Godot
Godot
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Ex-dbd resident evil fans be like: ^
(Red car is DBD, white car is RE)
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Well, hey, at least I see where they got inspiration from.
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@mintchapstick said:
Lol, what? The Deathslinger and Silent Hill are why I came back to the game. They're neat characters. I hate the Silent Hill map, but it looks good.
^ Same. 100%.
I guess it's only you @Snoot1Booper and maybe a couple of others who always try to find the wrong in everything.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1545934#Comment_1545934
What is fun about winning every game?
Exactly.
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@Lazerboy88 said:
Because its fun.
This can't be just it. Why is it fun? Elaborate. Do you main Killer, or Survivor? Do you escape every time you play as a Survivor, or do you always get 4k's as a Killer? Do you have 1000+ hours in the game?
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@D_Orien said:
- We could actually see the cosmetics. Unfair everybody else gets to see them except you.
- Same advantage of Survivors of having a wide view.
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@Erk said:
https://forum.deadbydaylight.com/en/discussion/comment/1540257#Comment_1540257
No, that's not sweaty. There is a clear difference between being sweaty and trying to win.
What about all the killers that complain about genrushing?
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Are survivors trying to win and doing the generators considered "sweaty"?
Right back at ya, bucko.
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That's not fishy at all. Lmao.
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@ Antares2332 said:
Legion does not need a nerf or a buff, what Legion really needs, is to be eliminated from the game.
#DeleteLegion
Facts.
#DeleteLegion
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@Cheers said:
Yknow No Mither is an amazing counter to Legion as it renders his power useless against you.
Maybe you should start running it if you are facing a ton of Legions.
Whenever I use No Mither, I get tunneled, no matter the Kller. There's no point.
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At least I haven't seen a Billy since the update. Thank Lord Mathieu.
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There's no point in making threads like these, friend. @PigMainClaudette
You won't really get anything good out of it. You will just be bombarded with "do more bones" and other crap by people who actually enjoy being toxic. I swear, these people need a reality check. Or a life. Or something. Or is there no hope in saving them?
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A lot of people are hating on this idea for some reason. Haters gonna hate, we need a Supernatural DLC.
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@Blueberry said:
If you've only been gone a month it's literally exactly the same.
We have had almost the exact same meta perks for over 2 years now. This hasn't changed almost at all bar just a couple perks.
I'd like to think 4.1.0 will turn Lightborn into a meta perk.
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No one would be hurt by this. Russians will get to play with themselves and feel how much of a big tryhards they are, and European matches might be longer to find than usual.
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@cheetocultleader said:
Okay, but why? I get some games, they take verbal communication. DBD isn't one of those. So what's your reasoning?
I'm trying not to sound insulting or racist in any way, It's just that Russians have a very different (unique) play-style than regular players, and I'm 100% positive many will agree with me. That, and maybe a bit of communication too in pre-game chat and post-game chat. If you solo queue and you are placed with a 3-man Russian SWF who talk out their plans in pre-game chat or perhaps talk some smack for no reason in post-game chat, it's something you want to understand and maybe report them for it. Not everyone knows Russian and not everyone wants to see Russian(s).
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@metalklok said:
Danny davito as a killer
The Trashman as the killer xd
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@FFabeq said:
It was his fault for chasing/following you for 5 gens tho, he could always look for a worse looper/ or just don't claim into a chase, and protect gens only.
Also he also had infinite evil within.
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If you look around the youtube videos that are about anticipating the upcoming update, everyone really loves this new patch and literally 5% of the playerbase actually cares about the forced AA thing. I don't even know what anti aliasing really does but then again, I don't care.
This isn't the death of DBD. It's the beginning of a new chapter of the game where developers finally experiment with new map looks, loops and other things to be in both the Killer's and the Survivors' favor.
Stop overreacting. DBD isn't going anywhere.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1239568#Comment_1239568
Still, kinda would be weird if this cosmetic was up for what... 1/2 years yet they decided to change it now.
ESPECIALLY when they had a "cosmetic" category in their patch.
Yeah, I agree.
I love that cosmetic. Actually I wanted to buy it. But now I don't think I will.
It's honestly better than Bunny Feng. God, that skin is cringe, I'm sorry to all the Bunny Feng fans out there.
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@Milo said:
This looks more like a visual bug, if the little icon still has those.
Bill's face was reworked and the icon still looks the same.
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@illusion said:
Gotta say, if you took one day off and lost your motivation to play, maybe you don't "love it" as much as you think. Maybe you love the idea of it, but not the current state of the game. It sounds like it just became a habit, then you took time off and realize that that is all it was.
It's not the state of the game. The game is fine. It's leaning more towards the players. For the heck of it I played a couple games yesterday and not only I got Huntress three times in a row, but also two of them had Iridescent Head.
But I couldn't be mad at one of them, because it was Michi, the YT guy who is a Hag main and was supported by Otzdarva. He also let me live. Which gave me hope..
..That hope I lost the game after because it was a very bad Russian P3 Rank 1 Hillbilly who couldn't even play right but got a 4k with four generators still up.
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@inferjus said:
It's no good forcing yourself to play something that you are bored of. It's better to wait, 'cut off' from the game and come back later.
@Kakateve said:
Lol just play something else. Eventually you’ll answer the fog’s call again. If you feel burned out of DbD i suggest try Maelstorm on steam if you like casual naval shooters. I said this game because it’s really well made for an F2P and way too underappreciated.
@[Deleted User] said:
That kind of sounds dangerous, not gonna lie.
If people feel burned out by something, it's not mentally healthy to continue to force oneself to play.
I stopped playing Killer in general because the role itself is broken. Nurse is broken beyond belief. Clown is a buggy mess. Plague is a buggy mess. Myers is a buggy mess. Ghost Face is a buggy mess -- the entire role is broken and I just don't want to deal with it anymore and a lot of people feel that way.
I barely play anymore at all because the game is just terribly optimized. How we are nearing 4 years and we still have a bare-bones options menu missing very basic features that even Runescape has a better and more filled options menu than this game does is beyond me.
You may keep playing because you love the game, but I quit playing and supporting the game because I want this game to be better, because I know it can be better, and until proper optimization is in and the dozens and dozens of bugs are fixed, they are not going to get another penny from me.
If anything, my reasoning on forcing myself to stay is because I don't want to miss out on much.
Going to give a bad example here, please don't hate on me (because of the game I chose), but I have the Battle Pass on Fortnite too and I literally have no motivation to play that either, kind of like Dead by Daylight. And I'm far from Tier 100. It's like I wasted V-Bucks on nothing.
I don't want it all to go to waste just because of burnout.
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See you tomorrow then.
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@Cheers said:
This isn't a bug but rather intentional. It's meant to be that you risk going for the sabotage but if you can't get it than you're punished.
Huh, alright, makes sense. I would say it's a bit unfair but I don't want to get attacked for being an entitled survivor main, I play both sides equally.
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Weirdest thread ever.
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/1226146#Comment_1226146
https://us.v-cdn.net/6030815/uploads/974/8DTGVMPWXAXG.png
https://us.v-cdn.net/6030815/uploads/839/CB7LMV3LA80T.png
Rank 1 Dabslinger on Father Campbell's
Merciless Killer
While I was trying to get this Add-On to work somehow I couldn't use it at all, even though I messed around with it it still didn't come to the Endgame.
Amazing. GG.
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Play Deathslinger with any build but make sure it includes NOED.
Give em hell.
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Why do people want old Ruin to be basekit? Nobody wants to constantly only hit great skill checks while doing a gen. Except maybe the first few entitled mains out there that are too hot for this game and constantly hit them great skill checks.
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@Boss said:
Idk, from the top of my head...
Jinxed
Evil curses are born as the Survivors continue making their escape.
Every time a Generator is repaired, a random Dull Totem becomes a Hex Totem.
As long as the Hex Totem is up, it will afflict all Survivors with a Status Effect, picked randomly from this list:
- Blindness
- Exhausted
- Hindered
- Oblivious
A Status Effect cannot be chosen a second time.
If all 4 Status Effects are/were in play and the 5th Generator is repaired with a Dull Totem still out there, Jinxed destroys that last Totem and makes all 4 Status Effects permanent.
If no Dull Totems are available when a Generator is repaired, it will be skipped.
Again, idk, spontaneous ideas usually don't take balance into consideration...
Not gonna lie, this one's pretty good even if it's from the top of your head. I'd like this perk. Maybe it would be somewhat annoying as Survivor but oh well.
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@xenotimebong said:
Kindred with a much nerfed killer aura range, and Deerstalker.
Basekit Ruin with no totem would be awful, it’s way too strong and would encourage survivors to gen rush even more.
Did you read what I said though? It would be changed in terms that it doesn't affect generators that are outside of the Killer's range. Hence why a bit of work is required from the killer's part to do map pressure. Sure, there would be more genrush, but it wouldn't be a Hex anymore and those that 3 gen themselves are pretty much as good as dead.
Also on another note, I personally feel like Deerstalker would be somewhat overpowered for it to be basekit because there are rare cases where the survivor finds the hatch while crawling. Happened to me a few times.
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/1223294#Comment_1223294
Why not Mindbreaker for killer and DS for survivors?
I'm definetely not picking worst perks for killers and best for survivors.
I smell sarcasm and bias here, lmao. DS for survivors sounds like a pain. I play both sides equally and I don't even like DS. Most of the times I'm too stupid to hit the skill check, or the killer is just too smart and will slug until the timer is gone.
@csandman1977 said:
Kindred and borrowed time for survivors. As solo player kindred tells my team when to come get me and borrowed time helps against being farmed
Monstrous shrine for killers. Not the notification part but the quicker basement hooks. Make it more dangerous to be around it.
Sounds good, in my opinion. Monstrous shrine is a waste of a perk slot, so making it basekit wouldn't hurt.
Borrowed time and Kindred would be great for basekit, actually.
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@Steel_Eyed said:
How about Kindred for NOED? Both perks are available to all players (not tied to a character).
https://forum.deadbydaylight.com/en/discussion/145403/perks-that-could-be-base-kit-for-both-sides
NOED would be too overpowered for it to be basekit. Seriously, who the hell wants to be exposed for the remainder of the match if all 5 generators are powered? This way the killer can easily camp one person, given that the perk wouldn't even be Hex anymore. This way the whole match is just ruined.
@Raven014 said:
Old Ruin should be basekit. New ruin can be a perk.
Kindred should be basekit, gives blindness addons/Third Seal a buff in the process.
Old Ruin was nerfed/reworked because it was used in 99% of matches and it got way too annoying especially for new players who couldn't hit a great skill check at all times and who couldn't find totems because they didn't know the locations or they didn't even know what totems, although the latter is influenced by the fact that if they checked the tutorial or not. Many gamers don't look at tutorials, so there's that.
Old Ruin being basekit just means all you have to hit is great skill checks while doing generators, which makes no sense.
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I, too, hate the aggressive nodding.
I don't care about camping or tunneling, as it is a playstyle that isn't bannable.
Overall, aggressive nodding after downing someone or while camping them is a sign of sweat and toxicity and this happens to me almost every match. It is the only truly disgusting thing.
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@andyollolloll said:
https://forum.deadbydaylight.com/en/discussion/comment/1222417#Comment_1222417
As a survivor if I could see the killer I'd adjust my perks to counter whoever I'd be playing.
I'm a bit confused from your comment, are you suggesting SWFs are boring to play against like you find Spirit?
Switching to perks that would counter a certain killer would require nerfs to said perks in one way or another because some of these perks would literally negate some killer powers, like for example Calm Spirit negating Freddy's (dream snare), Doctor's and Clown's powers.
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I personally would picture DBD2 being a new experience with different gamemodes, although it would still include the current one. New killers, survivors and perks, as well as new maps and new mechanics. Most importantly though, a new engine with less complicated code. Better ping servers and multiple types of killer powers and mechanics, maybe?
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@xEzekanarioX said:
https://forum.deadbydaylight.com/en/discussion/comment/1221831#Comment_1221831
So we have to wait months for "content" to just get the game broken again with the new updates? I also never forgot when they released mettle of man to sell Ash, then when everyone bought him, they nerfed it. This is a good game and has potential, but the devs are scammers.
Funny because I bought Ash for the perk and they nerfed it the day after, but oh well lmao.
I'm sure most people bought it because they buy everything or because they love Ash vs Evil Dead.
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I would love a fresh start, to be honest. It would get rid of all the sweaty players because they'd have to grind all the way up to what they had again.
DBD Mobile was already kind of a fresh start, and I love the style they did the new stuff in it. Blood Market is a unique addition in my opinion, and so is the character leveling system. Would also love it if DBD on PC also had these features. And all survivor inventories being one big inventory? Mmmmmm... The dream...
But in that case I would make it so that certain items are more rare than usual in the Blood Market, like for example the Utility Flashlight.
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I leave survivors that:
- take me to an infinite
- take me away from the last generators
- have pink hair and play nea
- are prestige 3 claudette with flashlight
- take me to the meat tree
- take me to the middle house in disturbed ward
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A response to this question: I personally play as usual! No point in making things hell for survivors. I only do that if they make it hell for me.
That said, please don't ruin the game for anyone just because they have a key. Instead, deal with it professionally. Don't tunnel, don't Mori, don't use Franklin's. While it is a good perk, it's a waste of a slot because all it really does is drops someone's item and they can always pick it back up. Or another teammate can pick up the dead teammate's key and escape like that.
Thank you, have a nice day!
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@horrors said:
Hello, so I’ve purchased all the dlc in game and just wanted to say my favorites are the licensed dlc. I don’t mind originals, but I hope we can get an American horror story chapter, a Sydney from Scream survivor, Brenda Meeks from Scary Movie Survivor, and a The Shining chapter. Also, as a ghostface main, a deep face cosmetic would be great thanks.
I wish there were less Licensed DLCs, personally. Because original Killers and original DLCs is what this game needs so that the developers at BHVR can show it to us that they can be original and creative with new Killers and Powers, just like they did with Deathslinger.
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Not everyone can be happy.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1219386#Comment_1219386
Thanks! Sadly, I think you're right about toxicity.
People will be people.
You can't change a community on your own, sadly.
Everyone has a unique attitude that will ruin someone's good time whether they want it or not.
But this community would be heaven without toxic, sweaty, entitled, cocky killer and survivor mains.
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@Waffleyumboy said:
I decided to create a thread about the pros and cons of dbd, and maybe start a discussion on what issues are most important and ways to go about fixing them.
Pros:
- Diverse cast of survivors and perks to choose from
- Multiple unique and interesting killers and powers
- Horror tropes and icons represented
- Intense gameplay with a distinctly suspenseful tone
- Lots of cosmetic options for customization
- Interactive and involved development team
- Fun party game with friends
Now we get into the downsides of dbd, I decided to put 5 problems from each side here. I’ll start with survivor.
Repetitive Gameplay
Dead by Daylight is notorious for being extremely casual and boring for survivors. Most of the game is spent holding m1 on generators with a couple skill checks to keep you alert. The skill checks aren’t challenging at all and require little focus and you need not pay attention to your surroundings because the Terror Radius will notify you of the Killer’s approach. Overall, finishing the objective is a grindy hassle with little thought required to perform. To fix this, the best approach would be to reduce gen times, perhaps to 60 seconds, and to add a second objective that is more engaging, interactive, and strategic. Some examples might be flipping power switches as generators are powered, searching for fuses to put into fuse boxes, or refueling generators with gas cans.
Helplessness
Survivors spend a lot of time in a helpless state and this is the Killer’s way of applying pressure. So basically, if the Killer is playing better then the survivors are having less fun. Survivors remain trapped while hooked or downed and often can do nothing about it. There are few ways to address this problem and it is likely to remain a feature of the game. To the credit of the developers, they have done a good job of reducing this time spent in a helpless state as much as possible while still allowing the Killer to apply pressure. A good fix would be to reduce the power of strategies that leave individual survivors helpless like camping and tunneling, perhaps through a camping indicator if the killer stays by the hook for 15 seconds or allowing survivors brief invulnerability after being unhooked(3 seconds tops) that isn’t active after all generators have been powered.
Lack of Variety
There are only so many unique synergies and strategies with the perks and items survivors have, and other than that everything is the same. The play styles do not even differ much between most of these strategies. Each survivor is the exact same in capabilities despite their different canonical capabilities. This leads right into our next point btw. To fix this just give survivors unique perk variations, items, or add ons in their bloodwebs that create new synergies and unique play styles and that should do the trick.
Misrepresentation
The killers you face as a survivor don’t feel like they do in the movies. The Demogorgon is supposed to be an unstoppable monster but it is stunned by pallets the same as any other killer and has an over reliance on add ons to make good use of his portals for map pressure and his Shred is weak enough to need add ons but there are no add ons that improve its shred nor will you have room to use them in tangent with portal add ons. Overall, facing Demogorgon isn’t a unique experience because of how weak its shred and portals are. Never mind that his perks don’t synergize well with him and most are pretty weak. Meyers is supposed to be a creepy killer who will appear and kill you at any moment but without perks he is a noisy killer at his most powerful state. This is unnecessary and is a misrepresentation of the character. Overall, the most iconic killers all feel the same even though they are supposed to be the most unique and lethal. To fix this just buff individual killers to be on par with the likes of Nurse and Spirit basekit.
Solo Queue
Solo queue is famously known as a much worse experience than swf. In swf, you can trust your teammates to work on the objective and try to help everyone escape. In solo queue, your teammates will often farm you or leave you to die. They also are unreliable at completing objectives and waste time hiding around the map. There is also a lack of information that swf on comms has, which means solos facing killers prepared to face swf don’t stand a chance.
Now we move on to killers. There are a couple more mechanical things amiss here.
Game Balance
Survivors have the advantage because of the resources given on most maps, against a majority of killers. The obvious fix is to buff individual killers and fix maps.
Helplessness
While it’s nice that survivors usually have a slim chance of making it out of any bad situation, it can make Killers feel helpless when against survivors who use these chances to eliminate the Killer’s pressure throughout the trial. The best fix would be to punish survivors for their mistakes more, maybe 5% reduced gen speed each time you are hooked. This means that killers who apply good pressure early can convert it into trial-long pressure no matter what the survivors do. This also discourages tunneling because it’s more efficient to make survivors live with their penalty than it is to hunt them down and chase them again. It would also be nice to reduce the synergy between different second chance opportunities survivors have like Unbreakable and Decisive Strike, perhaps by reducing your dying recovery speed while Decisive Strike is active.
Toxicity
The community is toxic for both sides, but survivors can group up on killers to bully them. I don’t know how this could be fixed.
Misrepresentation
Playing as the Cannibal should feel like a senseless savage capable of cutting down survivors with ease but he has the worst chase tool in the game and spends most of his time hanging out in the basement with hooked survivors. Most killers feel poorly designed, like Legion who has no chase tools at all and a weird style of play involving inflicting Deep Wounds on multiple survivors instead of downing them and applying real pressure. This can be fixed with individual killer tweaks and reworks.
Repetitive Gameplay and Difficulty
Playing Killer often feels like chase after chase, and what’s worse is that each chase is just walking around map structures waiting to catch up to the survivors. Playing Killer is extremely stressful and difficult because you are responsible for managing the entire map and survivor team and you have no assistance whatsoever. These can be fixed by making more unique loops and map structures that are engaging and unique, such as an apartment building fire escape where you must predict which drops the survivor will take, treacherous mountain terrain with varying heights where you can climb on rocks or take ski lifts, or even just an elaborate mansion with a unique maze-like layout allowing you to loop between two rooms or hallways and pieces of furniture with different stories and an elevator or stairs and unique tiles such as a loop with doorways as LOS blockers or with bookshelves you can interact with to make them slide out of your way. As for the difficulty, a second objective will give you more time and different things to do and overall make playing Killer less stressful.
There’s everything major I thought of. Feel free to discuss anything I missed or solutions to the problems I pointed out. If you want to discuss my ideas as well, that would be awesome.
Good thread. Detailed and well written.
Toxicity is something that will never be fixed. Betting my life on that.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1219031#Comment_1219031
You reference toxicity in survivors while you blatantly accuse killers of being entitled. If you wanted to have a good discussion, you wouldn't have to put either side down and just discuss the issue. You show your bias in the beginning and expect people to take what you write seriously. You even tell people to shut up in your wall of text, so why should anyone have any interest in what you write?
Look at it however you want to.
I'm neutral. I don't have any bias towards anything. The things I wrote is just my personal view on important things in Dead by Daylight.
The "shut up" part was satire. Comic relief, you could call it. Don't take it to heart.
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@AvisDeene said:
I stopped reading when they insulted killer mains as sweaty but had nothing similar to reference survivors.
The words "sweaty" and "toxic" are on the same page in my dictionary and have the same meaning.
All in all, I did reference toxicity in survivors that is bad for killers but you stopped reading, so it's your fault entirely.
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And this is exactly why this game can be punishable for both sides. Yikes.
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@SpaceCoconut said:
I stopped after the op called everyone a Liar in a blanket statement.
Less people are inclined to have a discussion when the OP decides to insinuate and insult the readers in order to preemptively defend what I'm assuming is a wildly out of touch take on the current situation.
tl;dr - Don't insult readers in the 2nd sentence if you want them to read your absurdly long post, let alone listen and take you seriously.
It's not an insult. It's a warning.
You're only a liar if you say that you never encountered any of these issues.


