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IamFran

IamFran

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IamFran
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  • I play both killer and survivor between ranks 12 and 9 and as soon I reach rank 13 as killer I face survivors that are way better than me when I play survivor (same ranks), the intentional derank is pretty obvious at times. and no, there are no high ranks players with low ranks friends most of the times, I usually chek the player ranks when a trial finish.
    For me deranking as killer is way more legit than deranking as survivor.
    As killer people do it to avoid survivor toxic and meta perk squads and as survivor the people do it for bulling low rank killers (generally).

  • The equivalent of tbag is hit the survivor in the hook.

  • Using SC and Urban Evasion is for bad survivors but using DS not #########. Also not using Adrenaline is another indication of a bad survivor. You are pretty extremist and your "rules" are too arbitrary. 
  • When a survivor DC I usually let the last two win after hooking them two times unless tbag and stuff.
    Lot of killers do that and IMO is very selfish not doing it. I know is not killer fault, but I feel pity.

  • Is one of my favourites as survivor, I like to play stealthy and is maybe the best map for stealth, lot of places to hide and the rain sound mask your sounds a bit.

  • @Bongbingbing said:
    Hitboxes are BS at times for both, Survivors can be turning a corner and get hit with a hatchet while a killer can swing and the hit doesn't register because the survivors spinning in a circle, It's ridiculous :lol:

    But I do find it funny when I watch a streamer and they go crazy because they got hit trough a window, while standing on the other side of it. Like the killer can just extend their arm and hit you trough a window, There's no invisible wall there :lol:

    It's also ridiculous when survivors avoid a hit with Dead Hard despite colliding a wall or any other obstacle.

  • Where is the arguments?

  • Myers and Pig, more jumpscares than any other. The vacuum sound of the spirit and childs singing of Freddy make me nervous too.

  • I only agree in Leatherface. I don't know why the people who play that killer is generally toxic, mmm ok, i would't call them toxic exactly, very selfish maybe is a better adjetive, unless you want to put it into the toxic term.
    What I mean calling them selfish? If playing against a Leatherface most of the times you cannot expect them becoming friendly when two people DC and they never never give you a free hatch or tunnel despite one or more survivor have put a Party Streamer.
    I know is not in the game rules and the killer don't have to favor survivors in any way, but when I play killer and one or two people DC I usually let the survivors make the generators unless is only one DC and when the match is next to the end and I never camp the hatch.

  • @Mochan said:
    I don't think the hatch is a bad mechanic. I think it's a good mechanic that gives survivor teams that got outclassed a way for at least one of them to escape.

    And why the killers don't also get a way to kill at least one survivor when they are outclassed? And plese, don't say NOED because it's a perk, the hatch not.
    I'm pretty sure a lot of survivor mains who defend the hatch would come and cry if the killers get one free mori for killing one downed survivor with the generators done and the 4 survivors alive, which would be "hatch version for killers".

  • Your nickname make totally worthless reading such a long post.

  • The Doctor and spirit are the creepiest.
    The worst is Hillbilly imo, he is simply a guy with Proteus syndrome.

  • @Poweas said:
    So people who've took a long break can fit in back with the game and be comfortable since they need to catch back up.

    Make the rank reset only for inactive players and problem solved.
    Also, if the rank never reset I think should be more ranks, 50 at least, and from rank 10 and up the player should need the equivalent of a double pip for obtaining only one pip and the safe pip (black pip) in the middle of the bar.

  • I started a thread few days ago talking about it, I'm almost sure the RNG of the maps is broken or at least the RNG is intentionally made to not give the same percentage of spawn in all the maps.
    However I get more Autoheavens and Coldwinds than Swamp maps but they are frequent too.

    For me:
    Autoheaven and Coldwind very very frequent, Swamp frequent, Crotus Prenn frequent, MacMillan frequent.

    Yamaoka, Red Forest, Haddonfield, Springwood and Ormond mid frequency.

    I almost never get Gideon and Lery's which are the most killer sided maps, I think it's not coincidence.

  • I like to play it as survivor, as killer only when playing the pig because you can get to almost all the gens sneaking and make a surprise attack, I think is the map in which I have earned most gen grabs.

  • I know he is bad but anyway I play him because he is one of the most fun killers in the game IMO. I kill less people when playing Freddy than playing The Pig or Myers, but I don't mind because the reasons exposed.

  • I'm in the opposite side, I feel bad for killing Jeff, I feel sad when I have to kill him and his howl of pain when is being hooked is heartbreaking.
    I only hate Dwight, I think is because most of the toxic teabagger players I have faced were Dwights and a bald Dwight with a flashlight is an obvious toxic player 99% of the times.

  • Leatherface is the cheapest, have good perks but a bad killer.
    The pig is fun and have good perks, survivor perks are pretty meh.
    Freddy is bad but fun, have some good late game perks, the survivor perks are bad.
    The other DLCs mentioned in the list can be obtained for free, I think is better to spend money in licensed killer/survivor DLCs and obtaining the others with shards.

  • I usually slug the DS users too, is the fee they must pay for using that perk which I don't like and I try to hook them in late game (for the BBQ bonus, more than nothing). Anyway, I don't know why they are so salty for getting slugged, a minimal altruistic team usually heal them in less than two minutes.

  • It's a waste or a very good perk depending on totem spot. Sometimes even a survivor spam next to the totem...

  • @JoyfulLeader said:

    @IamFran said:

    @NurseMainBTW said:
    The mori animations are all good/decent/okayish except for the Wraith and Trapper.

    They are so... *BORING*

    Wraith one is even commical without pretending it.
    Nobody mentioned doctor, I think is one of the best, is cool and is the only mori in which the killer don't use his weapon.

    You forgot Nurse, use was the first killer to not use her weapon during a mori

    Yes I forgot it. Anyway, only 2 killers of 14 don't use their weapons in the mori.

  • @NurseMainBTW said:
    The mori animations are all good/decent/okayish except for the Wraith and Trapper.

    They are so... *BORING*

    Wraith one is even commical without pretending it.
    Nobody mentioned doctor, I think is one of the best, is cool and is the only mori in which the killer don't use his weapon.

  • I think the spirits are more tunnelers because a recently unhooked survivor is still hurt and when fasing is way easier to hear a hurt survivor than a helthful one.

  • The posts about dodging are becoming pretty recurrent now and I don't know why this is now a problem and a few months ago nobody was talking about it...
    Both sides make things that annoy the other side and I suffered it in both sides but I don't get the hypocrisy of some survivor mains about dodge, which is one of the most innocuous actions a player can do to avoid a playstyle he/she don't like. Also there are some people exaggerating... get dodged 10 times in a row, I don't believe it. The hypocrisy is survivor mains crying because time wasted by killers dodging but I'm sure they have never talked whith their friends using a third party software, or never told their mates that the killer have NOED when dying before the last change, or never Tbag after a pallet or in the exit gates wasting the killers time and being unsportive, but "ooooooh ooooh, killer is gasting some of my time dodging, what a shame, is disgusting".
    Also, killers do things when I'm playing survivor that annoy me a lot, one of the things that annoy me the most is for example use a Party Streamer, get tunneled and moried and die knowing that the killers is taking profit of my Party Streamer... But I don't come to the forum ask for a change and call the people disgusting, I simply accept it and only complain when talking with my friend about the game...

  • When my friend cannot play.
    I prefer playing killer than solo survivor, which is very frustrating and I got too used to play with someone, I feel too alone when I solo survivor...

  • @Laakeri said:
    People must understand killers dont necessary dodge cuz of you as there are other survivors in lobby as well. Especially during weekends I get into game much faster as duo que rather than solo. Why? Cuz that enables rest of survivors to be 3 man swf and killers dont want to deal with that.
    Dodging flashlights is weird tho as thats best you can hope as killer that 1 fkboy is not doing gens.

    I understand the flashlight dodge, I only dodge if there are two or more flashlight but only one can ruin the game for a killer because it almost make the flashlight user untouchable. If you chase someone with a flashlight you cannot break pallets because he/she always blind you when trying to do it and if you dont break it the pallet stay and can be used in future chases or by other survivors unless you turn and break it from the other side which waste a lot of time, if you wait the survivor to get away the pallet to break it you waste a lot of time again and some of them simply stay in the other side of the pallet till you try to break it, if you simply resign yourself and get blinded you waste time AGAIN. Playing against more than one flashlight is a pain in the ass, against one is manageable, you simply can let the user be and ignore him and is very funny when the flashlight user become frustrated because you refuse to chase him/her and start to spam flashlight tapping trying to take your attention.
    I know Franklin's demise is a counter, but is a half-counter really, because a lot of survivors simply remember where they lose the flashlight and come back to take it latter.

  • I play killer when my friend don't play with me. A month ago I was still only playing survivor in two players SWF and solo survivor, very rarely killer, but I got too used to play in SWF that I started to felt underpowered when I was soloing, so I started to playing killer a lot more when my friend cannot play. In other words, A month ago my DBD play was 95% survivor and 5% killer, now I'm playing 60% killer and 40% survivor.

  • It's worth the buy at least in PC, right now and in future sales it only cost 2.27€ (Europe) and you get two great perks BBQ and Franklin's Demise. Freddy and the Pig have both good perks too and the Pig is better than Leatherface, but their DLC's are more expensive. You can consider buying Myers too, expensive, bad perks but very fun to play. Freddy is worse but more fun to play than Leatherface IMO.

  • @thesuicidefox said:

    @IamFran said:
    Yeah, and a lot of them DC when see a Mori or are camped or even when they are the first hooked which is worse than dodging the lobby. Also, the problem of the 30 minutes queues you say are the low amount of killers which is caused by the same problems that make them dodge. It's the fish eating his own tail.

    The "problems" with dodging are killers have no balls. Period. I can understand the occasional dodge now and then, but there are way to many killers that just scum lobbies until they find one where they are confident they will win. It's disgusting. Maybe you wouldn't suck as killer if you actually challenged yourself from time to time. I've gone up against groups that I KNOW will be really hard, and I've been bodied in those situations, but 99% of the time I can point to specific mistakes I made that cost me the game. It's not DS, it's not Adren, it's not toolboxes, it's not gen rush, it's not SWF. IT WAS ME. Yea survivors can stack the odds in their favor, but killer's have pink mori which is literally the great equalizer. You put one on and now it almost doesn't matter what survivors do. If you are any sort of decent killer, you will get a 3k. Not to mention OP add-ons like infinite tier 3 Myers or pink hatchets or Billy/LF insta-saw. If you suspect it will be that hard of a game you have tools to level the playing field. If you choose not to use them then don't go crying about how SWF is broken or any of that bullshit.

    And to be clear, I'm not condoning survivor DC's. That shouldn't happen, but it doesn't excuse killers from cherry picking games either.

    I'm not playing this game or another game for showing how many balls I have, I just want to have a fun time, if that time become frustrating instead fun, the game doesn't fulfil it's mission then. If I have a remote possibility of avoiding something frustrating and the game let me do it, I'll do it, dodging in this case. Anyway, I can agree with you and other survivors in that many killers dodge for ridiculous reasons such survivor outfits, survivor characters or nicks. in the case of the nicks the only exceptions for me is the people nicknamed "toxic whatever" or something simillar or the people which nickname start in "Hex:" because I have heard that they are a toxic survivor clan. I don't dodge for the outfit or the survivor, I dodge when I see more than two toolboxes, mor than one flashlight or both combined. for the reasons mentioned before in the thread by myself.
    Of couse you can point your "specific mistakes" when losing a game, the problem is most of the games those "specific mistakes" are haven't played nurse or billy in that game.

  • @OrionsFury4789 said:
    IamFran said:


    OrionsFury4789 said:


    PiiFree said:

    @OrionsFury4789 said:

    ...if the game truly is unbalanced as bad as some people think than it's dire that we let the devs collect the data to fix the problems and balance the game? Am I right?

    The devs themselves (namely McLean) admitted live on stream that they are "well aware that the game is not balanced".

    People dodge because devs DON'T care about balance. They are aware of it but are too afraid to balance it. I'm looking solely at SWF and DS now, as those are the main sources for rigged, imbalanced matches. Dodging is the only way to deal with it on the long run if you don't want to end up in a mental disaster.

    Fix SWF and fix DS and I'm sure you'll see a lot less dodging. SWF is the main reason why Killers dodge, items and skins are mostly irrelevant unless you try to bring 4 toolboxes, because that just screams GEN RUSH and no one likes to deal with that.

    ...and the fact that most SWFs try especially hard to be as annoying as possible makes the whole situation even worse. Just yesterday faced one of those legendary 4x DS cancer squad. You're asking to get dodged if you play like that.

    You're dodging over intended items and perks though, I get why you don't like them and how annoying they can be but there are also ways to counter it all (besides voice comm and DS) my point is on ps4 it will kill the game totally if something doesn't get done because people aren't gonna wait forever I saw with my own eyes a entire community completely switch their group to a red dead group from DBD because it wasn't working, I was in the group to find players and ended up leaving it, that's the reality of the situation. I've played twice as much killer as survivor lately because I love the game but I personally like to play as the survivor role that's why I bought the game and I feel ripped off when I buy cosmetics and find out no killer is gonna play against it because it just came out or some ridiculous reason

    Blame the toxic survivors and the SWF and items umbalance flaws for creating the dodging situation, not the killers. 

    Swf is intended you people need to get over that it's not going anywhere and neither are the items, though I'm not going to sit here and deny toxicity on either side because it does exist for both sides and is a problem

    And the dodging is intented too and it's not going anywhere neither.

    @thesuicidefox said:

    @IamFran said:
    The problem is not losing, the peoblem is being abused or wasting time. I don't mind if I lose, a few hours ago 4 survivors scaped from me but I had fun anyway, I hooked two times all of them but they were smart and scaped after a fun and long game. The problem is being abused, I dont want to be genrushed and end the game with only one or two hooks at most in 5 minutes or less. Or being followed by a stupid guy tapping the flashlight while he is supossed to be running and hidding, or being forced to no breaj the pallets because they take an advantage of a game design flaw which is the disabilty of moving the camera while you are breaking a pallet to avoid being blinded. 

    Conversely, survivors don't want to get dodged 10 games in a row and wait 30 minutes for a game only to get tunneled or camped or mori'd from the hook. Doesn't make you want to play when you go through all that BS to die in 2 minutes.

    Yeah, and a lot of them DC when see a Mori or are camped or even when they are the first hooked which is worse than dodging the lobby. Also, the problem of the 30 minutes queues you say are the low amount of killers which is caused by the same problems that make them dodge. It's the fish eating his own tail.

  • PiiFree said:

    @OrionsFury4789 said:
    ...if the game truly is unbalanced as bad as some people think than it's dire that we let the devs collect the data to fix the problems and balance the game? Am I right?

    The devs themselves (namely McLean) admitted live on stream that they are "well aware that the game is not balanced".

    People dodge because devs DON'T care about balance. They are aware of it but are too afraid to balance it. I'm looking solely at SWF and DS now, as those are the main sources for rigged, imbalanced matches. Dodging is the only way to deal with it on the long run if you don't want to end up in a mental disaster.

    Fix SWF and fix DS and I'm sure you'll see a lot less dodging. SWF is the main reason why Killers dodge, items and skins are mostly irrelevant unless you try to bring 4 toolboxes, because that just screams GEN RUSH and no one likes to deal with that.

    ...and the fact that most SWFs try especially hard to be as annoying as possible makes the whole situation even worse. Just yesterday faced one of those legendary 4x DS cancer squad. You're asking to get dodged if you play like that.

    You're dodging over intended items and perks though, I get why you don't like them and how annoying they can be but there are also ways to counter it all (besides voice comm and DS) my point is on ps4 it will kill the game totally if something doesn't get done because people aren't gonna wait forever I saw with my own eyes a entire community completely switch their group to a red dead group from DBD because it wasn't working, I was in the group to find players and ended up leaving it, that's the reality of the situation. I've played twice as much killer as survivor lately because I love the game but I personally like to play as the survivor role that's why I bought the game and I feel ripped off when I buy cosmetics and find out no killer is gonna play against it because it just came out or some ridiculous reason
    Blame the toxic survivors and the SWF and items umbalance flaws for creating the dodging situation, not the killers. 
  • Vietfox said:
    I have been screaming this for a while now I'm so glad this thread was made, it's a serious situation on console right now people are leaving this game for that que times+dodge , they Dodge for items but have every tool to stop the items if they choose, I don't cry about OP killer add ons because I play killer just as much , hell if anything I've played killer at least twice as much as survivor for the past 2 months because of ques and I like playing killer and all but Im a survivor main and like to keep up with my friends and see how they've been doing, the past two times I've tried to play with @Vietfox or fcc2014 we've given up after an hour or more of waiting or went and played a different game together because it was just outrageous we were getting dodged with nothing coming in 
    Yup, i'm sure you @OrionsFury4789 have noticed that i haven't been playing DbD lately because i'm tired of this.
    Killers dodge because they don't want to deal with certain intended features despite having counters for them. I wonder, if survivors had a way to know when killers are using good addons and/or ebony moris, i guess killers wouldn't mind to be dodged as well, right? I mean, they should understand them as well...
    Now @people, really, is it that difficult to suck it up and just play the damn game? Sometimes you win and sometimes you lose, that's [BAD WORD] it.
    The problem is not losing, the peoblem is being abused or wasting time. I don't mind if I lose, a few hours ago 4 survivors scaped from me but I had fun anyway, I hooked two times all of them but they were smart and scaped after a fun and long game. The problem is being abused, I dont want to be genrushed and end the game with only one or two hooks at most in 5 minutes or less. Or being followed by a stupid guy tapping the flashlight while he is supossed to be running and hidding, or being forced to no breaj the pallets because they take an advantage of a game design flaw which is the disabilty of moving the camera while you are breaking a pallet to avoid being blinded. 
  • The hatch is a bad designed mechanic IMO.
    In first place, the survivor get rewarded for losing and sometimes the last survivor is who have played worse and the other survivors are annoyed by this. Also, the only counter against the hatch for both sides are the stand offs which is one of the most boring things in this game, I don't even participate in that ridiculous stand off patience battles anymore, if I'm playing killer I simply keep moving if a see the hatch instead camping it, sometimes I get the 4k but most of the times the last survivor scape, if I play survivor I try to find the hatch and if the killer is camping it I simply let him kill me, It's very annoying to left the other side win for free, specially when playing survivor, being a design flaw annoy me even more.
    Also, if the gates are opened the hatch should not open when only one survivor remain because it result frequently in the survivor wasting the time of the killer trying to find the hatch for getting some BP more.

  • @PinkEricka said:
    Kamikaze_Rose said:

    We don't like Cheat With Friends as much as you don't like hearing about Cheat With Friends, so the way I see it, we're all even. :|

    “cheating” but it’s a game mode..... ok.

    I think he means using voice comunication, not the game mode itself.
    Anyway, it's unfair, not cheating.

  • The pig is one of the less addon dependant killers but also have one of the worst addon roster, also, I think is the only killer which is worse carrying one of her pinks addons (Amanda's letter) than carrying nothing instead.

  • Hallowed blight was better, more offerings in the bloodweb, more bloodpoints and more skins.

  • @Tsulan said:
    IamFran said:


    Tsulan said:


    IamFran said:

    @Tsulan said:

    terrortil said:

    @Tsulan said:
    
    How was hollowed blight killer sided?
    
    It was survivor sided af.
    
    
    
    Did you play the same event? Games were so slow. You could goof around forever and still win with 4-5 generators remaining.
    

    So all flowers could could be harvested in 2 minutes, progress was faster when several survivors were on the same flower, survivors on the hook earned 20k+ bloodpoints while doing nothing all while killers had to reach specific hooks that could be on the other end of the map. But it was killer sided...

    2 minutes are much time in this game, also in very few games I have seen the flowers harvested in only 2 minutes. A lot of games the game ended with a 4k or only one escaped with 3-4 gens unrepaired.

    So what are we talking about now? The event (nectar) or repairing gens? Because you complain that you couldn't repair gens, AFTER finishing the event objective.

    What? Don't recur to the straw man fallacy. The nectar slow down the game for survivors due the waste of time filling the vials, time filling the vial = time not spent repairing the gens. Is not that hard to understand. 

    We are talking about completing the event. Filling the vial. Which could be done in 2 minutes or less. No survival required. More points that completing the gens + escaping alive.
    Survivors didn't had to repair gens or escape in order to complete their event objective. 
    That's why people suicided right after filling their vial. Which slowed down the gen progress of the rest of the team.

    Why is escaping so important to you, when it's only more points in the end, but way less that what survivors got from doing a 2 minute objective?

    It's important because is the survivor objetive, filling a vial is not, on the other hand the killer can complete event objetive and do his game objetive at the same time.

  • Tsulan said:
    IamFran said:

    @Tsulan said:
    terrortil said:

    @Tsulan said:

    How was hollowed blight killer sided?

    It was survivor sided af.

    Did you play the same event? Games were so slow. You could goof around forever and still win with 4-5 generators remaining.

    So all flowers could could be harvested in 2 minutes, progress was faster when several survivors were on the same flower, survivors on the hook earned 20k+ bloodpoints while doing nothing all while killers had to reach specific hooks that could be on the other end of the map. But it was killer sided...

    2 minutes are much time in this game, also in very few games I have seen the flowers harvested in only 2 minutes. A lot of games the game ended with a 4k or only one escaped with 3-4 gens unrepaired.

    So what are we talking about now? The event (nectar) or repairing gens? Because you complain that you couldn't repair gens, AFTER finishing the event objective.
    What? Don't recur to the straw man fallacy. The nectar slow down the game for survivors due the waste of time filling the vials, time filling the vial = time not spent repairing the gens. Is not that hard to understand. 
  • @IamFran said:
    And what about Amanda's letter, one of the worst pink addons of the game if not the worst.

    Oh my god I hate Amanda's Letter. It hurts her more than it helps her which is a major problem.

    Of course, that addon almost nullifies the RBTs. 
  • @Tsulan said:
    terrortil said:

    @Tsulan said:

    How was hollowed blight killer sided?

    It was survivor sided af.

    Did you play the same event? Games were so slow. You could goof around forever and still win with 4-5 generators remaining.

    So all flowers could could be harvested in 2 minutes, progress was faster when several survivors were on the same flower, survivors on the hook earned 20k+ bloodpoints while doing nothing all while killers had to reach specific hooks that could be on the other end of the map. But it was killer sided...

    2 minutes are much time in this game, also in very few games I have seen the flowers harvested in only 2 minutes. A lot of games the game ended with a 4k or only one escaped with 3-4 gens unrepaired.

  • @Tsulan said:
    IamFran said:

    Hallowed Blight was killer sided.

    Moonrise is survivor sided.

    The devs have a weird idea of what is balancing events...

    How was hollowed blight killer sided?
    It was survivor sided af.

    No, it was killer sided. The survivors had to waste a lot of time filling the vials without repairing gens giving an obvious advantage to the killer while the killer only had to hook the survivors as always do.

  • And what about Amanda's letter, one of the worst pink addons of the game if not the worst.

  • Hallowed Blight was killer sided.
    Moonrise is survivor sided.
    The devs have a weird idea of what is balancing events...
    In both events one side must make wasting time actions that handicap them.
    Hallowed Blight - filling vials.
    Moonrise - destroying vessels.

    Why don't make an event in which none of the sides must waste time?

  • Without considering the splinters, the mist related bottles.

  • The event is a bit bad designed IMO.
    In Hallowed Blight I remember obtaining at least two or three pustula petals per level and in this event only one red envelope per level so far. Its a nonsense not obtaining extra BP if you don't burn the offering, in Hallower Blight too, but at least in the other event I almost always had an offering to burn...

  • Buy Leatherface in any Steam Sale, only 2.50€, I bought him the last Christmas.

    @fcc2014 said:

    @Vortexas said:
    Still No BBQ and Chili on the shrine.

    That is all.

    I rarely even look at the shrine but i actually looked this week when it reset and said" yup here comes another thread from @Vortexas " and i am not disappointed. This shrine was especially a bad one.

    The Shrine of the past week was worse, four perks of starting characters and except Urban Evasion, bad perks.

  • No, it's better for survivors and killer an afk than a DC.
    More BP to farm. the killer get two free hooks & 1K and you get free 1000-1500 BP for an unhook. Also, the afk survivor waste a bit of killer time.

  • I don't like ghostface, he is a too stereotypical killer (masked guy with a scaring mask and a knife), Myers, Legion and in less degree Trapper fit in that stereotype and ghostface would be too redundant.

    Pinhead from Hellraiser would be far better.

  • When playing survivors there are some things that give you too few BP.
    The most clear example is Bold, small BP gaining and small cap considering the risk.
    Skill checks, 100 BP for a good and 300 for a great would be nice.
    Cleasing totem, 1000 for a dull and 1500 for a hex.

    • Hilbilly: too much map pressure and against him is not that effective hidding and stealth like against the nurse.
    • Hag: the traps are so annoying, they are almost invisible and their only counters are flashlights (I never use them) and moving while crouching all the time (boring).
    • Trapper: like Hag but less annoying, unfun to play against anyway. You have to keep looking at the ground and avoid grass in critical areas.
    • Myers: Jump scares, annoying chasing music, EW3 that make you hide during a minute.
    • Freddy: Yes, he is nerfed, but not having any idea where is he until you hear the childs singing is annoying, also I always use Alert and that perk is almost useless and a wasted slot against him.
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