adaptation to your foes gives you the edge in combat.

    Special Attack: Tentacle Strike

    Press and hold the Power button to charge an attack.

    Once charged, tap the Attack button to unleash a Tentacle Strike.

    Hitting a Survivor with a Tentacle Strike afflicts them with Contamination and increases your Mutation Rate.

    If a Survivor is already Contaminated, a Tentacle Strike will damage them. It also will increase your Mutation Rate by a slightly higher amount than hitting a Zombie.

    Contamination

    Survivors who become Contaminated will suffer from the Hindered Status Effect within intervals of time.

    There are three stages of Contamination, each afflicting the Survivors with more frequent spouts of coughing.

    • Stage 1 Contamination: The Survivor is now prone to being Injured by Tentacle Strike. The Survivor will also cough and have the Hindered Status Effect for 2 seconds every 15 seconds, at -10% movement speed.
    • Stage 2 Contamination: The Survivor will cough and have the Hindered Status Effect for 2 seconds every 12 seconds, at -10% movement speed.
    • Stage 3 Contamination: The Survivor will cough and have the Hindered Status Effect for 3 seconds every 9 seconds, at -10% movement speed.

    Survivors can cure their Contamination by using a Vaccine on themselves or on other Survivors. The rate at which a Vaccine is injected is affected by Perks, self-injection or altruistic injection.

    Vaccines can be found in Supply Cases located throughout the environment, but their number is limited to 6 Supply Cases.

    Mutation

    When hitting a Survivor or a Zombie with Tentacle Strike, The Nemesis grows in power.

    There are four stages of Mutation, with stages 2 through 4 affecting The Nemesis' Power in some capacity.

    • Stage 1 Mutation
      • No Changes
    • Stage 2 Mutation
      • Tentacle Strike range is increased to 6 meters.
      • Tentacle Strike now has the ability to destroy dropped Pallets and breakable Walls.
    • Stage 3 Mutation
      • The Nemesis gains access to a new Special Attack known as Tentacle Scythe.
      • The Nemesis no longer needs to Contaminate Survivors to injure them with Tentacle Strike.
    • Stage 4 Mutation
      • The Nemesis gains access to its final Special Attack known as Extermination.
      • Grants Nemesis a base movement speed increase of 5.2m/s while Extermination is active.
      • Unlocks a special Mori animation that The Nemesis can perform without a Mori offering, but will completely use up the Power in the process.

    When Stage 4 Mutation is unlocked, The Nemesis will retain it for approximately 60 seconds or until the special attack is used up in full.

    Afterward, it will revert back into Stage 3 Mutation.

    Special Attack: Tentacle Scythe

    Press and hold the Active ability button to charge an attack.

    Once charged, tap the Attack button to unleash a Tentacle Scythe.

    When Tentacle Scythe is used, The Nemesis plants the palm of its hand to the ground before causing tentacles to erupt from it toward all Survivors within a 24 meter range in front of him.

    Using this attack will not Contaminate Survivors, but instead will deal 1 Health State of damage to them.

    This attack has a brief start-up window (1 second) before the tentacles erupt from the ground, allowing Survivors to get away from the attack if they are observant enough.

    Special Attack: Extermination

    Press and hold the Power button to charge an attack.

    Once charged, tap the Attack button to fire a Rocket.

    The Rocket Launcher that Nemesis wields in Stage 4 Mutation has an active timer of 60 seconds. During this time, The Nemesis has access to 6 rockets that it can fire from the Rocket Launcher in succession.

    The Rocket Launcher has quite a fair bit of charge time to it (3 seconds) and only fires rockets straight. Additionally, releasing the Rocket Launcher to reposition yourself takes some time (4 seconds).

    Each rocket also has its own window of time before another one can be fired from the Rocket Launcher (3 seconds).

    Survivors who are hit within an 8 meter radius of a rocket blast will be dealt 1 Health State of damage. This includes being hit with the impact of the Rocket Launcher.

    When charging a rocket, The Nemesis' movement speed is severely reduced to 1.8m/s.

    Rockets have the ability to destroy dropped Pallets or breakable Walls on direct impact.

    Special Enemy: Zombies

    T-Virus causes 2 Zombies to spawn and roam about the Trial Grounds.

    When a Zombie attacks a Survivor, they inflict Contamination.

    If a Survivor is already Contaminated, they receive damage.

    Zombies can be destroyed with a Tentacle Strike to increase The Nemesis' Mutation Rate, doing so with a Basic Attack will not do so.

    Power Trivia

    Tentacle Strike

    • Movement Speed when Charging: 3.8m/s
    • Charge Time: 0.35 seconds
    • Cooldown when Cancelled: 1.5 seconds
    • Cooldown Movement Speed: 4.2m/s
    • Attack Ranges:
      • Stage 1: 5 meters
      • Stage 2+: 6 meters
    • Attack Open Time: 0.25 seconds
    • Attack Hit Time: 0.333 seconds
    • Attack Cooldown: 2.5 seconds

    Mutation Rate

    • Stage 2 Threshold: 6 Contamination Points
    • Stage 3 Threshold: 12 Contamination Points
    • Stage 4 Threshold: 15 Contamination Points
    • Contamination Point System:
      • Hitting a Healthy Survivor: +3 Points
      • Hitting a Contaminated Survivor: +2 Points
      • Hitting a Zombie with Tentacle Strike: +1 Point
      • Hitting a Zombie any other way: No Points

    Vaccines

    • Self-Vaccination duration: 10 seconds
    • Altruistic Vaccination duration: 7 seconds
    • Supply Crate Opening Time: 4 seconds
    • Supply Crate Closing Timer: 15 seconds
      • The timer refers to when a Supply Crate closes upon opening it without getting a Vaccine.
    • Killer Instinct duration: 4 seconds

    Zombies

    • Movement Speed: 1m/s
    • Detection Range: 14 meters
    • Detection Limit: 20 meters
      • Detection limit refers to how far a Survivor must be to break line of sight with a Zombie.

    Add-Ons for T-Virus

    Visitor Wristband

    • Moderately extends Zombie detection range.
    • Slightly widens Zombie detection angle.

    S.T.A.R.S. Field Combat Manual

    • Slightly increases Mutation Rate when hitting Survivors with Tentacle Strike.

    Damaged Syringe

    • Moderately increases Vaccine injection time for Survivors.
    • Survivors who self-vaccinate will suffer from the Oblivious Status Effect for 60 seconds.

    Brian's Intestines

    • Slightly increases Zombie movement speed.

    Zombie Heart

    • Moderately increases Mutation Rate when hitting a Zombie with Tentacle Strike.
    • Moderately increases the detection range of Tentacle Scythe.

    Mikhail's Eye

    • Moderately increases Zombie movement speed.

    Marvin's Blood

    • Moderately increases Mutation Rate when hitting Survivors with Tentacle Strike.

    Adrenaline Injector

    • Moderately increases the active duration of Stage 4 Mutation.

    Admin Wristband

    • Considerably extends Zombie detection range.
    • Slightly widens Zombie detection angle.

    Tyrant Gore

    • Considerably increases the detection range of Tentacle Scythe.
    • Moderately reduces the start-up of Tentacle Scythe.

    T-Virus Sample

    • Considerably increases Mutation Rate when destroying Zombies with Tentacle Strike.
    • Moderately increases Mutation Rate when hitting Survivors with Tentacle Strike.

    Serotonin Injector

    • Whenever a Zombie is destroyed, The Nemesis gains the Undetectable Status Effect for 15 seconds.
    • Survivors will no longer be notified whenever The Nemesis goes into a higher Mutation Stage.

    Plant 43 Vines

    • Survivors who open Supply Cases will suffer from the Hindered Status Effect for 15 seconds.

    Licker Tongue

    • Moderately increases the range of Tentacle Strike.

    NE-a Parasite

    • Considerably increases the detection range of Tentacle Scythe.
    • Grants Tentacle Scythe the ability to gain Mutation Rate.
    • Grants Tentacle Scythe the ability to hit Zombies.

    Destroyed Samurai Edge

    • Moderately increases the threshold required to reach Stage 4 Mutation.
    • Considerably increases the active duration of Stage 4 Mutation.
    • Grants Nemesis 4 additional Rockets to fire while using Extermination.

    Depleted Ink Ribbon

    • Moderately increases Nemesis' movement speed while in Stage 4 Mutation.
    • Moderately increases Zombie movement speed.
    • When the last Generator is completed, any Zombie that is destroyed will respawn in front of the Exit Gate switches.

    Broken Recovery Coin

    • Increases the amount of Supply Cases in the Trial by 2.
    • Survivors who vaccinate themselves while, or vaccinate other Survivors that are Injured, are given the Broken Status Effect for 60 seconds.
    • Survivors who vaccinate themselves or vaccinate other Survivors while Healthy have their Auras revealed for 10 seconds.

    Shattered S.T.A.R.S. Badge

    • Tremendously increases the threshold required to reach Stage 4 Mutation.
    • Considerably increases the charge time of the Rocket Launcher.
    • Considerably reduces Nemesis' movement speed while in Stage 4 Mutation.
    • Grants Nemesis infinite Rockets for the entire duration of Stage 4 Mutation.

    Iridescent Umbrella Badge

    • Tremendously increases the threshold required to reach Stage 4 Mutation.
    • Tremendously increases Nemesis' movement speed while in Stage 4 Mutation.
    • When reaching Stage 4 Mutation, you now gain an infinite amount of duration for it.
    • Removes the ability to use Extermination, unless paired with Shattered S.T.A.R.S. Badge.

    And this is it. A culmination and masterwork of what I wanted to come up with for The Nemesis. This takes into consideration basically everything that I've seen or heard about; what Survivors may feel versing this Killer, what Killers may feel while playing it, and what fans of the Resident Evil franchise would feel when first playing this monster.

    You may notice that the Power has become a sort of amalgamation of other powers; you'll recognize some of them like Huntress, Plague, Oni, Myers, Pyramid Head, Legion, etc. You even see this in his add-ons, too.

    This choice was deliberate.

    The Nemesis is a Frankensteinian creation, a creation based on all that was before it, something that was made to adapt and use what it learns to its advantage.

    What better way to adapt him than to actually turn him into a Killer that fits this sort of theme?

    The character, despite being an amalgamation of all these different designs, still retains his own unique identity. He has his own unique skillset, his own unique toolkit and most importantly, he's his own unique Killer with unique advantages and disadvantages to using him.

    This whole rework that I've been working on in concept would be a tremendous undertaking to ask the developers, and I don't blame them if they don't want to completely rework Nemesis on a fundamental level. But imagine for a moment that you see the day that this Nemesis arrives onto the PTB; all these new toys, new tools, new add-ons, all for Survivor and Killer players to really try and counter or utilize.

    I've tried my damnedest to make sure to keep the integrity of the Killer intact by not giving him too much power in anything; even his Rocket Launcher was made to be overall balanced within the current state of the game.

    So come on community, what do you say?

    Could you live with this Nemesis? Would you be fine with him being in this game if he had all this?

    (By the way, for anyone that will be curious; if you ran both Ultra Rare add-ons together, you'd need to obtain 30 Mutation Points for Stage 4 just to get Infinite Rocket Launcher Nemesis. Doesn't sound like a lot until you consider that every hit is 2 points after contaminating Survivors.)

    i dont like the idea of movement speed beaing restricted forever. that seems super unfair. especially with a limited supply of vaccines

  • yeah i think they still have old freddy in the code somewhere. wish they gave the option with an addon to have his old power. simple fix to give those old freddy stans time to play with him, and realize how weak he actually was.

    A weak killer dosent mean there is no fun to be had. Trickster is fun. Clown is fun. so i wouldnt mind playing old freddy every once and a while.

  • i never understood why this was a thing. mabye to end the game sooner. who knows.

  • @Phasmamain said:

    Twins are going the route of Jeff in terms of skins by the looks of it

    yep, old dresses, more old dresses, omg we got something new, oh wait a dress with a fish net on the arms. there are so many unique things twins could have. if only victor got the first 4th cosmetic slot so we could change him, of course not giving in game advantages.

  • Kobe has only becoming more common cause more people try. i unhooked myself once yesterday. but i think they only times people try is if they have slippery meat, or there teamamtes refuse to get them.

  • @FilthyLegionMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2461442#Comment_2461442

    It changes to the voice in the torso when I toggled it in the store when I bought the torso cosmetic. I think it's just really bugged.

    ah okay

  • what do you mean OoO is the best killer tracking perk other than Alert, if ur the obsession mid chase that aura reading is so dang amazing. It feels stronger than the original since it works mid chase now. i love it.

  • yeah no im like 99.9% sure it was the mask that changed the voice

  • Why should anyone give a sacrifice or hatch. i aint gonna give a free kill

  • its cool and all, but i like maps where there is very distinct room or areas, so you can remember what is where, with backrooms the only thing that might change is the wallpaper or mabye a lamp or 2. if they can get it to work out somehow then sure.

  • i dont think anything needs to be changed about stun time or radius, but this is just a nice quality of life change

  • thank god, i was worried people actually wanted it.

  • Haddonfield is only good as survivor if you have balanced, i lose most of the time on this map.

  • @NomiNomad said:

    Because they're incredibly powerful perks. If Devour Hope was just a regular perk, it'd be overpowered as hell. Same with Ruin. Some of them don't need to be hexes, like Blood Favour, but most earn their Hex imo.

    They exist so killers can have powerful perks without them being overpowered.

    well blood favor has to be a hex, give something for adept blight.

  • @stormy_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2458359#Comment_2458359

    agreed

    btw ... i never found an opened hatch .. so i can escape.. after 300 hours;(

    there not that easy to find, its just up to luck, some offerings can help. but if the killer finds it first they can close it. it most commonly spawns next to shack or main building

  • it works sometimes but not everytime, some bumps are hatch some arent there is one bump allways ont the side of the temple of purgation its never been hatch for me.

  • @BastardKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2458050#Comment_2458050

    It literally is prioritization. They recently announced they were changing it, and it became an issue.

    https://forum.deadbydaylight.com/en/discussion/comment/2458065#Comment_2458065

    Just cause the view shows you hit the killer with the pallet before you got hit, aint mean anything. Sure it's annoying, but accept you were hit.

    lol , do you think i only play survivor, ur acting like i do.

  • @BastardKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2458014#Comment_2458014

    Here is what you do not get;

    There is the killer PoV.

    There is the survivor PoV.

    Due to server lag, they are slightly different.

    When you say "You were never meant to get these hits" even though they do get these hits in the killer PoV, you are saying the Killer PoV is the incorrect one, and the survivor PoV is the correct one, because the survivor's positioning is what the server favors in an interaction over the killer's.

    And Jajay has done that in several threads. Hitboxes are unrelated to hit validation, mechanically, and not what is being discussed.

    just cause the view shows they got the hit, aint meant anything, sure it annoying that it makes blood and a scream but there patchin that out

  • @BastardKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2456634#Comment_2456634

    "never meant to get" means you agree the survivors PoV in this game means more than the Killer's. Which, given that it is harder for a killer to get a hit than throw a pallet, I have stated I heavily disagree with.

    Also, jajay, stop going to threads and complaining about unrelated things.

    no im saying with hit validation these hits you were never meant to hit. that all. don't know what you don't understand.

    "Also. Jajay, stop going to threads and complaining about unrelated things" ah yes, beaing on this thread about hit validation and talking about it is unrelated, get a grip

  • It seems fine to me, the Hits you got before the validation you where never meant to get, now that you cant get them it feels a little bad, survivors have felt this way for years. tho i wish they got rid of the blood and hit noises that annoys me when playing killer

  • Yes and no, mostly leaning on no, there are times where a killer can get a 4k just with this perk but that's not that common, i just wish it didn't have that speed boost

  • @TacitusKilgore said:

    https://forum.deadbydaylight.com/en/discussion/comment/2456573#Comment_2456573

    https://forum.deadbydaylight.com/en/discussion/comment/2456572#Comment_2456572

    Sadly no. I tested it on every body cosmetic they have. The mask SFX does not include any of the female outfits, and is limited to the male outfits if you want the special sounds. Nonetheless the mask still looks super great on some of the female outfits, well worth it even without special sounds. Hoping they'll update it to include the female voices, until then though heres some examples of some of the female outifts with the mask.

    https://us.v-cdn.net/6030815/uploads/RA2FCSEFKJYA/screenshot-2021-08-27-002408.png

    https://us.v-cdn.net/6030815/uploads/I5SR9EVFBDIM/screenshot-2021-08-27-002422.png

    wait so the female character dont get the sound at all, not even the male version? that sucks.

  • it somewhat prevents honestly. rather not have killers have it. tunneling feels bad even when its necessary.

  • Used to be claudette, went to Zarina, now its between Cybill or Yun-jin. tho i still play Zarina alot still.

  • on some of the farm maps i think its nessecary, if not for corn blindness survivors would have nothing, alot of those maps are just empty in the middle

  • @[Deleted User] said:

    Ah awesome, so it does work on the mask. If you use a body of julie or susie, is there robotic versions of their voices too?

    this! we nee to know

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