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EntitySpawn

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  • @GannTM said:

    Yet you people are ones to call survivors OP before the update.

    Survivors was too strong before the update, 4x DH and forced to run slowdown everygame to stand a chance against good survivors isnt a good thing lol

    It's why both was addressed

  • @Marigoria said:

    A single gen taking 164 seconds is not balanced sorry.

    Except by base they arent. You're just taking every possible slow down stacked as if a killer spawns with it when in reality a killer has to earn thos higher numbers and by that time loads of gen progress should be done unless the survivors arent being efficient.

    @Chocolate_Cosmos said:

    Sorry, I quess I am too bad at looping againts Nurse with purple range addon and faster recharge addon with builds like Starstruck Agitation, 4 slowdowns or my favorite - Infectious Fright and trying to slug everyone until she gets everyone down.

    Ah yes let's go to the mega extreme and act like its every game.

    If that's the case how did killer ever with with 4 survivors with commodious, BNP toolboxes rushing gens with second chance perks... oh that's right, it's not every game.

    Besides that's a nurse issue not a gen issue.

  • I'm using DH still and its saved my behind many times.

    What you mean is it's no longer easy free distance that had no counter as basic attack killers.

    My advice, learn to play.

  • It's just nice to not have my games end in 3/4mins quite consistently if I didnt run stacked meta.

    I'm just glad DH is not free distance anymore, survivors can still do alot but they just cant rely on DH and fast gens... they have to be somewhat skillful now

  • @MrMori said:

    They say they're addressing the addon grind Soon™. How soon? Maybe midchapter in 6 weeks. Maybe next chapter in 3 months. Maybe next year.

    Next year probably, bet they wont fix it but just give more BP instead

    @Remedicist said:

    Starting back to level 1 in bloodweb after a forced prestige is pretty weird. At least it should bring us back to level 30 so that add-ons with higher rarity can be seen and bought just a bit more often or make the beginning levels have more nodes in the bloodweb. More nodes means greater chance for seeing more variety in add-ons and gathering the ones you want.

    That certainly would be better, not only do the bloodwebs suck but damn does it take ages

    @YOURFRIEND said:

    Feels pretty bad especially on killers who's higher tier addons are what makes them enjoyable. Not looking forward to sifting through fifty bloodwebs and not getting single iri remote.

    Yeah I completely get that and that's what I'm annoyed about, I wanted some kinda meme billy games with iri addons but nope

  • Every billy main: "WHAT DID THEY SAY?"

    honestly no idea, I avoid him. Loud and too much hassle for the payoff.

  • Iv been playing less and less killer since SBMM got added to the point I dont play killer now (I cba with full stacked meta especially 4xDH on bad maps while I play c tier killers at best)

    Having said that I'm not playing at all till the patch, no point as I may as well save all BP till it drops so I can start to prestige people (I was one who never prestiged just got every perk on everyone)

    Dunno if the patch will help killer tbh but who knows

  • @Pulsar said:

    Currently planning streaming myself learning Nurse until I figure out how to play her.

    I am exceptionally ######### stupid so this might take a while and I'll probably need all the help I can get.

    That being said, any advice?

    Honestly shes not too bad to learn, when the game was very much new I mained her for a year but haven't touched her since.

    I'd reccomend sticking to the same addons, I tend to go for one range and one recharge (the range is the one you dont wanna swap alot)

    The rest just takes abit of time to know how far you'll blink on both blinks but using the same addon will help.

    Dont make predictions if you dont have to, sonic you can blink to the corner and still hit them on the second blink do that instead of blinking through and trying to hit on the first, because if they double back you lose LOADS of distance

  • Make sure prime isnt bringing up the old code.

    My prime tends to do this, it will bring up the old one I used before and forced me to click on the new prime outfit again just under

  • Its 2022 and people still dont do gens...

    I dunno it's weird people don't do their main objective and complain about balance

  • If you arent aware all gen defense got nerfed for the sake of that extra 10seconds, which in total that 10seconds is 2.5 of the old pop.

    If you actually read what I said I explain that tunneling and camping will always exist and only stop when you REWARD the killer for going for other players and hooks.

    This patch does the opposite. Survivors didnt get hurt much at all except the op DH which countered all basic attack killers because E for distance

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/334072/if-you-want-camping-to-stop-then-killers-need-basekit-rewards

    They can make gens take 5 minutes and there will still be camping and tunneling

    Because you're going wrong about it just like the devs, you're providing a buff which helps camping as well meanwhile if you gave base changes that awarded hooks and multiple of them going for many hooks would be more rewarding and enticing.

    I dont play killer anymore because I have to play these tactics or I lose and i dont play to lose and be taunted about it...

    But yes there will always be some players that play like it, theres millions of players but if you punish camping as well as rewarding those who dont youd get it far far less

  • @MikaelaWantsYourBoon said:

    First, OTR needed nerf and i am happy for all endurance nerfs, they should not be stackable. This is good change!

    But seriously no change for camping and tunnelling? You are seriously believing base-kit BT will help against campers and tunnellers? You buffed generators time, so this strategies are stronger now. But nothing to help survivors?

    Not even buff for DS (make it 5 seconds again)? Seriously just "nothing" for survivors?

    Good luck if you can find anyone to play solo after this update.

    It's not like killers are happy either, sure 10seconds on a gen is cool but all the gen defense got nerfed mega hard. That 10second per gen is only 2.5 pops and the gen regression nerfs wont make up for that.

    Survivors get base BT, BASE BT with haste... that's nearly a free escape from basement not to mention how long OTR lasts.

    Survivors have the better side of this for sure, the changes arent good enough to make me wanna play killer again.

    UNTIL IM REWARDED FOR CHASES AND HOOKS, which every survivor seems to want anyway what's the point in playing killer... killers are forced into tunnel and camping because they get 0 reward for hooks by base and gen defense keeps getting nerfed...

  • @[Deleted User] said:

    They can't change them cause console.

    Basically Sony & Microsoft won't allow developers to change their trophy/achievement requirements willy-nilly. Typically it's only allowed if the game is changed in such a way that said accomplishments are no longer possible to attain. And even then they probably have to go through a lot of hoops to make that happen.

    Actually they can change it by simply changing what a merciless is ingame. So if they made a merciless a 4k then it will bypass needing to change the actual achievements. Plus since pips arent used for matchmaking it doesnt really matter what they are.

    @Stielhand said:

    Every New Chapter brings a new Killer and Survivor. With those two things added there's always two other things added, their Adepts.

    The Survivor Adepts are honestly fine, you escape.. you get your Achievement, life moves on, but the majority myself included are annoyed by how much you gotta do as Killer for even the chance to get the Killer's Adept.

    If you play regularly as Killer chances are your MMR is high, and even if you never play a certain Killer your MMR with them is still high (which defeats the point of the MMR System, but that's a talk for another day).

    So.. you've got a power you don't know how to use, 3 useless or situational perks, Against 4 Survivors who are due to your MMR pretty good and are probably bringing top tier stuff or maybe even mid stuff. That's quite the task ahead.

    So what do you gotta do then for your Achievement? Well it's quite simple..

    "You gotta Kill the Survivors, but not too fast, as you won't have enough Devout Emblem, but not too slow either as you won't have enough Gatekeeper Emblem, you can't camp either because you'll lose Malicious Emblem even if you're chasing someone that's running around the Hook. You also gotta make sure you're hitting the Survivor for quick chases... but if your power is an instadown then welp.. goodbye Chaser Emblem."

    "So you know.. if you can do that then enjoy your Adept.. just make sure you do it like a few weeks after the Chapter Release as sometimes its glitched and it takes awhile for us to fix it.. oh and if your power doesn't count for Chaser either then well.. just wait until we also fix it.. Cough Trickster Adept Cough."

    Why is there so many steps for an Achievement? I understand there needs to be a challenge, I got Trickster's Adept on release while on Console, but 50 Prerequisites before you can get something done isn't a challenge, that's a checklist.

    So what's my proposal? "Kill 3 Survivors as [KILLER] with their 3 unique Teachable Perks" or " Achieve 8 Hooks as [KILLER] with their 3 unique Teachable Perks" No Emblems needed and something that can be done easily even if you don't know the Killer entirely well.

    Yeah I wish it was changed, its honestly stupid. I have them all currently but god is it the worst thing about new chapters

  • @WeenieDog said:

    Wow. I'm impressed that someone understands what qol is and isn't a list of flat buffs.

    I get why everyone goes to perks etc. But they're all very subjective and I wanted to focus on the other aspects to bring the game up to date, um glad you approve lol

    @TheMadCat said:

    This too: being able to equip a piece of cosmetic in the shop without buying, then equip another piece to see if it fits. So you can see before buying.

    Thankyou! I completely missed the store section, I'll update shortly

    @malloymk said:

    Sorry, every time I hit submit I think of something else.

    This game needs an actual in-game reporting system.

    I'd also like some new/better daily achievements.

    An actual daily login blood point bonus.

    No worries, thanks for all the suggestions

  • @Adaez said:

    It just needed to be bigger.

    Add 1 or 2 more corridors and it becomes a pretty balanced map if survivors play it good.

    It was a good map, you'll get alot of hate about it though because the map massively separated people skill.

    It was indoors so it hurt nurse, blight etc. Had a single layout making it easy to remember, had the most pallets in any map.

    Most survivors just hated it because pallets werent safe and that's why it separated loads of players. It still had a few safe pallets and 1 god pallet (from one side).

    I miss it as both roles

  • Well I'd assume alot of people are on a break after the event.

    I physically have nothing to aim towards and with the new prestige system out in 2 weeks I may as well take a long break and play other games.

    Iv personally gone back to evil dead to kick some demon butt

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3051200#Comment_3051200

    If the system is bad, it clearly isnt working as intended since it should at least be average.

    These last few days it has just been really, really bad.

    I too like to sweat that's why i prefer crossplay off, but lately queue times on there have been pretty bad too so i'm on cross on again and not enjoying it.

    Well I mean the system is working as they intend not as a good SBMM.

    I always have crossplay on but time of day matters alot plus the event ended not that long ago where many people got boosted way higher.

    Honestly I'd assume alot of players burnt out from the event so that and boosted players will make it hell.

    But yeah the system sucks, said escapes wouldn't work but most people told me it would lol.

    Good luck to you though, some days are just a loss day in solo q

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3050929#Comment_3050929

    According to some people on these forums, SBMM is working as intended and if I'm getting 20 hour megs on my team means that is my skill set.

    It probably is working as intended, the systems just bad lol.

    I get new player too some games and I'm a sweat and escape alot, it's just random BS some days/games.

    Escapes should never be used for mmr, I have carried so very bad players higher just because I carried way harder than I should have

  • @Marigoria said:

    The past 2 days of solo Q have been miserable and I'm pretty sure I'm stuck at low MMR hell right now.

    I have people suiciding and dcing at 4/5 gens, which gives the killer a free 4k 99% of the time.

    I had random team mates with 20-50 hours in my lobby when I have more than 5500 hours.

    I have been using the same build on all my games now (kindred, bond, lithe and inner strength) already getting ready for the new nerfs (since I used spine chill and iron will instead of bond and inner.

    People farming off hook, not taking hits, not doing gens, sandbaggers, dcers/suicides.

    What is someone in my situation supposed to do? SWF? My friends have all left the game because of how grindy it is to new players. I don't even try to get more people to buy this game because it's just a waste of time even with the "nerf" to the grind it's still going to be a nightmare for new players.

    I can't join the official dbd discord either because I have been banned more than 2 years ago for telling a friend of mine as a joke and I quote "delete yourself". I have tried to appeal it 3 times for it to be denied all the time.

    I have created a thread on here on the find players section just to get people who don't even play or weirdos asking me if I like p*rn. Yea, I wish I was joking.

    Considering we arent getting any solo Q QOL or buffs this year at all, why should I keep playing? Games are supposed to be fun, and being stuck with people with 20 hours is not fun.

    It's almost like theres not a good SBMM system in place, who would of thought escapes didnt show skill lol

  • @WeenieDog said:

    Legends.. or going by the 3 week pattern say the 19th ish or late july. But officially, there isn't a date yet.

    Damn that far away still, that's sad

    @ShinobuSK said:

    They will let us know 2 days in advance, dont worry about it

    Not worrying just curious, like I said I'm not playing till it's out as there 0 point leveling people for perks if I'm gonna get them fore free

  • Hes a killer which powers are limited, requires multiple snares at a loop to get the hit and then his teleport is on gens which has a long cooldown and gets taken away when the gens done (not to mention it gives a long warning to survivors). His addons are also worthless.

    He was an okay killer that got gutted because he had slowdown addons and people starting crying calling him forever freddy.

  • @Mooks said:

    I agree offerings in general could be completely reworked. I like the general idea of the hook/hatch/basement spawn offerings but the actual implementation isn’t great. Shrouds are counterproductive and don’t even work. Luck is a completely outdated mechanic, Map offerings are super controversial.. coins? Uhm. Don’t even want survivors to have less chests to waste their time on?

    Those BP offerings are obviously just fillers and not meant to reduce the grind significantly..

    But the OP is still super weird and confusing. Like… what are you even trying to say and why don’t you say it before throwing around numbers in a not fitting scale?

    If I could pick I'd make offerings non stackable, increase their effects (especially mist) and then add weather offerings which are brown/yellow rarity

    @Mooks said:

    I agree offerings in general could be completely reworked. I like the general idea of the hook/hatch/basement spawn offerings but the actual implementation isn’t great. Shrouds are counterproductive and don’t even work. Luck is a completely outdated mechanic, Map offerings are super controversial.. coins? Uhm. Don’t even want survivors to have less chests to waste their time on?

    Those BP offerings are obviously just fillers and not meant to reduce the grind significantly..

    But the OP is still super weird and confusing. Like… what are you even trying to say and why don’t you say it before throwing around numbers in a not fitting scale?

    I mean I summarise it, but its explain the outcomes. When something takes so many years to use for such little BP it highlights how bad they are as fillers and BP offerings.

    @Mr_K said:

    Just save them. Maybe someday BHVR will buff the numbers or refund them.

    I'd opt for a refund/sell option. It's not physically possible to use all these and theyrr just thrown at you. Could happily sell them at a very small %value

  • We dont :(

    We get private messages of hate instead 😂 maybe a gg once every month if you're lucky

  • @Ruma said:

    https://forum.deadbydaylight.com/en/discussion/comment/3049653#Comment_3049653

    While more BP is better then no BP, you have to keep in mind that its possible that you wont get profit out of it.

    You also have to keep in mind that you could have spent that BPs on other stuff.

    Yeah people seem to overlook the offerings are actually adding to the grind due to being fillers and replacing the stuff you're actually grinding for

  • @Patrick1088 said:

    https://forum.deadbydaylight.com/en/discussion/333314/will-take-me-between-61-020-122-040-minutes-to

    I think we should be able to sell add ons/offerings back. Maybe 10 brown for 5k as an example.

    I target browns once I get my perks and/or desired add ons for killer. After that I go for browns to minimize the cost of leveling up.

    Even map offerings I hope go away. I loved voting on maps for community event. It reminded me of Mario Kart where we vote for the map. I have so many indoor map offerings on Billy I won't use and I have a plethora of RPD map that I will almost never use (unless I want to run Mirror Myers). But even then, I'd prefer the Game 100%.

    I'd love to sell stuff, iv suggested it many times and I'd happily sell stuff at a very low % value. I'd instantly sell all non 100% bp offerings lol.

    I personally wouldn't mind map offerings if maps werent one sided, it's mainly survivors that I see use it for this but it's a shame you see X map and know if you're up for an easy/hard game.

    I hated the community choices though, was stuck on farrrrr to long and I got bored of dead dog lol

  • @Chocolate_Cosmos said:

    I will take few extra BP than no extra BP.

    You would never use them all, and this is just the brown. If all browns was removed youd have less filler and get better BP offerings or just the items you wanted so you have less need for BP

  • I count in my head.

    I cant afford to use an offering like that every game especially if I want to use addons I like and play all characters.

    Plus using a mori is punishing as it doesnt activate multiple of my perks, the only use is to tunnel some from 2nd hook to death but I dont use moris so...

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/3049573#Comment_3049573

    Bbq doesn't double your total bloodpoints though

    It doubles the points you get in a trail

    What i'm starting to think about is that a lot of bp we earn is outside of trails

    Bbq does nothing for daillies, archives, events, bp codes, rank reset...

    It's not really that bbq doesn't do much. But that the bp we earn per trail is so little that doubling it doesn't make as big of a difference people are thinking it does

    I still earn far more from BBQ than any other source. 30k ritual is nothing compared to it.

    And as I explained most offerings are also pointless

  • @Sonzaishinai said:

    Bbq is losing the bloodpoint bonus and it will take a hefty amount out of the bloodpoints you will earn. But some people i know are acting like we will earn half as much bp as before.

    That isn't really the case

    Bbq didn't double your bp it just gives you the bp you earned in a match again. You earn bp in more ways then that.

    Between offerings, daillies, archive, rank reset rewards, events and random bp codes i beginning to feel bbq's bp bonus was always a bit overrated.

    It was good and losing it will be quite a chunk less bp. But probably like 15-20%. Even less with wglf with how much harder it is to get stacks with that perk.

    Am i seeing that wrong? The more i think about the more i begin to think bbq's bonus really wasen't that big of a deal as we made it out to be.

    BBQ & WGLF gave up to 100% bp bonus for all categories so that's a set double base BP at max, so I can turn my 4k hours into 8k hours just by running those perks and getting max stacks a game

    While offerings help most are pointless, not only do you need to buy them but they give you little reward,

    • brown = 1k
    • Yellow = 2k
    • Green = 3k
    • BBQ = 32K at max

    See the big difference there?

  • @Nikatara69 said:

    https://forum.deadbydaylight.com/en/discussion/333054/so-will-prestige-still-increase-item-rarity-increase

    Let's say that I have 3 prestige lvl Feng, and my blood Web is just a joke, because sometimes is comletely no BP offerings in Web, so not even rare items apart from Green keys and useless map addons, it's crap

    BP offerings are a waste, the gain is so minimal to get any real benefit youd have you use so many it's just unrealistic.

    But as it stands lvl 50 webs are better than 1-35 quite easily yet the new system forces you to start from the lvl 1 everytime you hit 50

  • @Coffeecrashing said:

    https://forum.deadbydaylight.com/en/discussion/333151/strongest-part-of-blight-is-abusing-dpi-slide-mechanics-yet-console-players-are-being-left-behind

    That's not what BHVR said they were going to fix. Hug Tech is an event that only happens at the very specific points in time when Blight presses his M2 button. Sliding on objects at any other points in the game when Blight isn't pressing the M2 button is completely unrelated to Hug Tech.

    Also, BHVR already released a patch that limits the effects of DPI on Blight's turning. You're arguing with outdated information.

    Okay tell that to the pc blights actively doing flicks beyond 90° because it still exists.

    @Grandpa_Crack_Pipe said:

    Console players have it hard enough, so yeah, equalize it.

    Either or, I dont mind which just want it equal for all players

  • @ShinobuSK said:

    Yes, I want MnK support for consoles for years now

    I still dont think that's a good compromise, there has to be a way to make both inputs capped and work the same, other games manage it.

    @Omputin said:

    https://forum.deadbydaylight.com/en/discussion/333151/strongest-part-of-blight-is-abusing-dpi-slide-mechanics-yet-console-players-are-being-left-behind

    As long as consoles are limited to controllers they are gonna be at disadvantage compared to pc. There is no way to limit mouse and keyboard to do only thing that controllers can without making the game super clunky to play on pc. We should hope they add mouse and keyboard support for consoles as well to even the playingfield.

    I feel there must be a way, other games dont have this as an issue so I'm pretty sure it's on BHVR to figure out how to limit or open it to all inputs/platforms.

    @Chocolate_Cosmos said:

    Abusing slide mechanics? What?!

    Well apparently it's a bug, like I said the slide isnt a huge issue and I dont care about the strength of blight I just want him the same on all platforms

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3047225#Comment_3047225

    duuh I know that, if higher tier addons are more likely to spawn then brown addons are consequently less likely to spawn, that's obviously what I meant, dumbass

    Lol, imagine getting triggered over that reply to start name calling. Grow up a little.

  • @Raptorrotas said:

    https://forum.deadbydaylight.com/en/discussion/comment/3047071#Comment_3047071

    One of the (lesser?) problems is motivating survs to actually try to go the generator route. At the first sign of things going south the survs are more likely to hide and outlast the others for hatch.

    Bad survivors will yeah, that's why if there was an actual better SBMM I wouldn't see that lol.

    I just think it's stupid the game uses people that dont do the only objective as a balance, 90second gens will be impossible to carry with people like that as its already hard enough

  • I'd avoid pc players if I wasnt hit with stupid long wait times.

    Feel lucky certain killers on pc get better movement and extra ° during certain animations, you get graphic settings (so you can use low for advantages) and you get free use of filters (for advantages).

    Only downside is hackers, but console gets them anyway due to forced crossplay. But apparently they're rare for everyone else (lucky people)

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3047065#Comment_3047065

    Blight would have a field day, his iridescents, purples and green addons are insane.

    It's not like every brown will turn to an iri lol.

    Just less browns and BP offerings

  • Who knows, could be weeks, months or remain permanently.

    It allowed my demo to fly, nothing like rubber banding shredding from a building lol

  • Agreed, I'd opt out after prestige 6, I dont care about dozens of charms and I'd rather better bloodwebs that are bigger with more useful stuff

    @Shroompy said:

    People seem to forget that you actually get more ultra rare/very rare add ons in the earlier bloodwebs than level 50 ones

    I know this since seeing 2 and some times even 3 ultra rares at around level 30-40 bloodwebs is WAY more common than in level 50's

    Shame 1-30 are nearly full of rubbish, far too many browns and decent amount of yellows with very very few greens

  • Dredge.

    If demo had preset portals and could teleport then its be much closer, dredge may still have the advantage but I'd definitely enjoy playing demo more.

    I'm sad about the tinkerer nerf, making my hit and run demo weaker so I'll probably play him less

  • @MikaelaWantsYourBoon said:

    I am happy for killer buffs first because they were feeling weak against SWFs and good teams.

    But now they butchered all survivor meta, killer meta just have small nerf with good basekit buffs. But what about solos? It is really so hard to add more information for solos?

    5 seconds BT basekit is nothing btw. You can bodyblock survivor to go next loop. 5 seconds is NOTHING. And plus DS nerfed too. Good buffs for tunnelling. You are clearly adressed all DbD issues.

    I still stand by solo Q isnt bad especially due to lack of info.

    Biggest issue as a solo is people not doing gens, DCs, farming challenges or just bad matchmaking so they cant lead a chase for more than 2 seconds.

    At this point I want a better SBMM for survivors asap, I shouldn't get people not doing gens lol

  • @Laluzi said:

    I was wondering that too. While it's unnoticeable with the current 0-3 system, 0-100 would be a different story. It could potentially change the problem (albeit in a very backloaded and unoptimal way) that bloodwebs on the whole contain more brown-yellow clutter now.

    That's what I'm hoping, I'm honestly not looking forward to the new webs and the item grind gonna be made with the changes to the prestige and BP perks

    @OniWantsYourMacaroni said:

    Imagine being Prestige 100 and only getting iridescent addons/offerings.

    That would be hilarious

    Funny thing is iris for killer are often pretty bad, personally I try stick to 1 green and 1 yellow for killer, but greens arent common in half the bloodwebs at the start which is my issue

  • @Annso_x said:

    The current % is so low it doesn't actually change anything (or it used to but then it broke and never got fixed, i can't remember). I don't think it's going to change, aka prestige won't impact bloodweb rarity, but i don't think it's a bad thing considering the rarity system is a bit messed up (i'd take brown add-ons for medkit over an iri map or key for eg)

    Yeah currently it sucks, but prestige 3 is the max so if the new prestige is 100 max that's 33times better than current.

    Addons are more for killer, I dont use addons on survivor but I dont wants all BP fillers with mostly brown/yellow killer addons.

    I already have far too many brown BP offerings i can use in a lifetime lol

  • @Nathan13 said:

    What’s gonna be your builds after this update??

    DS, OTR, DH, X (X will likely be windows, resilience, Unbreakable, inner healing)

  • @Roadrunner said:

    I had the feeling that the map has significantly more pallets than Gideon meat plant

    https://forum.deadbydaylight.com/en/discussion/comment/3044657#Comment_3044657

    Way off lol, giddeon has the most pallets in and also has the strongest and safest pallets against basic attack killers

    I dont even get how that's possible unless you're versing people who dont do gens and cant find them lol

  • @Akumakaji said:

    All good points, you people brought up here. Just one additional foot for thoughts: don't just look at the BP offerings as a means of gaining additional blood points, they are essentially free or heavily refunded steps on the blood web. Yes, their gain is super smol and not worth the hassle, BUT they basically let you proceed on the Bloodweb for free which has its own worth.

    While I get your point a huge reason players go through the bloodweb is to get items/addons so having the BP offerings just not there and more items/addons would be more beneficial in the long run.

    Plus the new prestige changes mean more BP offerings, less good items due to the small bloodwebs

  • @ShinobuSK said:

    Agreed, those offerings are a joke. Anything less than 100% bonus is not worth to even be in the game

    Yeah and now we will only get more with the prestige changes, I dont need 300brown offerings for each category on each character lol

  • @ZVom said:

    I have to agree. These offerings are legitimately trash. Either remove them or change the bonus to one that is meaningful

    1. brown -> 100% bonus
    2. Yellow -> 200% bonus
    3. green -> 300% bonus.

    Still not great but those bonuses would at least be considerable

    While that be a nice change I'd honestly rather them removed and have a better base BP gain.

    Feel the game would be more interesting to have offerings that can actually change the game slightly even if it's just more visual things like mist, weather etc. They could even add new terror radius ones.

    I feel we should move away from having offerings feeling mandatory

  • Did you forget giddeon the pallet packing plant?

    It's not too bad of a map when considering alot of the other maps tbh, some setup rngs are bad for sure (far right corner from the building you can have a gym window into a car with pallet into a fence window)

  • I mean I dont even see onis in the first place...

    I'd rather this be a permanent feature than people still passing the 90° cap on the swing. That extra turn gets you far more than anything else in the game.

    Shout out to that 1 oni I versed over the past 4months

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