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IamFran

IamFran

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IamFran
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  • @Poweas said:

    @Attackfrog said:
    I have similar experiences when camping. NOED pops, 4 survivors remain, I hook 1 with insta-down,, I camp, 3 flock to the hook like moths to a flame, I insta down one, the other two keep trying to pull me off hook...I insta down the 3rd and chase the 4th until I down him/her. Then I get "called out" for camping lol.

    I love it when survivors get outplayed and they turn a 4scape into a 4k.

    Who tf camps when using NOED. Just use Bloodwarden with NOED and you can turn it into a proper 4k.

    Camping is OK after gates are open but camping with NOED means 1 of 2 things:

    1) You're super salty that they ran you.

    2) You must be really desperate for that kill.

    But yeah I'd recommend running BW if u run NOED. Remember me is a good option too.

    Against an Over-Altruistic SWF, camping with NOED is effective.

  • @AlwaysInAGoodShape said:
    A trapper stepping in his own traps has become a theme within montages and it would be a waste of comedy to remove it.

    If you want to buff the trapper; Currently 1 of the biggest things that is holding the trapper back is that the trapper has to waste his time actually searching his traps rather than having them from the get-go.
    Try solving that instead.

    I agree.
    A Trapper start to play when two or three gens are done at best, considering the time wasted searching his traps and placing them. That make him one of the most addon dependant killers IMO.

  • @TAG said:
    Can someone please show a screen cap of the description for the new Surveillance?

  • @ToxicFengM1n said:

    at the same time it increases the capability of the perk unnerving presence and distressing with the rbts, its really both at the same time

    What's the point of using that perks in a stealthy killer?

  • "I only wanted to give him some points, he used streamers"

  • @Tsulan said:
    ToxicFengM1n said:

    @Tsulan said:

    Doc_W__HOLLIDAY said:

    Pig nerf? Where?
    

    Terror radius got increased  

    wouldn't that be a buff

    Not if you go out of crouch to "run" a short distance between gens. 
    Her Strength is the ambush and stealth. If you increase her terror radius you force her to stay longer crouched. 

    The "gen grabs" will be a bit more difficult too.
    It's very fun when you grab a surv while repairing a gen...

  • For me it's worth it. But it's recommended to save 1.000.000 BP to level the character to lvl ~35 when prestiging and also while you are saving the BP you spend your remaining offerings/addons/items.

  • I like the buffs for the crouch animation time.
    The nerf for the terror radius is not too bad for me and it's a tiny change, I like to use Monitor & Abuse anyway.
    The buff for BP gaining is welcome.

  • If they apply this buff for SC then Sloppy Butcher will be mandatory for killers.

  • The doc with BBQ and Distressing will never be overcome.

  • I wouldn't say "derank to get easier games" I would say "derank to get less toxic games". The higher the rank is the amount of toxic, teabaggers and tryhards SWFs grow exponentially.

  • If they dont want to give us a good amount of Iridiscent Shard when get one devotion they could at least give us a permanent 10-15% more BP bonus per devotion, it would be nice IMO, and wouldn't affect their profits.

  • Is there someone so stupidly stupid to believe that scam?
    If it's the case, Darwin laws are not working.

  • I like to play against Legion, I always get a bunch of BP when playing against him/her due the huge amount of healings.

  • Lithe.
    I see more people using Balanced landing which is in fact the same perk as Lithe but worse, Balanced Landing is only better in "The Game" map IMO. You get spotted by the killer far from a drop to activate Balanced landing a lot of times, however you are always next to a window, little wall or something.
    I suppose Balanced landing is more used because Nea is a free survivor and Feng Min not.

  • In my opinion is not OP but it reward the killer for doing bad his work not preventing the generators being done.
    Also, I have the same opinion for Decisivie Strike, it reward the survivors for getting caught by the killer.
    Both perks are not OP, they are unfair rewarding each side for doing something bad.

  • I want this.
    Also, a perma-restriction for Ormond would be nice too, I don't like that map as killer and neither as survivor. As killer I get looped more than any map in the big house and surrounding walls and as survivor I'm getting spotted too quickly and I like to play stealthy.

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